Aya_Daijaen's page
130 posts. Alias of Archae .
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13
Ayas going to take an attack of opportunity as she moves away she goes to cast a spell but it doesn't work against the Adherer
spell resistance check: 1d20 + 2 ⇒ (8) + 2 = 10
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya tries casting sleep again
spell resistance check: 1d20 + 2 ⇒ (3) + 2 = 5
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
check: 1d20 + 2 ⇒ (2) + 2 = 4
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
yeah, sure. How do i roll that? Never done it before
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya moves to a new position, and tries casting Sleep on the odd attacker
Sleep dc 15:
School enchantment (compulsion) [mind-affecting]; Level bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1; Subdomain night 1
CASTING
Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)
EFFECT
Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
no problem, but my cold magic won't preserve it. The spell was a basic one i just learned. She looks around a bit before speaking again, the Crypt sounds fine with me
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
ranged touch: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Aya shoots another ice blast
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
ice blast. Ranged touch: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 + 1 ⇒ (3) + 1 = 4
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya continues shooting shards of ice at the centipede
range touch attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d3 + 1 ⇒ (3) + 1 = 4
critical confirm: 1d20 + 5 ⇒ (11) + 5 = 16
8 damage total if crit confirms. Thats max damage my fellows
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya holds out a palm and fires a blueish beam of cold energy
ray of frost, ranged touch attack: 1d20 + 5 ⇒ (16) + 5 = 21
cold damage: 1d3 + 1 ⇒ (1) + 1 = 2
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya moves away from where the centipede is, if she doesnt need too she pulls out her crossbow
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya watches with a sense of wonder and curiosity as Omor handles the haunt, Good work Omor, that could have been troublesome. I'll keep note of how to handle such things for future reference
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
im pretty sure out of character its a haunt. in character i dont have knowledge religion so, i dont know
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
The glyphs say House of Pentheru, And those statues are the elder and younger of the house. Not magical guardians likely
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Give me a minute, im good with hieroglyphics and ancient
Osirian. best to be sure.
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Woah... she looks over the hieroglyphics, running her hand along the walls
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya's fox ears twitch briefly, as she sneaks over That sounds rather interesting... Erudite eye huh? She gets a familiar mischievous look in her eye and lets out a quiet giggle.
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Thanks, sorry i havent been posting, Works been swamped lately, things are finally calming down though. Ill have something up after work today
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Perfectly fine with you guys having those, they're useless to me. It also came with 10 cold iron arrows, also likely useful for a future fight.
Also fine with omor having the pharasma symbol.
Ill total up the remaining gold today and we can distribute
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Acide does bypass Dr as do all energy based attacksa, but constructs count as objects so things get wonky and they take half damage from it. As for the Loot, i've been recording it, not to worry
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Okay, after we sell these trinkets and such we can split the wealth equally, hows that sound? The armor should go to whoever can best use it. Its enchanted. The potions should be useful so we'll keep those
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
acid attack: 1d20 + 5 ⇒ (16) + 5 = 21
initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Thats the plan, lets make it count Aya passes out flasks and readies one herself
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
My vote is for going shopping actually.
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Im game for that plan. Im not certain 4 flasks we have is enough and id rather be safe than sorry
Level Up info
+1 Will Saves
1+ BAB
Hp +5 (3 class, 2 Con)
+1 Level 1 spell per day
1+ 0 level known
Ray of Frost
5 Skill Ranks +1FCb, +1 Skilled Trait, 3 Base
perception
Arcana
Nobility
SpellCraft
Local
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
i think maybe 4 to 5 more should be enough. If its too much then we'll have extra for whatever. With the money we just made, we should have enough easily
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Either way, we'll need more than just the two
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Maybe If we go back we can buy some flasks of acid and melt it? we'd need a fair amount though
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Maybe we can wrestle it down and pin while the others attack? we should construct some strategy i think
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
there has to be more, we must have missed something. A hidden path or switch
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya gathers the treasures and steps back , ill handle selling, maybe i can get a bit more. We can distribute afterwards
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
So...anyone trained in archery? Aya comments looking over everything
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya keeps her guard up, watching the walls and room with a bit of paranoia. i agree. Be careful... id rather not die and be thought of as a graverobber
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 ⇒ 4
i have bolts to spare
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Aya takes aim at the nearest beetle
attack crossbow: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d8 ⇒ 6
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
not wasting the magic on this
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 ⇒ 1
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
save the flask, ill burn them myself. Should work just the same Aya follows along
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
it'll be up to you guys then. My spells wont work on that thing. Magic doesnt really work on magic constructs . Im not really sure we should...grave robbing and all .
my vote is we leave it alove. Maybe these things only activate against grave robbers. Which ya know we're supposed to be avoiding doing right?
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
im not sure we should be touching the sarcophagus
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Moving on is fine with me
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
A fluffy white tail flicks back and forth , ears twitch as she hears sounds of metal and foot steps Its fine, we already ran into some trouble. nothing i could blast to pieces though. Benefits of noble blood, being so wonderful. She rises to greet the two newcomers, a cocky swagger as she walks and holds out a hand In case you don't remember, It's Aya Primrose,sorceress Supreme
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
i agree with Omor, Combat can get slow and tedious in any game, so speeding it up is essential to making things flow nicely.
if they havent responded by now im thinking replace. the site blackout really slowed a lot of games down.
as for classes as long as we get a big melee guy and or someone who can handle traps i think it'll be fine
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
im not, i ate before coming and need to keep my figure she sits, setting out her sleeping bag and sitting on it crisscross. Her fluffy white fox tail flicking back and forth. She takes out a brush and brushes her hair. it wasnt so bad. We did well
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
only a thing to handle undead and a few minor tricks. Not much else
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
Yeah, thats me saving lives and blasting monsters she leans against a wall seriously though. Im pooped
Female Kitsune Sorcerer 2 | HP: 13/13 | AC: 15 / T: 14 / FF: 11 | Fort: +2, Ref: +4, Will: +3| Init: +4, Perception: +4
I have one more! using it!
Last burning hands dc16: 1d4 + 2 ⇒ (2) + 2 = 4