Lem

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Organized Play Member. 4,042 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Can Barbarians while raging cast somatic spells? Ie. Heal. This is assuming without Moment of Clarity.


Can Divine Infusion be cast on yourself and is the damage doubled on a critical?


Can you hold a two handed weapon (ie. Maul) in one hand, then in battle grip the weapon with your second hand by spending an action? Or do you have to carry the two handed weapon with two hands at all times?


Could you pair Derring-Do with Flurry of Maneuvers so you attempt to grapple roll twice, for example you only end up with a success on the first attempt, then roll grapple again on the second attempt and hopefully Crit. So 4 chances to Crit?


Im envisioning a true grappler on a swashbuckler chassis. Can I get some assistance with an optimized Gymnast build. The primary goal would be to control the enemy, damage would very much be a secondary thing. Starting at level 10 we all know he arrives. MCing into Wrestler would be nice, getting a fist attack that is better than D4 while still being Human or Half-Elf would be nice too but not critical.


Can a gymnast swashbuckler grapple with a Buckler in hand? Can he carry potions with a Buckler in hand?


Your iron grip slowly saps your opponent's strength. Attempt an Athletics check to Grapple the creature you have grabbed or restrained, with the following effects instead of the usual effects.

So we have the enemy grappled, then we use this (Submission Hold) to extend the grapple until the end of the enemies next turn. So my question is what does "instead of the usual effects" in the description mean. Isn't this basically just adding Enfeebled on top of Flat footed?

So instead of simply grappling to extend to the next round and possibly it resulting in a crit success to Restrain, the Submission Hold has zero percent chance of that but instead on a crit gets this?

Critical Success The target is enfeebled 2 until the end of its next turn and enfeebled 1 for 1 minute.

Lastly, since it only lasts until the end of the enemies turn, they don't even need to attempt to escape, they will automatically be free from the grapple won't they? Or will they remain "grappled" but free of the Submission Hold?


Is it possible to carry a potion in a hand where I am holding a shield, not Raising the shield.


Can I use Combat Grab on an enemy I didn't attack for my first attack?


With this ability after a successful attack roll the enemy falls prone and stays grabbed. My question is how long does the grab remain, is that until the end of the current turn or at the end of the next turn?


Can anyone recommend equipment to increase grappling damage (not so interested in attack rolls it's already high). I have a wrestler concept and besides Crushing Grab I'm hoping some equipment exists to increase the damage when an opponent is grabbed.


If I cast Vital Beacon at the beginning of the day then later in the day I used it in combat, would that count as a positive use of the spell in order to trigger D6 Vibrant Thorns?


So if an enemy rolls a success they start at stage 1 and cannot advance to stage 2, I get that. If I was to not sustain the spell then the entire spell drops off. If I do sustain it, what happens? Does the enemy get a saving throw each round, half damage on a success? Then say third round they fail the save they just take full damage instead while still staying at stage 1? Basically they wouldn't be able to remove the curse as long as I am sustaining for up to 1 minute?


Assuming I am an Occult Witch and level 15, does this mean I could put any level 5 spell that I know in the Knife? Furthermore it says I can overcharge it, so wouldn't I always want to destroy the knife since the cost of a new dagger is a couple GP?


If you are riding this item all the time, are you permanently flying? I'm combat do you not need to sustain it like the fly spell?


The feat states it deals 1D4 spirit damage. If your Holy, strikes with the weapon also gain that trait, and the additional damage increases to 2D4 against creatures of the opposing trait.

I have two questions,

1) are evil enemies "unholy" like the previous Good damage and Evil dmg?

2) Would this trigger during Restorative Strike? Since you are Healing and then Striking?


If I'm wielding a two-handed melee weapon, can you ignore Trip's requirement that you have a hand free when trying to use this ability? Also can I wield a weapon that doesn't have the trip trait while attempting this ability?


Wondering if the Bonus is worth the Drawback.

The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.

Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves

Anyone use this elixir before and what are your thoughts on it?


Destruction Domain advanced domain spell. Does this Focus spell work vs Constructs?


I was looking for a way to wield a weapon like a great axe but have the Crit specialization effect of a different weapon, is this possible?


Just some clarification the last part of the feat states "If the strike hits, you can target a second willing creature to heal the same amount from the spell". So does that mean whatever I healed myself from the spell I heal an ally and it doesn't require using an additional Heal spell?


Just wanted to get people's thoughts on the new Warpriest. Are they now viable? What weaknesses do they still have? What strengths do they have?


Lets say I am a Witch and I MC into Wizard, as my adventuring career progresses would I be using the Witch's spell DC's when casting arcane spells like Befuddle? How does it work?


So had a question, I'm planning on building a character who will MC into Champion. How do the Reactions work now with no alignments? Can I just go ahead and choose whichever Reaction I like whether it be good or evil?


Remastered here, what potions and oils do you guys normally prefer to craft? Assuming Resentment Witch.


When making a character with the voluntary flaws what is the lowest you can go with an attribute? It is 6?


Looking for opinions on the best Champion reaction for a caster character. Would only be dipping into Champion for this evil reaction.


Reading Evil Eye it states:

Your fix your eye on the target, imposing a malevolent hex. The target becomes frightened based on the results of its Will save. This condition value can't be reduced below 1 while the spell is active and you can see the target. Regardless of the outcome, the target is then temporarily immune for 1 minute.

So my reading of this is that only you need to be able to see the enemy, the enemy does not need to see you in order to suffer the effects of Evil Eye. Is this correct?


As the subject line says, however I am not sure how effective they will be. I have heard they will be great debuffers, this is precisely what I want to be, the best at this particular one thing. I have played a Bard a few times and they are simply great, they can debuff great along with buff great, and basically do a little bit of everything else including damage with a weapon. My concern are the Witches feats, at many levels they appear to.... How do you say it? Suck. How do you build a Resentment Witch, do you spend class feats on improving your familiar (on those levels where it appears you have no stellar options or do you spend feats on acquiring Lessons even though the lessons themselves don't appear to be all that great for a FP. Wouldn't Cackle really be the only FP I need? Is this Witch a better debuffer than a Bard? And what are some major weaknesses of this Witch class since I have heard they are not at the same power level as many other classes in this game. Does this rework bring them up to par?


Any strategies to make drawing and consuming a potion 1 action?

Also could someone link me the cost of potions by level.


What would happen if I cast True Strike, then True Target then used my third action to strike (rolling twice) then for my hasted action Strike again, would it benefit from the True Target?


Looking for a list of powerful spells on any spell list that can be sustained.


Looking for spells on the occult or primal list that I can tag onto my weapon to add additional damage to it.


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Does anyone know when the update will be put on AoN?


This spell states your undetectable. Now is this basically like (H) Invisibility on steroids. What I mean is can you attack and still be undetected or do you become Hidden to the enemy at that point?


Looking for a list of spells/focus spells that can create Greater Difficult Terrain?


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Spell trickster seems like it has a cool feat at level 10 with Toppling Tentacles. Was looking for thoughts on this feat, is it better than Black Tentacles normal grappling effect?


Looking for various items and spells that can resist bludgeoning damage.


Can someone explain how the counteract check for a 6th level Shadow Siphon would work against a level 16 frost dragon. What would I need to roll for the counteract check in order to mitigate half the breath weapon dmg.


Level 15 here, wielding a Guisarme. What runes should I have on my weapon at this point and how much damage should I expect to be doing? I have 20 Str currently. Looking for good damage without dipping into a diff class.


My character heavily relies on short 1min buffs which really need to be cast before entering a room of foes. I'm looking for ways to know whether or not a threat is on the other side of a door so I can prebuff without spending a level 4 spell slot or above. Other than a Perception check could someone recommend somewhat reliable way? Spells with a duration of 8hrs like Tremorsense would be fine, would Tremorsense be one way?


Can I linger inspire courage, then next round cast Dirge of Doom?


Sorry for the noob question here guys but can you attempt a trip with athletics while wieidlng a two handed polearm that doesnt have the Trip tag. And if so how does it work.


So just looking for advice, we got a LVL 14 Bard who can use the inspire heroics + synesthesia + True target combo via Quickened casting and we have a fighter. The fighter does not have Double Slice but has Power Attack. Is it better to use Power Attack and then a normal attack, or is it better to attack 3 times?

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