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Pathfinder Society Scenario #3-05: Tide of Twilight (PFRPG) PDF

****( ) (based on 23 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (23)
1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 23 ratings)

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Not a Fan

**( )( )( )

I've both played and GMed this scenario. Both times, I walked away dissatisfied. However, a good amount of this was because because of party makeup when I played it. In addition, I think I brought my negative feelings playing it over to my GMing experience.

Playing Experience:
This was the second or third PFS scenario I ever played in. I was playing a rather terrible elf rogue, and the rest of the party were either Aasimars, Tieflings or had the wild empathy class feature. I failed my save against the effect on the first time and had to spend the entire scenario as a sad lion. Remember the sad kid monkey kid from Jumangi? Yeah, that was me the whole time, but lion-y. I feel like the combination between that scenario mechanic and my party make up just punished me for being the only player stupid enough to bring a character that wasn't immune to the condition.

GM Experience:
All in all, this scenario wasn't difficult to prep or otherwise run. I feel as though the new secondary success condition, preventing the fire from spreading, is extremely difficult for players to achieve and un-intuitive. There's nothing to indicate that it's vital to save his farm, and every second counts when the fire spreads so rapidly. However, the end encounter is flavorful, though the unique map is a pain to draw.


Fun lil creatures

****( )

Everyone loves Fey right? One particular encounter can be somewhat lethal in the 1-2 subtier, but generally the challenge level is just right. Furthermore the premise of the scenario and the execution are fantastic. This is a fun scenario, and should be taken for what it is.

Beast Men:
When I GMed this our bard ended up afflicted and thoroughly enjoyed playing herself as a feral savage version who could use non of her standard combat abilities. I had some PCs asking if they could keep the template :D

What it is:
Its a bunch of fey messing around with some evil cultist druids. I love the fey and the fact you don't realize what is really going on until the final room (at least completely, there were some hints along the way).


More Fun with Fey

****( )

Fey are sadly underused in PFS. This adventure does a great job of bringing them out well, and the scenario has some interesting mechanical bits that will really set the tone for the party. Great adventure on the whole.


Yay more gnomes!

****( )

I love gnomes. I think they are fun creative race and love getting to roleplay with them. This adventure starts you off with one!

Ok after chatting up a gnome you go through a wilderness treck to see some druids. The areas effect on PCs is very awesome and I would haved loved to have had it expanded upon more in the scenario.

The encounters are fun and have reasons for being there. This can have a very deadly encounter for their level, but I enjoy that.


goofy fun

*****

The combats in this scenario are kind of dumb, but on the whole it's a good, silly time, provided you play it right. As long as the GM makes the one thing amusing, everyone should have a good time.


1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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