Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) "Deal with the dog!" he yells to his companions as he sidesteps between the man and the beast, turning on his heels and bringing the flat of his blade on 'Vethran' once and again, eldritch sparks falling from th sword as it moves. Arthur has to control his blows, as his wrath is almost impossible to contain when unleashed and his new companions want to bring the possesed man back alive. Free Action Five 5ft step to (R,21). Swift Action activate Arcane Strike, Full Action Full Attack
Attack Routine:
Going for Non-Lethal Damage. Power Attack, Arcane Strike and Riving Strike being used, tho. If Vethran falls, Arthur would turn and continue the rest of attacks if any on the dog. First Attack: 1d20 + 19 + 1 - 4 ⇒ (20) + 19 + 1 - 4 = 36
Confirm: 1d20 + 20 - 4 ⇒ (5) + 20 - 4 = 21
If any attack hits, Riving Strike applies giving him -2 to ST versus Spells and SLA for 1 round. And unless the dog manages to stop my movement, Vethran has +6 to the DC to cast defensively. Active Effects: •Greater Bloodrage. 24/27 rounds •Blur: 20% miss chance •Haste: Extra attack on full attack, +1 to hit and AC, +1 Reflex. •Mirror Image: 4 images.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Regarding the buffs, it is exactly what Tikrok said. Arcane bloodline for bloodrager adds pseudomagical effects when you rage (at 4th, 8th and 16th) which explicitly mention stacking with themselves. And then at 11th level you can cast a 2nd level spell or lower as part of the action to enter rage, which is free, using the rage's duration instead of that of the spell. So other than the tiny amount of spell slots, when it comes to rapid buffing, an 11th level Arcane Bloodrager is pretty much king with 3 buffs as a free action. Sorry for the confusion anyway.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Whatever the final ruling, I'll be okay. I truly kneel before the DM on this and any other rule adjudication.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) I hate this Man-dog. And a question that just arised: Miss chance and Mirror image, do they work against combat maneuvers and Stand Still? Because I'm pretty much at a loss with that, and given Arthur's "buff routine" it will probably keep popping up.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) "Wretched abomination, your end is nigh!" cries Arthur, his voice amplified by the magical energy that now bursts out of his skin to surround him. Entering Bloodrage. Arcane Bloodrage activates Blur effect. Greater Arcane Bloodrage activates Haste. Greater Bloodrage enters rage and casts a spell: Mirror Image. Images: 1d4 + 3 ⇒ (4) + 3 = 7 His eyes light up with crackling energy, Arthur mutters "This is where the fun begins..." as he dashes past Elisile with inhuman speed, drawing his greatsword and leaving a trail of sparks and blurred images until he stands between the triheaded abomination and "Vethran". "I'll take care of your pet first!" he exclaims before turning on his heel and swinging with all his might. Move action to get to (R,21) and Standard to attack the Man-Hound. Using Power Attack and Arcane Strike. If hit, the Man-Hound gets -2 to saves vs Spells and SLA due to Riving Strike
Active Effects:
•Greater Bloodrage. 25/27 rounds •Blur: 20% miss chance •Haste: Extra attack on full attack, +1 to hit and AC, +1 Reflex. •Mirror Image: 7 images. Final addition: Between Disruptive and the Disruptive Bloodrage, "Vethran enjoys +6 to the DC to cast defensively. I can play the same game as his dog, you know.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Will Save: 1d20 + 12 ⇒ (11) + 12 = 23
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Arthur got a 10 on Initiative a couple posts above, same as Illes. Have +7 to Init so unless Aubrey wants us to roll again to see who goes first, I am not acting because of the stun before he doesn't act because of the stun.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Will Save: 1d20 + 12 ⇒ (2) + 12 = 14
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Initiative just in case. Also if Arthur manages to get a hit, even non-lethal, with Riving Strike the Body Formerly Known as Vethran will enjoy a -2 to saves against Spells and SLA Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Prior presentations
Arthur breathes heavily as he sheathes the rune-carved greatsword to its mid-back hilt, the weapon partially obscured now by his red and orange silken cloak. His elven ascentry becomes quite apparent now that adrenaline isn't rushing through the group's bodies, and he lets the others speak while he mess with some stray hairs that he return to their place behind his long elven ears and under his thin golden tiara. "I am Arthur... Of the Road, as I hail from far away but have no place that I call home. Not until I arrived to these lands, at least." his arms seems thick and strong even under his full plated armor, he is certainly more muscled and heavy that most individuals with his ancestry "I heard the Heroes of Sandpoint might need help, been saved by Tikrok on my way and now I won't rest until I know what is going on." he finishes with a smile. Noooow Arthur makes small chat, trying to extract some information about the groups' finding, but the half-elf turns silent when they find Thassilonian writing "Interesting... Not as interesting content judging by what you said, Lady Elisile" The half-elven 'knight' keeps her blade ready just in case, and he prepares to launch himself to battle when the group finds the clearly insane man and his unholy hound, but as soon as Camlo calls the man by name his face turns to confusion and he lets his blade rest over his shoulder. "What in the name of the Dreamer happened here? What is this nightmare? Answer, man, and better make it a credible explanation!"
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Classes just started and I've been busy as all hell (changed Grades because of overall dissatisfation with my future and life, now I study Translation). My most sincere apologies. I will post come morning, long and meaningful one I promise.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) The song that came from within the horrid noises was like a lighthouse in a stormy night for Arthur. The half elf moved, step by step followed by the illusory images, until he gazed the abomination amidst the haze. Raising his greatsword he focused once again and the sparks that erupted from and surrounded him gathered along the blade's edge. "Take a taste, damned ugly beast!" he yelled as he brought down the sword towards the writhing mass. Move action to move (duh) to M10, swift to activate Arcane Strike and Standard to Power Attack
Active Effects: •Bloodrage (Blur, Haste): 25 rounds left •Greater Bloodrage Spell (Shield): 25 rounds left •Mirror Image: 10 min & 9 rounds left, 4 images left. AC: 29 ; HP: 165/165
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) This was a minor attack, I believe, but I'm glad to hear both that none of you were close or -judging by the news- no serious injuries happened. I live close enough to Madrid to sometimes be wary when I go there, specially since we haven't had no terrorist attack in the capital since 2011. In any case, glad to hear it.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Will Save: 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22
Also, Initiative remember
Initiative:
Camlo 24 Elisile 17 Illes 16 Alwyn 13 Tikrok 12 Arthur 10 The Horror 8 Sefayll 7 By the way Aubrey, I've seen GMs that once the monster has acted allow the players to go 'in blocks'. Do you want us to keep a straight Initiative order or that way works for you?
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) I felt the same as I built him, because until that point I thought the Bloodrager was a souped down, powerless, charisma focused barbarian with a couple spells for utility... Oh boy, was I wrong. Arcane Bloodline and Greater Bloodrage truly are the Gish' wettest dream.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Sorry if it ended being a longish post, I wanted to begin our travels together by setting the right mental image... Which now that I think about it, I may have gone a bit Super Saiyan in there. Sue me, Toriyama.
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Arthur followed Tik, blade in hand and wary about the place, until they found Elisile "We are friends!" exclaims the half-elf to answer the elf's question. "And we will helo you kill the ugly abomination." Briefly closing his eyes,Arthur focused on the metaphorical gate that controlled his body's flow of arcane energy. With but a whisper "Unchain the beast..." he opens the gate and his silhouette bwcomes hazy and surrounded by fleeting sparks of crackling energy. Entering Greater Bloodrage. Arcane Bloodrage activates Blur. Greater Arcane Bloodrage activates haste and casting Shield ad part of Greater Bloodrage. 2/3 1st lvl spells left The energy gathers around his left hand until Arthur extends it "Cloud its sight, confuse its aim, become us." he whispers again and the energy disappears for a second as his already hazy figure becomes 1d4 + 3 ⇒ (1) + 3 = 4 figures. Standard action cast Mirror Image. 1/2 2nd Level Spells Left Active Effects: •Bloodrage (Blur, Haste): 26 rounds left •Greater Bloodrage Spell (Shield): 26 rounds left •Mirror Image: 11 min left, 4 images left. AC: 29 ; HP: 165/165
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) On my way! EDIT: Well, Tik, you are right that this will be an awkward time to get to know each other.. but the thing is ugly and unholy enough to guarantee getting stabbed, so at least we don't need to figure out who's friend and who's a target
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) I'm a dimwit... Forgot to say that Arthur was fully finished. In the end I went with Touch of the Sea and picked Paragon Surge as one of my 3rd level spells -just discovered that gem... Man, it looks really good-
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) Then I think I'll keep Touch of the Sea and change Water Breathing into something more useful in the long run. To be honest I didn't think two spells as too much given that Arthur's main buffs are already there and his actually "buffing routine" equals entering Bloodrage and getting Bloodrage Arcana and Greater Arcana to give him free buffs.
In any case I wanted to ask you a question. I wanted to pick a trait that represented Arthur's love of legends and lore, one that also gave me Kn. History as a class skill... But the ones that I've found have text referencing being relic hunters, fanatics and the like. Would you allow me to pick one of those, call it "Grown with the Tales" or something like that and call it a day?
Half-elf Steelblooded 11 || (HP 121/121) | AC:26 T:15 | FF:23 | CMD 28 | Fort +13 | Ref +9 | Will +12 | Init +7 | Perc: +18 | Speed 25ft) || Rage Rounds: 24/27 || Spell Slots(1st/2nd/3rd): (2/3) | (0/2) | (2/2)
Rage Stats:
|| (HP 165/165) | AC:24 T:13 | FF:21 | CMD 31 | Fort +17 | Ref +9 | Will +15| Init +7 | Perc: +18 | Speed 25ft) I can have Arthur finished before Monday, I might have it by tonight. I only need to format and add a couple things, but the choices (Feats, Skills, Spells, Traits) are done. I've used the profile to mote stuff down, like his Gear, so if Aubrey could check it and give it the go or no that'd be great. HP Rolls: 10d10 ⇒ (7, 4, 8, 4, 6, 6, 10, 8, 1, 7) = 61
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