Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
That's it, stay calm and still. Atu tries to calm the stuck cephalume as they carefully manipulate their components to find cracks and openings to slide the injured Starfinder to safety. Sleight of Hand: 1d20 + 19 ⇒ (3) + 19 = 22
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Good to have you back fully with us. Atu extends a limb to help the izalguun up. The ghost was finally managed to be put down. Somewhat. It retreated into the computers in the room at least - the observatory we fought in seems to have been a chamber allowing for travel across the stars. We were unable to rouse you they say ruefully, but thankfully Iyuurhoi was properly prepared. We are working with them and Hinevera to find the rest of her crew. I beleive two are yet unaccounted for.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
AbadarCorp Entertainment wrote:
Atu nods to the captain. Then you are a worthy captain to have one. Let us help you learn then. Expliring through the mess hall, looking for signs of life, the spathinae looks curiously at the tools.
Those ancient morlamaw seemed to use even pieces of their dead for both function and beauty. Hinevera they offer the tusk bowl towards her can you make out what this says?
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
We're trying to find them. Atu explains to the awoken morlamaw. It appears you were possessed by a spirit: some morlamaw mage scholar who once worked this place. We'll certainly return here - you've found a massive discovery - but one of our own is down and your own crew is still mostly unaccounted for. Asthemir is back on our craft but shaken. The spathinae swims over towards Sarkorus. If you can help get our comrade back onto our ship we'll resume the search for your others at once. Please, join us if you think you are capable. And if your ship has any medicine that might help his mind, we would greatly appreciate it. Her responses could cause changes/reactions, but I also just put Atu on the map on an area to check - with one player fully unable to participate until we find the rest of the crew Atu is all about locating them ASAP, getting them out, and getting us back to the lodge and tag this site for a deeper explore later.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Hopefully the engineers will bring a proper exorcist with them. Atu comments as they carefully inject their healing serum into Hinevera to wake them. Healing: 1d8 ⇒ 5
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
the moment the ghost finally retreats Atu jets down towards the fallen Sakorus and Hinevera. If the morlamaw want to fix this and discover their past of course they'll fix it you #$%$hole. they buzz angrily as they assess the two large fallen Starfinders. And we'll help. You're talking NOW? We would have come for your in fellowship without you hijacking your species' present and trying to kill us to rot here. Examining the unconscious agents, the spathinae casts Stabilize on both figures before pulling out a medkit and serum of healing. Since they've felt the mind-damaging effect of the ghost's gaze themselves, I think Atu probably would be able to asses that's what's keeping Sakrous insensate - and sorry but I don't have a lesser restoration-esuqe option at the moment :( Something to put on the immediate shopping list, unless perhaps Hinerva might have something. Could Atu use Medicine to see if Hinerva's out of it due to damage, mental ability damage, or something else? If seemingly just week/damaged they would try to use a healing serum to get her up. Medicine: 1d20 + 16 ⇒ (19) + 16 = 35
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
As the ghost gets properly peppered by some attacks, Atu finally is able to jet far enough to the south to ficus their aim fully at the damaged spirit. Attack v EAC: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19 for Sonic: 1d8 + 3 ⇒ (5) + 3 = 8 plus Acid: 4d6 ⇒ (6, 5, 6, 6) = 23 $&%*$& they curse as their shot presumably goes wide again
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Hate to tattle on myself GM, but gotta play fair: as Atu’s only partially averting eyes at the moment, I think you’ve missed the last two rounds of gaze damage to them: made the first save failed the second, but never saw the damage results from that. Continuing to jet as fast as they can away from the ghost with the shape of the room really not helping with that :p Atu continues to fire, desperately praying that this mute and unrelenting or expanding ghost may fall…before they do. Take 10 on Myst to succeed on that check - thanks for the point out Sarkorus!
Fort: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Sakorus wrote:
A fair point and than you for pointing it out! Atu technically isn't Trick Attacking, having swapped it out for a slightly different if similar ability via the Magical Assassin class archetype, so I had been thinking this fight that the skill mastery wouldn't apply. But I had forgot Skill Mastery isn't Trick Attack specific: it's just any use of the skill. Thanks for the reminder!
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Atu's many component's eyes look in partial disbelief as they see the android simply swimming about. There are two unconscious allies and rising. Shoot the incorporeal ghost with magic missiles! they call out as they themselves work to channel Hylax's power into a shot while slowly continuing to try and jet out of gaze range. Myst v 20+CR: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
fort: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15 Sadly, their weapon fire does not automatically hit and the shot goes wide.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
AbadarCorp Entertainment wrote:
I think you mis-bolded here: I believe George is the PC still to act this round
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Sakorus! Atu yells as they see their colleague fall. Focusing in anger upon the spirit, they try to blast it again while yelling out with increasing frustration: More watery spirits that cannot harm this revenant will not stop it. Only force seems to faze it! Myst v 20+CR: 1d20 + 17 + 4 ⇒ (11) + 17 + 4 = 32
Fort: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Atu fires again, moving slightly northward to try and keep the ghost's attnetion from fully focusing on Sakorus Myst v 20+CR: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40
Fort: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Wincing from the gaze's force sapping away their personality, Atu fires as they call out more bluntly: Strike it with all the Force you can if you have any options! Myst v 20+CR: 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37
Fort: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
With the spirit barely harmed, Atu aims and fires at it again, looking at the spectre out of the corner of their eyes Shooting obliquely: so it has concealment and I need to save vs the gaze but at a +4 if I am understanding correctly Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Fort: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16 They wince as the ghost's eyes lock onto them, but call out defiantly: You stoop to possess your own descendents in exploration and faith? Your time has passed. Begone. Return to rest. Go on to what is Beyond peacefully rather than through violence.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
For whatever you're summoning George: are their attacks considered magical, or at least energy attacks? Because since this is an incorporeal ghost, something like elementals would I believe be completely unable to hurt it.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Finally overcoming their terror, Atu emerges from behind a pillar drawing their baton into their other hand as they do so.
Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (7) + 17 + 4 = 28
For the first action in 16 days, of course it's underwhelming.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Underwater Combat: Thrown weapons have a maximum range (not even range increment) of 5 feet So grenades probably out unless your real happy with self-fire :(
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Oh! GM: was the moan a 'magical effect'? If so, I realize Atu actually did have a chance to get out of it last round: the Experiential Learning Expolit they get from their specialization. Will: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 ...well, worth a shot. As sound of further violence and unholy undergoings continue to echo in the enclosed and flooded observatory, Atu stays pressed against a far wall terrified.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Will: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Agreed! Atu replies as they too begin to swim rapidly back and out of the observatory.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
This is a majestic place Atu intones as they move into the observatory. To see and respect the stars so much even so far in the depths below, where they struggle to be seen, would have involved remarkable craftsmanship... The spathinae is excited when Hinevera's form appears, but halts aghast as they take in the dark forces enveloping her. They focus blunting energies into thier weapon Move action imbue weapon with Acid and the merciful fusion as they call out towards the morlamaw: I do not know what you are in there, but Depart! Hinerva's body and spirit is their own - you shall not have purchase there! Mysticism: 1d20 + 17 ⇒ (3) + 17 = 20 The priest tries to imbue some Hylaxian exorcism rites as well, though that is far from their area of specialty. you know what: possession sucks. Using Promotional boon re-roll on that. Mysticism: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 ...well I guess it's techincally better
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
We think we are, mostly, intact. Atu replies to the izalguun. They swim over towards him. Though it was a close call. Are you fine. You seemed to take the brunt of their ire. Bravely. The spathinae looks about carefully to see if the commotion has drawn any other creatures out from the ruins. And if not, would suggest a stamina rest.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Good stabbing Sakorus! Atu calls out over their comms as they continue to jet around the arena. I think it may be almost depleted... Myst v 20+CR: 1d20 + 17 + 4 ⇒ (11) + 17 + 4 = 32
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Indeed. An excellent shot! Atu chatters in encouragement to Trobar as they fire their own blast before jetting south, in an attempt to circle around Sakorus to try and further close in the remaining elemental. Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (11) + 17 + 4 = 32
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
There we go! It's thick but leaking fluid! Myst v 20+CR: 1d20 + 17 + 4 ⇒ (4) + 17 + 4 = 25
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Focus on one at a time! We can bring them down! Atu calls over the comms before trying their own advice and firing once more at the Blue creature. Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Atu winces as their blast gets partially beamed back at them, but fires again satisfied that its at least doing something to them. Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (3) + 17 + 4 = 24
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Seeing the orbs shifting modes, Atu moves and pulls out their knife into their other appendages as they fire again at the weakened creature. Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (14) + 17 + 4 = 35
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
What check would it be to try and identify what these are? As stragne agressive forms begin to form, Atu calls out to Trober as they pray to Hylax Stay behind us. They then fire a blast out towards the nearer red thing.
Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (2) + 17 + 4 = 23
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
A haunting? Atu expresses with concern. Are you all right now? Rest, get some food. Turning to the others, they say: If Pri-Pri is already hurt, discovering them is vital. Atu then asks Asthemir I presume? Does you team have its own comm frequency. To try and contact them and locate where they have been scattered?
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
We have some magick for such an occasion. Atu replies. They swim carefully towards the morlamaw and attempt to pantomime out the casting of a spell and then talking to one another. If the gardener seems willing, the spathinae will cast Share Language on them to allow them to understand and speak Common
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Good then. We wouldn't want this mission to end with even less Starfinders. Atu says. And catch your breath - we would have been just as frightened if that thing had make a chomping beeline towards us. Happy that the dromada seems all right for now the spathinae calls out to the morlamaw below. Hello! We mean no harm, but are looking for some of our colleagues. We are Atu Vaeyo. Have you sen where the others who came in that 0 they point to the other submersible - went?
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Possibly Pri-Pri Atu suggests as George09-23 points out the sap. Turning to Trobar they ask: Are you all right? Did its jaws pierce your armor?
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Hold on Trober! Atu yells in alarm as they see the dromada chomped onto. Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36
They fire again at the wounded watersnake, hoping Hylax's might is not let down by their own mortal aim.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Excellent Collaboration! Atu calls out as they swim a bit closer to the remaining enemy before trying once more to accurately aim a divine spark. Mysticism v 20+CR: 1d20 + 17 + 4 ⇒ (20) + 17 + 4 = 41
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Wary of the snakes-thing's reach, Atu carefully swims a bit around the area as they try to focus Hylax's might into another blast. Mysticism to focus energies (DC 20+their CR): 1d20 + 17 + 4 ⇒ (3) + 17 + 4 = 24
Sadly their form finds it difficult I presume for the moment to be a proper vessel for full divine might. and their aim isn't great either
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Also operating based on their placement that red chomped Sakorus - let me know if incorrect. Uncanny Shooter means this won't provoke either way, but need to know to track SP/HP Hearing Sakorus call out the 'ossiferns'' static flaw, Atu nudges Hylax's blessing towards the shocking side as they finish their prayer. Hlyax, guide our aim... and fire at the encoraching beast threatening their ally. Mysticism to focus energies (vs DC 20+their CR): 1d20 + 17 + 4 ⇒ (9) + 17 + 4 = 30
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
As a couple of legless crabs emerge from the depths, Atu Vaeyo begins to swim forwards, drawing their pistol as they move. They focuses and utter a silent prayer to Hylax as their weapon begins to glow: Queen, grant your power to one of your hive to reconnect with those lost and in need... Move action to swim (drawing a gun during the move). Then Move action imbue the weapon with divine magic (via the Magical Assassin class archetype). If Sakorus ID's a specific vulnerability they'd choose that element, otherwise will pick Acid
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
I would think the danger from giant crabs would be their claws. Atu says as they follow Sakorus towards the oter anchored submarine. Your warning is appreciated. It is always good to learn more about the galaxy's many creatures! Atu will also take a look at the Starfinder sub - and if it seems unlocked try to enter to see if the vehicle has any logs on it.
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Atu's current gun can't support both the ghost-killer and the trailblazer they just bought for themselves already so go ahead (unless you were looking at the other ((partial)) operative) The Gap did many strange things to many species Atu thinks aloud in response to Celly's comments But perhaps it is just from a distance section of this world's oceans. Someplace sacred to the Lady of Graves? The crafting and transit would have been onerous, but the effort of the work itself can sometimes be seen as a means of expression devotion. As we reach the site, what does it look like?
Piloting: 1d20 + 19 ⇒ (12) + 19 = 31
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
On the other side of the glass, Atu floats about taking in the large hollow space. They slowly swim about, musing out loud to their colleagues Was this once a spire do you think? Something so large, how has it not been noticed before? Mysticism: 1d20 + 17 ⇒ (15) + 17 = 32 The glass we passed through GM: was it stained glass or any lattices on it? Or just plain window/porthole-esque?
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Atu Vaeyo also jets out towards the structure, feeling uncomfortably cooler as they do so needing to have uninstalled their comfy thermal capacitor to fit in those hydrojets The priest treads water by Sakorus as they observe the izalguun attack the panel. {should that not work with that roll}: If this panel is a hatchway, perhaps it may open easier from the inside. Carefully, they move to one of the broken panes and work to compress and slink through it.
Celly wrote:
Pretty cheap: just 1400 credits
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Hmmm. Atu Vaeyo buzzes within their suit in thought. Normally haste would be the full priority on a rescue mission. But if Hinerva's party has been missing for a week it is unlikely a single hour will make the difference. and if whatever structure that is is not on established maps, perhaps the unexpected appearance of something similar is connected to what befell the other team. A closer look might tell us if it may be connected. Atu votes on checking out this weird thing
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Atu thanks Suulhu-Huur for thier loaning of some provisions. on top of which he will purchase a Trailblazer fusion for his they pistol Poring over the dossiers, they inquire: Hinerva said this site might be connected to morlamaw faiths? Did she happen to give any hint as to what sort of religious 'support' she thought the location might provide her?
Operative (Magical Assassin) 7 |SP 0/49|HP 42/45|RP 9/9|EAC 19; KAC 19|Fort +5; Ref +11; Will +9|Init +9|Perc +17, SM: +17 |Speed 40ft|Active conditions: 3 Charisma damage.
Missing agents: always a tragedy. Atu expresses with great concern. We will do our best to ensure it is merely a temporary one. As they look over the dossier of the missing agents, the spathinae asks Suulhu-Huur: How far away from Arniselle's cities were these sites? We noticed during our arrival this world appears quite seismically active; is there a chance the ruins may have collapsed upon the Starfinders and the disaster has not been noticed yet? Atu will also second Sakorus' question about the quartermaster - specifically if this lodge or a nearby city sells hydrojets and/or trailblazer fusions. Culture: 1d20 + 14 ⇒ (2) + 14 = 16
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