Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Sorry to ask but isn't a legal PFS table cap at 6 players? I will be playing Barrin with the same stats above this post. I am changing his spell selection to be a conjurer instead of a universalist but that is all.
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
DM Beckett wrote: ...tied and bound for Barrin to take back for his purposses. You mean evil wizard experiments? LOL!!!! Thanks a lot GM Beckett for running this scenario for us. Barrin will also be level 1 when your back. I don't have a job roll for him. I will post my purchases and retraining tomorrow for the "final" chronicle. Good luck during the off game weeks!
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Master Angruf I was hoping to interrogate Yarak about his arts!. However I will honor your good word and will settle with reading his book. At that moment Barrin smiles and Angruf remembers that he did not surrender Yarak's formula's book. After that Barrin make sure that all his alchemist fire is at hand if needed and waits to follow the groups as soon as they enter the throne's room.
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
GM: I will PM you with my info. I am sorry to hear that you did Frostur Captives it look like a great scenario. Given that, these are my top 3 scenarios in order of preference for the next game. NOTE: I think we should take turns buying the scenarios for the GM to show him our appreciation.
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Barrin concerned about how cooperative the jester is being now ask: Yersovosh, is Inoklar alone? come over this side so we can talk! GM: Those were sense motive rolls? I am still learning the rules system so I got curious!
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Garak Tsadok wrote: diid i get to shot? or is it round 2? Given your original position I would say that you can move and shoot globin 1 with a PBS on round 1. So I would roll and wait for the GM. Valanyonnen Arandorian wrote:
Nija'd :)
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Round 2: Barrin quickly moves a little forward in order to reach goblin 1 with his next attack. Hand of the Apprentice Attack (3/7): 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 ; Damage: 1d6 ⇒ 2 However it seems that in the rush he did not aimed very well! :)
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Round 1: Barrin still not happy from the previous burns goes for a direct approach and attack directly to where the strangely dressed goblin of the back is and tries to hit all 3 of them with a fireball! Necklace of fireballs's damage (20 feet radius): 2d6 ⇒ (2, 5) = 7; Reflex Save DC 14 for half damage I am guessing that a nice interrogation will happen after we finish cleaning the dungeon!
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
I think we are done here masters. We should move on before we atract to much attention. After that he follows Garak. Garak Tsadok wrote: Sweet! Ok so I'll walk out into the hall and head toward the next room Room number 2 or the "big" room turning at the end of the corridor?
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
GM Beckett:
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Thank you Master Angruf however I already have enough fire. If my opinion is the one that matters you can have as much of the loot as you want! That being said Barrin goes back to browsing the formula book with Garak!
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Now that the fight is over Barrin climbs the rope and disregarding everything else goes directly to Garak. That appears to be his Formula book. We should probably take it with us for now!. Them he grabs 1 smokestick and 1 sneezing powder. I don't have to roll in order to climb there now that we are out of combat right?
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Sorry GM but I think there is a mistake! Round 3: Yarak acted and I casted daze
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
ROUND 4:
Barrin withhold himself from acting in hope that the rest of the group take the chance to capture Yarak. However he prepare himself to act if Yarak refuse to cooperate! --Ready an action (trigger: Yarak's tries to attack)---
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Guys! I just found a really nice picture of Magnimar the city where we are. Specifically we are on the east of the Lowcleft area near the very small red point! Magnimar is a large city located on the southwestern coast of Varisia where the Yondabakari River empties into the Varisian Gulf. The city is surrounded by the mostly inhospitable Mushfens. The city itself is defined by two colossal landmarks which predate modern civilization by thousands of years or more. The Irespan is an ancient Thassilonian ruin, the easternmost end of a giant bridge which has now crumbled into the sea. This enormous relic stretched from Magnimar's other most noticeable feature, the three-hundred-foot tall cliff which cuts the city in two known as the Seacleft.
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
GM: Forget my previous questions. I got it now! DM Beckett wrote: hurling it at the same square as the Alchemist's Tourch Do you mean the everburning torch square? ROUND 2:
Barrin don't appreciate the burns and decides to return the favor. reaching with his free hand he tears a golden ball from his necklace. It have been unnoticed under his robe until now. Thank you Joadric! he claims as he throw the ball behind goblin 2 and 3. Necklace of fireballs's damage (20 feet radius): 2d6 ⇒ (6, 4) = 10
The little red circle marks where I did throw the ball. I intentionally throw it there to avoid damaging anybody not even Val (based on their current positions on the grid). However Yarak and the 2 remaining goblins are on the range. I got the necklace at the manor from Joadric when I tried to give it back.
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
I don't get to act on round 2 before goblin 3? Just to be sure the reflex save DC 13 is for Yarak's splash damage? the +2 fire damage is from goblin 2 splash? Don't we get a reflex save for it too?
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
Valanyonnen Arandorian wrote: OOPS sorry if I am screwing things up - I am ok with whatever plan works best - defer to Barrin's approach. Val since the GM ruled that you are upstairs forget about me and act freely.
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
GM: I think Val failed to climb cause Goblin 1 pulled up the rope. Please correct me if I am wrong cause after Yarak and Goblin 1's turn I need to know if somebody from our group is up there before attempting my next "evil plan!" :)
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
As soon as Barrin realize about the goblins he tries to take some cover behind a piece of debris. As he runs he intentionally drops his torch on the floor to keep it illuminated. I don't know if I have time for both the covering and the dropping before combat if not I just take cover
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
In order to speed up things a little can we agree on a maximum waiting time for example 24,48 or 72 hours? I mean something like this: Leonel (first in line) just posted his actions for a round and now it is my (second in line) turn however after 24 hours from the last post I haven't posted. In that case the GM or the next player (third in line) can post a "basic" action in my name according to what I did in the last post or his best judgment and move on to his turn. If the next player in line after another 24 hours (48 in total counting from the first player last post) haven't posted them the GM or the forth player in line can choose a basic action for me and the player after me and them move to his turn and so on.... This solution applies only to PCs actions. The GM will still get all the time he needs to do a post. If we all including the GM agree on something like that I think that it might help to reduce delays without necessarily creating too much pressure on anybody! What you think guys? Any other possible solution?
Male Human Wizard Level 1, HP: 8, AC: 12 , T:12, FF:10, Fort +3, Ref +2, Will +3, CMB:0, CMD:12, Init +2
The story so far (in case the GM accepts you back): When you were gone we won an encounter with 3 goblins and your "NPC/Character" disabled a trap!. Them we found several alchemical fire vials on the bodies and after that we did open the first of 3 doors/room just to found a thieves training room. Now we (including your NPC) are following our Bard to room number 3.
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