he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Azalmak takes a moment to study Green before cutting into them again. Scimitar +1: 1d20 + 10 - 2 + 2 ⇒ (6) + 10 - 2 + 2 = 16 for slashing: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
With so much focus on Blue, Azalmak winds behind the stairs to meet Green from behind. Scimitar +1: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 for slashing: 1d6 + 5 ⇒ (1) + 5 = 6
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
"Looking for magic is all well and good, but we may as well help Carlin out by using our own eyes." Azalmak steps in with everyone else, and searches around for anything that may be out of the ordinary. Perception: 1d20 + 8 ⇒ (5) + 8 = 13
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Azalmak follows Green, hoping to prevent their escape. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 18 for slashing: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Azalmak steps up to Red again, humming Syllyn's song as he swings with the scimitar and thrusts with the katar. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19 for slashing: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Inspire Courage sounds great Azalmak rushes over to cut Red off, striking out at them with both blades. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (11) + 10 - 2 + 1 = 20 for slashing: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Azalmak circles around the creature and strikes. Scimitar +1: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 for slashing: 1d6 + 5 ⇒ (2) + 5 = 7
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Azalmak rushes over to Blue to help Syllyn out. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (19) + 10 - 2 + 1 = 28 for slashing: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Crit confirm: 1d20 + 10 - 2 + 1 ⇒ (13) + 10 - 2 + 1 = 22
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
If Azalmak can step between the pillar and the statue to flank he will. Won't move the token until I have confirmation. Azalmak tries to chip away at the statue again. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25 for slashing: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Azalmak steps up to the large statue to help out Syllyn. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (5) + 10 - 2 + 1 = 14 for slashing: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Embracing the song, Azalmak heads towards Green, striking out with his scimitar and katar. Scimitar +1: 1d20 + 10 - 2 + 1 ⇒ (7) + 10 - 2 + 1 = 16 for slashing: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
"Look at that, dancing's on the table after all" Azalmak makes his way to the story-telling circle. When his turn comes, he asks for some musical accompaniment as he begins retelling the tale of a small village with a dark past that has come back to haunt them, entirely through interpretive dance. One of the village's most talented youth went missing on day, and the mayor had no choice but to call on a group of fresh young adventurers to solve the mystery. The adventurers fought giant beasts and nefarious goblins, all twisted by a demonic bile that had begun appearing in the village and surrounding lands. The youth was soon found, corrupted by the bile, but a deeper mystery remained. Perform (Dance): 1d20 + 8 ⇒ (12) + 8 = 20 The half-orc then moves on to the obstacle course, hoping his natural agility will see him to victory. Acrobatics (T): 1d20 + 10 ⇒ (18) + 10 = 28 Finally, he turns towards the weightlifting area, unable to resist the chance to demonstrate his orcish might. Strength: 1d20 + 4 ⇒ (7) + 4 = 11
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
"Nothing to suggest a good dance off isn't one of the challenges," a smiling half-orc appears from the shadows to take a seat. "Azalmak, at your service. And if anyone needs a dance partner, I have a few skills in my repertoire."
1) Player name:PensiveOcelot
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
"We did work well together, didn't we?" Azalmak smiles at Evelyn. "I'm glad it was on dry land though, water doesn't seem to agree with me. As the group arrives back in town he starts off for the Mayor's office before pausing. "I assume we'd see the mayor first, so she can start making any arrangements she needs to after hearing what we have to say."
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Now that the merchant has remained still, Azalmak begins to study his target, scanning the villain for the most vulnerable places to strike. Studied Scimitar: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 for slashing: 1d6 + 5 ⇒ (6) + 5 = 11
Crit Confirm: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 for slashing: 1d6 + 5 ⇒ (4) + 5 = 9
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
"Stay still!" Azalmak growls as he steps back up to the villain, weapons eager to draw blood. Scimitar: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 for slashing: 1d6 + 4 ⇒ (4) + 4 = 8
Crit check: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 for slashing: 1d6 + 4 ⇒ (6) + 4 = 10
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
With the dretch out of the way, Azalmak rushes right up to the merchant and strikes. "I don't appreciate being manipulated!" Acrobatics for grease: 1d20 + 8 ⇒ (14) + 8 = 22 Scimitar: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14 for slashing: 1d6 + 4 ⇒ (2) + 4 = 6
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Despite his weapon's ineffectiveness, Azalmak continues to attack purple. Studied Shaken Scimitar: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 for slashing: 1d6 + 5 ⇒ (3) + 5 = 8
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Shaken Reflex DC12: 1d20 + 4 ⇒ (9) + 4 = 13
Just managing to keep his footing, Azalmak Studies purple and strikes with both blades. Studied, Shaken Scimitar: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 for slashing: 1d6 + 5 ⇒ (3) + 5 = 8
he/him Half-Orc Slayer 5 | AC18 T 14 FF 14| HP 39/50 | F +7 R +7 W +4 | Init +2 | Perc. +8
Will Save: 1d20 + 4 ⇒ (1) + 4 = 5 Despite being shaken, Azalmak advances on the mites, drawing his scimitar again. He takes a swing at black Scimitar: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 for slashing: 1d6 + 4 ⇒ (5) + 4 = 9 |
