Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August shows his stubborn side and tries to attack the elemental with the same methods! Attack: 1d20 + 16 ⇒ (7) + 16 = 23 for Damage: 2d6 + 22 ⇒ (6, 6) + 22 = 34
Confirm #3?: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 2d6 + 25 + 1 ⇒ (4, 2) + 25 + 1 = 32
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Bah! I thought I had posted here. Guess not! Augist will move to attack the closest enemy that has threatened his friends! If I can reach red I'll stop there, otherwise I'll go for the elemental. With Haste I can make it there and still attack. Attack: 1d20 + 16 ⇒ (17) + 16 = 33 for Vital Strike: 4d6 + 25 ⇒ (5, 5, 3, 6) + 25 = 44
August smiles as he lands a significant blow to his new enemy. He then attempts to finish off the beast! Full Attack with Haste! Attack: 1d20 + 16 ⇒ (2) + 16 = 18 for Damage: 2d6 + 22 ⇒ (4, 4) + 22 = 30
It was too good to last...
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August simply follows the orders he is given but if he had a voice he'd say the last choice was best (but he'd easily agree to defending).
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August, not faring so well in his engagement with his current enemy, continues to battle on! Attack: 1d20 + 15 ⇒ (11) + 15 = 26 for Damage: 2d6 + 22 ⇒ (1, 1) + 22 = 24
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Being engaged with the blue enemy, August unleashes his own assault! Attack: 1d20 + 15 ⇒ (8) + 15 = 23 for Damage: 2d6 + 22 ⇒ (5, 3) + 22 = 30
WoR healing: 1d8 + 8 ⇒ (6) + 8 = 14
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
I assume I would have been next to Barnaby in order to try and destroy these circle things. With that, I believe I can move to attack the larger enemy in a single move. Correct me if I'm wrong. Attack: 1d20 + 15 ⇒ (14) + 15 = 29 for Vital Strike: 4d6 + 25 ⇒ (1, 5, 3, 5) + 25 = 39
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August would attack the same one unless directed otherwise.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
What should I do? You want me to attack these circle things? Assuming the answer is yes, August will do just that! One round to move, one to attack. Attack: 1d20 + 15 ⇒ (15) + 15 = 30 for Damage: 2d6 + 22 ⇒ (6, 3) + 22 = 31
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Ah, I didn't check the map. Your call, but the nat-1 was the next roll made so I could easily see the crit not being confirmed.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
For my turn I assume we now can use those rolls from my previous post.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Works for me. Do I keep the rolls for next round or will I need fresh dice-bot juice and need to reroll (assuming its still standing)?
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August shifts to flank the opponent and then unleashes a full attack on the clay-face! Attack: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 for Damage: 2d6 + 22 + 1 ⇒ (6, 2) + 22 + 1 = 31
Confirm #1?: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34 for Damage: 2d6 + 22 + 1 ⇒ (4, 5) + 22 + 1 = 32
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will charge the enemy that he can see, wondering what the creature actually is as he strikes! Charge with +1 adamantine greatsword!: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 for Damage: 2d6 + 25 ⇒ (1, 2) + 25 = 28
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August takes a look, wondering what all this is really about. Maybe he'll notice something that the others overlooked. Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
This is some place! I hope there is a better way to leave here! CLW Wand: 7d8 + 7 ⇒ (5, 7, 5, 5, 5, 3, 6) + 7 = 43
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August also asks to be healed. CLW Wand: 4d8 + 4 ⇒ (1, 4, 6, 5) + 4 = 20 That wand is done, good thing I have another one.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Well, if August still has an action left he will move to engage the bad guy! Will Save with Fortune Hex +6: 2d20 ⇒ (2, 11) = 13 Looks like that saved me!
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will try to long jump to a point where he is 10 feet from the bad guy (so he can stand up safely). Acro!: 1d20 - 3 ⇒ (17) - 3 = 14
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August drops down, bracing for impact! Assuming he doesn't suffer serious injury he will then stand up and look for a fight! I'm not sure where that would put me on the map but he'd try to get as close to an enemy as he could... even drop on top of them if he could!
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will try to join the fight as fast as he can! I assume I have to jump down?
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Will #1: 1d20 + 6 ⇒ (10) + 6 = 16
August will drop to the ground. Acrobatics?: 1d20 - 3 ⇒ (2) - 3 = -1 Not sure if that even matters for anything. If still possible, August will then move toward the closest enemy.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will listen to the suggestions of the party as he wouldn't mind hijacking a slab of stone or taking the plunge and dropping down. CLW Wand: 2d8 + 2 ⇒ (3, 4) + 2 = 9
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
No! Someone help Barnaby! August tries to take revenge on the creature with a full attack! Attack: 1d20 + 15 ⇒ (13) + 15 = 28 for Damage: 2d6 + 22 ⇒ (4, 5) + 22 = 31
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August steps through the difficult terrain that surrounds his enemy and slashes again! Vital Strike: 1d20 + 15 ⇒ (1) + 15 = 16 for Damage: 4d6 + 25 ⇒ (5, 1, 1, 3) + 25 = 35 Not a good scenario for August.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Will: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 OK! August will do exactly as he is told! So if there is difficult terrain around this guy, no 5' step, correct? If so, Vital Strike: 1d20 + 15 ⇒ (14) + 15 = 29 for Damage: 4d6 + 25 ⇒ (2, 3, 2, 2) + 25 = 34
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Can I charge the bone priest? If Barbaby needs to move out of the way hopefully he can do that for me. Assuming I can, Charge!: 1d20 + 17 ⇒ (2) + 17 = 19 for Damage: 2d6 + 25 ⇒ (2, 4) + 25 = 31 Nice.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Assuming August does not still have Fly active, the dwarf steps around the mud pits and tries to make his way around. If he still has it from cutting the chains August will take the direct route to the closest enemy.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August would readily accept any combat bonuses that could be offered. Looking confused, the dwarf then asks Rowanna, So, we ain't gonna beat on anyone? August looks saddened but understands that talking sometimes works just as well as fighting.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August brandishes his adamantine greatsword. Imma thinkin' this oughta do the trick! August lets out a huge belly laugh and then goes about his task.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August would be willing to be the one to break the chains with his weapon.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
A giant! You can't trust giants, can ya? I mean, that what I've always been told. August will await any instructions from his smart friends. I believe August is still unharmed.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Will: 1d20 + 6 ⇒ (9) + 6 = 15 Even if I get my +2 bonus I'm not there. August opens his mouth as if to yell but no sound comes out! He then turns to make his way in the opposite direction! Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24 Wow.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
I can carry her. As a dwarf I have Slow and Steady, meaning I'm not affected by encumbrance for movement speed. I'l still be under a Medium load anyway.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
Though not a fan of it, August will drop his greatsword and draw out bow and arrow so that he can join the fight! I assume red is still in view. Bow: 1d20 + 10 ⇒ (17) + 10 = 27 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will move back down toward he friends and ready his attack on whatever enemy comes within striking distance. As I understand it, I can't reach either one of these critters from the ground.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August double moves toward the enemy in the center of square. C'mon down here, I'm ready for ya!
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August looks to the others for some type of instruction, however he gets impatient and moves to try and distract the thing! I'm not sure exactly what August's goal is but he can try to keep it from moving forward or something. CMB?: 1d20 + 11 ⇒ (3) + 11 = 14
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will move forward, trying to do his best to defend his friends from any threats that may appear.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August will copy his new friends and do the same, figuring it must be a smart thing to do.
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
August looks disappointed that he will not be going to what sounded like a battlefield but he is willing to lead the way to the party's destination regardless. Perfectly fine with me, the Frozen City awaits!
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
A fight? I can handle a fight. Really! I know I ain't done all that good so far but I'll try harder!
Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4
OK, so I think only the earth elemental is left, correct? Its hard to keep track with the site going wonky. Seems I have two turns to use so here goes. August looks beneath his feet, hoping to be able to strike the enemy underfoot with his greatsword! Attack: 1d20 + 15 ⇒ (9) + 15 = 24 for Damage: 2d6 + 22 ⇒ (3, 4) + 22 = 29
The following round he tries again! Attack: 1d20 + 15 ⇒ (4) + 15 = 19 for Damage: 2d6 + 22 ⇒ (4, 1) + 22 = 27
Wow, those weren't too good. If they have a chance to hit and concealment is involved August does have Blindsight.
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