M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
I'm trying to figure out what to do.
Mostly I am wondering about the terrain. It looks like the guillotine is up on a platform. How high is it, and how hard would it be to get up there?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Okay, I switched our initial arrival order so that I can take my turn without needing to wait for someone else to post. Nobody has objected so let's go with this. Artegall pops into existence near some guards, says "Sorry, regime change." and stabs the one in the SW corner.
Attack (vs flat-footed AC), Human-Bane: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 a bad roll, but, again, vs flat-footed AC. So... not going to use Inspiration on that.
Hoping that Nargun and Whisper can finish that one off. Artegall is AC 28 with Whispering Spirits active, and will hopefully get to go again before the enemies. Initiative with Inspiration: 1d20 + 1 + 1d6 + 1 ⇒ (20) + 1 + (3) + 1 = 25
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Once the Emperor is dead, we proclaim Nargun the new Emperor and they all agree. Or else we run out that gap in the wall in the SW corner. I really have no idea what else to do, and slow games make me get reckless just to get stuff done.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Mirela did say she wanted to form up first. I'm not sure how that would work - looks to make more sense to form up and then teleport, taking advantage of our knowledge of the layout. There's a 5' wide corridor to get to the Throne Room, so if we appeared elsewhere, we'd have to be single file at some point, with Whisper squeezing. If we appear as I have it on the map (all of us contiguous, but Mirela and Cynara relatively protected and Whisper not squeezing), then we'd be able to bring our 3 melee types to bear on the enemy immediately and not be bottlenecked. In a surprise round, Nargun can attack and 5' step NE to make room for Artegall, who can then 5' step and attack. Thoughts?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall will activate Whispering Spirits before Cynara reads the scroll, giving him +3 insight to AC and saves for 1 minute. (Commune with Spirits ability at 8/9 uses left.)
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"You do raise a good point that you and Mirela would be in a lot of trouble if you were attacking from the air and your magic was dispelled. You'd be surrounded and killed. We don't know enough about Pilt's forces to say if that is a risk, other than the fact that he claimed to have 'enough magic', whatever that meant.
Aroden thinks a minute.
My first choice is the Teleport scroll since that gets us all into the action quickly.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Mirela Wintrish wrote: If we come in from the air, we would need to be able to keep Pilt in place so he doesn’t run under cover. That's why I mentioned Black Tentacles. If that is the plan you wanted to do, that would be one of the spells to use. Mirela Wintrish wrote: It also would be nice to have some sort of disguise so everyone doesn’t know it’s us doing it. I think we're past that point. We have to do some messy things to get Seneschal Kalepopolis back into power, and we can hope for a pardon after that. The Emperor's mob I hope will cease to be a concern once we defeat him. I was holding back on posting because I don't like feeling that I am pushing this game along but it has been just glacial. Let's pick a plan and go with it. And have everybody posting at a decent clip. I want to have some chance of completing this AP and my few successful ones have gone at a pace of about 1 year IRL per book. We have done basically nothing in the past year. We talked to Glorio Arkona and that's it. Who knows how long it will take to complete our mission here depending on the approach we use? But we need to pick up the pace I think. I too am growing restless.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Cynara wrote: The arcane eye can fit through small openings, so unless the doors are sealed tightly Cynara may still be able to find Pilt. Yes. We know where Pilt is. As the GM wrote just above: karlprosek wrote: Sorry my mistake. Pilt's in the throne room in that case. Also in that case, there are guards/members of the mob everywhere and patrols are very regular. It's not possible to plan out a stealthy way in for the whole group during the day, there are too many people moving around doing things. The throne room is open to the air and therefore open to the Arcane Eye. We were there over a year ago IRL, before you joined. It is described here. karlprosek wrote: This open-air balcony is shielded from rain and sun by a brightly colored canvas roof that extends up over the area like a half-dome, held in place by a wooden framework. The inside of the canvas has been decorated with scenes of gruesome debauchery; battlefields, executions, torture chambers, and human-eating monsters all vie for space. The balcony contains two major features of note. The first is a high-backed throne that looks like a poor man’s version of the Crimson Throne, a thing of blood-red cushions and silks and spikes. Directly west of the throne stands an intimidating device: a tall guillotine of carved wood and bone, its base depicting grasping demonic feet and the housing of its glittering blade a leering demonic face. We might try to go through the SW corner of the large building, depending on what guards/creatures the Arcane Eye saw in there. It looks like from the room we would enter there is a corridor that leads to the throne room. This would be my first choice. We could try disguises or trickery, but Pilt's guards know us. Or, we could try to come from the air. We can't make everyone fly, but Cynara and Mirela could maybe handle this. If they could fly into a position with line of sight to the balcony (like in the air over the Blood Pig field, or directly above if we take down the awning), they could probably take down Pilt and many of his guards with spells and arrows. It's not very sporting, and it would leave Nargun and Artegall with little to do, but if the guards don't have bows then it's probably the safest plan (and even if they do have bows, they would be unable to use them once grappled by Black Tentacles). Or we could ask Pilt to fake his death somehow, since I know Mirela doesn't like the idea of killing him. Artegall however is pretty poor at Bluff, so I don't know how we would convince the Arkonas that we truly believe Pilt is dead. Or we could wait for night, when Pilt would be in his bedroom instead of the throne room.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
karlprosek wrote:
It shouldn't be late at night. It was early in the day when we left the Arkona palace (we spent the night there and had a morning meeting with Lord Arkona). Then maybe an hour to get to Pilt's neighborhood being reasonably stealthy, and an hour observing. Maybe noon now?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Did the Arcane Eye see any creatures or is that entire large building to the SW just as empty as the map shows?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
@GM - have we been able to get the Arcane Eye into the building to map out the interior?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Our magical observation doesn't last that long, and while we have it I would hope to use it on figuring out the layout of the buildings, where Pilt is, how many guards are near him, and what other creatures are in the palace. Especially sending the Arcane Eye in that broken wall in the SW corner of the palace since that could be our entry point. Stealth, Free Inspiration, ACP: 1d20 + 12 + 1d6 + 1 - 4 ⇒ (15) + 12 + (4) + 1 - 4 = 28
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Let's not go all the way up to the palace just yet, but find a place nearby to hide out and have Cynara try her scrying spells." Arcane Eye has unlimited range, moves at up to 300'/minute, and lasts 8 minutes. Clairvoyance has 720' range for CL8. We could be maybe 500' away or so.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Should we go in the jungle of the Arkona Manor? No, I think we should not.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
I'd suggest we ask Cynara to use Arcane Eye to scout out the areas we don't know, starting with the SW corner of the large building where it looks on the map like the exterior wall may have some breaks that the Eye can get through. Find out where the Emperor his, how many guards are near him, and how many other foes are elsewhere.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
I was waiting for Cynara to finish her character sheet in case any of her spells would help with a plan. I now see Arcane Eye which might be useful. "I am reasonably stealthy even in armor."
"I think our first goal is understanding the layout of the place."
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Cynara wrote: Intrigued, Cynara leans a little closer. "Tell me more about this guillotine." "It is a Final Blade, from Galt. It is manned by a halfling executioner who, I would think, might be one of those loyal lackeys that Nargun asked about. There are the guards that brought us to him; and while those guards claimed they might have as many as 50 among their number, that may be an exaggeration to try to intimidate us."I'm not sure where Mirela's estimate of ~100 comes from - is there a post that I missed? "Even so, carving our way through all of the guards could give the Emperor time to flee, so maybe we want a plan to infiltrate his 'palace' somehow. We saw something of it when we were there before.
@Cynara - is your character sheet all done? Might affect our options. I don't see L4 spells, nor feats/hexes, nor gear.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"You actually think they'll fight for him against us, after seeing what we did in Blood Pig?
"I may be wrong. But I saw the mob as needing to be entertained, so we'd need to make our coup attempt entertaining."
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"I don't think I'm a good enough liar to deceive someone like Lord Glorio. I'm better at sniffing out lies than telling them. Cynara, the people of the city suffer under the rule of Queen Ileosa - who seems to have abandoned this district of Old Korvosa, leaving it to burn. I don't think either the Emperor or the Arkonas are the salvation of the people. Now, Seneschal Kalepopolis can legally depose Queen Ileosa, but he is missing. Vencarlo Orsini might have a lead on where he is. And we have a lead on Vencarlo Orsini. So, questions of whether the Emperor or the Arkonas are worse are, to me, beside the point - we need to do what will give us our best chance of rescuing Vencarlo Orsini."
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"So if Glorio Arkona finds us and tries to stop us, we kill him?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall shrugs.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall has a +14 even without Inspiration so cannot fail the check either. "Lord Glorio Arkona has something we want and this is his price." Artegall knows that Lord Glorio hasn't explicitly said that, but the meaning could not be more clear - as Artegall noted before. "I don't believe we will make any progress by haggling."
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"I see.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"I am Artegall. Formerly of the city guard and now a private investigator." The half-elf is on the shorter and stockier side for one of his kind. He has light complexion and blond hair; his nose shows signs of having been broken more than once. He wears plate armor, shield, and cloak, with a rapier at his waist and a bow across his back.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Welcome! Artegall is a Cavalier/Investigator, which means he is a tanky frontliner who can also spot and disable traps. He's got the Spiritualist archetype for Investigator which offers some great defensive abilities, at the cost of the alchemist "spellcasting". He uses combat maneuvers a fair amount. I know the Witch is generally lacking in area damage (vs swarms for example) and some of the good buffs (like Haste). How are they on divination/utility spells? I see they get Arcane Eye (which is stellar in the right circumstances) and Dimension Door, and Alley Witch adds a few more utility spells.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
I would wish to continue, especially if we can get back to a good pace like we had before. That probably does mean asking around for a replacement. Are there any from your other campaigns you would ask?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
karlprosek wrote: Not waiting for a response, he looks at the leader of the squad Artegall tries to figure out who that might be! Perhaps we are an autonomous collective... Artegall will likewise sit down.
He waits for someone more diplomatic to present requests, but will listen carefully to Lord Glorio's responses.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall stops and looks at the statue of Chamidu. How much does he know about this deity? Knowledge (Religion), Free Inspiration: 1d20 + 7 + 1d6 + 1 ⇒ (10) + 7 + (5) + 1 = 23 He will follow the sergeant up the stairs.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall waits for any answer to Mirela's question, but is otherwise ready to go to meet with Lord Arkona.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"So they don't want us to leave.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall will be in the Entrance Hall (D1) looking out the windows. Those are the light blue segments in the exterior (eastern) wall, correct? He will be about 15' from the double doors into D8, at what seems to be a large window.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Are there no guards or patrols anywhere? Where is everybody?" In the smoking den, Artegall tries to discern how long ago the hookahs had been smoked, by the strength of the smoke still in the room.
He looks out the windows to the palace grounds. Is anybody seen walking around?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Yes, so down the stairs on the right side of the room, coming out in D8, and then taking the double doors north to D1? Artegall will lead the way; remember that he has Trap Spotter for an automatic reactive Perception check at +23. He has his armor and shield on, but his sword sheathed.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"My instinct would be to either wait here, or go back to the entrance hall. But it is very strange behavior to leave us here without summoning us, and I really have no idea what to think."
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
The six-armed four-faced woman riding a human-handed tiger is of interest to Artegall. Does he recognize it as a creature or deity? Knowledge (All), Free Inspiration: 1d20 + 7 + 1d6 + 1 ⇒ (9) + 7 + (4) + 1 = 21 Additional +6 if Knowledge (Local). Upon being led into the room, Artegall looks at the wall carvings with mild amusement. He offers his opinion once the guards leave.
Anyway, we should take watch shifts. I don't think they would try to slit our throats in the night, but they might try to take us captive for interrogation. They are likely curious about us and our capabilities. I can take any shift."
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Aroden looks to the others.
He doesn't say any more at this time.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"I suppose that is our best option. Go up to the front door, ask the guards for an audience with Lord Arkona, and ask if we can make a deal for the release of Neolandus. I am pretty sure Orsini would have tried the 'back door' approach, and I think he was better at that sort of thing than we are, and it didn't work for him.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
karlprosek wrote:
Sounds like someone in a bad situation. Artegall is LG and would seek to help someone in this situation if he could. He wouldn't disclose his plans to Pilt of course.
But as I said it seems that you want us to go on to Arkona Manor and leave Scream here so that is what I will do. I can't speak for anyone else but I am willing to just move on.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Not at all," says Artegall.
Still, I am getting the message that the GM wants us to leave Scream here and go assault the Arkonas manor, so I guess that is what we will do.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Your Majesty," Artegall says to the Emperor, "is there a reason you keep Salvatore Scream here under your... protection? Might there be an arrangement where we can take him off your hands?" Diplomacy, Inspiration 1 of 6: 1d20 + 4 + 1d6 + 1 ⇒ (14) + 4 + (4) + 1 = 23
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Salvatore, we know that you met with Orisini at least three times since the bridges were closed. Why were you meeting with him, and what did you discuss?
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
"Unfortunately, Your Majesty, I too have other business to attend to. And that business concerns Vencarlo Orsini.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 28 (T15, FF27, CMD25) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 3/6 | Spirits 8/9 | Active: Whispering Spirits
Artegall moves to the platform to reclaim his gear. Do Pilt or the guards make any move to stop him? Hopefully, having seen what he can do barehanded, they reckon that him taking back his sword is not a problem. |