Summary to date
→Kasantha Party with feats but without details high powered non-standard races and options likely to need GM approval
4 groups in 72 posts
Zepheri wrote: I want to ask a question. ... a paladin, would be willing to sacrifice one person if it's to save {lives}. ... if a person of good alignment ... performs this act receives any kind of retribution. Additionally, if the person to be sacrificed is someone close to a member of the group, what are the consequences? Finally, If the person to be sacrificed is a player character, would you kill them? this is a question of morality, ethics, and the local 'in game' law. For Paladins and divine casters with a patron the consequences are more immediate and severe. It is also going to depend on the paladin's written code. If he didn't write one - shame on him as now it is totally up to the GM. There are sample codes under the AoN Deity descriptions for some deities. A codeless paladin cannot assume that code but the GM will use it as a guideline to adjudicate the behavior.All in all it is very campaign(GM) and group specific as different cultures have different ideas about the details of morality. For Game Play - if the character as run by the player thinks it is a worthy effort then he should do it and suffer the consequences. The GM should issue a warning of an alignment infraction before the PC does the act. In a game/story it is simply an act of drama with consequences.
I did hear of a GM who had a high level caster use a simulacrum of an magicbane bandersnatch(or jabberwock) in a moderate sized (30*40) enclosed room to defeat a high level party in a PF1 Scenario circa 2013. It lost half it's abilities but kept the anti-magic aura. The party did request he make it hard and challenge them. Uff da, he paid it in spades.
Strategies not changing as level increases is two fold; GM not adapting types and varying challenges to the level, and Players not adapting as they are 'successful' at what they are doing.
I could chat about what I think are the models and trends in published works, but ...
I think you are grousing about challenge design and such. You know they should vary from martial, to social, skill, trap/haunts, puzzle, environmental, and strategic solutions. The idea (from Game Theory) is to vary the best counter-strategies and methods. PF1 by design is easier than DnD3.0/3.5. That's just a fact. Mythic games are total drama soap opera. So it needs to be about strategy, plot drama, etc rather than monster fights. Seriously - copy the plot from a tele-novella and use that. I think you need to know the magic system better to understand its weaknesses and then a judicial hand in some monster retooling. I certainly hope you are enforcing the knowledge skills for monster identification each and every time rather than letting PCs claim they remember. Lastly - a GMs job is not to win - as you do ALL THE TIME. PCs die. Meteors fall from the sky and kill most of life. Suns explode. The universe goes on. One way to look at it is your job is to put on a play and be the adult in the room. The players are actors in that improvisational play. How good is that play?
Could an earth elemental or creature using earth glide pick up a buried object?
My thoughts on the matter -
Earth gliding Air breathing creatures can do it too BUT have to grab/enclose said object, hold their breath, and end the earth glide or spell. Grab said object (may require strength check). Restart earth glide which likely means casting the spell. If the object is not earth/stone (something you cannot earth glide through) then you could grab it or enclosing it but moving it is going to be very difficult (Str Chks every 5ft) and you risk damaging the object. Again, I think it is more practical to (do what I said earlier) summon an actual earth elemental to guide you and grab then carry the object.
Adding an ongoing spell effect to a new possession - depends on the spell description. There are two cases, 1) as ongoing spell with a defined transformation period where things can be shifted about. 2) an ongoing spell that affects personal possessions. 1) see this CRB FAQ: Wild Armor and Transforming Armor etc, circa 2015. Polymorphs have a set time for when the caster transforms.
2) Invisibility:I2 has text to cover this.
as a preview I'll be posting another group of lvl 5 PFS legal builds to the thread focusing on gritty low-magic builds. Right now I'm looking at; 1- Fighter-Two-Weapon Warrior 4, Gunslinger 1 with mith chain shirt, mith quickdraw shld, pistol, estoc, gladius, tonfa.
The multiclasses give them decent flexibility without going too hard into casting. I like duplicative gear in case someone's gets sundered. I always look at defensive fighting as they are 5th level.
As a one shot →Aon search on "open space"
Azothath wrote: here are the rules for →Combat Maneuvers and →Drag << those are the best RAW defense against this kind of Home Game ruling. If your group wants to play with those Home Game rules anyway - that's just part of their home game. You can run with it or walk away. You did your best and it's not game breaking IMO. Go and run my Mage-killer Wizard and pummel them with their rule.
Commentary
PumpkinCake wrote:
yes, but note the context in the paragraph. Let me know when you drop a hand or natural weapon as playing Mr. Potatohead is pretty rare. PumpkinCake wrote:
it's just a humorous aside. I personally think TL-DR in text based chat is rude so it is just a bit of snark. A closing summary statement is normal.
I am not arguing that increased natural reach isn't helpful, as it plainly is.
Additionally as it is a Game, one component that is often overlooked is GM agreement with whatever is going on. This happens with Ready an Action, Mounted Combat rules, CM actions, etc where RAW needs some reasonable guidance. So consult your GM with questionable moves BEFORE you do them in the Game so it is a much smoother and agreeable experience.
Reach is simply going to complicate the medium sized viewpoint of RAW. Still, GMs are going to insist that creatures not be dragged into damage inducing areas without some sort of extra roll or simply forbid it based on the RAW for that context. Failure at some point in the process is perfectly acceptable.
main issue with you argument
There's no such thing as RAI. That's just an excuse and an appeal to some kind of authority. The words are there in print. Writers and Editors worked to get them to be what they thought would be clear. *meh* it is what it is. RAW is in descriptive american english for high school freshmen. Most RAW assumes a medium sized humanoid (PC). It is not uniformly consistent, formally logical, or have a moderate degree of technical writing (although there is a lot of jargon which got better organized after AdvPlyrsGd). It uses a word problem syntax (written by creative writers) rather than standard algebraic formulas (which would have been way shorter and clear). It is not a technical, science, or mathematics textbook. It is a work of art describing a game.
→Unc Monk class
Weapons
Joynt Jezebel Commentary- there are reasons;
Since burrowing creatures can "breathe"(in quotes as it is not obvious how) they can speak if they have a language. "Forms" in game terms means type & subtype along with general (animal) shape. So maintaining a humanoid form means you got arms, legs, head, and hands for casting. RAW does not say you lose those and polymorphs do not change your type (a Game nerf to prevent other 'abuses').
Magic Item Body Slots(MIBS) define your body slots and what melds and what >may< not. Pretty much all GMs will let you meld something wearable and it is a classic way to smuggle weight/full backpacks within your encumbrance. Someone once told me polymorphs are fanciful magical disguises that only give you the abilities the spells say they do. There's truth to that. 2) Simulation(Reality). Again it is magic and it is going to defy physics. The Game is not as accurate or precise as Newtonian Physics (old skool hard/deterministic physics) which is highlighted in square sizes and falling damage. Holding your breath with casting boils down to Con rounds before you have to make a Con Check. RAW makes it a moot point unless specifically denied. 3) there are cases where casting isn't allowed.
I'm pretty careful in my advice to use RAW to stay clear of or use gray areas so you can do sensible (and sometimes silly) things with the spells. As you are on my 'do not respond' list I don't generally comment on your posts. There are multiple reasons why I do that but mainly it is to save my time for where it counts and avoid unnecessary arguments or rule-of-cool posters.
updates were slow to non-existent. It was a business decision. It was a stab in the right direction but as there are a lot of different specifics they couldn't get everything. Besides, the point cost is rough and do you want to pay 1 RP for nothing?
Lawrence Mason wrote:
AI can be useful BUT you need to verify its results. It is just a trained neural network hopefully combined with an expert system. Using it is a management function and does not make you more educated or intelligent. For me "smart" is about making money from others, so yes it can be a helpful tool. 1) The elemental form can earth glide AND "breathe". Again, you can use verbal and somatic(humanoid form) spell components but should learn terran. You can keep a spell component pouch as Magic Item Body Slots sets your elemental's body slots, but stick to a humanoid form so nothing melds. Consult your GM so you have agreement as to how it works. The best way to say it is, "I use wild shape to change into a (sml, med, lrg) stone earth elemental of my shape and form." 2) he can earth glide like walking in a pitch black room.
3) do not do complicated stuff while effectively blind. The spell only lasts so long. Look at your PC's Int and Wis scores along with skills you have ranks in and play the character to that. A lot of people metagame what they know about modern life and technology into their character and should stop.
ADVICE
The polymorphs are good for movement(escape), disguise, resistances and immunities, and sometimes combat with better natural weapons and abilities you don't have (like Pounce). Just realize you are using a 4th spell level spell for covert movement and that's costly. You could just use vanish:I1, invisibility:I2, obscuring mist:C1, spider climb:T2, or other low level spells. Doing more with less is called being effective.
→Druid class with Wildshape(Su).
→FAQ on Mooncursed Barbarian, 2016 showing the animal size can vary and abilities are set by the spell it uses.
→Elem Body:T1-4 says what you get.
→Transmutation spells ... If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. ...
The holding your breath rules are very lax and it isn't usually an issue. see Swim skill - You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown.
AI has just complicated this with probabilistic based 'answers', general sycophancy, dementia/delusion(hallucinations), and people believing anything from the magic box. We are in a time of expertise denial and self delusion. A case of the Emperor's(or rather suitable name substitution) new clothes.
→Wikipedia is not bad. Really. Use it.
Part of the online social response problem is being polite takes time and training along with clear communication being a skill. Ego and the default mindset is going to produce the usual undercurrent of irritated/angry response. Many brain studies reveal the unpleasant egocentric tenor of the brain on autopilot.
the way to hardcode indent is to use U+2002, U+2003, and whitespace characters. The interpreter/parser here has a character/string recognizer on the front for doing "s murf" and other sillyness. A new BBS-like system for messages will likely do away with that but hardcoded unicode characters & indents will remain.
hmmm... I find that I am one of the few players that uses this level of detail. Part of it is technical proficiency (chemistry), it is an interesting topic along with cooking, and I've done several scents in RL. One chemist turned perfumer cautioned that they figured out what should be a winner but once made was not, umm tolerable (lol). It did provide inspiration for a few other tries with one success. Key tools are a gas chromatograph and infrared (IR) spectrometer. If you are near Berkley CA - there's Aftel's Archive of Curious Scents
Unfortunately there's a lot of persistent anecdotal chat and opinion that revolves around the subject. It forms the common experiential approach. One has to tease the actual science out of that. Opinion is going to lend value and drive sales so it's important for different reasons. 'Who, Me?' is not likely to make a comeback. online Fragrance Guide by delacourte
With those tools you can make interesting choices.
between the two RAW sections it is pretty clear. Dry Chat -
Practical Game Chat - (aka Advice)
Honestly Cause Fear is not practical unless you have 2-3 and are scraping the bottom of the spell barrel. There are many anti-fear buffs out there. Break, Color Spray, and others are more effective.
the key RAW is Weapons, scroll down to Inappropriately Sized Weapons and the paragraph after. without all the jazz (just martial proficiency), a med humanoid should wield a large sized bastard sword 2handed as a martial weapon with -2 to attack for Inappropriately Sized Weapons but the paragraph afterwards makes it >unusable<. The number of arms is useless in this respect. With Exotic weapon proficiency bastard sword should go 1 or 2hnd. So with Exotic it could be used 2hnd style with -2 attack.
So Feats, Magic Items, and Spells are going to be needed/wanted. You'll have to review their text closely as disqualification is likely. Alchemist Discovery Vestigial Arm (Ex) Ult Magic pg18:
The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). An alchemist may take this discovery up to two times.
note - nothing to change the wielded size of a weapon.
Besides some classes doing better damage, you should review Best Weapon in PF1, 2021. just ignore the usual grousing/sniping
the more practical way to search the PF1 FAQs is to use google site search. In your preferred search engine, type;
Remember the PF1 FAQs are now static and it might be a good idea to download them into a searchable text format {.odt, .txt, .rtx} rather than html pages. AoN community use project is the online PRD rules reference at aonprd.com or AoN Rules
LoS is not mentioned under the Shaken or Frightened condition. Ignore it unless directed(in spell description) or it is a situational factor to consider. Often the "source of fear" is mobile and the fleeing creature would assume it is(or soon will be) chased. Perception checks are free actions.
I don't think it should be parsed to less than 1 tactical movement with a standard action following environmental(map) clues. That would be 2 moves in a full round if the condition persists that long. there's no hard(Y/N) answer. running has requirements. In Fight or Flight - animals do dumb stuff as they don't have time to think or rationalize. Young children (Int or Wis less than 9) will seek the first hiding spot and hide - even if it is nonsensical for the situation as they are just acting on instinct. It is how many die from smoke inhalation. again, people will want to game the system to their advantage. GMs should be fair and impartial but in a Game some people will range from Rule of Cool to an ethical judgement (or precedent) or one based on animal behavior. Are GMs better at snap judgements? no... lol... they do have to try to be the adult in the room. How much fantasy, or story telling, or realism, or pedantic readings is a matter of taste and style along with what the GM knows.
→Conditions on AoN online PRD
1. What constitutes cornered? If there is a diagonal between two creatures is that considered cornered?
Fear comes in a increasingly debilitating series; shaken ->frightened ->panicked (cowering). Cornered generally means the creature is bounded/hindered on three sides for movement away from the source of fear. It doesn't need to be adjacent to the creature, simply obvious. It could also mean the bounds would incur an AoO as you can move through (with a check) creature's squares. I'm not sure a Move By is a hindrance in a panicked condition. Bull Rush and Overrun are attacks. That's a "no" if attacks are forbidden. Line of Sight(LoS) does not affect Duration of the Condition. Creatures will progress through a maze to escape. Whether they take random turns is up to the GM and that is based on the severity of the Condition and what the GM thinks is appropriate for the specific instance.
a search on My Threads in My Account yields "Search is unavailable at this time." Same for posts, and searches in forums. It has been that way for awhile and is an update to "Your search didn't match any items."
an alternative is to use google site search.
Really - this is chat about a keystone macguffin in a movie. I think the rest was good, more mature than the usual. The sauna business meeting was cute. A couple of large older russian women in towels with recently snuffed cigars and large kevlar auto .950 JDJs & stainless glocks OR electric tonfas under towels were needed <lol>. The chip was a quickie. It makes manifest Peter's rejection of his 'new' mutant powers with the help of his AI sidekick. It provides a (reason &) reaction to meeting Dr. Banner and his later second cameo. It provides a way for Peter to feel guilt over creating it (foreshadowed by Dr. Banner). Spidey needs guilts. It provides the Bad Guys a new ready made/'whole cloth' tool. It defies reasonable creation that Spidey on his own in a week could create what Dr. Banner(an expert) and others could do over (supposedly) years of research. {note Dr. Banner's Ben10 style controller}. It's a classic easy artifact dropped in to do some plot lifting. There will be hell to pay later as the peanut gallery tears it apart, lazy writers use it, and others lampoon it. The writing problem is two-fold. Introducing an artifact that defies physics and empowers/defies your main raison d'être, then the logical & believable impacts to your story from that artifact. If Spidey did the germ of the idea and a alpha build, okay. Then it breaks, great. It's fallible, limited, more realistic. The Bad Guys get one (how?) and then work on it and improve it (gamma build with defined limits and problems. Less believable BUT it's a Bad Guy problem now). Where's the battery? How does a chip running a program interfere with genetics? (makes no sense) You need a transducer/effector to move the Real world.
less martial classes? no problem!
there's also the Cleric-Varisian Pilgrim archetype (Chaldira, Feronia, etc) which I usually multiclass.
Honestly more a fantasy version than historical accuracy, but it IS a game. For a martial type that is limited to lgt armor and lgt shield you could try several archetypes. You'd want weapons cestus(2.75 avgdmg), gladius(shortsword)(3.85), short spear(3.68), spear(4.95), longspear(4.95), etc and that shouldn't be a problem with most martial classes. DPR will be a problem but you could TWF to lessen the 1hnd sword & board issue. In a practical way I'd suggest bastard sword{extc wpn prfc for 2/1hnd}(6.05 avgdmg) or elven curveblade(6.33) & thornblade(4.03).
Part of the "new" Marvel story outlook with the old comic cannon somewhat ditched.
hmmm... ep 1-5.
→Aquatic Terrain & underwater combat
wet blanket time -
At 4th it is more of a fair trade for a feat. I'd rather cast something else. And no - it does not make half-elf race more attractive. Ofcourse your GM may be using 3rd party products or a Home Game ruling.
Azothath wrote: The Sanos Abduction is next. Into The Woods without the singing so bye to a sound'time. Well 4-05 was a 4 player success at 6-7 level. Valeros the Fighter 7, Balphus Inqstr 6 with Hubadu the gorilla, Aldric Invstg 4, and Lorell the Oracle(Life) 6. NPC Riddywipple (Faerie Dragon) says "an I helped too!".
IMO trap CR is inflated as their use is dubious past 5th level or so. Magic can get around most of them, be it summoned trap springing hobbittses, air walk, blink, create pit, or web and/or spiderclimb. If you want to be Evil - I'd suggest Bestow Curse or parasites(infestation). It's tricky to figure out if they're subtle and then difficult to treat taking time or a couple of checks. Diseases have their time delay and are usually a one off to cure. Parasites like Bot fly, hook worms, body lice are trickier. Example
Toshy wrote:
(I am in no way a spokesman for AoN). AoN makes decisions about what to post. I think they are operating as somewhat of a generic PRD (rules rather than ideas or flavor text) rather than a "post everything" as they have said they only quote directly applicable text. AoN Source Dragon's Demand Module doesn't list the trap. They don't list modified or named(I.P. issue) creatures either. After reviewing the module they are pretty derivative from the trap rules. The magical traps are a litany of "spell in a can" with Prcp (15+SplLvl+CL), DisDev (15+SplLvl+CL), CR=SplLvl. Poisons are also used.Afflictions are another source of damage.
Twisted Circle went well. Lots of background exploring, gardening(finding a shrubbery with a nice path down the middle), topiary idolatry, fighting minor creatures and musty oldies with a hard choice at the end. It's nira 'nough to doll up a green thumb. The Sanos Abduction is next. Into The Woods without the singing so bye to a sound'time.
Tensor wrote:
you mean an encoded message. Not a very good math skills or puzzle solver if he couldn't break that, then again, it was probably just the usual kid chat... 4-5 captured messages, knowing the language, and then knowing the general topic(s) usually makes it a snap. an now bak tha DungeonmasterCal's House of Respite EnCryptation |