We did realize we had created an awesome adventure under the guidance of Darkfire, who sadly vanished suddenly soon after returning from vacation. It would be a challenge to take over as DM with rules, and encounters upgrades taking place. We can do with a 5 player too, so if you like. You can join in.
Yep it is DragonLance after all. The no evil requirement was at the beginning of the adventure. Well hatred for minators was the deciding factor during the wizard test, that we now have Mr Evil amongst us. Take a look at our characters gear. To see what typical stuff we have. Just remember to exclude the story artifacts (Dragon Lance, Tears, Shard of Light).
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
I would not have any issues. How many players actually know the modules that they are role playing characters in. It is the ability to separate player knowledge from character knowledge that counts. Though we do need a melee front liner tank.
Ouch. We sitting at 7000+ posts already.... High God did change some encounters to be more entertaining for us, a little more tougher as some of the encounters are ridiculously easy with 3.5 and PF rules for party character levels. Feel free to ask us anything, we here to enjoy the adventure and help the DM to also enjoying running the adventure.
Spaz, thanx for responding. If you have questions of converting from 3.5 to PF, I sure we will be able to help you there. DragonLance is one of my favourite settings, and when High God asked for a Rogue I jumped immediately to take part. I was thrilled that High God decided to run the entire AP using PF rules, which I have come to enjoy using very much.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Yep. Sudden vanishing without saying anything is very worrying. A DM that is very good at posting regularly and really enjoyed running the adventure, definitely does not make sense the complete silence, including all his aliases too. Something bad happened to him. The question is is he just in hospital recovering or he is no longer with us. He came back from vacation and was posting plenty, then suddenly stopped. I not sure what to do. Do we wait a little more or we try to find a DM that has the APs to take the adventure all the way to the end. I definitely be here for a good while, as I really enjoying this adventure. Hope Gabriel is still around too.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Well I will be here checking daily for months to come, as my browser automatically does open with tabs of the 3 adventures I taking part in. It has happened before for an adventure, that the DM forgot to mention going on extended vacation of 2 months, and was surprised we were all still around to continue the adventure.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
High God was always excited about running this adventure. Wanting to take this adventure all the way to the end. I hope nothing serious has happened to High God. For one of the games I took part in, our DM was a policeman who died in the line of duty. Sadly no one could take over, as he had created a complete custom setting, with unusual creatures and races to play with.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Round 2
Athola moves closer to the foul beast and jabs with the shard. Shard attack 1: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Damage 1: 1d4 + 2 + 3 ⇒ (3) + 2 + 3 = 8
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
If you have not seen this already: Pathfinder: Kingmaker by Owlcat Games
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
I see Athola has reached max dex for the leather armour she is wearing, thus gloves is having no effect. May need to down grade to padded armour to gain the bonuses of dexterity. Sell off the +1 studded leather armour and buy magical padded armour, which allows up to +8 dex bonus. Will take the gloves for now. until we have a chance to change her armour.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Seeing the chuul that was attacking Seaquake and Malkar-Sal having his head removed, she quickly moves to the body to search for items of value, once done she looks for their artifacts, All we now need is a spear to stick the head on and parade it through this place. Perception: 1d20 + 14 ⇒ (3) + 14 = 17
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Round 1 Initiative: 20
This happens before mister Yap attack. Seeing the dragon getting into some trouble, she quickly tumbles to the other side of the chuul to flack it with Seaquake. Acrobatics: 1d20 + 21 ⇒ (2) + 21 = 23 She jabs forward with her rapier hoping to strike something vital. Rapier: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Sneak attack damage: 5d6 ⇒ (4, 5, 5, 5, 1) = 20
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Another nice dragon, she nods, We do have a strange way of finding dragons. She turns to face Seaquake once the bronze dragon has stretched himself and give a bow, Nice to meet you Seaquake. Thank you for willing to help us get our stuff back so we can deal with more of these minions of the dark gods. She jabs her rapier before her, I am ready to kick some butt!
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Yep, 6 weeks is a long time. I think he did say he was having very little time with real life, and he try to post. With my studies for next 3 years, I doubt I can manage a 4th character. As you seen, some days I don't get to post on the forums. As for getting to 1600 posts. This one added to the goal.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
For the sake of the story being unfolded, perhaps we should go more in line with it. also we have limited resources, and once the still lives ones come along, the alarm would be raised, and there would be no safe area to hide in and recover. Also we are limited by time for water breathing.
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Round 3 Athola being please of taking out one of the threats moves in to attack one of the remaining guards. Add flanking bonus if needed. Rapier attack: 1d20 + 13 ⇒ (9) + 13 = 22
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Round 2 She strikes out at the closest foe to her. Add flanking bonus if needed. Rapier attack: 1d20 + 13 ⇒ (18) + 13 = 31
Rapier attack: 1d20 + 5 ⇒ (18) + 5 = 23
If different target is needed:
HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3
Round 1: exrtra allowed attacks 1st AoO
2nd AoO
HP: 60 / 78
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