![]()
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() "I can. Save your potent stuff Kwin. If we run into trouble my swords will work just fine." Who actually needs healing? There is some discrepancies with where we are in our profiles, DM Jubal's table (even of max hp). ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Badger steps up and looks up at Kwin. "Save yours I think your magic has more options." Cure Wounds 2nd level: 2d8 + 2 ⇒ (7, 4) + 2 = 13
"The rest looks like our heroine has been through a scrape." He winks at her, "You make a bloody lip look good, I garuntee." ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Moves on and readies his blades to go after the specters. Shortsword 1: 1d20 + 7 ⇒ (17) + 7 = 24
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Badger raises a hand for Kwin to stop after the first spell. "Thank you. I can heal myself a bit too. Save some of your spells." He then casts cure wounds on himself. I would happy to use Kwin's roll on the 1st level healing spell but obviously 2 points lower cause of wisdom. That would bring me to 36 I believe. Badger notes Kwin's wince as he moves. "Your not doing to well either." Badger casts a spell on Kwin to heal him. Cure Wounds 2nd Level: 2d8 + 2 ⇒ (5, 2) + 2 = 9
"Well are we pressing on." ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() DC 13 Con: 1d20 + 2 ⇒ (19) + 2 = 21 Badger gets hit with a wave of evil energy. His eyes bloodshot and face growing gaunt. He murmurs, "Not Today." Growing louder, "Not . . . Today." Lunging forward with his right hand sword. "NOT TODAY." He speaks louder with conviction. As he pulls his right hand sword back he shifts his hips and brings his left hand sword in before making a hop and swinging his other sword in from up high using the force of his jump to add momentum with a yell, "NOT TODAY!" Shortsword 1: 1d20 + 7 ⇒ (5) + 7 = 12
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() DM Jubal wrote: Badger. You need to make a second Con save that everyone needed to. There is one Minotaur skeleton up and the big bad thing next to you and only you. oh. Con: 1d20 + 2 ⇒ (14) + 2 = 16Took 9 ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Con: 1d20 + 2 ⇒ (18) + 2 = 20Takes 11 Damage Badger moves to the next foe. The same one Arg is attacking or the next nearest. I am not sure which one is still standing. Shortsword 1: 1d20 + 7 ⇒ (20) + 7 = 27 CRIT!
Damage 1: 2d6 + 5 ⇒ (5, 6) + 5 = 16
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Badger draws his swords and moves in to help Argyri. He bashes at the second guardians leg. Shortsword 1: 1d20 + 7 ⇒ (3) + 7 = 10
Shortsword 2 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Adding a level of Ranger
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Kwin Avassar wrote: I don't think we should tie them here, if my here you mean the shore. But we can take them with us and find a secure room to block them in. I'm wondering if we might be able to hire Bayleaf to keep watch over Odium while we adventure. LOL I was thinking that too! ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Just to get the story straight. Evil clerics and pirates were on the island. We were sent to deal with the left overs from either faction. We fought some folks at the abbey which the evil clerics ran. Odium is a priest but is claiming not really to be a part of the group in the abbey. Odium has said the Bayleaf "trained the guards" this implies that he trained the forces defending the evil clerics. Is that about right? ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Seeing the bottle neck Badger looks around making sure the only target is in the doorway. Seeing no other issue he nocks and arrow and lets fly. Shortbow 1: 1d20 + 6 ⇒ (19) + 6 = 25
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() I am flat out confused. Prior to your last statement in which you said I could only see left. I understood that foes were at the bottom of the stairs being supported by casters on either side. We killed the two at the bottom of the stairs. Tarn and I thought Argyri went one direction to get the caster that we had heard/assumed was on that side. When they rounded that corner. Badger slipped in behind them to watch their backs. Drusilla killed someone it sounded like one of the casters but if she is still attacking from range on the stairs I thought we couldn't see the casters. If I am looking left do I see a caster? And while I might not be able to see behind me I would likely hear Tarn and Argyri still in a fight if they are still fighting. ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Just making sure. I suppose not answering my question is perfectly allowed. I was trying to gauge whether when I watched Tarn and Argiri's back whether I would need to coup de gra the foes so they wouldn't be healed behind us. LOL ![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Badger hops up the stairs a few paces to shoot over his allies at the foes again. Aiming for the one that looks closest to death. Shortbow 1: 1d20 + 6 + 1d4 ⇒ (18) + 6 + (3) = 27
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() "I hear spell casting and seeing wounds healing up. These guys have support. " Badger fires at the foe he thinks is the most damaged. Bonus Action Hunter's Mark
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Badger fires another arrow at the foe attacking Argyri. Shortbow 1: 1d20 + 6 + 1d4 ⇒ (11) + 6 + (4) = 21
![]()
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
![]() Badger the Rover wrote:
It went south. Arrows I choose you. As he fires Badger half heartedly says, "You try to be nice."
|