Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
It seems I managed to pause the game through the power of excessive a#$@$$!ry... I apologize for my burst of douchebaggery.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
So... We change the scene to the time when the Githyanki were chasing Amman out of town?
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
I teleport/plane shift either way... I'm not fighting 15 daemons. It wasn't fun or productive thr last time, I don't see why it would be this time.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
We can ambush him when he's running from the city... He should be pretty wounded from his battle with the githyanki. We have Air Walk... And Plane Shift, if that matters...
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Plane Shift it is, then... Sorry I'm acting salty... But by gods, how I hate time travel/manipulation/whatever... Especially when 3 of the franchises I'm following decide to add it almost at the same time... And that's before considering the final to the Flash series... Ugh... -.-'. It's probably the most problematic plot device ever... And DD-spamming daemon sure don't make it any more fun.... *saltiness rises* Ugh... I don't get this salty since that stupid MKX torunament... G~$##~n Kitana and her stupid infinite combo...
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
That should work. Air Walk can take us there pretty fast... And we mostly avoid time-travel-loophole-paradox shenanigans, since it's a rather recent event.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Not prepared, I don't. We were in a plane where we couldn't teleport anyway... The only reason I had Teleport prepared is because it's a domain spell. We can find another memory or something...
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Have I mentioned that I hate time travel? Because I really freaking do! With the passion of a thousand suns! Seeing the ceustodaemons, Auron casts teleport and takes the group away to a safe place. If that's not possible, he uses Plane Shift instead. Not suffering through that fiasco again... .
...I hate time travel...
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Then how the hell can we affect it with our will? Ugh... I hate time travel... hate it!
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"That'd be nice..." Will: 1d20 + 18 ⇒ (16) + 18 = 34 Wait... Are we changing the past here?
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"You have minds and brains too, you know... Well... I think you do, anyway... At least a 50% chance!" says Auron while laughing... Will: 1d20 + 18 ⇒ (11) + 18 = 29
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Assuming I can still act... I 5ft-step out of the creature's reach and full attack... nicos, do you mind rolling for me? Typing dice codea on my phone is annoying as f#+@, even with copy/paste. :(
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Miss Chance: 1d100 ⇒ 94 :(
"Well, well... Look at that... It seems we do have our share of control over this farc...!" says Auron confidently... "Steel your minds, friends! We must be masters, not pawns!" Will (?): 1d20 + 18 ⇒ (16) + 18 = 34 I'm not sure if this affects anything... What I do with my actions depends on the answer.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Auron groans with disinterest... "Ugh... This again? I'm really not in the mood to stroll memory lane... There is nothing to be learned here..."
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Ah...! My bad! For some reason it wasn't showing the "X new posts" notification. "Let's move on" :P
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"I just ignored it... Somehow, it seemed unlikely that any of things shown to me would be in this place... Your sudden disappearance, the complete blackness and the all-around overwhelming magic auras didn't make it any more convincing either..." rants Auron as he pulls a healing wand from his bag. CLW: 13d8 + 10 ⇒ (3, 1, 1, 7, 5, 3, 1, 7, 8, 3, 6, 7, 2) + 10 = 64
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Auron rolls his eyes and speaks with a bored tone in his voice... "Whatever this is... Whoever is doing it... I'm not interested in tricks of smoke and mirrors. I'm a disciple of Oghma, it's truth and knowledge that I seek, not some false pretense of reality. Find another subject for your attempts at manipulation... I have more important things to do." Auron keeps moving towards the same direction as before...
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Are there people on the street? Can I sense them with my Blind-sight that detects minds?
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Rynjin wrote: Well, my parents are dead again, what happens next Nicos? And you still aren't Batman... Shame on you!
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"Well... Let's what else there is in this place..." Auron ignores "Amman" and starts walking towards the strongest source of magic he can detect... Failing that, he follows the direction he and his friends were going before being interrupted.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Auron continues to observe his surroundings... Kn(Arcana/Planes/Religion): 1d20 + 20 ⇒ (16) + 20 = 36 (I don't know which one applies, if any... They all have the same bonus, and technically it's just a single roll, I just don't know which one) Spellcraft: 1d20 + 21 ⇒ (10) + 21 = 31
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"This can't be right..." Perception: 1d20 + 22 ⇒ (6) + 22 = 28
Campaign is still not showing up here...
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
I too have Darkvision (60ft.) and Blindsense (30ft.), so there is that... Also, did our group split up?
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
WHY IS THIS CAMPAIGN STILL NOT SHOWING UP IN MY TAB???!!! DAMN YOU, NICOS! DAMN YOU!!!!!! *shakes fist to the heavens*
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Hmm... I wanted Ammon to die. Killing him without even entering combat then wind walking away was really clever! ^^
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
I think I can use Wind Walk to spirit Sun Xiao away... That wouldn't make them any more trusting of us, though. :P
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
for some reason, this thread doesn't have the "new messages" count. I dunno... I Wind Walk away, I guess.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
let the gith things take care of him... Let's leave while Garren's disguise is still up.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
3 rolls and Skill Mastery didn't help him in any single one of them... I feel like I should apologize to Scavion for giving him a faulty product. XD EDIT: Well... Actually it did kinda of help, but in a really bizarre way... Without Skill Mastery, he would have rolled each skill check only once, so his results would be 2, 2 and 9, instead of 2, 9 and 20. M Revised Rogue is so good that he even cheats the game! :D
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"Hmmm... It could go wrong if they see through us... But it's as good plan as any... We should probably try to find out more about Amman's locations and plans, though. Give me 15 minutes to prepare..." I use those 15 min to prepare plane shift with one of my open slots.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"Don't stray too far, Gar... And do not engage anyone or anything either. Just observe. We don't know what the hell lives in this place... Well, other than the two races engaged inbattle and giant monsters with dead-magic eyes..."
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"No need to float on your own, Erd... I can take you guys there." Saying these words, Auron reaches for Erd's arm and pulls her back. The Cleric then uses Wind Walk to transport the group to a relatively safe area on the surface of the giant fetus.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Hmm... Can't think of any Cleric spell that can help him to be faster/safer or us to be stealthier. :( "Well... I suppose we can try to simply land on a more remote area. From there, Garren can scout ahead more easily." If the party agrees, I Wind Walk everyone to a less populated area of the giant fetus.
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Unless you can cast ULTRA INVISIBILITY on us... Our team won't do very well at Stealth... Haha)
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
"Uh... See if your gear still works. The dead-magic effect would nullify any magical aura coming from it." Also, isn't the thing's eye like... really freaking big?
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
What attacks hit? Rapid Shot, Clustered Shot, etc... Arrow: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 2d8 + 24 ⇒ (2, 3) + 24 = 29
Well... I'm guessing its eye doesn't look into its own mouth, so I cast Liberating Command on Erd (assuming the monster made its save against Sun's attacks and Erd is really grappled)
Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
So... Uh... What happens now? Whose turn is it? Rynjin wrote: You know, I actually thought there was a rule on that (if you hit a creature with DR you can tell your damage was reduced) but i can't find it. I use that rule in my live games... I'm sure I've seen it somewhere, but I can't for the life of me remember where.
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