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Great answer, gyrfalcon, thanks!


That's the question. Shaping focus states that "this feat has no effect if you are not a multiclassed druid."

If you are a multiclassed Feral Hunter, then you have the wild shape ability of druids as stated "...a feral hunter gains the ability to change shape. This ability functions like the druid wild shape ability..."

but you ARE NOT a druid. Do you count as one? If the answer is yes, then I have another question.

I am not actually a multiclassed feral hunter. I am a wood giant feral hunter, with only 4 class levels. The rest are racial hit dice, not another class levels.

Can I count my racial dice as multiclassing?

Thanks!


I am about to build a Zen Archer with some swith hitting abilities.

What is the absolute best race for this?

Let's consider three options here:
a) Only core races (humans, dwarfs, elfs...).
b) Featured races (drows, aasimars, orcs...).
c) Uncommon races (duergars, svirfneblins...).

Although the c) will almost sure be ruled out.

Thanks!


Also, I don't quite understand this sentence:

Thus, if the +1 negating lance above hits a demon with DR 10/good and cold iron, it would leave the demon with DR 10/cold iron and 5/good for 1 round.

Normally we have to diferenciate AND from OR.

10/good AND cold iron will be transformed to 10/cold iron and 5/good. I don't get this. What if I hit it, now, with a Steel good weapon. I think 10 should be resisted but it is unclear.

What if I hit it with a cold iron (unalaigned) weapon. Again, 10 resisted I believe...

But this is not what the text says.

But again, AND is different than OR.

Help?


The Negatin weapon ability will reduce target's DR if blablablá and IF the attack damages.

Does this mean that for the first attack, the DR is the original one? And after damaging with a reduced damage, AFTER, the DR will be lowered until begin of next round?

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/negating

Thanks.


@avr mi reason to believe that this would happen is because de GM mentioned it when talking archery. So this is on his mind. That's all.

And he likes more to do original and interesting things in combat, than just raising monster's AC. He enjoys being creative ;)


Liz Courts wrote:
Removed a post and changed the thread title to be less fighty. Please don't be insulting to other posters, thank you!

Thanks. And I apologize for the "fighty" title. I really didn't foresee that the discussion would heat up that much.


Thanks to all of you. I see clearly that there is no object, power or solution for this, other than being more versatile. Which is always a good idea.

Thanks again.


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Oh. I have to apologize. The smiley was not so easy to be seen.

My GM is not such an ass. Sorry. He is very rules strict, though. And he likes to use environment to create a scenario, not just monsters. He is actually a nice guy and as Cardinal said, he hasnt done anything yet.

This said, and focused on rules. How to avoid the wind spell issue?

Gravity bow?

Large arrows with a large bow and enlagment?

Gravity bow?

Just move to the folk and point blank them?

Or grapple?

Any rule acceptable solution to avoid wind wall issues with an archer?

Multiclassing is not to efficient normally but it would be ok for me.


Oh, and where are my manners.

Hi!!!

This is my first post, but I have been Reading the fórums and the class guides.

Thank you in advance!


So I have a question.

I build an archer (a Zen Archer, to be precise) and I want to kill everything easily, just as I like it.

But the GM will eventually start using wind spells, wind because of the wings of this and that, or just because today is a windy day or we are in a windy cave.

You know, my GM is just like this aaaaall the time :)

So, what is the best solution to be able to fire arrows through the wind?

Large arrows? But if I make myself large (anyhow), the arrow will stop being large the moment I let them go. This is what I thought, but doesn't work.

So, what? Ideas?