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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #3-05: Tide of Twilight (PFRPG) PDF

****( ) (based on 29 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (29)
1 to 5 of 29 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****( ) (based on 29 ratings)

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Good demo module for new players

***( )( )

Played and runned with low tier.

Not impressed, too rail-road. You just rob the BBEG, kill them, retrive the stone, with no roleplay or storyline.

It's a dungeon crawl without a dungeon, the only hightlight is the BBEG fight, make new players a shock, welcome to PFS!

GM must do more flavor with this, or may be too pale.

Not Impressed

**( )( )( )

Played this at low tier. Party was debuffing oracle, very optimized gunslinger, a cleric (newbie player) and another I fighter. Not the best combination to be fair.

I found the scenario very light on role play except for one or two brief scenes. The rest was all rather combat heavy although nothing too nasty that even this party couldn't handle. A party even half way prepared will walk this one IMO.

It wasn't a bad scenario and we had fun, but I feel that it is lacking something that I can't quite put my finger on.

Amazing flavor and setting

****( )

I played this scenario with Damanta, Ascalaphus and Woran (read their reviews below) as the summoner. I can only more or less echo their sentiments about this scenario. The setting was great and I enjoyed meeting fey for the first time as this character. What I disliked was the timer. It wasn't really needed and more or less forced us to rush from one fight to another, not really allowing us to properly interact in character with each-other. Especially given certain effects there's a huge potential for all sorts of fun interacting, but you feel rushed to the end.

Don't get me wrong, we did have some nice dialogues and situations occur because Woran allowed us to act out silly ideas – hey, my childish summoner got to fly with the roc animal companion for no reason other than that my summoner thought it was fun to do – but it could have been more. Woran really made the scenario more enjoyable than it's written on paper. At least, that's how I perceived and experienced it.

As for the encounters, well, they were certainly challenging. The final encounter can be really brutal and we did take a severe beating. It was closer than we probably would have liked, but we managed to somehow stay alive, albeit some of us barely.

All-in-all it's a great scenario with lots of potential, but it really comes down to the GM to use that potential to its full effect. Thinking outside the box and improvisation are always handy, but this scenario really flourishes with it.

Much funnier than its predecessor

****( )

I played this with Woran as GM and Damanta as fellow player; I was the inquisitor.

I'd previously played Tide of Morning with the same Abadar-inquisitor; I had some unfinished business in this forest. Pave The Earth and all that. For my character, this primal business was very unsettling and had to be dealt with.

I've read the adventure, and Woran pulled more RP potential out of it that you'd get from a dry reading. There are some good tips on that in the discussion thread. They really make the scenario great instead of just okay. They turn it from just a job into a fantasy adventure.

Difficulty seemed okay to me, we were a smallish party and we triumphed but it wasn't too easy.


I GMd Damanta (review below mine), so please read his review for a player perspective.

I love this scenario. It has a good back story (bad druids get godly artifact), and there is a ton of roleplay opportunity. The combat can be quite deadly on the lower teir, but offers a good challenge for the players to sink their teeth in (pun intended).

It really is a scenario that will come into its right with the right players/GM. The roleplay opportunities make this a unique scenario.
If those are ignored, it can be quite a dreary 'go from a to b and beat up some mooks' experience.
But if the players go for it and the GM did the prep (handouts can make a huge difference in my opinion!), this scenario will shine.

Summary: Lots and lots of potential. Best suited for players that like some funny roleplaying and a good fight.
I would say this scenario is suited for players of all ages.

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