Arcane Experimenter

Badabar Wilburforce's page

45 posts. Alias of JoshB.


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Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Wilberforce! "

great axe: 1d20 + 5 ⇒ (4) + 5 = 9

damage: 1d10 + 1 ⇒ (9) + 1 = 10


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar raises his axe and interposes himself between the oncoming water creature and the rest of the party.

"Come to me, beastie!" he exclaims as he prepares to defend his comrades.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"The statue doesn't mean anything to me, but I never studied history." Badabar says.

He waits a moment for Andros to tie a rope around his waist and then goes back in the room to search.

perception: 1d20 + 1 ⇒ (19) + 1 = 20


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Strange that I don't feel a thing, and that the rest of you do." Badbar says.

"I can search the room by myself if you like." he offers.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"I have felt nothing...." Badabar says.

"I don't know what could be bothering him."

Badabar concentrates and tries to Detect Evil in the room.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Dude .... don't call me a halfling. I've got smooth, silken toes.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"I've got no ability to identify magic." Badabar says.

When Rik reveals that the potions are potions of healing, he says "Those will come in handy if Cedric and I exhaust our healing magic."

With the others seeming to have everything in hand in the east chamber, Badabar wanders over to the west to look around.

He keeps his axe ready in case of more beetles.

perception: 1d20 + 1 ⇒ (10) + 1 = 11


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar breathes deep tp catch his breath. "Is that the last of the beetles?" he asks.

When no more appear, he wipes the beetle slime off of the blade of his axe.

As the others start to search, he approaches Andros.

"Let me see your wound Andros." he says.

Examining it he remarks "I can mend this with the power of the Ironhand."

He focuses his healing magic and knits together the edges of the wound.

LoH: 1d6 + 1 ⇒ (6) + 1 = 7

Then he helps search the room.

perception: 1d20 + 1 ⇒ (3) + 1 = 4


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"The Ironhand doesn't have anything in particular against beetles, but he tasks his followers with defending their fellows against any dangers that threaten them...." Badabar says between breaths as he recovers from his swing.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar weaves between Cedric and Andros to close with the next beetle.

He swings his greataxe in powerful upper-cut, hoping the beetles underside is less armored than its back.

great axe: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d10 + 1 ⇒ (8) + 1 = 9


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar steps up with his greataxe raised high.

"Wilburforce!!!" he calls out as he brings it down on the beetle's back.

great axe: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d10 + 1 ⇒ (10) + 1 = 11


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar pulls out his last vial of alchemist's fire and waits for the swarm to approach. When it gets close, he will throw it at.

alchemist's fire: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 ⇒ 3 * 1.5 = 5


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar joins them.

"Beetles sounds like the place to start."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar watches Andros and waits to see if he needs backup.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar guards the rear as the others descend.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar cautiously approaches the hole and looks down.

perception: 1d20 + 1 ⇒ (8) + 1 = 9


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

fort: 1d20 + 9 ⇒ (20) + 9 = 29

"Look out Andros!" Badabar cries as the beetles swarm over them.

He ducks back out of the swarm and clambers back on top of the tomb, expending some of his healing magic to counteract the beetle's acid.

LoH: 1d6 + 3 ⇒ (6) + 3 = 9


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar moves up next to Andros and chops down at the aberration.

great axe: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d10 + 1 ⇒ (8) + 1 = 9


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar tosses his alchemist fire at the oncoming swarm.

fire: 1d20 + 4 ⇒ (8) + 4 = 12 thrown at square closest to me.

damage: 1d6 ⇒ 6

Then he grabs his axe.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

After Andros explains that something is coming, Badabar pulls out his own flask of alchemist's fire.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"This place is apparently unstable. We'll have to be careful."

"Do we try turning the coffin again, investigate this collapsed shaft, or go back to the elevator that seemed to still work?"


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Is something going to give way?" Badabar asks as he cocks his head and listens.

profession(miner): 1d20 + 2 ⇒ (17) + 2 = 19

perception: 1d20 + 1 ⇒ (15) + 1 = 16


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Agree ... let's spin the dial further and see if anything else happens. Then we can enter into the secret chamber." Badabar says.

He throws his back into pushing the dial to the next position.

Aid Another(str): 1d20 + 1 ⇒ (15) + 1 = 16


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Maybe we can move it to point another way." Badbar agrees.

He lends his strength: aid another(str): 1d20 + 1 ⇒ (3) + 1 = 4


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Maybe the arrow pointing to the orange hallway is a clue." Badabar suggests.

"Let me check it out."

The gnome hefts his axe and advances cautiously down the hallway to see if there's anything to be seen.

perception: 1d20 + 1 ⇒ (20) + 1 = 21


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar disagrees: "I don't think we should disturb anyone's final rest."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar stretches up on his tiptoes to look down at the lid of the sarcophagus.

"Somebody broke off her ... his ... their finger." Badabar says.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar walks over to check the sarcophagus.

perception: 1d20 + 1 ⇒ (2) + 1 = 3

and sees nothing.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"People being as they are, I'm surprised that any of these things are still here after all this time."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Not wanting the beast to menace his pony outside, Badabar slices the wolf as it runs past.

Greataxe: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d10 + 1 ⇒ (2) + 1 = 3


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar moves up to the Chain-Link wolf and swings with his greataxe.

Greataxe: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d10 + 1 ⇒ (1) + 1 = 2


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badbar stands guard in the center of the hallway giving the others a chance to examine the apparatus.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Left pony outside in post above


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar moves over to examine the clump of cloth in the west alcove.

perception: 1d20 + 1 ⇒ (16) + 1 = 17


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar unsaddles his pony and secures it to a tree a little bit off the path, making sure he has some grass to munch on.

He pulls several torches from his saddlebag and lights one.

He offers it to Cedric and asks "Would you mind carrying this? You're taller, you see, and so the light will travel further."

He looks to Andros and asks: "If you're good, then the two of us can lead the way as Rik suggests."

If the others are in agreement, he will head into the tunnel with the monk by his side.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar shows up early the next morning.

His breastplate is polished and gleaming and he has an axe as tall as he is in his right hand.

He is leading a well groomed pony on a bridle with his left hand.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"I've never heard of these Vaati. They didn't come up in Gnome primary school." Badabar says.

"I imagine we just have to pay attention to what we find and describe it to the wizard."

"I'll be back in the morning with my gear and my steed."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"That works for me as well."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"It's a tomb. It hasn't gone anywhere for a long time, it'll still be there tomorrow."

"Let's leave tomorrow morning."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Let's hear from the wizard before we make any plans."

"My lord Gaerdal Ironhand wouldn't look kindly on one of his paladins turning to common grave robbing, but if there's something worth investigating then I think I can spare the time."


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Pleased to meet you my new friend." Balaban replies to the ratfolk.

"and what might your name be?"

Waiting and moment until after he replies, then Badabar says:

"I'll listen to your wizard's proposal.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

"Gloomy day...." Badabar says as he steps out into the square.

He pulls off his hat and looks up at the sky trying to make out the sun behind all of the clouds.

The little paladin attracts a few stares from the humans that make up the majority of the population. Most passersby probably mistake him initially for Tidwoad, the local gnome merchant, but his armor and battleaxe mark him as someone different.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Badabar might pick up religion next level, but Paladins don't get a lot of skill points.

Badabar probably might have met Rik at Tidwoad's, where he is staying.

It's not a big town, so we've likely crossed paths in the town square.

Map of Diamond Lake

It's Bad's first trip out in the world on his own, and he's surprised by the wickedness that lurks under the surface in what is supposed to be a civilized part of the world.

The big folk aren't really familiar with smallfolk religion and so they don't really get that Bad is a paladin of Gaerdal Ironhand able to sense evil in the world.

I expect he is underestimated by most humans he meets.


Gnome Paladin | Lvl 2 | HP 22/22 | AC 19 FF17 T13 | F +9 R +5 W +5 | Init +4 | Per +1 | 2/3 | 1/1

Looking forward to it.


Submitting Badabar Wilburforce.

He's a gnome paladin from Grossetgrottel near Diamond Lake.

He's in town because there was a gem heist in Grossetgrottel and he's come to visit Tidwoad to check and see if any of the stolen gems have turned up in Diamond Lake.

10 minute background:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
[1] Badabar Wilburforce grew up in Grossetgrottel, three days northwest of Diamond Lake. It is a cavern community of 800 gnomes who specialize in mining gems.
[2] Badabr has been a warden in Grossetgrottel for the last five years, choosing defending his homeland over a trade in the mining or gem cutting professions. He worships Gaerdal Ironhand, the gnome deity of protection and vigilance. He is committed to defending those of his family and community, no matter the personal cost.
[3] He is a bit serious for a gnome. Much more of a law and order guy than your average gnome trickster. That doesn’t mean he doesn’t have fun, but he takes duty and responsibility pretty seriously.
[4] His family is well established, living in Grossetgrottel for Badbar has an older brother and younger sister. It bothers his parents that he has taken up a dangerous profession that deters him from settling down and starting a family.
[5] Badabar dresses more conservatively than most gnomes when he is not in his armor. Most of the time he is wearing the finely crafted breastplate he has saved up for over a black tunic and red pants. He carries a well made battle-axe (the weapon of his deity) and a crossbow slung on his back.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
[1] I want Badabar to get a trained combat mount as his divine bond at 5th level. I think a giant badger would be cool.
[2] Badabar’s goal is to become a renowned defender of Grossetgrottel and gnomes in general. He dislikes his families attitude that he is wasting his time in defense of the community. He doesn’t want to get a ‘real job’, he wants to excel as a Warden of the gnomish people.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
[1] Badabar had an uncle that was an adventurer that disappeared years ago. The family doesn’t talk about him and Badabar doesn’t know the entire story.
[2] Badabar is secretly in love with a gnomish girl named Merriwinkle who married another. Not wanting to stay in the same small community and see her every day is part of his reason for adventuring.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
[1] Borwass is Badabar’s captain and mentor in Grossetgrottel. He trained Badabar and has helped him find his path. Borwass spent time away from the community as an adventurer when he was younger.
[2] Badbar has known Tidwoad in Diamond Lake for some time. Fairly regularly, he makes the three day trip to Diamond Lake either to carry messages or to escort merchants. He has stayed at Tidwoad’s place when spending the night on those trips. He knows that Tidwoad isn’t the best person, and the merchant takes pleasure in mocking the ‘uptight’ paladin, but Tidwoad has never cheated him or broken any laws or customs that Badabar has seen.
[3] Badabr is friends with a stableman named Malaki who works at the inn in Diamond Lake. Malaki has always treated him well and helped re-shoe Badabar’s pony on his last visit to Diamond Lake.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
[1] Babadar became much less easy-going and more serious on the day he learned Merriwinkle was going to marry another man. Other folk from Grossetgrottel can remember him much more carefree when he was younger, but no one (maybe not even Babadar) realize how much he changed or what caused it. He does remember when it happened though because it is when he decided to commit himself to the greater good of his community.
[2] Badabar does wear an oversized hat. Mostly he’s pretty conservative for a gnome, but he was given the hat as a gift by a merchant whose caravan he defended from a goblin raid. Even though a big cowboy hat really isn’t his style, it reminds him of an early success in his career, so he wears it when he travels.
[3] He really wants his pony to like him. He tells people that they’re best friends. He spends time every day using Speak with Animals to try to butter him up. The pony isn’t very smart and is just a normal pony who would rather be lazy and not carry around a gnome.