Follower of Szuriel

Ash Beshisda's page

131 posts. Organized Play character for Ilmakis.


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Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Great thanks GM!

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

@GM the scenario get her to 5th ;-) Thanks!

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

@GM can you mark on my chronicle that it count for one mark of the chronicle skittershot ?
Thanks!!!

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Exo-Guardian it is! Great Thanks GM :)

Ash is happy to have been able to complete the mission without casualties and having stopped pirates from stolen something belonging to the Starfinder.

She's still annoyed that someone known about the lost relic and tries to stole it before they arrived. Hopefully thanks to their research they were able to avoid any problem and force the pirate to fight.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash takes tiefling prisoner.

We will take you to Absalom station as promised. she says.

To her companions she adds Lets finish our mission. We need to find what the captain has locked and find the whereabouts of the crew. They deserve it.

I would prefer that you describes the remaining search protocol ;-)

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Surrender or die

Says Ash to the last standing pirate.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash shoots twice at the Captain or the Techie if the Captain goes down)

Laser vs EAC #1: 1d20 + 9 - 4 - 4 ⇒ (18) + 9 - 4 - 4 = 19
Damages, F: 1d10 + 4 ⇒ (1) + 4 = 5
Laser vs EAC #2: 1d20 + 9 - 4 - 4 ⇒ (18) + 9 - 4 - 4 = 19
Damages, F: 1d10 + 4 ⇒ (8) + 4 = 12

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash moves to have a line of sight upon the two ennemies.

Seeing that the pirate's captain is already hit, she targets him with her weapon.

Fire!

Laser vs EAC: 1d20 + 9 ⇒ (3) + 9 = 12
Damages, F: 1d10 + 4 ⇒ (8) + 4 = 12

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash drops her flamethrower and takes her laser to shoot at the bear.

Incoming Fire!

Laser vs EAC: 1d20 + 9 ⇒ (5) + 9 = 14
Damages, F: 1d10 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Get out Rora! Says Ash who's ready to step in and carbonize the bear.

Delay action, until Rora moves out
Fire in the Hall!
Flamethrower (vs EAC): 1d20 + 9 ⇒ (17) + 9 = 26
Damages, F: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Indeed it is.

Ash follows behind, weapon ready.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash helps Rora to get in.

Computer (aid): 1d20 + 8 ⇒ (5) + 8 = 13

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash follows Remi, changing her weapon for her burner.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Computer: 1d20 + 8 ⇒ (16) + 8 = 24

Ash bypasses the security and tells sends the info to her comrades' datapad.

Seems like a code. May be to open a secure compartment?

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Seems like life quarters here points Ash to the three beds lets start there.

She starts looking for clues in each destroyed room.

Perception: 1d20 + 0 ⇒ (9) + 0 = 9

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash helps Y Data Y to restart the power core.

Engineering (aid): 1d20 + 6 ⇒ (1) + 6 = 7

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash activates the lights of her armor, and makes a quick prayer to the soul of her Starfinder brethren that died decades ago.

Lets try to restaure power in this wreck. She says looking for a way toward the core reactor.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash tries to help opening the box founded by her comrades.

Engineering: 1d20 + 6 ⇒ (15) + 6 = 21 or aid if anyone has a better bonus than Ash
Athletics (aid): 1d20 + 3 ⇒ (5) + 3 = 8

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash tries to help her comrades to find any evidence of what they are looking for in the ruins.

Perception (aid): 1d20 + 0 ⇒ (4) + 0 = 4

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Better to explore the surrounding debris, we don't know if what we are looking for is inside the vessel or outside.

Says Ash

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash continues to shoot this time against the last standing creature!

Burn!

Laser vs EAC: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Damages, F: 1d10 + 4 ⇒ (3) + 4 = 7
Laser vs EAC: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damages, F: 1d10 + 4 ⇒ (10) + 4 = 14

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Same here, I will be in NY for the week-end :)

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash shoots twice at the creature next to her orange ready to take damages.

BURN!

Lazer vs EAC: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
Damages, F: 1d10 + 4 ⇒ (2) + 4 = 6
Laser vs EAC: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Damages, F: 1d10 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash hits the wall and regains her gravity

What the Hell?!

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash continues moving until she reaches solid ground.

When hit solid ground:

Athletics: 1d20 + 3 ⇒ (12) + 3 = 15

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash activate the environmental protection from her armor and jump into space, following her comrades.

She draws her heavy laser and stands ready to fire at any threat to her comrades.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash shoots at the incoming orb!

gunnery check: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 the +2 is from the ship's computer

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash gets to the gunner position, ready to fire if something needs her attention m!

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash has +10 in piloting if it helps

What are these?!

Asks Ash seeing the turbulences.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash stays silent a moment, letting the vision fading away but trying to keep what's important.

That was... something.

The she takes the relic in her hands and quickly starts moving it.

Engineering: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27

There.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash looks also at the list.

Culture: 1d20 + 8 ⇒ (20) + 8 = 28

There. she says pointing at one of the many line of the files.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Let's go then.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Player Name: Florent
Character Name (class, level, theme): Ash Beshisda (Soldier, 4,Mercenary )
PFS ID: 754-704
Starting reputation with factions:
Starting fame:
Day Job roll: Profession (Mercenary): 1d20 + 8 + 1 + 4 ⇒ (20) + 8 + 1 + 4 = 33
Other relevant info the GM should know:

Please post the following info following your adventure briefing.
Purchases: none
Boons you want to slot for this scenario
Relevant boons: High Society Influence - Royo (Ally), Starfinder Insignia, Dream Whispers
- Ally: Dream Whispers
- Faction:
- Personal:
- Promotional: Campaign Coin
- Social: Atheum Insight
- Starship:
- Slotless: Private Vault, Starfinder Insigna

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

A woman in a black armor with holographic flames dancing around stands in the room.

No question, all is clear.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Yes, a very cool chronicle indeed!

Thanks for the game GM and thanks to my fellows players to make it so fun :)

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

SFS# 754-703
Exo-Guardian

Thanks again GM!

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

To Luwazi, Ash says I'm not the best for that type of mission. But, if it helps the Society to recrut I think it's a good way to advertise what we do and make people want to come to help us.

As for the Dwarf Ash adds They seems to be good warriors and could be a good addition to the Society with a unique point of view of the Galaxy.
May be we could train them to adapt to their new world.

During his short term celebrity, Ash advertise his expertise he shows during the show.

Profession (Mercenary): 1d20 + 5 + 1 + 4 ⇒ (11) + 5 + 1 + 4 = 21

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Charisma check: 1d20 + 0 ⇒ (9) + 0 = 9

Not used to smile or be on camera, Ash smile is more like a grimace.

May be, may be not. Could be... I'm a soldier, not a professor or a sage. The Starfinder Society will go on the bottom of this.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Seems like it, as it seems there is other simulations still going on on the other doors...
What was the purpose of this place? I have no idea. It may be forgotten since the gap.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

By the Gap! What is this place?!

Can't stop to say Ash seeing the strange place.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash knows that the Society needs to look good for recruiting other agents, he so agrees to be interviewed.

Interview:

A little bit confuse by the question, Ash answers

How tha?! I'm the one who have killed this goblin in big armor! I think I've shined enough.
Anyway, when on mission, nobody needs to shine. A soldier need to do his job that's what I do.

======

Sthiele is a good comrade, and of good soldier. I have nothing but camaraderie for him.

======

Grenade are useful but in some situation you need more firepower. I've used the best weapon I had in hand, this flamer for one, grenades were not.

Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9
Intimidate (reroll): 1d20 + 4 ⇒ (11) + 4 = 15

Once out, Ash tries to help his comrades.

Enigneering (aid): 1d20 + 5 ⇒ (15) + 5 = 20

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

This time, Ash doesn't make any move and shoots twice at the goblin in big armor!

Take that!

Canon Lazer #1: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Damages (F): 1d10 ⇒ 6
>20%: 1d100 ⇒ 54

Canon Lazer #2: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damages (F): 1d10 ⇒ 10
>20%: 1d100 ⇒ 92

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash takes a guarded step to not be threatened by the goblin and shoots with his heavy weapon.

Will you die!

Azimuth Laser: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damages (F): 1d10 ⇒ 1
>20%: 1d100 ⇒ 32

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Again Ash tries to hit the goblin with his Doshko

Doshko vs KAC: 1d20 + 3 ⇒ (3) + 3 = 6
Damages: 1d12 + 2 ⇒ (9) + 2 = 11

But again he is unable to hit the big goblin to his frustration! He decides to drop his Doshko free action and to draw his Laser canon move action

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash tries again to strike at Big Genius.

Will you start to die!

Attack (KAC): 1d20 + 3 ⇒ (7) + 3 = 10
Damages: 1d12 + 2 ⇒ (9) + 2 = 11

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Reflex: 1d20 + 3 ⇒ (14) + 3 = 17

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Burned by the flames, Ash tries to strike te goblin in reaction!

Reaction (AoO): 1d20 + 3 ⇒ (5) + 3 = 8
Damages: 1d12 + 2 ⇒ (11) + 2 = 13

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash drops his weapon and draws his Doshko.

The he attacks the goblin in his big armor.

Doshko vs KAC: 1d20 + 3 ⇒ (9) + 3 = 12
Damages: 1d12 + 2 ⇒ (1) + 2 = 3

But he fails to hit.

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

@GM the Ifrit class flamer Stiehle gives me at the start of the scenario

Exo-Guardians

human soldier 5 EAC22 - KAC24 | SP40/40 HP39/39 RP7/7 | Init +5 | Perc +1 SM +1| F +5, R +5, W +5

Ash moves drawing his flames and engulfs in flames the two goblins.

Fire in the hall!

Flamer vs Green: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Flamer vs Red: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Damages (F): 1d6 ⇒ 5

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