So I am going to play a Eldritch Knight in our next campaign. This campaign will be RP heaving so optimization is not as important. But I prefer to over optimize and just scale back as needed.
I really want to try the monk/sorcerer build. This is what I have so far.
We are starting at level 3.
Traits Magical Knack, Reactionary
1) Monk Weapon Finesse, Bonus Monk not sure, combat reflexes or deflect arrows? Will have one hand free...
2) Sorcerer empyreal
3) Eldritch Knight Dervish Dance, Arcane Strike? Don't think I need too many swifty's
4-13) EK. Thinking of grabbing Weapon Specialization at EK 5. And other feats will focus on the magic end of things.
Just don't really know if I should grab a second level in monk for evasion and a bump to the saves? If there was feats I wanted its a no brainer but the bonus feats are kinda useless.
So we are starting a new campaign in a month or two. I have been forewarned it is heavily undead based.
I have been wanting to build a reach cleric for quite a while now. I really want to play an ifrit but I don't know if the other abilities can offset the -2 to wisdom. It really hurts.
We are starting at level 2. If the Ifrit does not work out I can go human. I was just hoping to make the Ifrit work.
This is what I have so far.
War (tactics domain)
Ifrit - wildfire heart +4 initiative (makes up for not being human, bonus feat)
Efreeti Magic - enlarge person once per day
Fire Insight - if a summoned fire elemental would help in a situation
Traits - Reactionary, fates favored? (anything better to suggest?)
Feats - Combat reflexes
Improved Initiative etc
So do I gain enough other abilities (enlarge etc) to justify the -2? Or am I wasting my time and rally should go human?
Or any other things that would help with undead that I should be looking at?
So I am looking for some help. I am currently building an Archaeologist/Gunslinger for a home campaign we will be running. It will be ocean based. I thought a Gunslinger/Archaeologist skill monkey would be interesting but I am trying to build him half decently. He needs to pull his weight.
I originally was going to use the Buccaneer archetype to use charisma instead of wisdom for the grit to have some synergy with the bard stats. And to fit the theme nicely. But after doing some reading Quick Clear seems like an almost mandatory ability Gunslingers have. And Mysterious Stranger gives it up also. So that throws those ideas out the window.
Do I just live with low grit points? (would be 2 most likely) or am I ok
without Quick Clear and just risk gun jams and use Jury Rig when needed?
I am hoping someone has a better way to overcome this.