Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Dakoyo heals Nako and then steps in front of her to protect her! Last Level 1 spell: 1d8 + 4 ⇒ (7) + 4 = 11 Dakoyo volunteers to get in melee range of the robot! Don't worry. He's got this!
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Dakoyo will go after everyone else to try and ensure that there is nobody going to attack him. Either way he moves to the closest active cube and tries to disable that too. Mysticism Onyx: 1d20 + 12 ⇒ (16) + 12 = 28
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Need to stop black things. You're in way Nako! Dakoyo wants to move to the next Onyx cube which Nako is next to which is very crowded. If he can take Guarded Steps there and disable he will otherwise he will just swing at one of the creepers. Roll for disable or hit: 1d20 ⇒ 14 +1 for hit and +12 for disable onyx cube Damage if hit: 1d4 ⇒ 3
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Dakoyo tells everyone everything he knows about the creatures. I will power down onyxes. Though they won't like me helping to stop them. But they haven't asked me to help not stop them. So I think I'll do it anyway!
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Dakoyo sits down and takes a deep breath, which for skittermands is about a half a second long. I'm not going to help anyone if I die! Almost got brained by meteros outside! Also what pets is silly computer talking about? Spend 1 RP to get stamina back
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Dokoyo moves around to flank the last robot. I am helping! he says as he tries to bring his tiny staff down on the robot's head. staff: 1d20 + 1 ⇒ (3) + 1 = 4
as expected. But Nako has a flank buddy!
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Reflex: 1d20 + 1 ⇒ (11) + 1 = 12
Dakoyo, almost miraculously, manages to avoid both grenades. Seeing Nako stuck, he hurries to help her get free. I help Nako! so Nako can help Captain by stopping silly robots! Not sure what roll I can do to help get her unentangled?
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
I'll definitely be calling for a 10 minute rest once we get in the airls are going to get knocked around badly and have to use RP routinely in an adventuring day.ock to get Stamina back! I think Starfinder pretty much assumes that PC
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
Tool? I have my heart beat hearer. Stethoscope the old ones called it. You push it on chest and then ooooh.. thub thub thub thub thub...! Dakoyo squeaks out, as he waves around the knobbu end of the device he always wears around his neck. If he hadn't been talking about it pretty much constantly the rest would have thought it to be some kind of strange necklace. How many nanoseconds are in a couple? he wonders. Has it been more than a couple? We should go help Captain!
Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1
This was a great game and thank you for running! Both of my other characters are in commencement games otherwise I'd definitely want them in other games with you GM!. Can you sign off on a Welcome boon for 125190-701 Markar?
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