I find this sentence very important. That's what we sign up for: the heroics. The feeling when the group succeeds against all odds. Bloody and beaten up, but alive and satisfied that they took a hard fight and won.
I, for one, can only really feel this, only really enjoy such situations in a game if I know that it is *real*.
If I know my GM is pulling his punches, has bosses moving on when they should finish a threat, even when he fudges dice - then the magic is lost for me.
It's exactly as SheepishEidolon says: It's trivial to GM-fiat any character to death which is bad when it's done.
I can't for any reason see why he needs to take down the character?
just talk to him about his mistakes in building the druid and try to make the game fun for everyone.
The build is shining if your group fights only a small group of enemies or if the fights are short. If they have to go through many smaller challenges in a row he shines...not so much, and others will get their spotlight.
No need to "take down" anyone. A GM always wins if he wants to, no need to ruin your game that way, though.
Hello fellow RPG dudes and dudesses!
Praying Mantis Feat-Tree
Emerald Claw Strike
With a swift strike from an unexpected angle, you throw your opponent off balance.
Attitude of the Praying Mantis
Grasping Mantodea Whirlwind
Arms of Ten-Thousand razors
Acute Insectile Swerve
Fastening Hook-Claw Meditation
Tenacity of the Mantis' clutch
Thanks for reading and all feedback is welcome.