Rogue

Azrael, Lord of The Shallows's page

61 posts. Alias of JDPhipps.


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I'm also willing to continue, assuming other people are.


Hmm, I think I'll just keep the concept of Storms. As I said before, it's integral to Azrael's birth and so I'd like to keep it around.


So, uh... what's going on with this?


I'm actually not of the opinion that we need to scrap everything everyone did, honestly. We can if we want to, but I don't feel that it's strictly necessary in order to fix some of this stuff. We already partially fixed the problem with being completely unbalanced in terms of AP expenditure, I think at this point the problem is more that things went off the rails thanks to issues with communication. I think we could potentially just move... back in time to before that point. This was before the new gods got extra AP so if we aren't resetting everyone to fledgling deities that'd need to happen again, but otherwise I think it's a sound option.

However, if we do go this route, I think I'll go simple and save my creation of storms. They were directly tied to Azrael's 'birth' and bringing them up again would feel weird. I guess we could also change it so that we can each save a certain amount of AP worth of our creations, which seems maybe more fitting.


Also, I'm opposed to anything that would make it so I couldn't play Azrael anymore. I doubt that's really on the table but I basically just started and I like what I've been doing so far with him.


The problem I have with Therein's idea is that if we start this over, there's no real reason Azrael isn't going to try and hunt Therein down and kill him if he's still alive. We've already seen that Azrael while not evil is definitely vengeful, and him coming back and everything being fine between them doesn't make sense. He would hunt Therein down and if not kill him at least maim him in some fashion, and the only thing I can think of that would stop his is another god's intervention and that just makes him spiteful versus whoever that is as well. There's no good way that ends in which my character isn't basically just not doing what he would do or I start going after another player, and neither of those is a good option in my book. Also, it's worth noting that turns take place simultaneously; Azrael would be able to attack and almost definitely kill Therein in the same turn. If the planet is still around, why are the monuments and stuff people have built destroyed?

I would honestly rather start over completely or just retcon the end of that fight than keep things as they are at that point. I don't think I would enjoy that scenario very much as it sort of makes me a villain of necessity and that wasn't the idea I had with this character when I joined up.

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Ideally though, I'd prefer maybe a soft reset where we move a bit back in time (not sure how far exactly, maybe right before all this direct conflict started?) and we just level everyone off as a lesser deity. We could give people back the AP they've spent since that point and let them do what they will with it, or we could rule that the things that they were spent on are around for other reasons, or allow it on an individual basis.


Well, we "finished the fight", as it were, if we want to keep that canon for the restart of the game. If not, we can just leave what I did as something that never happens. I purposefully wrote it the way I did so that when we restart Zakaz could come back as Zakaz yet again if he wishes, or he could become a new god. I figured since we were done with this timeline of events this would be a decent way to introduce stuff of GM of Creation so chooses. If not, it just doesn't happen.


Azrael grips Zakaz by the throat as the beast god pounces on him. The claws rend into him deeply but Azrael does not falter, his hands wrapping around Zakaz's neck. The beast god feels pressure building from every direction as Azrael's grip tightens still, before he lifts Zakaz into the air. "You have fought well, Zakaz, but death comes for all things. The soul of a god is mighty but it is mine to judge all the same. Perhaps your next form will be spared the suffering of the first." With great effort, Azrael lifts the massive panther into the air and brings them both to The Shallows, to his domain and seat of his power. He stands, one hand clenched around the panther's throat, above the pool of silver soul-stuff at the feet of his throne. "It is time to end this." Azrael throws Zakaz down into the pool, holding the massive form beneath him until he lie still.

When Therein grabs the dagger, Azrael, bleeding divine ichor from his wounds, narrows his eyes beneath the mask. "The dagger is mine, cousin, for what is is worth. I fear our actions may have consequences we cannot foresee."

Attack; Azrael: 8d6 ⇒ (6, 2, 5, 2, 3, 1, 4, 2) = 25


"Tissari!" Azrael calls, buffeting the beast god back yet again with his cloak. A thin line is scratched along his mask by one of Zakaz's claws, but Azrael fends him off with relative ease for the time being. "You need to work quickly, do you understand? We can only handle this for so long." He thrusts out a hand and grips Zakaz with his unseen strength, ripping him off the ground and crushing him in his grip. "Work quickly, or all your precious creations will die beneath his feet."

With a grun of effort, Azrael thrusts forward and throws Zakaz into a mountain. He straightens up, again shrouded in his cloak, and laughs. "Come and face me, beast god."

Zakaz; Attack: 3d6 ⇒ (3, 2, 5) = 10
Azrael; Defense: 4d6 ⇒ (1, 4, 1, 4) = 10

Azrael; Attack: 8d6 ⇒ (4, 4, 5, 5, 3, 2, 3, 4) = 30
Zakaz; Defense: 4d6 ⇒ (5, 5, 3, 2) = 15


Tissari, what is your plan exactly? I know you're talking it over with some other people, but since we're involved I'd love to know what it is you're thinking.


As I said, I would move you to The Shallows. It's where Azrael would want to go, and he's currently the one doing the most in terms of damage in the fight and he'd do even more if he were there. If he moves him anywhere, it'd be there. If someone else moves him I'm okay going to the Vault.


Zakaz, how do you feel about Azrael throwing you into another plane? He would likely try to take this fight to The Shallows to keep him from destroying the entire Material Plane with his presence, but I figured I ought to ask before I do something like that outright. Azrael doesn't currently have much stake in the Material Plane, but he does have plans for things he wants to occur there and he was technically born there as well. Other gods have more reason to try and move him, but Azrael is, I think, the god with the most combat power fighting him at the moment so story-wise it makes sense that he might move him as opposed to someone else.

We could also go to the Vault, but Azrael would also likely go to his sanctum to gain the combat advantage.

EDIT: It just occurred to me, if Zakaz has the dagger would Azrael be able to sense that? Would he be able to feel the presence of the dagger since it affects his domains? I know I can feel it when it was created, but does it still give off an aura I can detect? Either way, defeating gods in combat gives the ability to claim relics they may be holding. Azrael cares little for the stuff Zakaz has made and wouldn't strip him of it, but he'd likely take the dagger if possible.

Also, I understand the plan is that we would at some point slay Shess, but are we freeing Zakaz or is the plan that he would perish as well?


Azrael's form roils under his cloak and Zakaz is struck on all sides by his unknowable power. "We will break him from his chains and free him from his prison, cousin." After his blast of power Zakaz lashes out, but Azrael's billowing cloak throws him backward with the force of a thousand winds; the beast god's claws dig into his godly flesh, but with nowhere near the power they might have had otherwise. "Tissari! His defeat is necessary to save him from whatever has done this to him. If you want to help Zakaz, you will help us."

Azrael; Attack: 8d6 ⇒ (4, 4, 5, 5, 1, 5, 4, 1) = 29

Azrael; Defense: 4d6 ⇒ (6, 4, 6, 1) = 17
Zakaz; Attack: 6d6 ⇒ (5, 6, 5, 3, 5, 3) = 27

5 AP to Infuse Vestige (Monument)
5 AP to Gain Ability (Inconceivable)

Nothing in the rules I can find states that Inconceivable can't lower Defense to 0, and since Zakaz only has 1 die invested in Defense he would get nothing to protect him from my attack.

Also, by my count, Zakaz has taken 46 damage from me and Therein so far.


Regardless of whether combat occurs, it would be nice if your stats were accurate on your profile. A couple of people don't have them updated to accurate reflect them at this point and it would make things smoother in general if we could.


Shess, while on the subject, can you change your profile stats to accurately reflect your combat stats?


Oh, so we can find him. Okay. Also, his stats on the profile are incorrect according to his fight with Zakaz. I believe his attack is still 6d6 as Zakaz has the dagger?


Tissari, I don't know that we actually have any way to get down to Shess or know exactly where he is. Also, thanks to relics and such I believe his defense is 4d6.


"He is close to death." Without warning, Azrael steps from the nothingness behind Therein and Tissari. The young god seems more powerful, his presence already more imposing than their last meeting. "I can feel his essence, teetering on the brink, reaching out to me; it cries out in suffering, but I cannot tell where. It's shrouded from me." He crouches down and feels the earth with a pale hand, and rubs the dirt between his fingers. "He's down there, somewhere."

3 AP to Gain Domain - Repose (Souls)
3 AP to Gain Domain - Weather (Storms)
Azrael ascends as a Lesser Deity!


I somewhat disagree on the subject of having the recipient be able to choose the effects you use. Even though you can't handwave it in your favor, people will still favor themselves whenever possible and will unconsciously choose effects that aren't as bad as they could be, depending. I more think the trick is to, again, talk about things more; you don't just drop a plague without talking about it or something, I guess is my point. If you're gonna curse someone's stuff or whatever, just talk with them about it and how you feel it furthers what you guys are doing and stuff like that. I think better discussion is paramount over removing the agency of whatever player actually spends the AP.

Also, yet another unrelated question. Zakaz, I know you created predatory life on land and all that, but have you made sea life at all yet? If you have, what have you made?


While talking with the two other gods in the midst of their quarrel, Azrael set about to set some of his own plans in motion. He prepared to once again travel down onto the Material Plane, wrapping his yellow cloak around him as he did so. He touched it with a bit of his godly power and let his essence soak into the cloth; when he was done, he could feel the swirling might of all the world's storms wrapped about him waiting to be released at his command. He found a place far from where the others had made their mark on the world and place a hand upon the earth. He ripped from the ground a massive obelisk of black stone, the same material he'd crafted his palace from in The Shallows, and let his newfound power emanate from it in broad, sweeping strokes. Even as a god, he felt the power invigorate him and grant him strength. Any mortal who ventured within the reach of his power would find themselves healed of what ailed them no matter how deadly such a thing might have been even moments ago.

4 AP to Create Relic (The Soulstorm Cloak)
5 AP to Create Monument (The Obelisk of Life)

The Soulstorm Cloak is Azrael's trademark yellow cloak, except now much more powerful and imbued with divine power. It contains the power of every storm that has or ever will be, and can unleashed it at the command of its master; it grants +1d6 defense.
The Obelisk of Life is a massive stone monument that exudes healing magic. All living creatures within range of its power are healed of all wounds and sickness, and will only die when their lifespan reaches its natural end; it grants +2d6 attack.


Also, I have a slightly unrelated question.

Apedemak and I have discussed that we both want to go in on spending AP to create reincarnation, as we're both looking to pick up the Life Domain. However, he's currently busy and can't get on to post much. Some of my plans for later rely on instating reincarnation is a concept beforehand but I don't want to screw him out of our plans to make it together so that we're both on our way toward the domain or make him change his plans to accommodate for me going ahead on it. Would it be alright with people if I spent my AP toward that now and have him pop in to say he's cool with helping me make it and we instead write up the full IC thing later?

If not, I'll just put a hold on that until he shows up and do some other stuff for now, but I figured I'd ask. Azrael is looking to spend some AP later to make a Demigod out of a soul who has constantly asked to be reincarnated again and again; he begets him as The Everborn, and becomes something of a herald of Azrael and gathers followers/creates a society around the Obelisk that he's currently crafting. I can't really do anything with this until I make reincarnation, however.

I believe the plan at the moment is for me to spend 2 AP and for him to spend 3. I'm sure I can get him to jump on here for a minute and post in to say he's agreed to this beforehand.

Is this alright with everyone? Given the whole "time dilation" thing, we'd probably set it back some in our timeline of the world so that stuff can happen with that.


Just a suggestion; maybe do 3/4 AP rather than half? Realistically, down the line most if not all gods in that game will be Lesser/Intermediate Deities and in a pantheon, which comes out 7-8 AP a week. I'd suggest gaining 3 as opposed to 2, to make it a little more balanced. A god coming in later is obviously going to be somewhat less powerful, but I fear that later on if someone were to join in the game would still be kind of unbalanced. In your own example of 144 AP a month, that makes a difference between approximately 52 AP and 78 AP. They're still a fair ways back from where you are but it's less drastic and allows them to really invest in picking up new domains and doing new things. Obviously older gods are using more of their AP to make stuff that isn't directly relating to increasing their power or whatever; we're making races and continents and moons and stars and planets. They have less of a blank slate to work with so having less is not as huge of a barrier, but I feel 3 as opposed to 2 makes for slightly better balance.

Either way, however, I think it's a nice solution to the problem.


Hey all, this upcoming week is my final week of classes for my senior year of college, so posting may be a little sparse (or non-existant, really) until Saturday or so. I will do my best to keep posting and I will at the very least be reading what happens, so I'll be caught up, but I may not be too active. If I find free time (unlikely) I will post in when I can. Otherwise, expect to not see me unless I'm lucky.


With a groan, Azrael diverted his attention back to The Shallows, where two other gods had come to speak with him. He had been there, of course--they were not subject to the laws that governed mortal creatures--but his form had sat upon his throne without addressing the two who had made their entrance already. "Well, aren't you two off to a pleasant meeting. It seems my diverted attention didn't affect you all much after all, did it? I was busy attending to other things, but I think I'm quite done with that." With a thought, he dismissed the shard of himself present in the Vault. "Secret god or no, Zakaz can deal with it himself; if not, I'll come at it later on my own terms. That seems simple enough to me." His attention now focused fully on the two other gods, he stood to join them as opposed to remaining seated.

"As for your question about souls, I will not release them from my care. I've already gone about crafting the nearly endless resting places for them based on the trials I've given them, it's not as though they're still hanging about here. Allowing you dominion over souls that are 'truly lawful', as you put it, simply opens the door for others to request the same and I have no due right to deny them at that point. As much as that pouting little fireball gripes, he was right on that front. If you want someone to help manage your infinite library, you can fabricate your own helpers. You are a more powerful god than I am, are you not? Why do you need my help, and what would you even offer me in return? I have no pet mortals to worry about, at least not yet."

"As for you," Azrael said, looking at Arathoth, "What is this about... a society, or something? I don't believe I've ever met you, really. My name is Azrael."


I'll just stay above ground. It's just less of a hassle, I'll talk with the other people who have shown up with me and wait for the weekly rollover so I can work on other stuff.


I have been in the Vault since I created Necromancy, I never left after I made it. If anything, it's easy to assume I could have watched Zakaz burrow into the ground and not even have to find him. I forgot that, so now I didn't which is fine, but I never left so traveling there isn't exactly an option. I hadn't even decided I was definitely going to fight him. I didn't even go down the hole. I'm literally standing at the top musing thst maybe Zakaz found his secret god.

I've now decided I'm not going down, so it's all a moot point anyway. I'll stay up here and talk with Atheos and Arathoth and leave the hole alone.


Azrael hasn't found you at all, really. He found where Zakaz burrowed into the ground to look for you, by virtue of practically already being there. I assumed that I could not find Zakaz nor would he know you were down there, although given Zakaz's previous words about hunting for a sevret god it felt reasonable to assume wherever he was he was looking for you. Also, that giant hole in the ground wasn't there last time he was at the Vault. Is it not natural to be intrigued by that? Who looks at a giant hole in the ground in the Vault of the Gods and isn't at least a little curious?

More importantly, why should I have to spend AP to find you if someone else already has? He left a giant hole in the ground where he burrowed down to you! Should I ignore that and pretend that isn't there? Setting aside the fact that I'm at a huge disadvantage by being new, it makes no sense that I would spend AP to find a hole and think it MIGHT lead to you or something about you. It wasn't as if I showed up instantly to start a fight; I found a hole and said that maybe Zakaz had found the trail. I didn't show up to ruin your moment or anything. I wasn't even sure that I would reasonably be able to FIND Zakaz down there if I went looking. The thing is huge, right? Finding an entrance he made and declaring I show up and whack you across the head are two very different things. Why did you automatically assume one led to another?


Azrael has found the hole you dug to get down to Shess's domain, although since I can't just teleport to you it would probably take me a while to get there, if I showed up in time for the fight at all. At the moment, Shess outmatches me in a 1v1 fight by a fairly large margin so if Zakaz goes down he'd probably just bide his time while he consolidates his power and then go down and cause a ruckus.


Having gifted mortals with his own unique brand of magic, Azrael made a move to return to The Shallows when he felt a disturbance ripple through the fabric of the universe. "Well, that certainly isn't good," he thought. He felt the power of another deity as it worked against his own domains of power, twisting and warping them into something he knew should not be. He attempted to focus, to feel out the source or identity of the god in question, but could not. "Your actions are shrouded from me... perhaps I've found some trace of this 'secret god' after all. How interesting!" He whipped his cloak around his body and looked around, as if expecting Zakaz to appear. He saw the hole burrowed into the earth beneath the Vault, examining it from above.

"Perhaps he's found this secret god himself? Does he think I would not protect my own domain, my seat of power? If he does, he is sorely mistaken."


Well, I don't know. Whether we know where another god is and how we know it has been pretty nebulous so far in this game, and I'm not sure how to quantify it. The game has no real rules about knowing where other gods are at any given time, and it looking back I see no real consensus on how this works. If I can't find him at all, this obviously causes problems with my showing up, so that solves the problem entirely.


That's perfectly fine! I know I haven't been in the game that long, so that having that kind of thing slip past isn't exactly unexpected. Given this discussion I'm totally cool with this going on and existing and all that, now that we've talked about it here. Is there anything in Shess's domain that keeps me from knowing Zakaz is there? As I said, Azrael told him the first time he heard of anything pertaining to this 'secret god' I would let him know, and since this is being done and he doesn't know who did it... he'd probably seek him out.

I'm cool with it if we want to say that I either can't find him in your sanctum or that it would just take a while for me to locate him, though. If not, however, Azrael will definitely show up; whether or not he continues this fight or tries to adjudicate is up in the air, though.


I actually deleted my latest response as I changed my mind on feeling it needed to be discussed. I was specifically referring to Zakaz's comment that it could be decreed this relic defied my cosmic decree. I was just saying there's nothing inherently that allows that (short of a cosmic decree itself) but if we wanted to allow Boon to exempt relics I felt we should talk about it as a group.

Part of my problem was that without information like it can't store things indefinitely it felt like an attempt to weasel past the decree I made when I came in. In this case I feel like I agree that it isn't necessarily defying my decree but would definitely make Azrael angry. However, I feel like I would have preferred we discussed the creation of such a relic beforehand to smooth out these details. I know it might have been a spur of the moment decision or you just didn't think about it--and either way is fine, that's perfectly reasonable--I just feel like with better communication we could have avoided this issue. If you want to keep this effect I'm fine with it now, honestly.

Fair warning, Azrael will probably try and steal it from you in a fight; if not at this moment, at some point in the future (assuming you keep the effect).


My assumption comes from the Game Rules, specifically #7. It states you are automatically aware of any AP expenditure that affects your domains or creations, I would argue both apply. Even the ability that prevents other gods from knowing AP was spent doesn't make it so I don't know it happened. It would just mean I don't know it was you. You could argue I wouldn't know until he stole a soul from me, but that means you can easily circumvent the intent of the rules (e.g.; my creation of a blight on your people doesn't REALLY effect them until they start to die, so you can't do anything about it until they're dying off already). I think it's pretty clear rules-wise that Azrael would know.

I'm less certain on my position in regard to the relic, although I still do feel it violates my decree. However, that is less clear-cut to me, so I'm more open to alternate opinions on that topic.


My reasoning is that while it is technically only holding the souls, nothing states he ever has to relinqush them. Thus, since he could hold them indefinitely I would argue it violates the decree that I am the final arbiter of their resting place. As for it counting as the Boon does, there's nothing to suggest they're equivalent. Boons only apply to specific groups whereas this would apply to all souls he can capture. The two don't really seem equivalent. Also, while Azrael wouldn't know who did it he would automatically know someone did it as it affects his domains/creations. He also knows there is a secret god mucking things up, and that Zakaz was hunting for him, so upon this happening he would seek Zakaz out; after all, he told him he would be the first to know if he found anything. Unless your sanctum prevents me from finding Zakaz, I would be able to find him without much trouble, I would think.


Shess, I'm fairly certain that relic would be defying my cosmic decree on the nature of souls. If the dagger traps them, they can no loger come to me for judgment, so i'm not sure that would work. I'm open to other's thoughts on the matter, but that's my immediate conclusion based on looking at it.

Of course, there's no reason you can't just change the flavor of the relic.

Alternately, even if it doesn't I would be aware of such a creation as it pertains to my domains of Death, and if it doesn't defy his decree I doubt he'd be very pleased about its existence. He would probably come to investigate and, upon finding whst occurred, help Zakaz in this fight.


Most of us have our AP expenditures listed on our profiles for easy reference. Tissari made those things, however she also gave them to you as a gift so you're allowed to use them as you see fit. Azrael has also created Necromancy which he gave to the world, meaning others could use it in whatever ways they felt like.


I personally view it as a rule to prevent races from being unkillable, rather than having races with no natural end to their lifespan. Outsiders are much the same; they are effectively immortal and do not die on their own, but can be killed like anything else. I don't expect undead to just keel over after a while, but I still want them to die when I stab them.


Also, in case it isn't clear, Azrael's creation of Necromancy is straight up a gift to mortals, so everyone can use it.


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I actually go to college with him, and we're in the same major. Our workload has been increasing pretty heavily so neither of us has been posting in our games as much as we'd like to. I've more had my posting fall off a bit in all my games, whereas some of his have fallen to the wayside more than others. I know he's working on stuff for this, though Wednesdays are his worst days...


Azrael just stared emptily for a moment when Tissari disappeared, before finally standing up and traveling to the Vault of the Gods. He remembered seeing the stone the first time he was there but had paid little attention to it, but when he looked upon it again he saw the script written above it, and approached. "How interesting," he muttered. He mused on the writing for some time before he finally pressed one hand against the stone; when he pulled his hand away,
a strange symbol was left etched into the stone where his palm had been. With that, he strolled away and looked out upon the great expanse of the world the others had crafted, and frowned.

"What a waste," he thought, watching so many die and suffer through illness and disease before the succumbed and made their way to his domain. "The only gift I have ever given you has come after you shed your bodies and came to me, but all the others of this pantheon have crafted things to make your lives better. Perhaps, if I am to join them... I should do the same." Azrael was at once upon the world, walking through the cities with hands outstretched. His magic mended wounds and cured diseases, even purged poisons from the veins of mortals. He walked through every settlement on both the Earth and the Moon, healing with a gentle touch. If he came upon a mortal who, when looking at them with his divine sight, he could see the time of their judgment was close at hand, he would at the least bestow upon them a peaceful passing. Once he was done, he traveled back to the Vault to gave upon his accomplishment. "Mortals are such interesting little adventures," he thought. "Let that be my gift to you," he uttered, and with a snap of his fingers they had been given the gift themselves.

3 AP to create Necromancy.

In this case, Necromancy is the use of magic to either sustain or end life; this encompasses healing magic and ending the lives of others directly through magical intervention as opposed to indirectly via something like evocation. Also, this WOULD allow for the creation of undead, although that isn't Azrael's intention when creating it.


By the by, I have already spent the 1 AP to join the Gods of the Vault, I just haven't done it in-game as Azrael isn't aware of any formal proceedings, and he also hasn't left The Shallows yet to do so. Also, I'm waiting on next week to make reincarnation; I've been talking with Aped and we're both gunning to add the Life Domain, so we're going to split the cost on it. I'm aiming to have Azreal be more of a god of death and rebirth, and he's also about to create healing magic and give it as a gift to mortals.


Azrael, having found a worthwhile idea for the afterlife, quickly creating branch after branch off of The Shallows to serve as a myriad of places for souls to reside. He forged demiplane after demiplane, crafting each individual one for those who passed or failed certain tests of his own devising until the possibility were as expansive as the answers he might receive. When he was finished, he sat once again upon his throne and looked outward with his divine sight onto all the realms of the dead that he had formed, and gave a contended sigh. As he began to set about looking through a few souls he might judge, Tissari appeared before him. He gave her a nod when she appeared, watching the shadows the danced as her fiery hair cast light around his throne room.

"Why, that sounds absolutely delightful," he said after a long pause. "How would I go about joining such a thing? Is there some sort of... initiation?"


Oh, I was under the impression I needed to be invited, or that at least it would be... kind of rude to join without such an invitation.


Just out of curiosity, have humans been "loaned out", so to speak? As in, are other gods than the person who created them allowed to work with them at the moment? I believe the answer is yes, just wanted to check. Also, status of things like weapons/armor/other basic warfare things, has Tissari allowed all those concepts to go beyond the Irtara? I have some plans after I get my two next big AP expenditures out of the way (Reincarnation and the creation of necromancy), and I want to know if I have to convince anyone to let me use their stuff at all.

PS: Not sure how we'd want to go about it, but Azrael would love to join the Gods of the Vault. They definitely seem his style, also they didn't fight him on stuff about the afterlife all that much.


By my understanding you roll both Attack and Defense at the same time, so it wouldn't qualify for being able to max them both out at the same time. You can still only ever have your total dice for combat, you can't max everything out at all times. Also, I wouldn't think HP actually works either; it technically is no longer a dice pool.


Cool, I'll wait for some affirmative replies in Gameplay before Azrael goes and crafts the actual afterlife.


"They have their whole mortal lives to evolve," Azrael said with finality. "That is the point, isn't it? If souls could evolve and live as if they never died, why bother with these sad little sacs of flesh to begin with? Death is finality, for all things... even us." Still, he thought for a moment on the proposals of others, in particular Therein's points. One skeletal hand rested on the chin of his mask, and he mumbled incoherently as he pondered the ideas presented. "No gods will have dominion over the souls of the dead, not even myself. I am their judge, but not their master, and I have no desire to upset the laws I myself put forward. That seems rather foolish, wouldn't you think?" Still, Azrael's little silvered display is quickly inscribed with his thoughts and ideas--despite the fact that his hands never move--and soon after he seems to have a solid grasp of his own plans.

"One place for souls will not do; this First Axis is unknown to me, but if all souls were to languish in one place for eternity, why bother moving them from The Shallows?" He stops for a second, and he lets out a short laugh. "Of course! It seems so simple, you know, once you've come up with it." His little board clears, now marked up with an intricately drawn sketch, complete with names and labels; in the center of the diagram lies The Shallows itself, and scattered around it like the petals of a flower are a myriad of different little demiplanes. "The Shallows are my domain, and I can twist and warp them as I see fit. I'm not sure how easily it can be done--I'm not certain I have the strength to do it at the moment, perhaps I'll give it a test--but such offshoots seem the most elegant solution." Azrael already has dozens of different areas marked, with new ones sprouting up between the first of them as he speaks. "Souls will face my challenges and my judgment; from there, I will be their shepherd and nothing more. I, clearly, am ill-fit to be a king."

"Allowing a soul a second chance at life?" he says when the subject of reincarnation is brought up, almost at a whisper. "To risk it all, to be thrust out into the world again to live and die a mortal life? I... that is something I may have to mull over for some time. Such momentous decisions are ill-made on flights of fancy."

Out of character, I'm cool with the idea of reincarnation completely. However, I've only got 1 AP left for the week, so it'll have to wait for now. I'll mess with it, and my other plans, after I get rollover on Saturday.


I'm also in the process of writing up an in-character post at the moment, in which Azrael is pitching this idea to the others. I just wanted to ask about. Looking at Forge Land it doesn't mention specifically creating new levels or anything of a plane, just actual physical land mass. I suppose that could be used, though.

If people feel it's close enough in time to call it all one action I'm fine with that as well, I just want to make sure everyone is cool with however we end up doing it. I personally agree with that assessment as in-game it's been barely any time at all since Azrael forged The Shallows anyway, it's not as if some great swath of time has passed. However, if it seems only fair to require an AP cost I will wait and do so when I have the AP to spend.


Would one have to spend another 5 AP on Weave Plane to further alter a plane they've already made? I'm thinking perhaps Azrael could forge different 'layers' of The Shallows and have each serve as a separate 'afterlife' for souls of differing alignments and who pass/fail/etc his judgments when they come before him. It says I could have done this when I created a plane, but could I do so now without spending additional AP? If so, Azrael will just go ahead and conjure up some sub-planes where he can send off the souls of the dead after he's judged them.


Therei, I think I must have posted before you were done and you didn't see it. You... might wanna edit your post, or I can delete mine and just post it after you. Azrael has... feelings about this idea.