BelacRLJ's page

164 posts (540 including aliases). No reviews. No lists. No wishlists. 8 aliases.



1 person marked this as a favorite.

This is an intriguing idea. Reminds me of Terry Brooks's "Word and Void" series. I like playing casters whose stuff doesn't have direct visual effects, so here is a fairly straight-up "good witch."

1. Miss Ruthie (Ruth Saunders)
2. Human Witch
3 and 4. Miss Ruthie owns an eponymous store in town, selling new agey knickknacks (crystals, essential oils, feng shui materials, etc), reading tarots and telling fortunes, and similar. Everyone believes it's a drug or crime front, because she does nowhere near enough business to turn a profit. The truth is far more mundane--her hippie parents were also sharp businesspeople, and she owns several houses in the fancier areas along the shoreline, whose rental income more than covers her material needs. The store is a hobby. Now, what very few people realize is that much of her stuff is real--she can "detoxify" you (Cure Light Wounds), bewitch the unwary (Charm hex), turn you speechless or senseless (Fumbletongue/Aphasia), and the like. How does she do it? Well, her parents smoked a lot of weed (and did mushrooms, peyote, and some other stuff beside) in the '70s and may have promised their firstborn to the fairies...
5. She lives here, likes it, and doesn't have to move. Perhaps she's supernaturally forbidden to.


1 person marked this as a favorite.
Male Human Unchained Barbarian 1/Unchained Rogue 1 (Untamed Rager/Thug)

aid another on perception: 1d20 + 2 ⇒ (10) + 2 = 12

Edgar leans over to take a look, trying to see anything that Lucian may have missed.


1 person marked this as a favorite.

Right, but sufficiently less broad than a full caster that Eltand fits the rogue role better than the arcane caster one IMO.


1 person marked this as a favorite.

OK, here is my revised unchained summoner.

The role he would take is rogue/scout, with his eidolon serving as adviser and skill helper, but disappearing during combat. He'll have some face abilities, but more as a secondary one as he will lack the skill points to focus on that as well.

His motivation to accept Iliara's invitation is basically infiltrating the Hellknight-held area, instinctively hating them due to their origins in Cheliax but knowing himself too weak to fight them directly.


1 person marked this as a favorite.
Emmit Svenson wrote:
AGamer70 wrote:
Ugh, guess I should have stayed up a bit longer laat night to post my alchemist.
A party that's half made of three alchemists might have some limitations, but a party that's half made of three very different halflings could be delightful!

All we'd need is a Trenchcoat of Disguise Self.


1 person marked this as a favorite.
Male Human Unchained Barbarian 1/Unchained Rogue 1 (Untamed Rager/Thug)

As Edgar looks up at the new arrival, his eyes widen a little bit as they always do when they compare Olivia to her Osirian surroundings. He keeps wondering, What’s a real Varisian lady like her doing here? His mind drifts back a moment to his school days. Dress her in the fancy fashions of a decade prior, and she could be any number of his classmates. That was a different world. No going back, not now. Edgar shakes his head to clear visions of the past. For a moment, he sees the ruined face of the dead Riverlander suspended over him as the truck turned over. Then he’s back in the bar, scanning the room for any reaction to the lady’s arrival on the part of the Chelaxians.


1 person marked this as a favorite.

Also, although you have said no house rules, I would like to make a brief case for EITR. Specifically, since there will be no or little magic, earlier/easier access to more varied combat maneuvers would differentiate things and make fighting scenes more entertaining.


1 person marked this as a favorite.

Also...Olivia, was it? I’m no more Shoanti than Yuan-ti. Lived among the primitives for a time—good folk, and hellish in a fight. None better to have at your back in a pinch. But I’m as blue a Varisian as yourself, under all this. Best not call me ‘gentleman,’ though. Haven’t been one of those in a long time.


1 person marked this as a favorite.
Captain Generica wrote:

Howdy! I've got some interest in getting in on this! Definitely cribbing off of Robert's formatting, but that's just because he's so consistently good :)

** spoiler omitted **...

Of course. *grunts* Another fancy lady...MRS degree from the University of Magnimar, no doubt. Or Korvosa, even. Well, let's see if she solves more problems than she causes. I'm sure her Lord Husband would be much bothered if we didn't make sure she returned in one piece. Good thing we're very good at that sort of thing. Besides, there are many uses for well-connected egghead know-it-alls, certainly more than for drunk Chelaxians.


1 person marked this as a favorite.

Further thoughts:

Thinking most of the levels long-term would be Skirmisher fighter, with a few of uBarb (and the 3-5 uRogue previously listed, with the Thug archetype). Rage would not represent primitive upbringing (though he’d describe it as “going native”), but more just impulse control issues in battle--having been brought up in a very refined, repressed culture, he finds having the chance to just gack people with knives extremely hard to resist or stop partaking in.

Feats would include Power Attack, Cornugon Smash, the dirty trick tree (including the Underhanded Trick rogue talent), and probably Swordplay Style. At Rogue 5, taking the Intimidate skill unlock.

His air of menace would be more personality- than physicality-driven. Rather than being hulking or otherwise obviously dangerous, he'd just look like the sort of person who'd viciously wreck you if provoked, even if it's not obvious exactly how. But dumb brute muscle types might reasonably overlook that, to their detriment.

Stats with 15 pb:

Str 13 - 3
Dex 14 - 5 (Human boost to 16)
Con 14 - 5
Int 13 - 3
Wis 7 - -4
Cha 13 - 3


1 person marked this as a favorite.

This sounds cool, and I love the genre as well.

Questions:

Why do you want to be considered?

This is a unique story idea, and Golarion in particular seems ripe for a whole host of really interesting ancient artifacts by the time they get to their equivalent of the 1940s. I'm all about alternate takes on things.

Which role do you want to submit for? Muscle.

What would your basic crunch approach be (class, feats/weapons, etc). You won’t be locked into this - but just to get an idea of what you are thinking. Just want to know how you are going to make this yours.

I'm thinking actually dex-based, with over time 4-5 levels of uRogue in addition to mainly barbarian/fighter levels, possibly with a brawler/MoMS dip. He'd fill the muscle role with intimidation/hand to hand combat, but also be all about the dirty tricks/feinting. Preferred weapon would likely be various forms of knife (dagger, kukri, etc), and would possibly add on an appropriate fighting style (I enjoy Snake Style but would have to find a way for it to work with knives).

2e or 1e? Is your choice a preference or a deal breaker? I only know 1e, so if you're going 2e I'm sure there are lots of people better suited than I.

AP or small adventures? Or other ideas? The crunch on this character would likely take until level 4 to fully come out, but otherwise no preference.

Describe your character - what do you look like, what’s your personality? How would someone else describe your character?

He's basically a failed Librarian. I'd say from this Golarion's equivalent of England. Upper class, sent to an elite school, but managed to be bad enough at his studies to wash out worse than his wealthy family could pay to overcome. Thus had to enlist in the army at a lower rank than his birth would normally suggest, where he fought in one or another "small colonial wars" and his actual talents came out. What he's really good at is cunning and brutal martial arts and small-scale tactical scheming. He'd sort of look the part of an aristocrat, but his deep tan and battle scars would give the lie to any attempt to actually pretend to be one anymore. Personality-wise, he enjoys what he does and is happy unless he has to deal with the elite world he was raised in. He rejects that with a vehemence that badly disguises his regret at leaving it behind. He'd be described as quietly scary, the sort that "doesn't look it[of course, only an idiot would miss his air of danger], but you don't want to anger him or he'll have your guts for garters." He's got fierce personal loyalties, and no other commitment to any principle at all. Willing to do anything for his comrades, including the unpleasant stuff.


1 person marked this as a favorite.

Here is Mark, Human Dark Tapestry Oracle:

Background:

Ages passed before his helpless eyes…or perhaps minutes. Wherever they had put him, time had no meaning. Neither did space—he was not bound, but moving his limbs seemed to have no effect. He couldn’t even tell if he was moving through the emptiness he found himself in. All he had to go on was the stars, though their movements were consistent neither to a specific time nor place, as far as he could tell.

At first he thought he could measure time by the strength of the bond to his worshippers. It waxed and waned, though more the latter, and before he had divined the pattern it had dwindled to barely a trickle. He struggled to remember the calendar of their festivals, the scent of the sacrifices, the sound of the songs. Little and less came back to him. He remembered the high points longer—the battles, where heroes would lunge at their foes with his name on their lips, and thank him afterward for having preserved their lives. Had he done so? Were these memories even true?

He remembered as well contending with other gods, each strengthened by the faith of their followers on the Material Plane. He also remembered when the four had cornered him in his stronghold, rendering him helpless with some force he hadn’t had time to understand. What were their names, and why had they hated him so? The one with its face constantly in the shadow of its cloak, who had bound him with ropes of shadow…the one with shining hair and armor, whose sword had been at his throat…the one with too many arms and legs and eyes, who had held his mouth shut so he could not call for help…the green woman whose word had frozen him in place…were they evil? Had he been?

After a time, none of that seemed to matter. The trickle had died down to a drip, if that, each drop a shock reminding him that someone remembered him, the spaces between allowing him to forget that he had ever existed. How long between the drops? The answer was no longer meaningful to him. For a time, the stars winked out—how long until they returned, he did not know. In that time, he conducted a thorough investigation of what he did know. He was neither hot nor cold, hungry nor thirsty, could feel neither pain nor pleasure. He could move his limbs, and knew that he had two arms and legs, but could not locate any part of his body with the hands and feet he could freely move.

When the stars returned, he devoted his energy instead to tracking their motion. He memorized each one, though some seemed to vanish and return, or be replaced, and others moved with no recognizable pattern. But over time—the question of how much was meaningless—he noticed a place where no stars ever went. This merited further investigation, and he bent his every resource to getting a closer look. Eventually he realized that he had moved himself closer, or the space had moved toward him, or had grown larger. The sublest of shifts in the ambient starlight, observed over another unknowably long amount of time, revealed that indeed he was moving—the first time he had definitive sensory confirmation since his imprisonment.

He did not know how long it took him to reach the door, but it punctuated his existence into two periods—before and after. For it was a door, and made of a material he could not begin to guess at – smooth to what he could not help but call touch, firm, and the color of a darkness beyond dark which swallowed all light. It had no features but its presence—it extended beyond dimension in a way that seemed to curve all space toward it—it was not that there was no way to get around it, or nothing beyond it, but that the concept of ‘beyond’ or ‘around’ had no meaning in relation to it. He studied the door for ever, and only slowly realized that the trickle of worship that had sustained him in earlier eons of imprisonment had come through it. For even now, he felt the occasional pulse. No longer adulation, or praise tinged with request, as he faintly recalled, but more curious wonder. Yet it came, slowly and irregularly, and each time it did he could feel a slight bit more himself, whatever that was.

Then the pulses faded, and he dreamed alone by the door for another unknowable time. When another hit, this one the largest beyond his reliable memory yet small compared to what he thought he knew he had known, he was astounded to awake and find that the door had gone. In its place was a gap, from which he felt the faintest of what he might describe as a breeze, were there air where he was. But the featureless door was gone. It took him long to summon the power of will and control of self to move toward it, and when he did still longer to overcome the slight but strong pressure pushing out from the gap, but reach he did, and touched the edges of it, and pulled himself forward until he tumbled into it rather than pushed away. And then—the pain.

He’d felt nothing for so long that the wracking presence of unimaginable torment took time to register. But the agony crept up until it overwhelmed him. He writhed, and realized he could writhe. He screamed, and realized he could scream. The pain went on for what seemed like centuries, and he realized he could perceive time. It relented, and he collapsed in exhaustion, and realized he could feel fatigue.

When he awoke it was cold, and he was lying on a forested hillside, naked but covered by a cloak some kindly passerby had thrown over him. He was hungry, and, wrapping the cloak about himself and putting up its cowl over his head, made his way down the road. The path was steep, but before long, he found himself standing before a shack at the entrance to a compound. Within, he could see others shuffling about, mainly wearing similar garb to his. At the entrance sat a short, stocky man who registered dimly in his mind as a ‘dwarf.’ The man gruffly called him over. “Drunk in the woods, were you, eh? What happened to your clothes?”

What had happened? He didn’t remember. The man’s suggestion seemed as plausible as any. He nodded, ashamed at whatever carelessness had brought him to this pass. The man seemed unpleasant, but oddly unbothered by his response. “I’ve had worse. At least ye came back, stead of running off to town and making my men fetch ye back. D’ye remember your name?”

He didn’t. Long ago, he’d had a name, but now even the prison beyond dimension seemed a faint memory. He touched his face—yes, he had a face—where he felt a large rough patch covering most of his cheek. The man laughed. “Admiring your battle scars? Where’d ye get such a welt? Or is that a birthmark?” The man then shrugged. “I’ll call ye Mark then, til ye remember something better. Get to the purser’s house, he’ll get you a new set of clothes. ‘Twill come out of your wages, but I shan’t have you die of exposure ‘til ye work your debt off. Off with ye.” He went in the direction the dwarf was pointing, and so became a miner.

There he spent the better part of a year, learning all he could of the land he was in and the sort of people who inhabited it. Dimly he remembered heroes and bold deeds, and was unimpressed by the scrabbling miners, but from where did those memories spring? He could not place it. Slowly, however, he began to dream. At first it was merely starscapes, but slowly the stars came to speak to him. “You are of us,” they said. “We are your dwelling, your stuff is mixed with ours. Do our bidding, and you will learn…you will learn…”
What would he learn? First, to see in the dark. He awoke one day from particularly unsettling dreams, and found that although the torches had blown out in the windowless room he shared with two other miners, he could see the door, his fellows, and all in contrasting shades of grey. Second, he learned that there were weaknesses to this form not shared by others. He was slow to react though swift to perceive, and often found himself stumbling in response to dangers he had seen coming before others who responded before he could. But most importantly, he learned that he was not merely a miner who’d gotten drunk one night and forgot himself—the childhood and past that everyone else had and he lacked was not due to his forgetfulness, but due to the action of some sort of Power, a Power that still had interest in him.

A few of the other miners were tired of the mistreatment and planned to escape. With his darkvision, grace, and odd confidence, he was a natural choice to be brought in. The group managed to break out of the compound, and he was in the world, a free man. But who was he, really, the man who still called himself Mark? And which of his fragmented memories and bizarre dreams truly reflect who he is, or was? And what dark force from among the stars is guiding his steps? He is determined to find out.

The concept here is based loosely on Pham Nuwen of “Fire Upon the Deep,” as well as Morgoth of the Morlindale and various Lovecraftian references. A god, imprisoned/slain by his fellows, with a jumble of what’s left of him crammed into a mortal human body. What has survived from his divinity is an air of confidence and powerful personality, plus penetrating senses driven by having lived in a reality realer than the one he is now in, but he has only a year or so’s understanding of the world and no confidence that his memories are accurate. What sort of person is he now, what sort of God was he back then, and which will inform his actions?

Adventure hooks include his attempts to understand people and live as a human, exploration of what the Dark Tapestry wants of him, as well as what happened with his old rival gods and their worshippers, those thousands of years ago.

Crunch:

Mark, human Dark Tapestry Oracle (Powerless Prophecy curse). Probably will add on the Psychic Searcher archetype as well.

Alignment: Neutral (though in his current form he’s more on the good side, he was not that sort of divinity and does not serve that sort of patrons).

Str: 14
Dex: 14
Con: 14
Int: 13
Wis: 12
Cha: 14 +2(human)

Class features:
Revelation: Pierce the Veil (Darkvision)
Curse: Powerless Prophecy (Uncanny Dodge, cannot act in surprise rounds, staggered 1st round if no surprise round)

Feats: I will hold off on finalizing these until I see the party composition. Either Combat Reflexes and Deft Maneuvers, if the party needs martial heft (Eventually going the polearm trip tree), or Skill Focus (Knowledge: Arcana) and Extend Spell if the party needs more of a caster (in that case, I’d pursue Eldritch Heritage: Arcane).

Traits: Really have to take Ominous Patron with this. Also Seeker, probably.

Skills:
Putting skill points in: Perception, Stealth, Diplomacy, Intimidate, Knowledge (Arcana), Sense Motive. Background skills: Linguistics, Craft(weaving) (the former will cover odd dead languages, the latter he has no idea how he knows this stuff).

Spells Known:
Orisons: Detect Magic, Create Water, Mending, Stabilize
1st: Barbed Chains, Remove Fear, Cure Light Wounds

I'll put this into an alias and add equipment, HP, save calculations etc later in the week.