Charli Poshkettle wrote:
You are amazing and you deserve a medal. Thank you.
Because not everything is about combat. I absolutely love my Halfling Envoy, and she does barely anything in combat related to damaging enemies. But she's great at healing Stamina damage and letting the other party members get in hits. I have more fun with her talking her way out of things, getting better deals, and negotiating big pay-days. Ya know. the ROLE-PLAY aspect of ROLE-PLAYING GAMES.
Archpaladin Zousha wrote:
Snacks! Even if I don't need to eat, I'm still bringing snacks. Twinkies don't care how long you're in space.
Tender Tendrils wrote:
My boyfriend said that now they just look like someone put a goblin head on a human body. I think they look like someone threw a goblin into Willy Wonka's taffy machine.
I'm a big fan of orcs. I really am. My favorite fantasy race. So it hurts me to see how far they have fallen in Alien Archive 2. First of all, they're purple now. I get it, Apostae is an underground world, they would have evolved, etc. I'm not saying it's a bad thing. But it is a thing, and it's gonna take some getting used to. Secondly, they apparently go barefoot now. Both the pieces of art have them as such, and one is fully armored and still barefoot. Not an issue for me, just something worth pointing out, I think. Third, they aren't dumb as dirt anymore. +4 Str, -2 Cha. I think that's pretty good. It certainly beats having a -2 to every mental attribute. Now for the fourth thing, which IS a bit of a sticking point: They are now a subservient slave-race, almost genetically so. All of them. This is just... I can't really put into words how much it bothers me. Overall, I still really like the orcs. But my inner orc is rebelling HARD about the in-built subservience.
And then keep in mind that the types of shields that would be able to handle the high-powered stuff that it'd be facing would be heavy. Modern ones are 20+ pounds. Combined that with the already considerable kit you're likely to be carrying, and having to rely on a pistol while you're fighting guys with rifles, and the fact that you can't even use that arm while carrying the shield... All-in-all, no, a shield that OP wants does not belong in Starfinder for the same reason it doesn't belong in modern combat situations. It's just not worth it.
The issue is that old shields are nearly useless. Look at the shields we do have. They are ENERGY SHIELDS. And they only give a... +1. Regular armor and weaponry is so advanced that normal shields just wouldn't be useful. What's a piece of plexiglas gonna do when you've got PLASMA being thrown at you? Or a flamethrower? And besides that, look at even modern-day military and stuff. You do not see shields everywhere. In fact, they're kinda very rare. It's because there's almost no use for them anymore in modern conflict. Riot shields are for defending from civilians with rocks and bottles. Not fully armed and trained mercenaries.
Wide-Spectrum Ocular Implants. Replaces the eyes completely, level 5 item, 2,825 credits. "These cybernetic spheres replace your eyes entirely. You gain low-light vision, as well as the ability to see infrared and ultraviolet light. These enhancements grant you a +2 bonus to vision-based Perception checks and allow you to notice some things people who can see only the red-violet light spectrum can’t, including the lasers from darkvision capacitors. This doesn’t grant you darkvision, but in darkness you can see significant sources of heat due to your infrared vision." Also, Darkvision Capacitors. Starting at level 3, 1,750 credits. "These replacement eyes allow you to see in total darkness, giving you darkvision with a range of 60 feet. They operate by sending out low-powered ultraviolet lasers that are then detected by receptors within the capacitors. When your capacitors are in operation, their lasers can be detected by creatures that have darkvision capacitors or can otherwise see ultraviolet light. Advanced darkvision capacitors have the benefits of a wide-spectrum ocular implant. Long-range darkvision capacitors function like advanced capacitors but provide a darkvision range of 120 feet."
warmachine wrote: I find it very hard to believe a liberal capitalist society doesn't have strong contract law enforcement. Besides, merchant churches understand the commercial value of reputation and reneging without good reason is bad for business. You should take a look at modern insurance companies in the US. One refused to help a woman with skin cancer because she had acne as a teen. Another refused to help a woman on vacation from another country who had a baby while in the US because she had a UTI. Insurance companies will find every hole they can to not pay out. In a universe with undead pirates and space-ship sized killers, corporations will still be the most vile, evil things around.
bonebrah wrote: Also, someone mentioned they wish that Paizo would pay more attention to SF? Not sure where this is coming from. In a year, we've gotten armory, pact worlds, alien archive, a full AP, 2 SFS scenarios a month (iirc, correct me if I'm wrong). Perhaps I'm not hardcore enough, but I've got plenty to play SF especially with 2 more AP's (albeit shorter) on the horizon, next season of society and BB. I'm pretty stoked at the direction SF is going, and have to admit it might be creeping up as my favorite sci-fi system. I said that SF needed more attention. But pumping out book after book isn't what I was talking about it. It needs more attention in the editing department. It needs more attention in figuring out the starship and vehicle combat. I would rather have one very well done book a year instead of multiple, lesser quality ones that they then have to go back over later to fix parts of.
Keep in mind that the reason my treatment went well is because I wanted treatment in the first place. I've seen career soldiers with it who just don't believe that there's anything wrong. They refuse to believe that anything could be wrong. So even if an adventurer has it, they first have to be willing to be treated. And often, that just isn't the case.
Do keep in mind that Bulk isn't all about weight. It also has to do with the size and unwieldiness of an object. A Goblin may have the sheer Strength to carry ten tower shields, but his size may make it physically impossible to actually do so without making it too cumbersome to swing a sword. Meanwhile, the giant is able to better manage that amount of large material and do other things. Think of it like carrying in groceries or a bunch of pots and pans. Sure, you may be able to physically do it, but you'll have a lot of issues doing anything else while you carry around those BULKY things.
On the subject of magic being nerfed. I haven't looked all that much into the magic system and classes, but I'm the type of person who prefers martial characters. And that was often a huge point of contention I had with Pathfinder. Martial characters just feel so weak mid to late game, and they NEED magic just to function properly.
Hythlodeus wrote:
My DM bought it yesterday. He was very excited. He's returning it today. He is very disappointed.
I'm certainly not a fan of the whole Ancestry mechanic in general. I feel like it's an overly complex replacement for something that should be relatively simple. Also don't like that Barbarians STILL don't have an unarmored option. C'mon, I can't be the only one that likes bare-chested barbarian hunks.
Being able to feel the cover of the new book you just got, hearing the creak of it as you open it the first time, the aroma of that new-book smell. That has a certain magic to it that a PDF or some wiki can never have. In the same way, playing online doesn't have the same magic as playing in-person. This is, of course, my opinion. If you can get as much out of playing online as you can in person, then more power to you. I hope you continue getting that enjoyment. I truly do.
Ravingdork wrote: When was the last game you (any of you) have had in which even a single player didn't pull out their phone or other electronic device at the table to look at something that wasn't related to the game? Honestly? I don't remember the last time that hasn't happened. I swear, if I get in another game where someone interrupts another player just to share a meme...
Jhaeman wrote: One of the interesting things that I've observed over the past couple of decades is system design that shows an increasing dislike for randomness and risk. Dice used to be a big thing in all parts of the game, but more and more modern d20 systems seem to be moving to point buy, fixed starting gold, fixed hit points per level, Taking 10 (and equivalents) to flatten skill risk, etc. It's also increasingly hard to die from edition to edition--to the point that in Starfinder you almost have to beg for it :) Preferences are subjective, but I do miss the approach of the past sometimes. I much prefer the fixed-systems for point buy, gold, and hit points. Though that is mainly just so that players don't get an edge-up on other players. A Rogue with some good attribute rolls could completely dominate any game. And then add in the chance of that Rogue also having more hit-points than the Barbarian, and what's really the point of having other players except for meat?
Corathonv2 wrote:
Let me regale you with two stories of DMs who hadn't even opened the core book. Story #1: We shall call this DM "Chris." Chris wanted to get a group together to play. He had never played before, or ran a game. He admitted as much. We players thought it would be ok, since new people should be welcomed to the hobby. We did not expect him to show up not having even glanced at the rules online. What proceeded was a clusterf$$~ of two sessions wherein he allowed pretty much every 3rd-party supplement during character creation. So we had a pirate with modern machine guns. A vampire lord with over a dozen thralls. A were-bear that managed to have all of his stats at at least 20. And a Barbarian with a shield and ax. I was the Barbarian. Eventually, the were-bear infected every other party member with some random were-mutation. The vampire became a were-shark. The pirate became a were-tiger. He infected an entire island-city. He then infected a flying cracken. Eventually, this DM stopped responding to texts, calls, or any other form of communication and just vanished. So, oh well. Story #2: This DM blames me for ruining his game. It was supposed to be based in the Magick: The Gathering universe. Three people had already played a couple sessions before I entered. He couldn't remember his custom character creation rules that he made, since he never bothered to look up how to actually make characters. So, knowing nothing about Magick: The Gathering, I ask him if I could play a very fast character that just hit stuff. During the course of the creation, I ended up with a druggy and a custom combat-drug that was a cross between meth and meth. It was basically meth. My first mission? Steal a cupcake. Magical cupcakes. From a magical cupcake factory. "Ok," I thought. "This isn't going to be a serious game." I steal a cupcake, acting like a methed-out meth-head when I got caught. The players decide to strip me, hang me by my ankles from a tree, burn my clothes, and punch me while I hang there. So again, not very serious. Long story short, we get together, and his big-bad kills me in one hit. On my turn, because of a nat-1 to hit him. He then steals my soul. And I get a nat-20 to take over his body from the inside, then proceed to kill the big-big-bad. And the DM hates me for ruining his game.
When I first started playing, I knew absolutely nothing about Pathfinder. Never even held a Pathfinder book before I showed up to the group. Which was the DM and his girlfriend, specifically to teach me. Since that humble beginning, I've now acquired quite the collection of RPG books. And I've never read any of them cover-to-cover. I do, however, read the parts I need to know for what character I'm playing, and things I plan on doing. However, I have seen this scourge you speak of. As well as people who just can't seem to "get it." Who will ask which die to roll for check, even after they've been playing for ten sessions. Or who has to stop the game to look up a spell that they've cast dozens of times already. It is annoying. But I don't think it will lead to the ending of table-top gaming as we know it. What I DO think will end it is the complete disregard of the RP part of RPG. Everywhere I look, I see people who just don't care about actually role playing the character they make. Power gamers, min-maxers, That Guys, whatever you want to call them. The people who only care about the numbers, the math, and throw personality and character out the window.
I'm just confused at to why everyone is all up-in-arms about the economy anyway. From what I've seen in nearly every game ever, pretty much all of the best stuff comes as loot. As a GM, you can choose either to give the players the cash needed to upgrade all their gear, or you can have them find it/loot it from enemies. Think your player's Soldier needs a new heavy weapon? Well, put in an enemy that just so happens to be using that heavy weapon. Want the players to have their own ship? Have them save an old, retired pilot and he rewards them with a fixer-upper ship that they can then personalize.
"Level: The level of the item is the minimum level you have to be to craft the item, as well as a rough approximation of the item’s effectiveness compared to your character level." Going off of that, I'd say there is no hard level calculating formula. They are, as it says, a rough approximation. Your best bet would be looking through the type of tech available, what they do and what level they are, and try to figure out a level based on what the character wants from what they are trying to make.
Jasque wrote:
I would say a voice translator would be something they could make. But it would then require a battery to charge it, and how effective it is would be based on the level. A poor one could be prone to mistranslation. |