Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Yeah, I only specified one rounds worth of actions at a time, in case we're still dealing with initiative order. Waiting to see what happens next.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Azkadellia thinks, trying to recall everything she's ever learned about regeneration. knowledge arcana: 1d20 + 8 ⇒ (2) + 8 = 10
Unfortunately, as a sorcerer, she doesn't have as much formal education as a wizard, so she might not know anything useful. She does remember that the elf healed even after being hit by fire in the first round of combat, so another Scorching Ray for fire damage probably isn't the way to go here. Just for good measure, she'll toss an Acid Splash on top of the damage already done, still not entering the room until she has a chance to heal. attack: 1d20 + 5 ⇒ (15) + 5 = 20
She'll get +4 to her AC against ranged attacks for being prone, but she'll have dex = 0 for being helpless. "If cold iron, fire, and acid aren't the keys to stopping her, I do have a silver dagger we could try."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Seeing that their leader is down, and the remaining derros don't seem aggressive, Az will focus on healing herself. Until she's fully healed and sure it's safe, she doesn't enter the big room. She pulls out her wand of Cure Light Wounds and tries to use it on herself. Use Magic Device DC 20: 1d20 + 15 ⇒ (2) + 15 = 17
Well, that failed. Assuming we're definitely out of combat and have time, I'll put out the wand of Infernal Healing instead.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Will vs Fear: 1d20 + 7 ⇒ (10) + 7 = 17
Having run out of Fireballs for the day, Azkadellia has to resort to less powerful spells. She casts Scorching Ray, aiming both rays directly at the floating woman. Ray 1 Ranged Touch Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Azkadellia tosses her final fireball, centered 15 feet south of the woman, so the enemy is inside the edge of it, but it misses our team. This should also hit 2 or 3 derros. fireball dmg DC 21 Reflex for half: 7d6 ⇒ (6, 4, 1, 5, 3, 1, 6) = 26
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Will vs Fear: 1d20 + 7 ⇒ (16) + 7 = 23
Since Lazlo hasn't gotten his first turn of the combat yet, I'll wait for him before taking my 2nd round turn. You said she healed some? Did she take the fireball damage and then heal, or just heal herself afterward? I'm trying to determine if fire is the way to go in fighting her.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Azkadellia takes the full brunt of the rune's blast. Assuming the throne doesn't block line of sight/effect, she tosses a fireball, centered slightly past the woman, catching the woman and as many of her minions in the fiery blast as possible. I'm not sure how to draw a grid like the yellow one, only bigger. I want to catch the woman and two derros closest to her, but I can also hit some of them in the center of the room. Fireball Damage, DC 21 Reflex for half: 7d6 ⇒ (4, 5, 2, 1, 4, 2, 2) = 20
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Since Shardra couldn't take everyone as passengers for Dimension Door, Azkadellia uses a scroll of Levitate to help one straggler (probably Dhastrasch, as he's the closest we have to a tank) easily get down the ledge and back up the other side. Once in the bedroom, Azkadellia tells her owl to go back and help the lizard keep watch over the victims, and he flies off. She whispers to the group, "If we want to talk to them, I would be good at that, but I doubt if they speak any language I know. Honestly, with the way they treat humans and other civilized species here, I'd probably just fireball them, and not bother with diplomacy."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "We can send my owl to do a quick pass as a scout, staying high and away from any walls, floors, or ceiling, just to see what it looks like. Then we can decide which direction we'd prefer to go based on what he reports."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24 Azkadellia covers her nose at the awful smell. "Before we go that way, do we want to scout it out? I could send my familiar to fly over and take a quick look around. If we decide to go that way, I have two scrolls of Levitate, and one of Fly, so we have options. But before burning the scroll and your spell, I'm thinking Mobat can tell us if it's worth going that way."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Assuming everyone else goes in, Az will follow them in, scan the room with Detect Magic, and take a quick look around. perception: 1d20 + 4 ⇒ (10) + 4 = 14
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Besides the pit, and the downstairs area with the big party, there's still the hallway to the left when we first entered, and those double doors across this big room from where we are now, which I believe lead to the same place. Do we want to finish investigating up here, or head downstairs to the big party and fireball a large number of enemies at once?"
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Hmm. I suppose I could leave an assistant to help keep watch, as well." With that, Azkadellia holds out her left arm, the long sleeve of her dress lying flat all the way to her wrist. Suddenly, the fabric begins to rise, as a lump appears on her forearm. Eventually, the fabric falls back to reveal a small, brown owl sitting on her arm, as if it were there all along. "Stay with the lizard to keep an eye on these people. If anyone comes, fly away immediately, and alert me", she tells the owl. "HOO!" he responds, then flies around the room, looking for the highest perch possible. Az wears her familiar as a tattoo (tattooed sorcerer archetype). He has the "speak with master" feature, so he understands her instructions. And they have an empathic link up to a mile, so if any trouble comes up, she'll sense it immediately. How's the light in here? The owl has low light vision, but not darkvision. I'll leave a light if necessary.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Do we have any reason to believe there may be more captives? Perhaps, we could leave with these and get them to safety, before returning. Either that, or we'll just have to move quickly in exploring the rest of this place before the mites return with reinforcements."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Good call. Not sure how I missed that solution to hit all of them. This is why I love having the templates when playing in person.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) I hate to say it, but I don't think that Glitterdust area is right. It's only 10 ft radius, so centering it on the north wall will miss the blue one. I'm not seeing a way for you to hit all 3 mites and avoid Dhastrach.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Too tight quarters to enlarge you this fight", Azkadellia tells Dhastrach. With that she drops her scroll of Enlarge Person back into her Handy Haversack (move action) and casts a spell to blast the yellow mite again (standard action). Magic Missile damage: 4d4 + 4 ⇒ (4, 2, 2, 4) + 4 = 16
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Assuming they don't have reach weapons, since I'm only 10 feet from them, and I'd notice if they do. Az is smart enough to move before casting if she'd provoke. Azkadellia decides to start with some heavy damage, in the hopes of ending this quickly. Since the enemies aren't engaged in melee yet, and there's no cover separating her from them, she has a clear shot with her Scorching Ray spells. Remembering how weak the mites from earlier were, she intentionally targets two different mites, hoping a single ray might be enough to knock one down, instead of focusing fire. to hit red mite touch AC: 1d20 + 5 ⇒ (2) + 5 = 7
to hit yellow mite touch AC: 1d20 + 5 ⇒ (10) + 5 = 15
She then moves behind the rest of the group. Can I use a shirt/folio re-roll for that first attack? If so, here's the re-roll: to hit red mite touch AC: 1d20 + 5 ⇒ (3) + 5 = 8
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Trust me, I know the Cyphergate in Riddleport well, and there's nothing here that looks even remotely like it", Azkadellia responds without even turning to look at whatever distracted Lazlo.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "If anyone needs another dagger to cut more of those free..." Azkadellia says, unsheathing her dagger and holding out to the others. She continues to keep one eye out the door, in case more enemies show up.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Azkadellia gawks, but does nothing to even pretend to help. Once the others have moved into the room, she steps into the room behind them, but stays behind to guard the entrance.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Climbing is easy. I have scrolls of Levitate, though not enough for the whole group. You should get some before your next mission." "But in the mean time, I agree with Dhastrach. This isn't our mission. Let's find out what's going on with the 'evil fey things', and leave the local wildlife alone." She follows the others back to the other door.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Az puts away the scroll of Shield she pulled out earlier and pulls out a scroll of Enlarge Person before anyone can open the door.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Well then", Az whispers, "let's pick a door and go for it." She quietly pulls Dhastrach aside. "The next time we're in a fight do you want to be enlarged, so you'll hit harder?"
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Assuming Torvic came with us, so moved his mini on the map. "Do we want to drop a light down that pit to see what's down there? It might attract unwanted attention, but it would be the obvious way to check it out, if you dwarves can't see that far."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Az follows, but at enough of a distance to be safe. Logging on remote, and can't easily check the map. Move me as appropriate, but she doesn't get too close to the front.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "We'll drive off those evil fey, but it's best to be prepared, rather than going in wildly", Az reassures Torvic. "Maybe we can learn more about them exploring up here first. And I still want to replenish spells before attacking them, if we have time. I'd much rather be able to fireball them 4 times, instead of just 2." Looking around the room... knowledge arcana: 1d20 + 8 ⇒ (8) + 8 = 16
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) knowledge local: 1d20 + 2 ⇒ (6) + 2 = 8 Azkadellia grabs Torvic by the arm before he can go running into trouble again, and starts pulling him back the way we came. "Looks like nobody's in immediate danger here. Let's head back upstairs and see if we can find anyone to rescue", she whispers just loudly enough for her companions to hear. bluff: 1d20 + 12 ⇒ (8) + 12 = 20 If there's no immediate threat, Az is hoping to find a hidden spot to make camp and recover spells. She'd rather have her full complement of fireballs available for a party this size.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "I vote we go for the most immediate problem first, too. Our last fight doesn't seem to have attracted too much unwanted attention yet, so I'm willing to move downstairs, and just hope that nobody else on this level comes after us."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Which way are the sounds coming from? That's where we should go, I'd think. Azkadellia pulls out a scroll of Shield, determined not be caught off guard again.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Yeah, if we're still hearing tortured cries, then I guess we press on. I just hope there aren't too many more combats today, given how low I am on spells.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Thanks for the heal", the sorceress says to Dhastrach. "Torvic, you seemed to know this derro. Do you know who these creatures are and what they're doing here?" "Also, are we in a rush to continue on in this place today? I'm starting to run low on available magic for the day, so if there's a safe place outside to make camp, I think I'd like to rest and recover my energies."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Azkadellia sees the trolls head back, and moves up closer to get a clear shot at them. Since the blue one is blinded, I'm assuming it can't take AoOs, so I should be able to move up safely. Since the red one is already heavily damaged, and still fighting at its full ability, she hits it with a Magic Missile spell, and hopes that's enough to knock it down. Magic Missile damage: 4d4 + 4 ⇒ (3, 4, 1, 2) + 4 = 14
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) The invisible sorceress moves even farther from the fight, then suddenly reappears, with a ball of fire coming out of her hand. The fireball flies towards the giant outlined in red, centered just barely far enough back that the blast misses Shardra and far enough up on the map to avoid hitting Torvic. fireball damage, DC 21 reflex for half dmg: 7d6 ⇒ (5, 5, 4, 4, 1, 4, 6) = 29 "I might run low on spells if these fights keep coming."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) I delay until after Dhastrach, in the hopes that he gets out of the way and lets me fireball both of them at once. Hmm... can that fungal growth stuff be used for an entangle spell?
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Good idea", she responds very sarcastically to Lazlo. Azkadellia concentrates to cast Invisibility defensively. concentrate DC 19: 1d20 + 14 ⇒ (14) + 14 = 28 She turns invisible, then leaves the room, hoping that these things can't see her to make attacks of opportunity, because she would provoke from both if they can. My movement is based on the assumption that Lazlo would have hasted the party before dimensional sliding, so I currently have 60 speed. If not, then I would stop directly behind Shardra, as that's as far as I can go with my normal 30 speed, and Az is definitely the type to use other party members as meat shields. Az isn't used to being this damaged, and she's not the self sacrificing type. Her top priority is getting out of melee range. She'll be back in the fight next round. "Dhastrach, get out from between them so I can fireball them both", her invisible voice calls out from behind Shardra.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) What type of difficult terrain is it? If it's natural plants, undergrowth, etc, then I can ignore it with Woodland Stride. I'm assuming I go after the rest of the party in initiative now, since they haven't gone yet. So I'll wait to see what everyone else does. "OW!!! Get these foul things off of me!!!"
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Quite stupid, apparently", Az responds. I'm assuming the greenish sections of the floor are difficult terrain, so I moved diagonally around them to go a little farther on this move. Azkadellia sees that she can't hit both green giants with a fireball without hitting Torvic, so she targets the corner of the room behind the "evil fey thing" instead. Hitting the bottom right corner of the room map with a fireball means that I hit the blackened humanoid and closer green giant, without hitting myself or Torvic. fireball damage: 7d6 ⇒ (6, 3, 6, 6, 1, 3, 4) = 29
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) She doesn't really care about Torvic's safety, but she's smart enough to avoid killing him, just to avoid trouble and accusations from her fellow Pathfinders.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) knowledge local: 1d20 + 2 ⇒ (4) + 2 = 6 There's no "mini" for Torvic on the map. Can I fireball the two green giants without hitting him?
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Az just glares at her companions and lets them lead, waiting to make sure it's safe before following.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "I could make the door invisible temporarily, so we could see what's behind it." Az has Invisibility as a known spell, and it can be used on an object weighing up to 100 lbs per level. So as long as the door's under 600 lbs, this should work. While we're talking, Az will take a moment to cast Detect Magic at the door.
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "Does someone want to try breaking it down? I have a spell that can make you bigger and stronger for the task."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Assuming someone translates the dwarven runes for her, Azkadellia shares her thoughts. "Well, the picture shows a king bowing to an artist. Maybe we're supposed to make a sentence of those 5 words, such as 'Kings support art, found glory' or something."
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) Az follows the half-crazed dwarf, rolling her eyes again and thinking "These short people are even more annoying than the humans back in Absalom!".
Female Human Sorceress 6
Stats:
HP 44/44 | AC 13, T 11, FF 13, CMD 14 | F +4, R +5, W +7 | Init +9 | Perc +4 (+6) or +9 visual checks in low light, SM +3 | Speed 30ft | Spell slots lv 1 (8/8), lv 2 (7/7), lv 3 (4/4) "You know, not all of us speak dwarven. Now, slow down and tell us what you know, about the pearl, and how to find your ancestor's gallery."
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