Green Dragon

Beady's page

68 posts. Organized Play character for BigNorseWolf.


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Acquisitives

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Squark wrote:
I appreciate the trait and hope it makes it back into PF2 as well, but they do need to be a little careful. This shouldn't be applied to haste, for example, lest dragons consuming potions of swiftness massacre entire parties.

I fail to see the problem

Acquisitives

Its not all ancient horrors. Some of the tentacle monsters just want to give you a big hug!

Acquisitives 5/5 5/55/55/5

"Happy hatchday!"

Acquisitives

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YAY! Happy hatch day, to you! We brought you a cake, blow on the candles to light them!

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

messing with the dice bot: 3d20 ⇒ (5, 19, 16) = 40

Fort save: 1d20 + 7 ⇒ (8) + 7 = 15

"You know, my people have a long history dealing with people whacking us with swords..."

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (10) + 11 - 4 + 2 = 19
Damage 1d6 + 15 ⇒ (1) + 15 = 16 Piercing

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (6) + 11 - 4 + 2 = 15
Damage 1d6 + 15 ⇒ (2) + 15 = 17 Piercing

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Poking the die roller. Between this and my other campaign thats like 5 rolls out of 6 being 1s...

attack: 1d20 ⇒ 12
attack: 1d20 ⇒ 17
attack: 1d20 ⇒ 5
attack: 1d20 ⇒ 13

I regret to inform you that my willingness to bot an attack is in inverse proportion to my ability to do so...

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

After the bats eat us this round can we group the party initiative or does something bigger come out of the dark to eat us on the round count?

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Game Master S wrote:
DMG was already doubled Beady!

Beady HACHOOOS a bullet out of his nose and feels a lot better about this now...

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Blues crit to beady right in the snout

2d10 + 6 ⇒ (4, 6) + 6 = 16

" So you have to gnaw things to eat them? I swallow them whole. I dub thee.. NIBBLe ER "

Beady has the heart (and sugar intake) of a skittermander He activates his hyper graft and dashes forward with surprising speed , scrambling on the rocks as he loops around to flank with Urtica

"Fus.. ROAR DAHHHH!!!! "

Full bite 1

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (1) + 11 - 4 + 2 = 10
Damage 1d6 + 15 ⇒ (1) + 15 = 16 Piercing

Full bite 2, blowing his last spell before these things envenomate him to get rid of it..

Beady CHOMPS
Bite hits KAC 1d20 + 11 - 4 + 2 ⇒ (5) + 11 - 4 + 2 = 14
Damage 1d6 + 15 + 4d6 ⇒ (3) + 15 + (6, 5, 6, 3) = 38 Piercing

Hyper graft for a free move, move and full attack, using wrecking fists to blow a second level spell on the second attack.

.... and once again beady bends his horn on a stalactite. Hopefully its bent the other way now... He takes out his frustrations by biting and chewing up the rock...

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Beady will give Charda, Urtica, and Eselar Fluid morphism (in int wis and dex respectively) the fluid morphism for the +2

"Ok water pillar. I know you're not my favorite element and you got picked last.. but at least you got picked.. I'm a druid, how about a little professional courtesy? Ok. Think fluid thoughts...flowing.. I am not a solid rock that spits fire. I am fluid, a wave... " he tries weaving his neck sinuously

Diplomacy: 1d20 ⇒ 5

"baack.. and forth..baacck. and foor..yawwwwwn..bacck and for..." The dragon succeeds in putting himself back to sleep. Snoring fire is probably unlikely to impress the water pillar.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

"Mystic huddle...."

How's this work...

Air peet (can make it and useful)

Fire obelisk Charva (make it and useful)

Wood Urtica (make it and useful)

Earth obelisk Eselar. (Can make it and more useful, someone grappling or disarming beady is still going to get bitten.)

beady... Beady is about as intimidating as a stuffed plush dragon, and about as convincing. Of the ones that are left the water obelisk is the most useful and there's a 20 on every die...

"If you really want, I can help 3 of you evolve..maybe 4 if you REALLY want, evolve a little to help you commune. Side effects include scales, horns, and an increased desire to get into numismatics*. "

Beady is offering to cast fluid morphism on the party for a +2 enhancement bonus on your dex wis strength or wis skills respectively. Most bonuses are insight so it stacks with MOST characters abilities.

*coin collecting.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Ohmmmmmmmmmm

1d20 + 12 ⇒ (2) + 12 = 14

Beady has had a long day and no few concussions. As he sits and shuts his eyes, you hear loud snoring and see whisps of flame and smoke curling out of his nostrils while he's "meditating".

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

I second that on the grounds it moves us faster

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Eselar wrote:
Iomedae

"EEE...where!..oh. Don't scare a dragon like that! She's smiting an awful lot of us in those old golarion records and stained glass windows."

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Athletics: 1d20 + 15 ⇒ (10) + 15 = 25

Beady throws a switch and gets his tail sticking out of the back, and not wanting to ding up the delicate steel, turns , pivots and whacks his tail into the door.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Athletics: 1d20 + 15 ⇒ (20) + 15 = 35

"Whats THIS button do.... he slams it and the mechs rockets light up , hurtling the mech along the ground scraping up sparks before crashing head first into the crystal. Lines spurt out around a head shaped impression in the rock and make whip like cracks as they travel up the mountain .

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

The dragon OOMMFFFS and squeezesinto the mech "Designed.. by.. ysoki..obviously...." it has nothing to do with the chocholate cake on tap at the food replicator. Nope.

Athletics 1d20 + 15 ⇒ (4) + 15 = 19

"No fair the knights used to wearing armor. How is this thing supposed to balance without a tail?"

On the way over beady will take 10 for a coffee break, renew his anti toxin (how many mystics get in biting range of bats anyway?) and glug an antibiotic (did not notice they last all day...)

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

beady is gargling vigorously, "Ptooh.. those things tasted like ground glass sadness and unwashed vesk boot.. BLECH. I'd rather bite an Otyug"

He has a crescent wrench and uses it to straighten his horn. Looks in the mirror and turns a little this way and that, harumphing as it always seems crooked no matter the angle.

" I got wings and probably room for a passenger. Don't know about the rest of you."

I picked the last one. Will vote with the first option. Slight preference for hammer

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Beady looks down the hall at the two shooting him.

"I'm gonna bite the red wire. You two want me shaking while I do that go ahead.... bombs gonna bother you a lot more than it bothers me. "

Can Charda's intern AKA Darling let the other guy out of his cage? He's got a +12 engineering.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Tries this without the lolipop

Beady guarded steps up

Burns a second level spell

attack purple: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

damage: 1d6 + 15 + 4d6 ⇒ (3) + 15 + (2, 4, 4, 6) = 34 Magical piercing damage

Beady is SLIGHTLY better at opening doors than Urtica but much better at eating people.

Retrieves the lolipop "six second rule!"

"See if you can get the guy behind me out now. He's on the wrong side of the door. You should empathize with that.... "

If that finishes it off, Beady will complain about the tofu food just making him hungry again after 10 seconds. His Glory medalion will activate , and beady will move north of the bomb to provide cover for the folks disarming it.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

I think the timer went

Round 1: 30 seconds
Eselar: Whaps green for 24
Charva: Throws a fear spell the Flesh and blood gritohs resist (which hurts them)
Hostiles: Shoot shoot slam slam
Urtica: makes eslar spikey
Peet: Shoots Pink for 10
Beady: Gets his horn stuck in the door.

Round 2: 24 seconds
Eselar: Swings twice
Charva: misses with skipshot pistol
Hostiles: Hostiles: Shoot shoot slam slam
Urtica: TBD
Peet: Whaps pink for 10 fire with opening volley
Beady: Double misses.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Round 2

Beady RARRRRS and commits to a full attack, Ignoring the bullets plinking off his hide.

attack: 1d20 + 11 - 4 + 2 ⇒ (3) + 11 - 4 + 2 = 12
damage: 1d6 + 15 ⇒ (4) + 15 = 19

attack: 1d20 + 11 - 4 + 2 ⇒ (4) + 11 - 4 + 2 = 13
damage: 1d6 + 15 ⇒ (3) + 15 = 18

Beady tries spitting out the lolipop......

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Poke

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Urtica wrote:
he told me to go ahead and bot him for a little bit this coming week

DOh. facepalm. Well there's what a one on a spot check looks like...

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Peet shot and hit a 25 for 10 piercing

Charva said they would have someone bot them but I haven't seen them swing by.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

"That's not how knights work! I've killed plenty"ok two. And they were chewed up. But badly!

The same two shouting that they can help.

"Can you help while ow ow ow.. being shot ow ow ow and ow ow.. BZZZZT and stabbed or do you ow ow ow... want some space and some not being shot at? "

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Should Eselar be on the go list or are terrible aweful things going to happen at the starts of the rounds?

Or we're just getting the standard operating procedure down for when the bomb explodes... :)

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

beady OW ows! "I'll deal with YOU two in a second..." Beady's adamantine armor takes 2 points off of each hit.

Beady runs past purple He can whack beady with an aoo if he wants but it will cost him electrostatic discharge: 1d6 ⇒ 5 electricity damage

The dragon's maw crackles with energy as he tries to take a chomp out of purple (using wrecking fists and burning a second level spell as we're literally on a ticking clock here)

Beady CHOMPS
Bite hits KAC 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage 1d6 + 15 + 4d6 ⇒ (6) + 15 + (4, 3, 1, 6) = 35 Piercing Magic damage

facepalm. Beady's snout leaves a dent on the floor.

"I dink i bend my hown..howd stwill..."

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Is the bomb portable to a large dragon with a 22 strength or does it look built in/bolted onto the barracks? beady is contemplating just picking it up and running for the end zone depending on how the round goes...

Acquisitives

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Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Beady is spending the resolve.

Is playing the 1d20 system. There's a 1 on the d20.

fort: 1d20 + 7 ⇒ (10) + 7 = 17 +4 more if Urtica can get some Fluids into him (he can't miss the medicine check to assist)

The dragon demands a lolipop but is then gtg.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Prison break! CHARRRRRRRGGGGEEEEE!

Beady would like to take 10 if possible on the way. He shouldn't be driving anyway.

for the lingering effects of the poison: Not casting his second level spells isn't that big a deal: he burns the slots for raw mystical energy to hit things with wrecking fists anyway. But with that -2 he's no longer the primary navigator.

Will drink an anti toxin when we get near the next place just to make sure i get all the 1s... won't help with his current level of wheeeeee but we don't want him getting worse.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Charva Dilane wrote:

Charva takes a double move action while pulling out Binders and proclaiming "I come in peace Grioth, we're your friends"

The Grioth is Fascinated, so as long as we don't do anything threatening, it will be fine for the next 5 rounds.

"You know, me you and and sneaky shadow over there could definitely be playing for team evil but.. ahmmmmm....." looks at the literal knight in shining armor.

"Also the cat. because cat. "

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Full round plants an explosive. He can reach two sides from here and has two explosives so no point hurrying up with that stuff.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Oh right

electrostatic bzzzt: 1d6 ⇒ 4 electric damage.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

1d20 + 7 ⇒ (3) + 7 = 10 Fort

hate to do it so early but thats a really bad poison. T SHIRT TIME

1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12

*facepalm*

Or does the 4 go to the 10 to make 14.. not that it matters.

Sure. great idea. Have the dragon biting you start having violent halucinations and spasms. What could go wrong...

Beady CHOMPS
Bite 1 hits KAC 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage 1d6 + 15 ⇒ (5) + 15 = 20 Piercing

Beady CHOMPS
Bite hits 2 KAC 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Damage 1d6 + 15 ⇒ (4) + 15 = 19 Piercing

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Eselar wrote:
I have a remove affliction, lesser if needed.

thanks but that gets rid of shaken, sickened, or staggered. The penalties imposed by diseases are (annoyingly uncategorized) so the only thing that gets rid of them is the level 3 remove affliction or more bedrest than we're likely to see for a few days.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

What kind of action is it to plant the explosives?

If the bat WANTS to hold onto it while we're hitting the detonator...

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

"Does everyone see that? These are not the happy fun mushrooms!.. They don't mind cold. See if they hate fire? Oh wait I'm a dragon I should really check that...casters don't get bit! Wow that venom is making that one look WEIRD...but only that one. Why aren't YOU all cool and glowy?"

Good luck figuring out how much of that is the venom and how much is just... Beady.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

fort save: 1d20 + 7 ⇒ (1) + 7 = 8

Beady is lightly armored and about as hard to hit as the broad side of a barn, but it is adamantine broad side of a barn...(The armor grants DR2) So he takes 1 point of damage. He's also sporting an electrostatic field so...

"Ow.. hey stop that. Thats gonna hurt you more than it hurts me...." electrostatic bzzzt: 1d6 ⇒ 6 points of damage.

If we're doing the three questions thing

Resistances
Senses
Hey whats this venom do?

Having been biten, Beady decides to bite back

Beady CHOMPS twice
Bite 1 hits KAC 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Damage 1d6 + 15 ⇒ (3) + 15 = 18 Piercing

Bite 2 hits KAC 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Damage 1d6 + 15 ⇒ (1) + 15 = 16 Piercing

"I don't wana be speciest but these guys are usually NOT nice. They're like how the drow show up in old golarion holovids. I'm gonna " CHOMP. CHOMP He tries to talk with a mouth full of bat "trwo two knowk hiwm ouwt bwt I'm not losing any sleep if I don't."

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Life science 1d20 + 12 ⇒ (17) + 12 = 29

Unless that tells me something like these guys are always evil space drow (sorry charva!) Beady's going to RUN right towards...next to this guy.

"We should probably ask him what's going on. He might be some kind of literal vampire bat and the darkness is going to open his family up to the sun or something. Or I wouldn't have put it past Sangoro to try buying this place with some beads.

Not entirely used to being on two legs, beady slams on the breaks digging his claws into the rock and skidding to a stop and cranes his neck to look over the new guy

Hey you.. speak human? RARRRR dragon? Grumrbrlgravle terran? Uhm. Squeeker squeek squeek ysoki? " he is a bat after all...

"If he shoots me once Don't mind, Lots of people have that reaction!" beady is always cranky when heavily armed intruders come rushing into HIS lair

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Urtica wrote:
"In my experience anyone who asks that question doesn't really want to know the answer. I assure you, it's completely painless, that's all you need to know."

"Three hundredish years and any doctors that say that are lying..." the dragon gulps and puts his wings over his face and shuts his eyes and holds onto his tail tightly "Make it quick..."

"The Biohacker's class skills are Bluff (Cha)", besides "it won't hurt a bit" is there ANY explanation for that being a class skill?!?!?

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin
Urtica wrote:

"I can make whoever has the charges faster, briefly. So perhaps I'm better off doing that for whoever else wants to rush it."

My boosters last 5 rounds and can add a +10 enhancement bonus to speed so that might be more helpful, honestly.

"I usually run up and something starts chewing on me, then I bite it back. So speed hel...wait. Where does that needle go?"

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

"Give me two. I don't HAVE to walk on all fours its just nicer. Also I've used these before to keep my lair safe. Who wants to make it go BOOM? You probably don't want me but dialing the detonator. Those buttons are TINY "

Beady will cast extra sense on himself and gain Blindsense (sound) for 5 hours. His earsails get a little bigger and start flitting around more actively.

Ilove the stickers on Betty's armor. Happy cheery DEATH AND DESTRUCTION

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Beady helps by being a large papeweight keeping the car from rising up

athletics: 1d20 + 15 ⇒ (18) + 15 = 33

He chews on an 7 frame piece to make himself a little heavier.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

"bUuuUmppYY. Play aA BEat aND TimE IIT to The BOUnces. AnD reCORD for LAter. This FeEELs LIke DROw MEtal..." his horns hit the ceiling and the car is dangerously close to getting a second sun roof.

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Pete's our pilot i think he forgot to roll. Or was waiting for assists. he has a +16 if you want me to bot?

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Beady flips open an old wayfinder. The needle spins around and around, then he moves it away from his stomach.

survival assist: 1d20 + 16 ⇒ (9) + 16 = 25

The dragon munches on a few spare bolts from the erector set and wheees at the bounces. Since he's going to have to close the window for the storm, he instead curls up as much as he can in the trunk and sticks his head up to the back seat. "hey what did they preload into the Stereo? "

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Survival 1d20 + 16 ⇒ (13) + 16 = 29

Beady goes low tech and starts piling up rocks around the bottom to enclose it

"It's counter intuitive to a lot of people but you have to put the big rocks on top, not on the bottom. A piled rock structure falls down from the top. The rocks on top only have their own gravity to hold them in place, everything underneath it has the whole wall in place. The little rocks aren't going to break are you? No you're not..."

The idea of a temporary shelter to the dragon is apparently a lair that will be around for a hundred years or so...

Acquisitives

Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

Beady clambers up on the Tower "ROAAAARRRRrrRRR" turns south "ROAAAARRRRrrRRR" turns east "ROAAAARRRRrrRRR" and then sits listening with his earsails out

Mysticism: 1d20 + 12 ⇒ (17) + 12 = 29

He "whispers" to the party. Which means for him you can only hear him HALF a mile off .. "hey guys I think there's a dragon out there..."

Acquisitives

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Male? Xenodruid Mysic 5/Blitz Soldier1 Dragonkin Stam 22/61 HP 43/43 Resolve 7/9 EAC 12 KAC 14 CMD 22 | F+6 R+0 W+9 | Init +3 | Perc+12 (Blindsense Sound) Sense Motive +7 Active Conditions: Life Bubble, Second Sense, Antitoxin

You can tell this group IKEAs

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