Tiryin Vonnarc

Axis Vannya's page

41 posts. Alias of Amaranthine Witch.


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Male Grimspawn Conjurer (teleportation) Wizard 7

Axis observes the smithy before responding to the man

"Good afternoon. I'm Axis Vannya, and this are Lord Damian Morav, Falko Escheus, Balasiel Valo and Kestrel. We have come to explore de Desolation, and Mistress Celia has advised us to introduce ourserves to you."


Male Grimspawn Conjurer (teleportation) Wizard 7

I think we should go see the Usurer first and then rest. It sounds as if the Usurer controls the Camp, and if we have to regroup from the desolation or buy/sell gear here it would be good to not have pissed him off for not introducing ourselves.


Male Grimspawn Conjurer (teleportation) Wizard 7

"It seems this flask is in fact a decanter of endless water and the amulet is the least version of an amulet of natrual armor. The club is magical too, but I cannot determine it's enchantment" Axis comunicates to the group "I think we should go see the Usurer, as he is the leader of this village, he must know what where the giants up to... and we should probably introduce ourselves."


Male Grimspawn Conjurer (teleportation) Wizard 7

"There is magic in some posessions of the giant." Cernan says as he perches on Axis' shoulder. "Come see."

"Thank you, Mistress Celia." Axis nods to the cleric and goes to the corpses. He murmurs the incantation of detect magic and both him and Cernan examine the auras of the magical objects.


Spellcraft 1
Axis 1d20 + 16 ⇒ (1) + 16 = 17
Cernan 1d20 + 12 ⇒ (13) + 12 = 25

Spellcraft 2
Axis 1d20 + 16 ⇒ (6) + 16 = 22
Cernan 1d20 + 12 ⇒ (5) + 12 = 17

Spellcraft 3
Axis 1d20 + 16 ⇒ (5) + 16 = 21
Cernan 1d20 + 12 ⇒ (3) + 12 = 15


Male Grimspawn Conjurer (teleportation) Wizard 7

"Good idea Falko. If I may Mistress Celia, is there some professional in the Camp that could handle the interment of these corpses?" Axis feels uneasy speaking of dead bodies with a death priest, but she is the only one that seems "friendly" so far "Also, does this village possess such things as an inn or a general store?"

As the mage speaks to the priest, Cernan uses his magic to see if the giants owned any magical objects.

Cernan uses detect magic


Male Grimspawn Conjurer (teleportation) Wizard 7

Knowledge (religion) 1d20 + 16 ⇒ (13) + 16 = 29

Cernan warns Axis of the evil tainting the auras of the two villagers. Axis recognizes the patron of the young human as an evil god of death. "Quite the coincidence, considering my heritage".

"You are most gracious, Mistress Celia. We will keep in mind your offer."

Diplomacy 1d20 + 4 ⇒ (11) + 4 = 15
Cernan Aid another 1d20 + 11 ⇒ (13) + 11 = 24


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis looks around and notices the two bystanders. They don't seem overly concerned. He walks to the center of the clearing between the buildings.

"I apologize for the mess. We have just arrived here and this giants attacked us. I am Axis Vannya of Greenlight. May I know your names, good sirs?"

Meanwhie Cernan flies about, checking their auras for evil and magic.


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis speaks the incantation of a simple spell and points at the ogre with his extended hand. Four missiles of pure force launch from his fingertips, striking their target unerringly.

Axis casts magic misile against the ogre

4d4 + 4 ⇒ (4, 3, 3, 3) + 4 = 17


Male Grimspawn Conjurer (teleportation) Wizard 7

The current round is the 4th.


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis advances, takes a vial with a little butter from his component pouch and speaks the incantation as he draws a simbol in the air.

Cernan uses some of his innate magic, hoping to hinder the giant.

Then Axis shifts them away.


Axis moves to I30 and casts Grease on the giant's weapon. DC 18 reflex save or drop the weapon.
Cernan casts Lesser Confusion on the giant. DC 16 will save or become confused for 1 round.
Then Axis shifts to L30.


Thank you Ruloc! Both of them look so perfect.


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis moves around the rubble until he has a clear shot to the giant, takes from his component pouch and starts casting. He points to the giant and two rays of fire shoot from his fingers. Just as the spell strkes the giant, the mage vanishes and reappears fifteen feet away.

Axis moves to I32, casts scorching ray

1st ray 1d20 + 5 ⇒ (8) + 5 = 13
damage 4d6 ⇒ (5, 1, 5, 4) = 15
2nd ray 1d20 + 5 ⇒ (13) + 5 = 18
damage 4d6 ⇒ (2, 3, 5, 3) = 13

and uses shift to move to K33


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis observes that the giant is sufficiently away to concentrate on the ogres for now. He takes a pinch of ground mica from his spell component pouch as he starts chanting. He moves his nimble fingers in the accurate gestures of the spell. When he finishes, he blows the mica towards the ogres and a cloud of swirling gold motes explodes around them, covering them in sparkling dust.

Axis casts a DC 19 glitterdust


Male Grimspawn Conjurer (teleportation) Wizard 7

Initiative 1d20 + 5 ⇒ (8) + 5 = 13
Axis is in K-34


Male Grimspawn Conjurer (teleportation) Wizard 7

Cernan wakes Axis up when morning arrives. The azata needs no rest, so he has stood watch over the mage during the night.

At Falko's complain about his breakfast he uses prestidigitation to change it's taste Better?

I could conjure a mount, but only for myself. So it seems that we are walking.


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis looks to Falko As none of us is evil, we needn't fear whatever holy magics their celestial heritage bestows upon them, and surely they'll search for wickedness in our auras before engaging us in enemity. He takes his bedroll out of his magical backpack Otherwise I agree with you, Falko, although I don't think it will be quite so easy.


Male Grimspawn Conjurer (teleportation) Wizard 7


knowledge religion 1d20 + 16 ⇒ (3) + 16 = 19
knowledge history 1d20 + 10 ⇒ (19) + 10 = 29


Male Grimspawn Conjurer (teleportation) Wizard 7

"Tsar must be the city of my dreams... If Lord Bishu or his men are still alive and the gods deem us their saviors, I too think we should heed their call."


Male Grimspawn Conjurer (teleportation) Wizard 7

The mage keeps his expression neutral at the sudden arrival of two other tieflings "It seems you were right, Brother Silas, there are indeed six of us." Axis turns toward the new arrivals "Winjett, Lord Morav, I am Axis Vannya, wizard, sage and alchemist, and this is my familiar, Cernan."

He looks curiously to the scrolls the brother has taken from his mule's saddlebags, and waits.


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis stands up and cleans the dirt of his clothes with a cantrip. He raises an eyebrow.

"It's the doing of the church of Muir, then, our meeting here?" the mage asks.

Cernan examines the aura of the priest.

"Axis, he doesn't sense as evil, nor does he have any magic on him."


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis thinks about the significance of the dreams. "It seems the dreams have brought us together... In my dreams there was no hawk guiding me, it was more a sense of urgency. There was a dark city in the distance and it felt dangerous"

Cernan tilts his head, as if alerted of something "Axis, there's a horse aproaching" He says, and then more quietly "And something on the hill has moved some rocks."

Cernan will be checking the horseman for evil and magic


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis perception 1d20 + 1 ⇒ (6) + 1 = 7

Cernan perception 1d20 + 9 ⇒ (18) + 9 = 27


Male Grimspawn Conjurer (teleportation) Wizard 7

His calm expression turns momentarily into a frown. He reaches for his familiar "If I may" he says, before vanishing in the blink of an eye and reappearing next to the fire. He sits down, with the lirakyen on his lap "As you see, yes, I'm the real kind. My family has always practiced wizardry and I apprenticed under an elven archamage."


Male Grimspawn Conjurer (teleportation) Wizard 7

Axis walks leisurely along the road, not feeling the cold of the night or that of the wind. His familar flies about, playing a journey song on the fiddle, delighted wiht the travelling. When they catch a glimpse of a fire, Axis gestures for silence.
“Do you see anything?” the wizard asks Cernan.
The azata perches on his shoulder and shakes his head “Not an evil aura in sight, although there's quite a bit of magic there.”
Axis strides into the light of the fire, seeing three other men... no, two are tieflings, sitting around the fire. Axis observes that one of them has a sunstaff of Arden nearby, and another wears the armor of a Knight of Order.
“Greetings fellow travelers. Given the number of tieflings in our midst and as Cernan” he gestures to his familiar “has sensed no evilness in you, I assume you are the ones that met with me here in my dreams. My name is Axis Vannya, master conjurer, alchemist and sage.”
_______________________________________________

Skill checks:

Knowledge (religion) to know about the staff 1d20 + 16 ⇒ (5) + 16 = 21
Knowledge (religion) for the armor 1d20 + 16 ⇒ (3) + 16 = 19


Male Grimspawn Conjurer (teleportation) Wizard 7

My familiar has constant detect evil and magic. Any auras nearby?


Male Grimspawn Conjurer (teleportation) Wizard 7

If I may ask, what is "a wooden conveyance"?


Axis Vannya wrote:

I'd like to request art for this character.

** spoiler omitted **

Lyrakien azata

Queen alexandra's bridwing

I thought I'd clarify. He is a tiefling, he is a wizard and he is handsome.


I'd like to request art for this character.

Axis:
Axis looks like a tall and slim half-elf, with little black horns curving backwards from his forehead. His skin has the paleness of death, and his long hair is a pearly white-silver. His eyes are completely black, and when angered they glow like burning coal. He doesn't wear much jewelery: a delicate white gold and platinum circlet with saphires of clearly elven craftsmanship, a simple silver and pearl earring, the signet ring of the Vannya family and a silver ring with a row of small diamonds. He always has the ebon holy simbol of Freya his long dead mother gave him when he was little as a necklace, alongside a carved medallion of blessed mahogany. He wears elegant elvencrafted court finery of pure white with silver embroidery of leaves and butterflies. His familiar Cernan (a lyrakien azata) is never far from him, usually sitting on his shoulder, perching on his head or resting in his backpack. Cernan has dark skin, bright green hair in a ponytail, solid golden eyes and wings resembling those of a queen alexandra's birdwing. He wears a short linen tunic and white leather pants.

Lyrakien azata

Queen alexandra's bridwing


Male Grimspawn Conjurer (teleportation) Wizard 7

I dropped the bracers of armor and added a lesser rod of extend and a 1st level pearl of power.

Reduced some skills to purchase Linguistics ranks... my summoned creatures couldn't understand me!


Male Grimspawn Conjurer (teleportation) Wizard 7
Falko Escheus wrote:

I looked at the spell lists. I've tried to focus on self and group buffs, as they don't involve DCs.

I like your selection. Summon Monster is so versatile, I can't wait to see you in action!

One thing missing though, yet SM can act as such, is battlefield control spells, beyond Grease. I see you have Black tentacles (which is awesome), but I was wondering about Web.

Just thoughts. No pressure whatsoever.

Aqueous orb and obscuring mist are battlefield control as well, and next level I'll catch wall of ice. And to tell the truth I don't like web much. You have to have two oposing somethings to support the spell, and then it can be burnt away.


Male Grimspawn Conjurer (teleportation) Wizard 7

At first I thought it wasn't, then then it was, and then again that it wasn't... then that I should ask.


Male Grimspawn Conjurer (teleportation) Wizard 7
Llaelian wrote:
Falko Escheus wrote:

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)

Surely not, please, do talk together to come up with an optimized spell list for each of you.

Is this sarcasm?


Male Grimspawn Conjurer (teleportation) Wizard 7
Llaelian wrote:
Axis Vannya wrote:
The character sheet is ready for revision.
This looks fine to me. Can you just explain where the +1 competence bonus to initiative comes from?

It comes from the ioun stone.

Falko Escheus wrote:

Axis, I am looking at spell lists, to avoid repeats. What does Spell written mean on your sheet? For example, you have Haste written there, and it's on you memorized list. So I'm guessing you have it in your spellbook.

Then my next question is: Should we both have Haste? Or put in another way: Should I concentrate on the buff spells, simply because I will not cast after the first few rounds, and also because my save DCs will always be lower.

(Llaelian, is this too much metagaming? Feel free to say so.)

If you take haste, I'll drop that spell and take aqueous orb instead.


Male Grimspawn Conjurer (teleportation) Wizard 7

The character sheet is ready for revision.


Male Grimspawn Conjurer (teleportation) Wizard 7

Being outsiders tieflings are proficient with all martial weapons, right?


Male Grimspawn Conjurer (teleportation) Wizard 7

Is there enough downtime in this campaing to craft magic items in game?


Male Grimspawn Conjurer (teleportation) Wizard 7

Can we use the starting gold to craft magic items? Mainly I ask because of the wizard bonus feat Scribe scroll, and I'd also thought of getting craft wondrous item.


Male Grimspawn Conjurer (teleportation) Wizard 7

HP 6d6 ⇒ (2, 2, 6, 2, 3, 5) = 20


Male Grimspawn Conjurer (teleportation) Wizard 7

I'm working on the sheet. I believe by tomorrow all will be done.


Axis Vannya CG Grimspawn conjurer (teleportation) wizard 7

Stats
Str:10
Dex:14 (12+2racial)
Con:14
Int:20(17+2racial+1level)
Wis:8 (10-2racial)
Cha:14

Feats: Scribe scroll, spell focus (conjuration), augment summoning, superior summoning, improved familiar (Lyrakien azata)
Skills: knowledges, spellcraft, craft (alchemy), use magic device

background:

Born to Melissa Darkwood, priestess of Freya and the young half-elven mage Roderik Vannya, Axis was raised on the temple of the godess in Starhaven, a great trading city at the edge of the Great Plains. He had a good childhood in the temple, becoming an acolyte and started learning magic from his father, until his tiefling heritage manifested in his teens. His mother rejected him and cast him off the temple. His father, on the other hand, took him to the ancestral elven stronghold of Greenlight, where he aprenticed under his father's teacher, the elven archmage Kiran. His father and Kiran treated him well, but the other elves where rude if not downright malicious, so he abandoned his teacher's tower in Greenlight and started adventuring. With other adventurers he slew the Wolf Lord, revealed the Magister of Navaas as the seven stabs killer, took a phoenix egg back to it's mother and he alone defeated the imp witch Taxarl in an arcane duel, rescuing in the process the azata Valan, who in thanks acceeded to become his familiar.

appearance:
Axis looks like a tall and slim half-elf, with little black horns curving backwards from his forehead. His skin has the paleness of death, and his hair is a pearly white-silver. His eyes are completely black, and when angered they glow like burning coal.


I'd like to post my interest.