Rysky wrote:
The Tarrasque is important to D&D it is, I actually hope we get a more mythology-accurate Tarasque this time around. And less, far less Robots, they should stay in greater numbers in your favorite starfinder.
James Jacobs wrote:
I meant to say, more mythology creatures from Bestiary 2, 3, 4, 5 and 6, which are less changed by D&D like the Chimera and Barghest are. Also more bizarre, obscure mythology creatures, like Papinijuwari and Abaia for example. But thanks for that answer, that's pretty cool! Another question, are the Rusalka, Eloko, Mokele-Mbembe, Asanbosam and Kishi in Bestiary 2? The mythology creatures from the Adventure Paths? I wouldn't mind seeing ALL the AP bestiary monsters in the upcoming bestiaries. Also may I really say that the Furcifur is an awesome creature that really needs more attention in Pathfinder 2nd Edition!
The ones from the old Bestiaries that I want back the most are: Abaia / Adaro / Ahkhat / Ahuizotl / Akaname / Almiraj / Alpluachra / Alraune / Amarok / Assassin Bug / Aurumvorax / Bakekujira / Bandersnatch / Banelight / Baykok / Blightspawn / Bodythief / Bogeyman / Bone Ship / Buggane / Cave Fisher / Charybdis / Cherufe / Choker / Chon Chon / Chupacabra / Cipactli / Cordulegaster / Corpse Lotus / Crawling Hand / Crysmal / Cuero / Daemon, Crucidaemon / Daemon, Hydrodaemon / Daemon, Meladaemon / Daemon, Phasmadaemon / Daemon, Sangudaemon / Daemon, Purrodaemon / Daemon, Thanadaemon / Danthienne / Death Worm / Deathtrap Ooze / Decapus / Delgeth / Demon, Abrikandilu / Demon, Babau / Demon, Coloxus / Demon, Kalavakus / Demon, Omox / Demon, Shadow / Destrachan / Devil, Zebub / Devil, Hamatula / Devil, Osyluth / Devil, Sarglagon / Devil, Gambling / Devil, Levaloch / Devourer / Dinosaur, Pachycephalosaurus / Dinosaur, Therizinosaurus / Dinosaur, Tylosaurus / Disenchanter / Div, Bushyasta / Div, Druj Nasu / Div, Ghawwas / Div, Shira / Drake, Mist / Dunkleosteus / Dust Digger / Dybbuk / Echeneis / Ecorche / Erlking / Euryale / Fachen / Fen Mauler / Flail Snail / Fossegrim / FURCIFER / Gammenore / Gashadokuro / Gearghost / Giant Mantis Shrimp / Girtablilu / Gloomwing / Golem, Bone / Golem, Coral / Golem, Glass / Golem, Gold / Golem, Junk / Golem, Magnetite / Gorynych / Grodair / Hungry Fog / Hyakume / Hypnalis / Ijiraq / Iku-Turso / Incutilis / Intellect Devourer / Isonade / Ixion Worm / Jack-o-Lantern / Jinmenju / Jorogumo / Jubjub Bird / Juggernaut / Kamaitachi / Karkadann / Karkinoi / Kikimora / Kokogiak / Kongamato (more like the Yrthak) / Korir-Kokembe / Krenshar / Kyton, Normal / Kyton, Augur / Kyton, Eremite / Kyton, Interlocutor / Lampad + Queen / Leaf Ray / Leucrotta / Lorelei / Lovelorn / Mandragora / Mihstu / Mngwa / Mobogo / Mohrg / Moldwretch / Mothman / Mudlord / Myceloid / Nekomata / Nependis / NUCKELAVEE / Nue / Nulmind / Oni, Kigyo / Oni, Nogitsune / Onyvolan / Oread + Queen / Ostovite / PAPINIJUWARI / Pard / Peluda / PERYTON / Peuchen / Plankta / Polong / Poludnica / Popobala / Pukwudgie / Psoglav / Pyrausta / PYROPISCIS / Qalupalik / Quickling / Quickwood / Raiju / Rakshasa, Raktavarna / Rat King / Rawhead / Remacera / Riftcreeper / Rokurokubi / Rusalka / Saguaroi / Sargassum Fiend / Scitalis / Scrapshell / Scrivenite / SCYLLA / Sea bonze or Umibozu / Sha / Shard Slag / Shasalqu / Slithering Pit / Soulsliver / Skrik Nettle / Stymphalides / Su / Thunderbird / Tikbalang / Tiyanak / Tooth Fairy / Totenmaske / Tunche / Vilderavn / Viper Vine / Vodyanoi / Vouivre / Water Orm / Water Strider, giant / Whirlmaw / Witchfire / Wizard’s Shackle / Xenopterid / Ypotryll / Yuki-Onna / Zomok / Leanan Sidhe / Drakaina And FINALLY, a non Construct, non Ooze, non Humanoid beast-like creature that uses magnetism as a weapon. Some creature that has powers like the Ravid from D&D, animating objects around it. Also, aren't Robots more for the Starfinder Alien Archives now?
I'm still bummed that they choose two animated statues of all animated things they could choose :-( Animated Weapons are awesome! Animated Huts (like the one from Baba Yaga) are fun too, and perfect as higher level Animated objects. Animated Treasure Hoards would also be awesome, they are the ultimate protector for your treasure, just animate the treasure itself into a wave of golden coins and jewels. Of course and Animated Carpet that flies would have been fun too. Anything is better than the two golem-wannabees I got
CorvusMask wrote:
That is because the Saxra is more widely known as the Machukuna, and no, I don't think they are protected YET. lol.
Zum-Graat wrote:
Lol, I always wondered why the Polevik was turned into a mushroom man, while the Spanish Trenti would make much more sense for that role. The most abominable creature in Pathfinder based on mythology though, is the Isitoq in my eyes, nothing like the real myth. Also, I never liked the Kongamato in Pathfinder for some reason, same with the Ankou. The Pathfinder Ankou could be called the Gaueko, suits it much better.
I also wished Mimic, Doppelganger (instead of Faceless Stalker), Cloaker and Chuul joined the Aboleth group. Roc joined the Eagle Group. After seeing Gancanagh in the book, I hoped Karkadann joined the Unicorn group, but alas. I do hope Cherufe, Mudlord and some others aren't going inside the Mud Elemental and Magma Elemental group in Bestiary 2, but are their own thing. IF they do add them to these groups, I hope THEY get the artwork, and they not end up like Salamander without artwork. I like the sahkils, but I understand they are missing out from Bestiary 1, they are probably in 2. I hope Div come back too, the group with the most Mythological Monsters in it. Druj Nasu, Bushyasta, Aghash and Ghawwas were awesome! Manasaputra on the other hand, I hope they never return, or at least only in Adventure Paths, I was never a fan of those. Also I'm happy there aren't templates in this Bestiaries, I hope they get their own book. Same with Troops. I also don't understand why Wendigo is a beast now, but I don't really mind it, I would have made it a fiend or Fey. And yes, why I don't perse like the new fungus in the book, I do love they got their own group, I would have gone with some simpler variants though, and smaller ones, instead of the enormous ones we got.
Seventh Seal wrote:
Cernunnos however, isn't a God people still worship. Kali and others are.
Well, I was pretty wrong there, while Mythology/Cryptid/Folklore monsters are my big passion, a lot of D&D/Pathfinder created monsters are among my favorites as well. Think about Behir, Destrachan, Gloomwing, Bebilith, Leukodaemon, Sangudaemon, that new Grikkitog (which btw is my favorite monster in the book, next to Redcap, Dullahan, Banshee and Wendigo) It is just that, creatures like the Nuckelavee, Yara-Ma-Yha-Who and Papinijuwari cannot be replaced by things as Armanite, Plague Giants and whatever-is-made-up-to-replace-the Yara. That is what I meant, but that doesn't mean new monsters cannot be awesome, just the ones that try to replace the mythology monsters are often trying too hard or don't make it close to their awesomeness at all. I don't want them replaced by others, I want them both.
Zum-Graat wrote:
Don't get me wrong, I love many made-up critters from today, but you can't replace monsters like Wendigo, Papinijuwari, Akhlut, Golems, Djinns, Ifrits, Yara-Ma-Yha-Who's and the like with modern made up monsters, I like a good mixture of those. But reading James Jacobs reply made me happy and relieved, can't wait for Bestiary 2! Seeing Rysky favoriting that reply must mean she doesn't mind more Wendigo-like creatures being used in future Bestiaries, so that is also a nice thing to see. For me, all monsters are made up eventually, I don't believe in spiritual things and are as atheistic as they come.
Were Nuckelavee at least mentioned during the creation of Bestiary 1 (second Edition) Or were they a no-go from the start? Also, are monsters like the Papinijuwari still a thing? Or are they erased from Golarion duh to respect to the cultures? They are among my favorite creatures in pathfinder, so I like to know if waiting for them is even a thing. Seeing Genies, Wendigo, Bunyip, and Golems still being around gives me hope though. Do you already have a theme for Bestiary 2? Like Asian Myths, Lovecraft Mythos or something like that? Why didn't Paizo change the D&D Chimera model? Why didn't paizo renamed the Medusa into Gorgons? Are the D&D Gorgons still a thing or are they renamed Khalkotauroi or something else? Or erased entirely?
It's like the most beautiful art and the ugliest art switched in both first Bestiaries! Glabrezu was the most awesome art in Bestiary 1 (first edition), but now in 2nd edition is the ugliest artwork in the book. Griffon was the ugliest artwork in Bestiary 1 (first edition), but now it is one of the most beautiful! LOL Coincidence or did you guys order this on purpose? :-p Also, is there already a bestiary 2 wish topic? I'm not gonna create one, but I'm just interested if there is any yet.
I was really surprised the Nuckelavee didn’t make the first Bestiary. Anyway, these are all the 1st Edition monsters from pathfinder that I really hope make it in Bestiary 2. Tooth Fairy / Alpluachra / Chon Chon / Crawling Hand / Grindylow / Oread (non playable) / Giant Urchin (any) / Wizard’s Shackle / Akaname / Almiraj / Eurypterid / Echeneis / Jack-o-Lantern / Leaf Ray / Mockingfey / Ostovite / Giant Water Strider / Cave Fisher / Choker / Incutilis / Augur / Raktavarna / Slithering Pit / Soulsliver / Adaro / Assassin Bug / Chupacabra / Crysmal / Abrikandilu / Zebub / Disenchanter / Fungal Crawler / Onyvolan / Pard / Quickling / Spriggan / Ahkhat / Decapus / Gambling Devil / Pachycephalosaurus / Dust Digger / Flail Snail / Fossegrim / Freezing Flow / Gloomwing / Junk Golem / Heikegani / Karkadann / Korred / Lovelorn / Mandragora / Myceloid / Peryton / Scrivenite / Sha / Giant Solifugid / Giant Ant Lion / Blightspawn / Bogwid / Buggane / Cuero / Danthienne / Mist Drake / Fachen / Gearghost / Grodair / Hypnalis / Kikimora / Lampad / Leucrotta / Megatherium / Raiju / Rat King / Saguaroi / Killer Seahorse / Vodyanoi / Ahuizotl / Cordulegaster / Death Worm / Delgeth / Babau / Dunkleosteus / Hungry Fog / Karkinoi / Kyton / Mothman / Mudlord / Nekomata / Kigyo / Remacera / Scrapshell / Skrik Nettle / Stymphalides / Tiyanak / Aatheriexa / Shadow Demon / Levaloch / Mngwa / Moldwretch / Nogitsune / Pukwudgie / Qallupilluk / Totenmaske / Xenopterid / Hydrodaemon / Deathtrap Ooze / Destrachan / Drowning Devil / Druj Nasu / Gammenore / Girtablilu / Bone Golem / Gorgon (Khalkotauroi) / Hellwasp Swarm / Iku-Turso / Intellect Devourer / Maenad / Mihstu / Mohrg / Polong / Pyropiscis / Quickwood / Shard Slag / Su / Svartalfar / Whirlmaw / Yuki-Onna / Aurumvorax / Baykok / Sangudaemon / Osyluth / Giant Mantis Shrimp / Coral Golem / Ijiraq / Nependis / Nuckelavee / Sargassum Fiend / Tikbalang / Witchfire / Yrthak / Abaia / Alp / Bogeyman / Kalavakus / Therizinosaurus / Ghawwas / Magnetite Golem / Kapre / Korir-Kokembe / Mobogo / Nue / Peluda / Peuchen / Water Orm / Carnivorous Crystal / Meladaemon / Hamatula / Devourer / Impundulu / Jinmenju / Nulmind / Amarok / Banelight / Omox / Jorogumo / Kokogiak / Interlocutor / Lorelei / Rusalka / Scitalis / Vouivre / Alraune / Blights / Charybdis / Cherufe / Corpse Lotus / Thanadaemon / Furcifer / Gashadokuro / Ixion Worm / Kamaitachi / Papinijuwari / Viper Vine / Atuikakura / Bodythief / Rawhead / Rokurokubi / Crucidaemon / Dybbuk / Gorynych / Hyakume / Isonade / Jubjub Bird / Popobawa / Riftcreeper / Sea Bonze / Ypotryll / Ecorche / Scylla / Vilderavn / Zomok / Bakekujira / Bandersnatch / Phasmadaemon / Plankta / Tunche / Bone Ship / Purrodaemon / Erlking / Mosslord / Euryale / Eremite / Cipactli / Wood Colossus / Drakainia / Leanan Sidhe / Shen
The Good:
The Bad:
The Ugly:
Overall I like this first Bestiary, some surprises but otherwise a good amount of classics. I hope Bestiary 2 gives me more surprises though, and much more mythological obscurities. 7 / 10
Adam Daigle wrote:
Ahhh my bad, I thought I've read about your departure on this blog! Must confuse you with another! Sorry lol.
I really hope to see the Furcifur in there somewhere, BEST creature created by Paizo in a long time, it would be outrages if we have to wait until Bestiary 3/4 to get one of those. Also give the Skrik Nettle finally some love, very awesome creature that never got from the AP. Also with a lot of the old bestiary writers gone (Wesley, Adam ect ect) are there still people working on the Mythology creatures(I'm not talking about the usual Minotaurs and Hydras) in there? Like the more unusual ones (Papinijuwari, Lampad, Abaia and Buggane for example) I'm a bit worried this will be a Lovecraft/Science Fiction/Aboleth/D&D love fest otherwise. also, please change the model of the Chimera, it is so silly in the D&D version, much awesome things can be done with the Chimerae, it would be a shame to see the D&D copy clone again, this is pathfinder after all, and Chimerae are from mythology, not from D&D.
All the monsters I wish make it back into Pathfinder 2nd Edition Official Bestiaries are: CR: Drow / Duergar / Orc / Oread / Sylph / Undine / Vishkanya / Changeling / Kitsune / Astomoi / Skinwalker / Strix / CR 0: Goblin / Kobold / Dire Rat / Skeleton / Stirge / Vegepygmy / Zombie / Giant Cockroach / Crawling Hand / Compsognathus / Grindylow / Sagari / Alpluachra / Grimple / Isitoq / Tooth Fairy / Animate Hair / Hobkins / Nuno / Pyrausta / Ramidreju / Wizard’s Shackle / Biloko / Chon-Chon / Black Spot / Gishvit / CR 1: Lemure / Gnoll / Goblin Dog / Lizardman / Akata / Giant Amoeba / Jinkin / Hippocampus / Reefclaw / Giant Tick / Atomie / Carbuncle / Festrog / Flumph / Fuath / Death Heads Jellyfish / Nixie / Zoog / Almiraj / Boilborn / Chaneque / Dark Dancer / Dimorphodon / Dossenus / Jack-o-Lantern / Leaf Ray / Ningyo / Pickled Punk / Akaname / Brain Mole / Echeneis / Ostovite / Coral Capuchin / Eurypterid / Gluttongrass / Mockingfey / Wolpertinger / Bogwiggle / Frost Fir / Katroome / CR 2: Giant Ant / Lantern Archon / Boggard / Bugbear / Cave Fisher / Choker / Imp / Giant Leech / Wererat / Werewolf / Morlock / Sahuagin / Shocker Lizard / Vargouille / Yellow Musk Creeper / Silvanshee / Cassisian Angel / Blindheim / Blink Dog / Cacodaemon / Draugr / Leprechaun / Wereboar / Poltergeist / Sinspawn / Slurk / Soulbound Doll / Triton / Axe Beak / Faerie Dragon / Garden Ooze / Huecuva / Kappa / Augur / Raktavarna / Sasquatch / Tatzlwyrm / Incutilis / Phantom Armor / Pooka / Nosoi / Shredskin / Soulsliver / Weedwhip / Apallie / Chuspiki / Ovinnik / Thought Eater / Water Leaper / Xiao / Giant Belostomatid / Slithering Pit / Swamp Barracuda / Bog Strider / Kijimuna / Ghelarn / Nehushtan / Drexin / Warpglass Ooze / Cat Sith / Panotti / Fading Fox / CR 3: Ankheg / Centaur / Cockatrice / Derro / Deinonychus / Doppelganger / Dryad / Ettercap / Gelatinous Cube / Hyaenodon / Giant Mantis / Rust Monster / Unicorn / Dire Wolf / Yeth Hound / Bunyip / Chupacabra / Crysmal / Zebub / Fungal Crawler / Howler / Merrow / Pech / Quickling / Sandman / Spriggan / Vampiric Mist / Adaro / Adherer / Allip / Ceratioidi / Dimetrodon / Disenchanter / Giant Chameleon / Magmin / Phantom Fungus / Giant Skunk / Moss Troll / Trollhound / Formian Warrior / Wax Golem / Hungry Flesh / Wereshark / Mindslaver Mold / Pard / Spring-Heeled Jack / Dire Weasel / Abrikandilu / Digmaul / Guardian Scroll / Domovoi / Kawa Akago / Deep Merfolk / Shasalqu / Drekavac / Impaler Shrike / Kuribu / Merlucent / Onyvolan / Chickcharney / CR 4: Hound Archon / Barghest / Daeodon / Gargoyle / Griffon / Harpy / Hydra / Mimic / Minotaur / Otyugh / Owlbear / Pixie / Satyr / Sea Hag / Dire Wolverine / Yeti / Amphisbaena / Attic Whisperer / Slicer Beetle / Decapus / Devilfish / Giant Dragonfly / Dust Digger / Gloomwing / Kelpie / Korred / Werebear / Mandragora / Megaloceros / Peryton / Phycomid / Scarecrow / Serpentfolk / Slithering Tracker / Albino Solifugid / Vulnudaemon / Pachycephalosaurus / Aghash / Flail Snail / Kamadan / Myceloid / Shae / Tanuki / Thriae Soldier / Voonith / Comozant Wyrd / Fossegrim / Freezing Flow / Junk Golem / Huldra / Living Topiary / Nightgaunt / Sea Cat / Udaeus / Ahkhat / Gancanagh / Blood Caterpillar / Gravebound / Gray / Heikegani / Karkadann / Flytrap Leshy / Spear Urchin / Sha / Kasa-Obake / Lovelorn / Tenome / Ukobach / Calathgar / Chemosit / Hala / Bishop Agathion / Skeltercat / Magadaz / Scrivenite / Bagman / Thin Man / Ekekeh / CR 5: Basilisk / Cloaker / Cyclops / Barbazu / Air Elemental / Earth Elemental / Fire Elemental / Water Elemental / Djinn / Gibbering Mouther / Manticore / Mummy / Nightmare / Phase Spider / Troll / Winter Wolf / Wraith / Achaierai / Giant Crawling Hand / Ice Elemental / Lightning Elemental / Leucrotta / Lurker in Light / Megatherium / Siren / Giant Ant Lion / Ascomoid / Cecaelia / Ghul / Globster / Grodair / Giant Owl / Sabosan / Shadow Mastiff / Hieracosphinx / Ogre Spider / Spider Eater / Vodyanoi / Buggane / Styracosaurus / Mist Drake / Fachen / Gearghost / Graeae / Hypnalis / Lampad / Rat King / Saguaroi / Killer Seahorse / Selkie / Great Assassin Bug / Blightspawn / Cuero / Ceratosaurus / Ichthyocentaur / Kikimora / Lotus Leshy / Kaprosuchus / Rope Dragon / Tizheruk / Giant Hellgrammite / Venedaemon / Danthienne / Kentrosaurus / Gowrow / Raiju / Bogwid / Polevik / Dawn Piper / Shell Sentinel / Goldpebble / Fear Eater / Deadfall Dweller / CR 6: Babau / Ankylosaurus / Ettin / Wood Golem / Kyton / Lamia / Salamander / Shambling Mound / Will o Wisp / Wyvern / Xill / Vulpinal / Belker / Death Worm / Sea Drake / Giant Gar / Wood Giant / Glyptodon / Mothman / Redcap / Tendriculos / Rock Troll / Witchwyrd / Ahuizotl / Annis Hag / Berbalang / Cerberus / Deathweb / Incubus / Cave Giant / Hodag / Hungry Fog / Terra-Cotta Soldier / Jiang-Shi / Apocalypse Locust / Blood Golem / Karkinoi / Mudlord / Swan Maiden / Bagiennik / Cytillipede / Delgeth / Jungle Drake / Grimslake / Roiling Oil / Wihsaak / Giant Scarab / Tiyanak / Dunkleosteus / Nekomata / Skrik Nettle / Megapiranha Swarm / Helicoprion / Cordulegaster / Ambergrim / Tidewretch Dryad / Kigyo / Giant Devils Tooth / Bushyasta / Vetala / Remacera / Trompe L’Oeil / Spiroskek / Scrapshell / CR 7: Aboleth / Lillend / Cave Bear / Bulette / Chimera / Chuul / Shadow Demon / Succubus / Drider / Shaitan / Flesh Golem / Invisible Stalker / Medusa / Remorhaz / Chaos Beast / Frost Drake / Dullahan / Hangman Tree / Soul Eater / Totenmaske / Legion Archon / Adhukait / Caulborn / Shark-Eating Crab / Pairaka / Kirin / Manananggal / Megalania / Water Naga / Rot Grub Swarm / Pukwudgie / Tupilaq / Gaki / Oceanid / Qallupilluk / Winter Hag / Xenopterid / Yaoguai / Aatheriexa / Cerynitis / Levaloch / Duppy / Mngwa / Storm Hag / Veela / Crypt Flower / Suspiridaemon / Quetzalcoatlus / Hookfang Sea Worm / Dweomercat / Vilkacis / Nogitsune / Serpopard / Adaptive Ooze / Black Shuck / CR 8: Behir / Erinyes / Efreet / Stone Giant / Gorgon / Intellect Devourer / Mohrg / Dark Naga / Ogre Mage / Gynosphinx / Smilodon / Treant / Bodak / Hydrodaemon / Destrachan / Tylosaurus / Marsh Giant / Glass Golem / Gray Render / Mihstu / Moonflower / Brain Collector / Quickwood / Giant Tarantula / Baku / Deathtrap Ooze / Girtablilu / Bone Golem / Guecubu / Hellwasp Swarm / Iku-Turso / Lammasu / Baluchitherium / Stymphalides / Wolf-In-Sheep’s-Clothing / Yuki-Onna / Blood Hag / Sarglagon / Trapper / Maenad / Shard Slag / Svartalfar / Megaprimatus / Encantado / Polong / Su / Urannag / Giant Starfish / Canopy Creeper / Azgenzak / Gammenore / Pyropiscis / Waldgeist / Thrushmoor Angler / Druj Nasu / Whirlmaw / CR 9: Sarcosuchus / Vrock / Osyluth / Tyrannosaurus Rex / Dragon Turtle / Mastodon / Marid / Frost Giant / Night Hag / Megalodon / Vampire / Avoral / Aurumvorax / Leukodaemon / Alchemical Golem / Giant Snapping Turtle / Witchfire / Yrthak / Baykok / Rift Drake / Garuda / Desert Giant / Nuckelavee / Sargassum Fiend / Galvo / Cliff Giant / Coral Golem / Ijiraq / Leanan Sidhe / Nependis / Tikbalang / Ahool / Bisha Ga Tsuku / Caller in Darkness / Moon Dog / Pakalchi / Giant Mantis Shrimp / Stranglereed / Sangudaemon / Fungus Queen / Elasmotherium / Mokele-Mbembe / Skull Ripper / Camulatz / Mederach / Paguroida / Animated Hoard / CR 10: Bebilith / Couatl / Fire Giant / Guardian Naga / Rakshasa / Shield Archon / Kalavakus / Behemoth Hippopotamus / Water Orm / Adlet / Bogeyman / Phistophilus / Ghawwas / Jungle Giant / Mobogo / Nue / Siyokoy / Abaia / Einherjar / Kapre / Myrmecoleon / Peluda / Rukh / Therizinosaurus / Ether Drake / Egregore / Fext / Peuchen / Ursikka / Alp / Bloody Bones / Daitengu / Fen Mauler / Muhuru / Vrykolakas / Wild Hunt Hound / Gargiya / Kere / Poludnica / Magnetite Golem / Blood Lily / Pyrogeist / Korir-Kokembe / CR 11: Hezrou / Hamatula / Devourer / Cloud Giant / Meladaemon / Thunderbird / Aghasura / Carnivorous Crystal / Spinosaurus / Graveknight / Sapphire Jellyfish / Lukwata / Moon-Beast / Royal Naga / Sleipnir / Taotieh / Harionago / Jinmenju / Juggernaut / Seps / Cameroceras / Fastachee / Nulmind / Erodaemon / Llorona / Mapinguari / Gigas Clam / Living Sandstorm / Marax / Fuldrex / CR 12: Purple Worm / Roper / Leonal / Catoblepas / Derghodaemon / Omox / Taiga Giant / Shining Child / Baregara / Coloxus / Shira / Jorogumo / Rusalka / Valkyrie / Aoandon / Lorelei / Sayona / Vouivre / Amarok / Scitalis / Banelight / Bonethorn / Ghole / Gravesludge / Yurei / Black Jinni / Umdhlebi / Kokogiak / Ez-Azael / Nachzehrer / CR 13: Glabrezu / Gelugon / Froghemoth / Banshee / Charybdis / Thanadaemon / Viper Vine / Akhlut / Alraune / Azruverda / Gore Weaver / Argus / Gashadokuro / Seaweed Siren / Wickerman / Cetus / Cherufe / Corpse Lotus / Papinijuwari / Kamaitachi / Kikituk / Titanoboa / Psoglav / Inkanyamba / Ixion Worm / Radiant Essence / Empusa / CR 14: Nalfeshnee / Gylou / Leng Spider / Nightwing / Worm That Walks / Demilich / Sepid / Ankou / Bodythief / Ocean Giant / Rokurokubi / Xanthos / Death Coach / Wakandagi / Atuikakura / Temerdaemon / Plague Giant / Rawhead / Lapsudaemon / Grisantian Lion / Bolla / Chronogeist / Kakuen-Taka / CR 15: Neothelid / Phoenix / Cetaceal / Crystal Dragon / Black Scorpion / Xacarba / Crucidaemon / Dybbuk / Cannon Golem / Gorynych / Jubjub Bird / Kongamato / Popobala / Sea Bonze / Barometz / Hamadryad / Hyakume / Ypotryll / Seraptis / Nightmare Dragon / Isonade / Riftcreeper / Gold Golem / Targotha / Addu / Faceless Whale / Basavan / CR 16: Astradaemon / Bdellavritra / Brine Dragon / Nightwalker / Scylla / Slimy Demodand / Ecorche / Grootslang / Fjord Linnorm / Warsworn / Zomok / Gegenees / Muse / Ningen / Vilderavn / Saurian / Elder Sphinx / Mustelidal / Kudimmu / Corbayrant / CR 17: Marilith / Magma Dragon / Rune Giant / Keketar / Thrasfyr / Wendigo / Winterwight / Bandersnatch / Bakekujira / Immortal Ichor / Tunche / Cervinal / Deimavigga / Plankta / Wyrmwraith / Swamp Blight / Phasmadaemon / CR 18: Bronze Dragon / Kraken / Purrodaemon / Cloud Dragon / Nightcrawler / Sky Dragon / Norn / Advodaza / Erlking / Taniniver / Anemos / Anunnaki / Bone Ship / Saxra / Mosslord / Hadhayosh / Ammut / CR 19: Silver Dragon / Shoggoth / Puragaus / Umbral Dragon / Adamantine Golem / Sard / Forest Dragon / Humbaba / Deep Sea Serpent / Tzitzimitl / Stone Colossus / Grendel / Dream Dragon / Obcisidaemon / Wild Hunt Monarch / Sturzstromer / CR 20: Balor / Gold Dragon / Draconal / Olethrodaemon / Nightwave / Eremite / Time Dragon / Empyrean Angel / Euryale / CR 20+: Solar / Tarrasque / Jabberwock / Hekatonkheires / Drakaina / Elohim / Julunggali / Mogaru / Fomorian / Glaistig / Grim Reaper / Hundun / Shen / Cipactli / Green Man / Ouroboros / Apocalypse Dragon / The only two I'm doubting of adding here are the Colour Out of Space and the Hound of Tindalos. Everything not mentioned here, well I'm not a big fan of those, I understand that others are and I of course won't mind their inclusion (though I hope robots end up with the Starfinder material)
Seventh Seal wrote:
Well, a 360 page book covering 400 monsters, with legenda's, information pages and other such things not counting, I'm sure this book will have a lot of 2 page animal things... Only the animals share a page, no other creatures share pages. And knowing the Dragons, Elementals, Unique creatures all take up 2 pages each, that means even more 2 page vermin/animals. I'm happy about the vermin (hopefully they make an interesting choice though, I mean, nobody cares about a tiny scorpion with a red stinger... Just put two very different very awesome scorpions in there.)
j b 200 wrote:
Hmmm, unique monsters in the first book? Not a fan, they take up space and should be in their own book, just like templates, good-guys and animals. Seeing there are 400 creatures in a 300 page book, I guess we see A LOT of normal animals in this one, well, let's get them over with so they are gone for the Bestiary 2. There probably will be a lot of unique monsters, a lot of lovecraft stuff, a lot of D&D monsters, a lot of Bestiary 1 and 2 (first edition) monsters, many Rainbow dragons, many elemental golems, drakes and giants, too many demons (+lords) and devils (+lords), some Kaiju and many robots. Which are all reasons I'm doubting of skipping the first Bestiary, and wait for the probably better part 2. I'm talking about Daemons, Div, Alraune, Akhlut, Buggane, Coloxus, Pard, Kamaitachi, Papinijuwari, Nue, Nuckelavee, Deathtrap Ooze, Lovelorn, Leanan Sidhe, Abaia, Alp, Karkadann, Isonade, Almiraj, Hungry Fog, Bestiary 2 Dragons, Leafray, Lampad, Jorogumo. I hope to see more of those type of monsters. But I'm sure I'll see them again around book 3/4... The cool stuff is always kept for last. However, in the first episode of Pathfinder, books 3, 4, and 5 were the best in my opinion, 6 was rather bad and random, mostly because the unique powerhouses I don't really care for, it had some fun ones like Ghole, Kamaitachi and lovelorn, but the bad ones outshined the good ones.
Marco Massoudi wrote:
So the same old D&D cast, hopefully, they reveal some less known Paizo-ONly monsters soon.
Well, mostly Bestiary 1 gets the most popular monsters, Manticore, Medusa, Minotaur, Chimera, Hydra, Kobolds, playable races, horses, dogs and other such monsters out of the way, the most common of d&d demons and devils, remorhaz, rust monster, maybe wendigo if I'm lucky and there are still Native American monsters allowed in there. Also elemental giants, golems and such. And of course the D&D dragons, which I'm really a bit tired off, rather see the dragons from Bestiary 2 in the first 2nd edition bestiary 1... I'm waiting on book 2 mostly because the more obscure mythology monsters (and obscure pathfinder monsters) will appear around there, Ahuizotl, Aklhlut, Almiraj, Alraune, Papinijuwari and much more like those, they will never make it in the first book with so much D&D competition. I hope I'm wrong, but I can feel it in my blood, most people love such famous monsters most, so they all be in.
"Until P2 is released, that can still happen, right? " This part confused me, and I could NOT find a topic about the first bestiary of Pathfinder 2... So I thought all could have been cancelled and they just continued with Adventure Paths as this part inclined: "At best, we could use this to suggest monsters in later APs." Happy to hear it is still a thing.
I don't understand why Patfinder 2 still has D&D monsters at all? I would get rid of all of them, spare for the mythological ones, and even those should be changed, such as the Barghest and the Chimerae to resemble other creatures, not pure D&D clones. I actually LOVE the newly created daemons (pathfinder originals) more than the D&D ones, so I wouldn't miss those at all. I really hope at least the Salamander, Barghest and Chimera will be changed as well, they feel too much like D&D, and not as pathfinder.
Awesome book full of Mythological creatures! Love the Aatxe, Peluda, Green Knight, Gaki, Ichneumon, Kallikantzaros, Kulmking, Ouroboros, Piasa, Pixiu, and Ziphius! Not a big fan of the Gulon (why it isn't a wolverine?), Lou Carcolh (Love the artwork, but it is much to low Challenge rating for my taste), Nalusa Falaya (also STUNNING artwork, but the mythical abilities are missing, especially the ability to turn victims into murderous evils), Nian (not a fan of anything, much too low level), Scitalis (Too weak for my taste), Wind Weasel (Only thing I don't like is its speed and why it isn't called Kamaitachi?) Most of the other non-mythology monsters are very awesome as well! Cool golems, cool oozes! cool! good buy for me! Hope to see more Bestiaries from you guys FULL of Mythological monsters! Especially more of the unknown myth monsters from Australia or from the abookofcreatures website!
Search Posts
Hey all, As the title suggests, I am making a skill-based PC for Curse of the Crimson Throne. Since I have read tons of these threads, here is the needed information: Party: Human Fighter (2-handed), Human Psychic (Amnesiac), Aasimar Cleric of Sarenrae, and a Human Brawler.
The party has more than enough damage and combat prowess but no real skills. The Cleric has Diplomacy and Knowledge: Religion. The Psychic has multiple Knowledges and Spellcraft. Brawler and Fighter have Perception. The problem with the Bard would me the limited effectiveness in combat, but the spell buffs would be nice. The Rogue has more skills and Sneak Attack, Debilitating Injury, and Dex to damage make me more helpful in combat. With the Rogue, my DM okayed the Filcher, so I could take that but I don't know if the benefits would be worthwhile in the AP. Thanks for any and all advice!
We're still a few months out from starting our CotCT adventure, but I like to be prepared. What I am asking for is just advice from players or GM's alike, that have played the campaign. I don't know what the other players are playing yet so this is going to be a semi hefty list. I am not looking for party comp or builds, just spoiler-free campaign specifics and if the character idea will mesh well with the adventure. Here's the list: Brawler (Strangler) or Monk (Tetori): From what I know of the campaign, it's city based so that means a lot of humanoids and not a lot of things above size large. I'm just hoping this guy would stay effective until the end instead of losing momentum like in Giant Slayer. Rogue (unchained): I would play this character as more of a Dex/Int based skill monkey. Just hoping this guy would have a chance to shine with a huge skill set. Fey-blooded Sorcerer or Bard: This would be the party face choice. It'd be nice to play either, but that is more dependent on the availability of social interaction that can be modified by spells. Ranger: I read that rangers are great for roleplay here (thanks Player's Guide), but I am more interested in advice with Favored Enemy. I am also worried about a size large Animal Companion moving through tight spots. Any suggestions for thematic ACs would be cool too. Paladin or Barbarian: Both would be a front-liner. Didn't know how the paladin's alignment would work in the campaign, negatively or positively. Thanks in advance for the time and info everyone!
We're still a few months out from starting our CotCT adventure, but I like to be prepared. What I am asking for is just advice from players or GM's alike, that have played the campaign. I don't know what the other players are playing yet so this is going to be a semi hefty list. I am not looking for party comp or builds, just spoiler-free campaign specifics and if the character idea will mesh well with the adventure. Here's the list: Brawler (Strangler or Monk (Tetori): From what I know of the campaign, it's city based so that means a lot of humanoids and not a lot of things above size large. I'm just hoping this guy would stay effective until the end instead of losing momentum like in Giant Slayer. Rogue (unchained): I would play this character as more of a Dex/Int based skill monkey. Just hoping this guy would have a chance to shine with a huge skill set. Enchanter or Fey-blooded Sorcerer or Bard: This would be the party face choice. It'd be nice to play a Sorc/Wiz, but that is more dependent on the availability of spells or social interaction that can be modified by spells. Alchemisit (Jekyll/Hyde): This would just be fun to roleplay, but I am worried that the mutagen happy alchemist would fit more in Carrion Crown and not CotCT. Summoner or Ranger: I read that rangers are great for roleplay here (thanks Player's Guide), but I am more interested in advice with Favored Enemy. I am also worried about a size large Eidolon/Animal Companion moving through tight spots. Any suggestions for thematic Eidolons/ACs would be cool too. Thanks in advance for the time and info everyone!
In the RotRL Anniversary Edition it states in book 3 that the party should be close to (if not at) level 11 by the end. The 4th book states the party should reach level 11 during (or just after) the raid. My question is, based on experience, which level will make it challenging, but not exceedingly difficult, for the party? **Party is 15 point-buy. Composition is a glaive wielding Cleric of Shelyn (Domains: Defense & Luck), a Divination Wizard (Summoning & crafting), a Ranged Inquisitor of Erastil (Domain: Feather including size large cat), and longsword and board paladin of Iomedae. No one has leadership, normal wealth by level set by AP** Thanks in advance!
Would the Swashbuckler ability Opportune Parry and Riposte trigger, the teamwork feat, Paired Opportunists? Opportune Parry and Riposte:
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and can expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on her attack roll. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before that attack roll is made. Immediately after a swashbuckler performs a successful parry, as long as she has 1 panache point she can make an attack as an immediate action against the creature whose attack she blocked, provided that creature is within her reach. Paired Opportunists: Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
Our party is 5 strong (Lini, Valeros, Merisiel, Seoni, and Sajan) and we just got our first Power Feat. The player using Sajan (planning on Drunken Master) just switched from Harsk, opening up bows for anyone. Now I toyed with the fact of switching to Harsk (Sniper looks really good) but decided that I usually explore solo and Mersiel seems very well balanced with combat and barriers. So the question: Do I take the +1 to the 1d6 for solo combat or Weapon proficiency and start taking Longbows/Crossbows? Thanks in advance.
I need any feat and spell tips/suggestions for levels 1-16. Any help would be greatly appreciated. I have looked at Treantmonk's guide, but it doesn't include any newer content. Here is the necessary facts:
Party is: Paladin (Iomadae), Ranger (Archer), Cleric (Sarenrae).
Any experienced PFS players have any advice between a summon heavy Wizard (probably divination: forgsight specialization for the initiative bonus and story, that picks up Augment Summoning at 1st) and a Master Summoner? I have a game tomorrow evening and I cannot pick by myself. The Wizard has more versatility when planning ahead, but do you really get to plan ahead that much? Meanwhile, is the Mast Summoner's Eidolon worth having? Can part of the loss be caught up with Boon Companion? Enough thinking out loud. Any advice?
I have played a few adventure paths now, and a few more modules, but this weekend will be my first PFS game. I was wondering if there are any skills that aren't used often in scenarios? I figured that social, combat, and dungeon delving skills would have plenty of representation. But I was more curious about the knowledges (ones that do not relate to creatures), linguistics, appraise, disguise, etc. I like to steer myself and other players away from skills that aren't used often in APs and modules, and I would like to try and do the same for scenarios. Thanks all.
To challenge my party. Not kill them, just maim and scare them. All four of the players are 4th level. They're good at the game but not over the top optimizers. They believe in taking feats and skills for RP not just combat, but also aren't so unoptimized that they can't kill anything. It's a 20-point buy party consisting of: - Human Paladin wielding a greatsword.
The enemy party is brought together by a cunning bounty hunter with previous knowledge of the party (I'd like him to be recurring villain, but his party is expendable.) He was hired to take the Ninja alive with no further instructions on what to do with the Ninja's companions. He doesn't mind killing them, but like I said, I want a challenge and NOT to kill them. I was thinking possibly: - Anti-Paladin
I figured the synergy with the Anti-Paladin and the Undead Lord would be good, but also opens up the Pally to smite half the party. I am completely open to suggestions, but thematically I need someone who is skilled at tracking. Thanks all.
If my eidolon's base form is bipedal and I take additional legs (up to 4 total) I would stay size medium. So the question is when I gain the large evolution or cast enlarge person on it, will I be 10'/5' or 10'/10'. I only question this because the creatures it is slightly being modeled after (Centaur, Lamia, Drider, etc.) all have 10'/5'. On a side note, I do think it is slightly odd that a medium bipedal eidolon with the legs evolution x4 would have 8 legs and still me medium.
I've only gone over the whole class about 1 times so I wanna make sure I got this before I play one. 1) Do you only add the damage dice? So at level 6, with a 20 dex, would a Dead Shot with a musket be (assuming you hit both) 2d12+5 or 2d12+10? I understand that it doesn't increase precision or extra from weapon special abilities, but it doesn't say anything about additional damage from dex or feats (Point Blank Shot, Deadly Aim, etc.). 2) Also, do you count DR once, or once per attack roll? I may have missed this, but I've read the ability about 3 times looking for this stuff. Also, for anyone that has number crunched it, does it seem weak in damage output. I know it's not going to be an archer, but will it be a good damage dealer since that is the spot I need/like to fill? Thanks a head of time.
I tried looking this up on the boards but it either hasn't been asked or my search-fu is off today. The following questions are without TWF. Can you make your iterative attacks with Armor Spikes, then still threaten with your Polearm? Vice-versa? If you down an opponent with one attack of Armor Spikes, can you make the following with your Polearm? If you have TWF, can you use Armor Spikes, Polearm, and a shield? I know this has been touched with 2-handed weapons and Armor Spikes, but due to Phalanx Soldier the Polearm is wielded 1-handed. Finally, do you still get the benefits of the Polearm being a 2-handed weapon even though it's being wielded with 1-hand? Thanks in advance for the help!
I'm playing a Zen Archer in a new RotRL campaign. Here's what I need: Zen Archer
I would prefer to be some what of a glass cannon if possible, as the only other ranged class in the party is the wizard. Party:
Any help on stats, traits, and feats for future levels would be great. Thanks.
I have a player who wants to play a Dwarf fighter that uses a waraxe and a shield. Could you use the Two-weapon Warrior archetype with a shield? I don't really like the abilities of the Shielded Fighter and think the Two-weapon Warrior would fight better since the player wants to be more offense oriented. It doesn't say otherwise in the rules that I can find, but just wanted to double check.
This has probably already been asked but apparently I am too tired to find it. If a rage power has a level requirement do you have to have that many levels in Barbarian or just levels in general? For instance, Beast Totem says, "A barbarian must be at least 6th level to select this rage power." Does that mean the character has to have 6 levels of Barbarian, or can he have 3 levels of Ranger and 4 levels of Barbarian? (since you would have to take Beast Totem, lesser at 3 Ranger / 2 Barb).
Spell Focus wrote:
Elemental Focus wrote:
It doesn't say anywhere that these do not stack, assuming the line "Its effects do not stack" mean when you take the spell again. So if you chose evocation for Spell Focus and then fire for Elemental Focus would you net +2 for both?
In the game that I am currently DM'ing the party's Cleric and Sorcerer have amassed almost all the crafting feats (Scribe Scroll, Brew Potion, Craft Wondrous, Craft Armor & Weapons, Craft Wand, Forge Ring) and use them incredibly often. Almost all the of the party's gear has been crafted. My question is has anyone else noticed this severely affecting game play, or do you think the sacrifice of taking a feat to do it balances out. At level 10 they should have about 62,000 gold in character wealth, but most of them are nearing about 90,000 gold due to items only costing half. I have followed the idea of selling items for half, and limiting where they can sell it (not everyone can afford a +3 longsword) but they are still constantly a head of the curve. The biggest issue I am having is that even if they sacrifice the feat, the whole party is benefiting. The Paladin has great gear that he didn't sacrifice anything for. Anyone have any advice, or any suggestions on how to fix this (without removing the feats) or if this will even be an issue at higher levels?
One of my players decided to come up with this feat. Shaped Splash
I decided to take it and allow it for use in my campaign with a Alchemist and it turned out rather well. It solved a lot of the playtesting issues we've had with hitting party members. I don't know if it should be just left as a feat for all races, or made a discovery, or even a bonus feat at low level for the class in general. Either way, it definitely helped, a lot. |