Dwarf

Benkost's page

216 posts. Organized Play character for J.G.


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Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Thank you for the game and the chronicle !

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

That was a tough fight for sure. Glad to have helped here.

The dwarf also lets his aeon stone do the job for his wounds.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf throws a ball of flame towards the last one.

Elemental blast: 1d20 + 12 ⇒ (13) + 12 = 25

Damage: 2d8 + 2 + 4 ⇒ (4, 6) + 2 + 4 = 16

Concealment: 1d20 ⇒ 12

Then he raises his shield.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf raises his shield.

As the blue one is dead, Rusputin and Squish should be up, no?

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Concealment: 1d20 ⇒ 17

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf throws a ball of flame towards the blue one.

Elemental blast: 1d20 + 12 ⇒ (18) + 12 = 30

Damage: 2d8 + 2 + 4 ⇒ (6, 3) + 2 + 4 = 15

I wait to see if blue is down to play my last action

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Incredible blue is still up

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf throwsa ball of flame towards the blue one.

Elemental blast, Weapon infusion: 1d20 + 12 ⇒ (7) + 12 = 19

Blur: 1d20 ⇒ 6

Damage: 2d8 + 2 + 4 ⇒ (3, 6) + 2 + 4 = 15

Then he raises his shield.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf channels his energy back throwing a ball of flame towards the blue one.

Elemental blast: 1d20 + 12 ⇒ (14) + 12 = 26

Damage: 2d6 ⇒ (2, 4) = 6

Then he unleashes more flames moving towards Blue, Green and Yellow.

Flying flame, Reflex DC 21: 3d6 ⇒ (6, 2, 5) = 13

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Fort: 1d20 + 13 ⇒ (20) + 13 = 33

Will: 1d20 + 12 ⇒ (9) + 12 = 21

Will, hero point: 1d20 + 12 ⇒ (16) + 12 = 28

Elemental strike, Blue:1d20 + 12 ⇒ (2) + 12 = 14

Damage: 2d8 + 2 ⇒ (3, 2) + 2 = 7

Then he makes a Blazing wave engulfing Swarm (green) and Blue.

Blazing wave, area damage, Reflex DC 21:4d6 ⇒ (6, 3, 6, 6) = 21

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Will: 1d20 + 12 ⇒ (12) + 12 = 24

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Religion +12

We can all in all use Medicine or Nature (natural medicine) checks to get back to full hp.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Perception:1d20 + 10 ⇒ (17) + 10 = 27

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf throws some flames on all of the two last enemies.

Flying flame, Reflex DC 21: 3d6 ⇒ (4, 1, 4) = 9

Then the dwarf unleashes a ball of fire towards Green.

Elemental blast, weapon infusion reach: 1d20 + 12 ⇒ (15) + 12 = 27

Damage fire: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Using the fact the now none of his companion is in the same square than the creatures the dwarf throws some flames on all three enemies.

Flying flame, Reflex DC 21: 3d6 ⇒ (5, 6, 3) = 14

Then the dwarf unleashes a ball of fire towards Red.

Elemental blast, weapon infusion reach: 1d20 + 12 ⇒ (5) + 12 = 17

Elemental blast, weapon infusion reach, hero point: 1d20 + 12 ⇒ (19) + 12 = 31

Damage fire: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Reflex:1d20 + 12 ⇒ (7) + 12 = 19

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well difficult

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Reflex: 1d20 + 12 ⇒ (3) + 12 = 15

The dwarf unleashes a ball of fire towards Red.

Elemental blast, weapon infusion reach: 1d20 + 12 ⇒ (12) + 12 = 24

Damage fire: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Then he throws some flames on Red.

Flying flame, Reflex DC 21: 3d6 ⇒ (6, 2, 4) = 12

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Euh blue was at -23 and failed the save for 14 damage. How does it come it is now at -32 instead of -37 plus a vulnerabiliy to fire which was mentionned?

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf channels his fire element unleashing a ball of fire towards Blue.

Elemental blast: 1d20 + 12 ⇒ (3) + 12 = 15

Damage fire: 2d6 ⇒ (2, 2) = 4

Then he throws some flames on Blue and Green.

Flying flame, Reflex DC 21: 3d6 ⇒ (6, 6, 2) = 14

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Nice to know.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Nature: 1d20 + 12 ⇒ (11) + 12 = 23

Looking around…

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well more or less indeed. Some cleaning and healing are welcome. So glad we have the time for that.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf raises his shield and readies an attack if something nasty comes in reach.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf raises his shield and unleash a ball of energy towards the black one.

Elemental blast, weapon infusion for reach, Frightened 2: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12

Damage:2d8 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Will: 1d20 + 12 ⇒ (2) + 12 = 14

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf moves, raises his shield and channels his energy unleashing a small ball towards the green one.

Elemental blast, weapon infusion:1d20 + 12 ⇒ (13) + 12 = 25

Damage, slashing: 2d6 ⇒ (3, 4) = 7

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Religion: 1d20 + 12 ⇒ (15) + 12 = 27

I set my token on the map this evening as I need a computer for it

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Crafting +8, Religion +12

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Moderate healing potion

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29

Look what we learn in the Society.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Huali, come here. Don't be afraid. An adventurer shouldn't not be afraid. She would go into the wilderness and discover all the beauty of the nature. She would learn how to treat wounds with plants. She would find out how to trap the animals to avoid their fangs and claws.

Nature: 1d20 + 12 ⇒ (2) + 12 = 14

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well I guess we have to find this two-stories tall school in Port Valen.

The dwarf strokes his beard.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

How many people are spying us for you indeed? You know a lot about us.

It's quite impressive but also quite frightful to assist to this demonstration.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf followed the conversation having nothing interesting to add.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Wearing a studded leather armor the dwarf with a brown-red beard is simply carrying a steel shield apart of his clan dagger hanging at his belt. But the special is more to be found in his history. Born in a maze under the Five Kings Mountains, where forge, fire and lava were omnipresent, he was imbued with fire. And he managed to dominate it.

Having carefully presented - meaning he did nothing special as usual - he inquiries: My name's Benkost. Why have we been summoned here?

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Thank you for the game!

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well if Vilmur would be here he would say that the thing must stay in Irissen's hands. But Benkost has another approach and he votes for Ivinder with the Matriarch's design disqualified.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Not sure what to do with Downtime for now.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well it’s rough. But I still have something in store for you.

The dwarf channels his element throwing a flame towards the would be Matriarch.

Elemental blast: 1d20 + 11 ⇒ (1) + 11 = 12

Elemental blast, hero point: 1d20 + 11 ⇒ (20) + 11 = 31

Damage: 1d6 ⇒ 5

Then an flaming arrow goes through all of the foes square.

Flying flame, single gate: 2d8 ⇒ (3, 2) = 5

Reflex DC 21. Prone on a crit fail

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Reflex: 1d20 + 11 ⇒ (4) + 11 = 15

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well, that's not like this that you can offer a warm welcome to your guests. Wait I will show you how you can do.

The dwarf channels his element throwing a small ball of fire towards the red one.

Elemental blast: 1d20 + 11 ⇒ (10) + 11 = 21

Damage: 1d6 ⇒ 2

Then lames flow out of him in a cascade, engulfing every foes.

Blazing wave, Single gate: 4d8 ⇒ (3, 6, 2, 3) = 14

Reflex DC 20. A creature that critically fails its save is knocked prone.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Persistent: 1d6 ⇒ 6. Flat: 1d20 ⇒ 10 Jessa has lower DC

Persistent: 1d6 ⇒ 3. Flat: 1d20 ⇒ 13

Persistent: 1d6 ⇒ 1. Flat: 1d20 ⇒ 18

Benkost tales 10 moré damage before to end the ice thing

Then he uses his skills to treat his wounds.

Natural medicine: 1d20 + 10 ⇒ (11) + 10 = 21

Damage healed: 2d8 ⇒ (4, 8) = 12

The other ho will be restored through the Pearly White spindle.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Athée dwarf moves his head. I told you to surrender. Now you’re dead.

The dwarf unleashes once againa sphere of fire but towards the snake this time.

Elemental blast, bless: 1d20 + 11 ⇒ (10) + 11 = 21

Damage, fire: 1d6 ⇒ 1

Then a tiny arrow of flame appears flies towards the snake.

Flying flame, single gate:: 2d8 ⇒ (3, 8) = 11

Reflex DC 20

Persistent: 1d6 ⇒ 1

Flat: 1d20 ⇒ 9

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

I think Granny played just before you posted.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

No need to protest like this. Simply surrender.

The dwarf channels his energy once again, unleashing a sphere from fire towards the would be king.

Elemental blast, bless: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Damage, fire: 1d6 ⇒ 3

Then a tiny arrow of flame appears flies towards the king passing through the yellow's square.

Flying flame, single gate:2d8 ⇒ (5, 5) = 10

Reflex DC 20

Flat: 1d20 ⇒ 6

Persistent:1d6 ⇒ 6

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Well, you've decided.

The dwarf channels his element striking the red one at the same time.

Elemental blast: 1d20 + 11 ⇒ (19) + 11 = 30

Damage: 1d6 ⇒ 1

Then he unleashes flames flowing out of him in a cascade, engulfing everyone in a 30-foot cone. That means both enemies

Blazing wave, single gate: 4d8 ⇒ (8, 4, 8, 2) = 22

Reflex DC 20. A creature that critically fails its save is knocked prone.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf would be happy to entertain the goblins with fire tricks but he doesn't improvise for now as Granny seems to have things in hands.

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Benkost has a Pearly white spindle. So he's full after the break.

Does anybody need to be helped with his wounds?

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 6 / HP 88/88, Perc +11, AC 24(26), Fort +14 Ref +13 Will +13 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

The dwarf channels a new time his element striking the yellow one at the same time.

Elemental blast: 1d20 + 11 ⇒ (18) + 11 = 29

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Then he unleashes some flames guiding them through all the opponents squares.

Flying flames, single gate: 2d8 ⇒ (7, 4) = 11

Reflex DC 20

Persistent: 1d6 ⇒ 4

Flat: 1d20 ⇒ 13