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Cheers all

I spent a sleepless night adding class levels to high HD monsters... and wondered... many high level/CR monsters have normal, double or even tripple treassure...

I.E.

The Draconal

CR 20 - Treassure: Double

now add some class levels, and end up with CR 25-30ish... so he can buy loot for how much? yes, he gets double something, but the base that needs doubling, I can't find...

any1?


Can a body physical body in suspended animation during Astral projection be harmed?

Sepia snake sigil say directly it can...

Temporal Stasis says it cannot...


Hello

My group decided that we want to run a number of 1-shots where all chars are build by 1 player per session.

I want to build the ultimate team buffing party

The rules:

Each char have 1 round to buff.
Buffs must effect the entire party
No 3rd party material
Wealth by level
All chars must be the same level

So far I'm pretty sure to have:
Horizon walker (can give favored enemy bonusses to companions)
Bard (moral bonuses)

and thinking about
Paladin (auras)
Cleric (channel)

Any ideas?


Cheers all

My campaign of almost 4 years is about to end.

The final battle will be against the The Oinodaemon

The party consist of 5 fairly optimized lv. 20 chars, eachwith +3 cr templates and gear worth 1.000.000 gp

Would this figth be winnable for the party, or do they need help in any way?


Cheers all

My 16th level party is about to meet dragons. The only dragon they fought so far was trapped in his lair, and didn't last long...

Dragons are supposed to be very hard opponents, but I need help running them as intelligent as they are... So:

How do you run a CR 16-20 dragon against a highly optimized party?


At our last session my players reached the final boss battle.

APL 15, with the following setup:
Blaster sorc
Arcane trickster
Inquisitor (erastil)
Cleric (iomeda)
Wizard (not present)

In the second to last battle they one round killed 4 out of 5 baddies, and spared the last for questioning. He answered all the party's questions to the best of his abilities.

The party were told a bit about the BBEG abilities, and where he is located (room a top those stairs)

The party DID NOT:
- ask if he was alone
- scout (the arcane trickster had arcane eye prepared)
- buff b4 going in

I had a hard time keeping the party alive to the point where the BBEG (int 14, spellcraft 25) focused his attacks on the summoned creatures, and one of the lieutenants teleported away in round 3...

I can't shake the feeling that I should have performed a TPK, and started a new campaign..

---

What's done is done, and I will talk to my group about this. What I would like to hear in thus thread is:

Have you ever downplayed npc's to keep chars alive?
Have you ever stopped an encounter to ensure PC win?
Have you ever ended a campaign with a TPK, without ooc conflicts?


A druid awakens 2 rabbits... 1 male, 1 female...

They do what rabbits do, what's the result?
Will they get a bunch of awakened mini rabbits?
Will they get normal rabbit babies?
Will the intelligence level drop by a point or two for each generation of rabbit?
Something else?


Cheers all

I'm having some trouble building the boss fight for my current adventure, and hope you guys can give a helping hand.

The boss fight will consist of 2 bosses, and a number if mooks.

I have 1 boss done, a fiendish duergar halfdragon fig7/cle7

He needs an arcane partner (CR 16). I rarely play arcane casters myself, and therefore doesn't have much experience building them.

All my players are save focused, so I would like a number of "no save" spells... Perhaps a ray-master...

Party consist of (all human lv. 15)
Conjurer wizard
Inquisitor of erastil
Monk (drunken master)
Blaster sorc
Arcane trickster
Cleric (heal-bot - player doesn't spend time getting to know his spell list)

Mooks will be a fair mix of archers, bomb throwers and magic missile casters... All level 5-8...


Basically what I'm asking in title... Should a pc/npc/item get a save to resist detect spells?

As it us now, any 5HD+ evil boss can be detected as evil unless he's a caster with the right spell running (nondetection or misdirection), making it hard for a non caster to be really badassevilspydude...

Similar a character wearing a magic item, or an intelligent item, should get a save to resist being detected as magic...

Any thoughts?


I'm currently running a 2-handed barb who do tons of damage (2D6+47 fully buffed), and therefore read up on the rules for massive damage.

50+ damage on 1 attack
More than half of defenders hp
Fort. Save DC 15

The enemies I've met so far have had more than 100 hp, and/or really easy made the save...

Have you ever used the massive damage rule?
Should the rule be changed into something that scale with level
Should the save DC be damage dependant (like CDG)
Should the massive damage rule just be dropped/ignored?


Cheers

I got a char who at lv. 14 got 1 level of dragon diciple.

Our gm told us he considers allowing a template. Ofc I looked at half dragon, that changes my type to dragon. Will I be able to keep taking dragon diciple levels after that?


Hey all

A hopefully simple question... Does muleback coords and a belt of heavy load stack?


Hey all

Does the silver spindle Ioun stone satisfy the need for "spontaneous arcane spells" to become a Dragon Diciple?

Hoping to find a way for full BAB human to become a DD...


Cheers all.

The light exotic weapon falcata have a crit worth the exotic feat imo. But: being a light weapon, it cannot be used 2 handed... Correct?

Taking -2 on attack rolls a character can use a larger than normal weapon. Correct?

So... Assuming both of the above statements are correct, it is possible to get a 1 handed (one size category bigger than light) which CAN be used 2 handed though -2 penalty on attackrolls are applied. Correct?

If the falcate is increased 2 sizes ( light -> 1H -> 2H ) is that -4 to attack? if possible at all?

What dmg die will the falcate have with each size increase?


Cheers all

For an ongoing project I need verification or corrections on the following:

An army is split into divisions
A division is split into battalions
A battalion is split into regiments
A regiment is split into companies
A company is split into platoons
A platoon is split into squads
A squad can be split into patrols

Special function units where needed


What would be the best class for an army leader? He will have advisors but still need to know something about everything...

-offense
-defense
-magic
-engineering
-support functions
-much more

I think generals should lean towards LN where possible...


Hello all

My party is currently battling devils, and have heard of a company where the devils generally are tougher, and better trained than average... Next session they want to go hunting for them...

I've always been a fan of giving class levels to monsters because that make it harder for the players to know the challenge level of a given monster.

I would like fir the majority of the devils to be lemures, but need advice on how to make tougher and better trained lemures. Class levels in a mindless creature doesn't make sense, and throwing on the advanced template isn't enough (the party is level 14).

I do not aim for the lemures to be a real challeng, but shouldn't be a complete walkover either... (aiming for cr 8-10 tops...)


My party just found themselves in the middle of a devil/demon warsite

The demons are rather easy... They ate stronger than their devil counterparts, but fight alone...

The devil setup is a bit harder to figure out... At this war site a full battalion is present, and being devil's structures needs to be set in stone. So...

How would you build a devil battalion?


Cheers all

Last session 1 of my PC's bought his son (an accident on a brothel in the abyss), a half fiend demon/human.

He wanted to research a ritual to remove the half fiend part, so his son would be fully human.

This is what I came up with (party is lv 13)

The subject must be placed on an alter of a true neutral deity.
The subject must hereafter be hit by a maximized merciful enervation OR a merciful energydrain.
Then 9 casters of different alignment (yes, all 9 alignments must be present) positioned in a circle around the subject simultaneously cast atonement.
Roll 1D10. Each atonement caster is assigned a number (1 being at true north, then going clockwise, 0 being the subject). The caster with the roled number decides if the result grants 100% base creature, 100% template (in this case demon) or fail (subject remain as is...)

Have any1 been in the same situation, how did you handle it?

What do you feel about my pollution?

And ofc, if you want, feel free to steal the idea...


Cheers all

After playing since 3.0 came out I've been thinking... I don't think I ever seen a character use an item that grants spell resistance.

My guess is that it's due to prize being too high, and I've therefore consider house ruling it for my next campaign, but would like to hear your experience with SR items...

Have you ever used them on a character?
Are they common in your group?
Do you think the prize is too high?
Are there other problems with SR items than prize?


Cheers all

My campaign is getting close to lv 20, so I would like a bit of advice on what to do...

I have the following suggestions myself:

1: 3.5 epic rules except no single class above lv. 20 (so multiclassing or prestige classes....)

2: mythic

Since I never played in a campaign this high-level I'm unsure of the consequences...

How would a non mythic CR 21 encounter feel for a lv. 20 party with 1 mythic tier?

Are there anything in 3.5 epic rules that completely break the system?

All my PC's got some spellcasting, do the caster/martial problem is irrelevant..

---

Note: we got the epic level handbook, need to buy mythic...


Have you ever had a char who needed to do something he/she definately wasn't mentally equipped to do... Plz share your stories...

Last session one of my players (A) asked another player (B)(in character...) To get a list of assassins.

Player B playing a low int, low wis sorc went to the cheapest most ilsmelling inn she could find, went up to the barkeep (other players have been at this inn before, the barkeep is a city guard secret agent) and ask him as the very first sentence: do you know where I can find an assassin?

(the end result was arrest, and 50 gp fine for the bad joke...)


Hey

In my high-level group the players will probably get a staff of life next session.

Can they free of charge (I know it costs 5 charges...) Use raise dead 1/5days or will it cost them 5000 gp worth of diamond each time?


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Is it possible to use more than 1 stone and thereby store several 1st level spells? Or is it necessary to get a non cracked version, and not use the ability to store a higher level spell?


Is it possible within the rules to raise the DC of the effect of a magic item?

Rod of nettles got DC 14, and I would like to be able to raise it for high level games. Currently all my players only fail that roll on a Nat 1


Hey all.

At low level healing can be problematic... Potions and wands can feel expensive, and not all parties got a dedicated healbot. The following buff to the heal skill is my way of dealing. Feel free to use at your leisure...

Long term care:

Normal: at a heal check DC 15 you raise the hp gain from 1/HD to 2/HD.

To this I add:

For each 5 you beat the DC, your patient gains 1 additional HP

Surgery:

A heal check DC 25 can followed at least 1 successful long term care exchange all hp gain to 1 ability damage.

---

As stated in the beginning, if you like, feel free to use...


Hello all

A couple of sessions ago 1 of my chars payed good money on a brothel in the abyss.

1 of the whores (that he know of), a succubus, got pregnant.

The owner of the brothel, a demon lord, want as many halffiends as possible to use in attacks on the material plane.

1: how many kids does a demon get per pregnancy?
2: is there a way to increase this number?


Cheers all

I'm theoth crafting a dwarfen couple to run the workshop in a magic shop who claimes to craft special order items faster than anyone else...

2 dwarfes lv 12 any paizo material (20 pointbuy if needed)

I'm thinking cleric(forgemasterb5/magus(soulforge)7 with cooperative crafting...

Can some1 think of a couple who craft faster?

Which other feats can help speed up the crafting process?


Hey all

A monk lose some abilities if wearing armor.

According to "magic vestment" a normal set of cloathing count as armor for this spell.

If I manage to cast magic vestment on a monk, will he be treated as wearing armor?


Can a druid with racial HD get a higher level wildshape from shaping focus (ultimate magic)?


Hey

A BBEG my group are about to meet again is a NE nymph druid.

She lives outside metropolis, and is scheming to destroy the city (nature will/must fight artificial constructs like cities and towns)

There's access to city, coast, ocean & Forrest, all temperate/cold.

I would like her to have an AC that can roam about in the city alone without ppl taking special notice, and do therefore think dire rat or dog. Theese do on the other hand seem weak...

Any good suggestions?

On another note... Can an AC of a12th level druid with int 3 (the AC, not the druid...) gain leadership and have it's own followers?


My group had a nice debate I would like to get a few mire inputs too...

Background: in a homebrew world each nation consist primarily of different humanoids. The players come from the human part, and are all human. Last session they ended up in the greenskin nation, where goblins and orcs are the norm, and humans are the primitive tribes attacking villages.

Now the debate started (after the session)

Howcome a human (or elf or any other race without cha penalty) entering an orc village are still considered more charismatic ?

Should there be racial modifiers on social interaction between races (-2 for similar races, -4 to unsimilar races, -8 to completely different races; acces to reduce theese penalties be knowledge checks)

The point is that a group of humans entering an orc village should interact according to orcish culture.

What do you guys think?


Hello all

My part of 5 lv.11chars are almost done with a mystery plot (yes, I managed to create a mystery for high-level chars...)

Basically a rakhasha sorc killed the mayor in a small village, buried the body, killed a stranger, used sculpt corpse to make it look like the mayor, put the body of the stranger into the mayors bed, and made sure he himself became the new mayor...

The chars know all of this now (except they still believe the BBEG is human)...

My big problem now is: Why did the powerfull rakhasha usurp the power in a small village in the middle of no-where?


Hey all

I need help building a group to oppose my party...

All opponents must be greenskins (orcs, goblins etc...)
All opponents must Evil
The opponents should function like an adventuring party themselfs
I expect 4 baddies, but 5 or 6 can be allowed
Total gear = 400.000 gp
I would like for the loot to include:
- adamantium fullplate
-falcata (enhanced to +3 total)

The party is:
Wizard conjuist (controller)
Sorc blaster
Inquisitor (main melee)
Cleric (healer)
Arcane trickster
-All level 11

I want the fight tone long, so the baddies should be focused on defense...

Edit*

Allowed books are: CRB, APG, UC, UM & UE

defense...


I've build a barbarian at lv. 12 for my current game. I know it's pure fluff, with no mechanical effect, but his big dream is to become a paladin to war against evil outsiders....

Each time he tried to enroll in a paladin order he was deemed too chaotic...

The dream still exist, so I need a deity with paladins who's main focus is combatting devils, deamons and demons...


In my game leadership is allowed.

The rules are:

GM creates cohort
Player usually run the cohort, but GM may take over
Cohort gets an even share of loot
Any abuse of a cohort can make the cohort leave

How do YOU use leadership in your campaigns? Does it work? Is it problematic? Thoughts?


Hey all

One of my players is moving away, and therefore stops playing with us...

He is running a cavalier, and I want to use his horse against the party. I arranged for the player's character to die next session, and testement his horse to the group.

Now my plan is for an evil spirit to take over the horse and hit the chars from behind in a comming battle (the dead cavaliers player will controll the horse in this fight)
Any who can advise on an evil spirit intelligent enough to do this? The group is level 10, so the horse can be quite powerfull (the "real" battle can be planned to up the battle CR...)


Is it possible to get/make aversion of the falcata for a two handed fighter?

If yes, what would base damage be?


My players have reached an unknown area in my homemade world.

This area are civilized by greenskins. However, the majority if theese are lawfull.

By RAW the following are lawfull:
- Hobgoblin
- Orog (greater orc)
- Half Ogre
- Ogre mage

Are there any lawfull greenskins I've missed?
What creatures (lawfull) would fit well in this area?


For another thread I build an alchemist1/barbarianX with int 6 thinking he still got his mutagen even though he can't create his normal extracts. The thread owner ruled that doesn't work...

The question is simple: can an alchemist with an int score under 10 create and use his mutagen?


I'm building a concept sorcerer at level 11.

The main focus for him is offensive touchspells, but I can't decide on what bloodline to choose...


My 12th level barb got some money saved (the LN wizard help keeping them save, and investing them best...) And wish for a vest that can make him bigger and stronger. So:

Vestment of Giant Form I
This vestment looks likes normal wrestlers shirt. Upon activation the wearer gains all benefits of the Giant form I spell for up to 15 minutes per day, and the vest break up as if it doesnt grow with the body. When the body returns to normal, the vest look normal again. The minutes can be used in any number of full minute periods.

---

The requiements are something like CL 15 (needed casterlevel for giant form I) giant form I & mending

Any ideas of price/cost?

Edit, any 15 should be 13


Hello all

My players have some problems with a necromancers guild. The guild had a soup kitchen and a wreckers guild as front operations. To make a long story short, the players killed the wreckers guild leader, and turned the city against the kitchen.

Due to less food for the poor crime has gone up
Due to lack of wreckets guild prices in general has gone up

Now the necromancers guild needs a new front... Any ideas what that could be?

Any plot hooks to get the chars interested again is morethan welcome...


In my current game I've become an arcane archer with fokus on archer...

I only have 1 level as sorc, so my spell options is very limited at the moment.

My gm allowed me to choose new spells since I got the AA level...

What spells level 1-3 works best?


Hey all

I've been thinking about the easy access to magic and masterwork items, and thought up an alternative and more limited way to craft masterwork items, and thereby limiting magic items too...

Basically the masterwork part of creating an item is removed, and a quality check is made upon finishing an item based on the crafters ability and training...

Example:

John want to craft a fullplate. A fullplate cost 1500 hp = 15000 so

After 2 months john finishes his plate, and roll a qualitycheck. Johns total score in craft (armor) is 25, so there's a 25% chance the plate is mwk...

This is not playtestet... Thoughts?


1 person marked this as a favorite.

Hey all.

I wanna prep a char in case my current dies, and I want a high str 2 handed figther...

We are all humans!
Stat array, so starting str = 20 inc. Racial bonus.
Allowed books are CRB, APG, UM, UC & UE
Level 10 build, 100.000 gp.

I was thinking:

1 alchemist (for mutagen)
2-4 barb (for rage)
5 sorc (draconic)
6-10 DD

any suggestions on gear and feats?
Other stronger class combos ?

* edit, actually forgot the sorc level


Dodge bonusses stack, however where do one find theese dodge bonusses?

The dodge feat grant 1


Hello

My char just got a martyr's tear, and even with 18 extra HP, he still got the least in the party, so I was wondering if I could use more than 1...

Link to Martyr's Tear.


Hey all

the Cleric in my group is mainly a healer, so I want him to have an item that buffs his healing...

his main heals is channeling, so this is what I wan't to focus on...

starting item:

Phylactery of Positive Channeling

however... I want him to be able to add his wisdom modifier to the channel result with the phylactery.

How much would the item be worth with this little twist??

[spoiler=Background info] We have used a highpower statarray at char gen, so the char have a +8 wisdom modifier. also the price is only relevant to compare wealth to the other chars...)

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