Sorshen

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Paradozen wrote:
Building Monsters for Fun and Profit link.

I dunno how I missed that, will make my life a bit easier when creating mooks and npcs. Thanks.

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Yeah, I feel like sorcerers in particular are suffering with the feats (underwhelming bloodline tax). They seemed like the weakest class in our group's test session.

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Yep, wizards and sorcerers seem to be missing unarmored: trained. Also, should list Armor: "Expert in unarmored" for monks in that proficiency sidebar.

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Yet again, the fallacy that the bastard sword is a two-handed, bigger longsword is inherited from previous versions. It's the other way around.
At least the greatsword is starting to look more like a polearm, I was expecting reach on it tho.

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Aren't hobgoblins more fitting as a core player race tho?

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Personally, I cannot see how the goblin pests will fit in as adventurers in Golarion :p

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I don't know. Feels underwhelming.
I think this was a missed opportunity to finally make rogues ... nice.
They need something like 'spend 2 actions to analyze and then strike the target, dealing sneak attack damage, regardless of positioning'. And NOT at high levels!

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I'm having a blast as an archer bard (arcane duelist) at lvl 5 - arcane strike/point blank shot/precise shot/rapid shot/deadly aim. Allegro yourself and inspire courage/heroism for everyone! Firing 3 shots when buffed.
At 6th level, you can add weapon properties or ehancement bonus via bladethirst and your damage increases from deadly aim. At level 7 you can haste your party. At 8th level you shoot 4 arrows. At 9th level you get manyshot.

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Mind Buttressing armor enhancement.

Becoming a sentient undead (but then you're still subject to Control Undead).

Some classes/archetypes have it as a 20th level capstone (directly or indirectly - by becoming undead or elemental). Unbreakable archetype for fighter, for example.

I don't think Mind Blank gives you straight immunity anymore (it did in 3.5).

Straight out immunity is hard to achieve, there are many ways to be very very resistant via class abilities, spells and wondrous items.

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Arcane duelist bard, Desna's Shooting Star, Returning starknife.
This is what I'd call a 'fun' build tho.

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Currently playing one. It's basically the best thing you can buy with your first 1.1k gold.

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The way I see things, he'd probably be a Sage (Arcane Wildblooded) Sorcerer. Several permanency spells active.
Azlanti human to get things going (+2 on all ability scores). Or better yet, half-celestial teamplate.

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The likes of sorcerers and wizards (synthesists would be gods) just rule in this setting.
That's not necessarily a bad thing - you could award greatly improved magical arms and armor to make up for it, but beating on the poor monks further is just sad.

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Clustered Shots + Penetrating Strike obliterates most outsiders.
Note that a +3 enhancement bonus bow bypasses material and a +5 enhancement bonus one bypasses alignment.

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I advise against the tower shield, the -2 to attacks is atrocious, especially at first level. Get a heavy wooden shield.

Cleave is very useful at low level and can be retrained at 4th level or later. Dodge/Toughness are solid first level choices as well.

You could also go for a more balanced stats route, like 14(16)/14/14/10/12/8, since fighter has increased max Dex bonus and hp and Fort saves are important.

Pick a weapon to set Focus on (preferably on 1st or 2nd level), in order to get Specialization with it at level 4.
Longsword are decent choice - I would not waste a feat on bastard sword (unless style/looks are that important to you).
Note that critical hits multiply Power Attack (and some other) bonuses in Pathfinder, so 18-20/x2 weapons are usually better in the long run than 19-20/x2 - if you want to maximize your damage.

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Balancer wrote:
Wish for a casting of greater planner ally, planetar and ask for a year and a day's service, offer a wish as payment.

Right off the bat, Greater Planar Ally is above the duplication power of Wish (any non-sorc/wiz of 7th level or lower).

Then, the one year and a day's service is beyond the one day per CL of the spell, and the payment would be obscene for this task anyway (way above a Wish).

With the above in consideration, I'd argue the DM has free reign to pervert his wishes >:)

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Transform one into 25k gold, use the other two to increase your Cha.

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master_marshmallow wrote:
Deadly Agility solves your problems.

Not in PFS, unfortunately.

Slashing Grace have been errata'd once, I guess Fencing was just forgotten (it specifies 'Weapon Focus: Rapier' compared to 'any'). Unless it's a deliberate twist, FAQ candidate?

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I'm trying to create Griffith from Berserk.
I'm leaning towards a NE Insinuator Antipaladin. This would explain his outstanding charisma and ambition, the pursuit of his dream at the cost of his men's lives. And the luck in surviving attempts on his life. He also loses spells for feats and other boons. All his modified abilities fit so well imo
Dunno there's another class that would better emulate him.
And I'm unsure of his alignment/class after the transformation, he seems to get some nifty abilities and probably moves to LE.

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I find that inquisitors don't really have great ability enhancing items, but here are some to consider:

Bane Baldric - tho it appears it can't upgrade your bane to greater bane at 7th level
Inquisitor’s Bastion Vambraces - this item is in need of a faq or errata, or it only really works for *evil* inquisitors
Warding +1 armor enhancement - can work wonders to win a duel vs. another divine smiter
Jurist +1 weapon enhancement - hit or miss, may be worth it if you really value your CMD
Inquisitor’s Monocle - pretty much a waste of gold

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Inquisitors, multiple good combat builds and they have a well rounded spell list that can deal with a lot.

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Shakalaka wrote:
I think the Glorious Heat + Spark combo still works after the errata, but you'd have to include Heighten Spell + Magical Lineage.

Yea, as per the dev comments in the original thread, that too would get shut down by your GM right off the bat in PFS.

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Would you consider an archer inquisitor? It has better defenses. Probably better self healing overall too.

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Inquisitor: Judgment of Healing + Judgment Surge feat

Boots of the Earth (but I think they got nerfed by errata)

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Time Stop, Mass - as Time Stop, except it also affects an extra creature per 5 caster levels for the same number of rounds, and all creatures affected can interact with each other.

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412294 wrote:
maybe a multi target raise dead with standard action cast time.

This I could get behind.

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1d3 Nyarlathoteps!

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Eclipse from 3.5e creates a 5-mile radius solar eclipse for up to 8 hours. This is for the 'cool' factor.

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Cause 'parry' proved to be a bit overpowered when it's not limited by resources (like swashbuckler panache) - see the Crane Style errata. By making it a maneuver, people would just pump that CMB/CMD and that would trivialize many monsters.

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I'd say he's a deity-less Inquisitor/Alchemist gestalt.

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Plausible Pseudonym wrote:
Avenger wrote:


The major weakness of psychic is that intimidate/shaken destroys you, and that's a pretty common condition even if your will is decent-high.
Nope. It limits you, but it doesn't have to destroy you.

That's fair. However, considering the limited number of spells known by psychics(and psychic bloodline sorcerers), combined with the fact that there are actually very few 'top' spells on that list up until dimension door/intellect fortress, it's still a pretty severe drawback.

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Tough call between Suggestion and Dimension Door.

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"An initiative check is a Dexterity check."
"Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks."

Pretty sure this came up before on these boards and most people agreed ACP murders initiative if you're not proficient with the armor, since I'd say it's pretty clear initiative is a Dex based ability check.

The major weakness of psychic is that intimidate/shaken destroys you, and that's a pretty common condition even if your will is decent-high.

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Texas Snyper wrote:
Pro: can cast in armor without arcane spell failure.

You still take the ACP penalty to your initiative (and probably reflex saves if i remember right), but it's good enough to run around in mithral chain shirt and heavy shield w/o sacrificing feats.

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The flavor is great, but the roll to attack is abysmal for a melee build even with burn imo.

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Use the advanced creature teamplate here and there, add extra mooks.

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A dragon still has to 'eat'. And you just offered this one freedom in exchange for destroying everything around, for your benefit. I don't think there's any redemption in sight.

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Yeah, forgot that the deity must be LN/NG/LG.
How about a Zealot Vigilante?

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As someone already pointed out, you can do that as a NG/LN Gray Paladin, you can even smite non-evil creatures - for the cost of your auras being weakened and losing divine grace.

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She's the godess of fate and death, and those come in a 'indifferent to your plight' flavor. She does not care about the injustice or evil act that killed you, only about preserving the natural order and destroying those who would pervert it (undead and some outsiders).

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Shawl of lifekeeping, but I don't know if it's pfs legal.
Sihedron medallion - resistance and false life - same as above.
Endurance+diehard if you have means of selfhealing.

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Some sort of Aether/Void flavor (force blasts, gravitic blasts, disintegration, force shields, singularity, etc.) of vacuum/dark energy? There's not much to go on the construct side of things...

The Aether Puppet wild talent can animate objects.

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I'm trying to figure out how to set up a communication method by using Mirror Sight (actually a magical mirror that can cast it on command).

The spell is basically scrying that works on the same plane through manufactured mirrors only, and (visual only) information can go both ways. Like a Skype video call without sound.

Is there a spell that could be used to cause fancy magical writing to appear mid-air? Would prestidigitation do the trick? Maybe research a new (low level) spell?

This might seem overly complicated, but there's no access to Sending yet, nor do I think anyone in the party will get the spell, so this method must do for the time being.
It also has a fun element of "mirror mirror on the wall".

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Disciple of Dispater (BoVD) in 3.5e could have 9-20/x2 or 13-20/x3 crits

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Voidglass (from Dragon's Demand), quite expensive tho.
Stoneplate is probably your best bet.

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Slayer is your best bet here, full BAB for some P.Attack/Str/Studied target carnage.

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No wisdom - no instinct, intuition and no perception of events around you; no ability to distinguish between falsehoods and truth. Maybe some sort of a rigid computer program trapped in construct body? Don't see how that could be considered a creature tho...

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I advise against starting your first campaign at lvl 5.

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Scimitar/cutlass/rapier saves you a feat and you get the full benefits of the build at level 1. Threat range is also arguably better in the long run.

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There's fun fluff, and there's garbage. The only redeeming they could get is if they get errata'd into at will abilities Sp.

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