Racoon

Badger the Rover's page

473 posts. Alias of Gnomezrule.


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Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Sorry to here that Kwin.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger nods. "Let's bandage up and see what that can heal up."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I can. Save your potent stuff Kwin. If we run into trouble my swords will work just fine."

Who actually needs healing? There is some discrepancies with where we are in our profiles, DM Jubal's table (even of max hp).


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Let's go."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Thank you for answering. It was an in character question as much as out of character one. If we are at a wall I am not sure where we are on the map.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Is it something we can jump or bridge?" He shrugs.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger steps up and looks up at Kwin. "Save yours I think your magic has more options."

Cure Wounds 2nd level: 2d8 + 2 ⇒ (7, 4) + 2 = 13
Cure Wounds 1st level: 1d8 + 2 ⇒ (4) + 2 = 6

"The rest looks like our heroine has been through a scrape." He winks at her, "You make a bloody lip look good, I garuntee."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger moves to the rear of the group bow at the ready while the way forward is dealt with.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I can help."

Cure Wounds Level 1: 1d8 + 2 ⇒ (4) + 2 = 6


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Hit Dice: 1d10 + 2 ⇒ (8) + 2 = 10

Badger bandages himself up and fixes a few damaged patches in his armor.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I doubt we could heal that much again."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Moves on and readies his blades to go after the specters.

Shortsword 1: 1d20 + 7 ⇒ (17) + 7 = 24
Shortsword 2: 1d20 + 7 ⇒ (12) + 7 = 19
Shortsword Bonus: 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1: 1d6 + 5 ⇒ (5) + 5 = 10
Damage 2: 1d6 + 5 ⇒ (1) + 5 = 6
Damage Bonus: 1d6 + 5 ⇒ (3) + 5 = 8
Colossus: 1d8 ⇒ 5


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Little light never hurt."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Darkvision

"Great. I wonder what they are luring us toward."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger raises a hand for Kwin to stop after the first spell. "Thank you. I can heal myself a bit too. Save some of your spells."

He then casts cure wounds on himself.

I would happy to use Kwin's roll on the 1st level healing spell but obviously 2 points lower cause of wisdom. That would bring me to 36 I believe.

Badger notes Kwin's wince as he moves. "Your not doing to well either."

Badger casts a spell on Kwin to heal him.

Cure Wounds 2nd Level: 2d8 + 2 ⇒ (5, 2) + 2 = 9
Cure Wounds 1st Level: 1d8 + 2 ⇒ (3) + 2 = 5

"Well are we pressing on."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger looks about a bit in shock, he risks a smile. "Corpse-f^$&er?" he chuckles. His brain kicks into gear and he looks around concerned. "Is everyone ok. Dru?"


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

DC 13 Con: 1d20 + 2 ⇒ (19) + 2 = 21

Badger gets hit with a wave of evil energy. His eyes bloodshot and face growing gaunt. He murmurs, "Not Today." Growing louder, "Not . . . Today." Lunging forward with his right hand sword. "NOT TODAY." He speaks louder with conviction. As he pulls his right hand sword back he shifts his hips and brings his left hand sword in before making a hop and swinging his other sword in from up high using the force of his jump to add momentum with a yell, "NOT TODAY!"

Shortsword 1: 1d20 + 7 ⇒ (5) + 7 = 12
Shortsword 2: 1d20 + 7 ⇒ (8) + 7 = 15
Shortsword Bonus: 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1: 1d6 + 5 ⇒ (5) + 5 = 10
Damage 2: 1d6 + 5 ⇒ (6) + 5 = 11
Colossus Slayer: 1d8 ⇒ 6
Damage Bonus: 1d6 + 5 ⇒ (2) + 5 = 7


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
DM Jubal wrote:
Badger. You need to make a second Con save that everyone needed to. There is one Minotaur skeleton up and the big bad thing next to you and only you.

oh.

Con: 1d20 + 2 ⇒ (14) + 2 = 16Took 9


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Con: 1d20 + 2 ⇒ (18) + 2 = 20Takes 11 Damage

Badger moves to the next foe.

The same one Arg is attacking or the next nearest. I am not sure which one is still standing.

Shortsword 1: 1d20 + 7 ⇒ (20) + 7 = 27 CRIT!
Shortsword 2: 1d20 + 7 ⇒ (1) + 7 = 8
Shortsword Bonus: 1d20 + 7 ⇒ (17) + 7 = 24

Damage 1: 2d6 + 5 ⇒ (5, 6) + 5 = 16
Colossus Slayer: 1d8 ⇒ 3
Damage 2: 1d6 + 5 ⇒ (3) + 5 = 8


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger waded in cause Arg was already in melee.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger draws his swords and moves in to help Argyri. He bashes at the second guardians leg.

Shortsword 1: 1d20 + 7 ⇒ (3) + 7 = 10
Shortsword 2: 1d20 + 7 ⇒ (11) + 7 = 18
Shortsword Bonus: 1d20 + 7 ⇒ (8) + 7 = 15

Shortsword 2 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Shortsword Bonus Damage (I Hope): 1d6 + 5 ⇒ (1) + 5 = 6
Colossus Slayer: 1d8 ⇒ 2


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger fires an arrow at one of the skeletal guardians.

Shortbow 1: 1d20 + 6 ⇒ (15) + 6 = 21
Shortbow 2: 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1: 1d6 + 4 ⇒ (5) + 4 = 9
Colosus Slayer: 1d8 ⇒ 3


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Ready." Badger nods to accentuate the idea.

Badger looks at the optimistic dwarf. "I like good reports."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Adding a level of Ranger
Hit Points: 1d10 + 2 ⇒ (9) + 2 = 11
Greater Favored Enemy: Dragons (Unless you have a more relevant suggestion)
Added 2nd Level Spells: Spike Growth and Pass Without Trace


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Did our inconvenient prison just volunteer to be killed? Not my first choice. But it sounds like he wants to learn first hand why momma warned you to not join murder cults."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
Kwin Avassar wrote:
I don't think we should tie them here, if my here you mean the shore. But we can take them with us and find a secure room to block them in. I'm wondering if we might be able to hire Bayleaf to keep watch over Odium while we adventure.

LOL I was thinking that too!


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"What else lays in wait at the abbey? Nothing at all?"


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger looks to Kwin, "Well if our new friends are to be believed. Bayleaf was involved with the defense and training of the guards."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Just to get the story straight.

Evil clerics and pirates were on the island. We were sent to deal with the left overs from either faction.

We fought some folks at the abbey which the evil clerics ran. Odium is a priest but is claiming not really to be a part of the group in the abbey.

Odium has said the Bayleaf "trained the guards" this implies that he trained the forces defending the evil clerics.

Is that about right?


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
Badger the Rover wrote:
"Well I think he seen us. . . .and that's a lot of skellies."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"Well I think he seen us. . . .and that's a lot of skellies."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I think he is saying that our boat might be the target of this magic user."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

With negotiations started Badger looks about the space for threats.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger follows Argyri bow ready slinking into place.

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10
Stealth Disadvantage: 1d20 + 6 ⇒ (13) + 6 = 19


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

awwww yeah!


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger moves about anxiously eyes darting about warily as the others bandage up.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Sounds like a plan.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"You only get one life. I guarantee." Badger nods in agreement.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Seeing the bottle neck Badger looks around making sure the only target is in the doorway. Seeing no other issue he nocks and arrow and lets fly.

Shortbow 1: 1d20 + 6 ⇒ (19) + 6 = 25
Shortbow 2: 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1: 1d6 + 4 ⇒ (4) + 4 = 8
Damage 2: 1d6 + 4 ⇒ (5) + 4 = 9
Colossus Slayer: 1d8 ⇒ 2


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Yes. Thank you for clarifying.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

I am flat out confused. Prior to your last statement in which you said I could only see left. I understood that foes were at the bottom of the stairs being supported by casters on either side.

We killed the two at the bottom of the stairs. Tarn and I thought Argyri went one direction to get the caster that we had heard/assumed was on that side. When they rounded that corner. Badger slipped in behind them to watch their backs. Drusilla killed someone it sounded like one of the casters but if she is still attacking from range on the stairs I thought we couldn't see the casters. If I am looking left do I see a caster? And while I might not be able to see behind me I would likely hear Tarn and Argyri still in a fight if they are still fighting.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

So there is only one foe left?


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Just making sure. I suppose not answering my question is perfectly allowed. I was trying to gauge whether when I watched Tarn and Argiri's back whether I would need to coup de gra the foes so they wouldn't be healed behind us. LOL


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Sooooo DM Jubal when you say "Dead" do you mean dead or unconscious and possibly healed.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger sidles down behind Tarn, "The two of ye swarm the caster on the right. I'll watch yer back from the one on the left."


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger hops up the stairs a few paces to shoot over his allies at the foes again. Aiming for the one that looks closest to death.

Shortbow 1: 1d20 + 6 + 1d4 ⇒ (18) + 6 + (3) = 27
Shortbow 2: 1d20 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18
Damage 1: 1d6 + 6 ⇒ (6) + 6 = 12
Hunter's Mark: 1d6 ⇒ 2
Colossus Slayer: 1d8 ⇒ 5
Damage 2: 1d6 + 6 ⇒ (3) + 6 = 9


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger curses and moves to Tarn and slaps him on the back, "Get up on your feet." His words a gruff echo of dwarven sensibilities.

Cure Wounds: 1d8 + 2 ⇒ (5) + 2 = 7


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

"I hear spell casting and seeing wounds healing up. These guys have support. "

Badger fires at the foe he thinks is the most damaged.

Bonus Action Hunter's Mark
Shortbow 1: 1d20 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12
Shortbow 2: 1d20 + 6 + 1d4 ⇒ (10) + 6 + (3) = 19
Damage 1: 1d6 + 6 ⇒ (6) + 6 = 12
Damage 2: 1d6 + 6 ⇒ (1) + 6 = 7
Colossus Slayer: 1d8 ⇒ 1
Hunter's Mark: 1d6 ⇒ 6


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger fires another arrow at the foe attacking Argyri.

Shortbow 1: 1d20 + 6 + 1d4 ⇒ (11) + 6 + (4) = 21
Shortbow 2: 1d20 + 6 + 1d4 ⇒ (12) + 6 + (4) = 22
Damage 1: 1d6 + 6 ⇒ (1) + 6 = 7
Colossus Slayer: 1d8 ⇒ 8
Damage 2: 1d6 + 6 ⇒ (1) + 6 = 7


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12
Badger the Rover wrote:

If they take the slightest of hostile actions Badger shoots. If allies take hostile actions . . . Badger shoots and hopes they are pirates.

Bow 1 if it goes south: 1d20 + 6 ⇒ (7) + 6 = 13
Bow 2 if it goes south: 1d20 + 6 ⇒ (19) + 6 = 25
Damage 1: 1d6 + 6 ⇒ (2) + 6 = 8
Damage 2: 1d6 + 6 ⇒ (5) + 6 = 11
Colossus Slayer: 1d8 ⇒ 1

It went south. Arrows I choose you.

As he fires Badger half heartedly says, "You try to be nice."

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