Azmur Kell

Arryn Glasswalker's page

70 posts. Alias of Antoine Gagnon.


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Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn awakes, his scrapes and bites closing from the potion's magic.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save:1d20 + 3 ⇒ (9) + 3 = 12, Fort Save 2:1d20 + 3 ⇒ (1) + 3 = 4

Dying! Con check to stabilize:1d20 ⇒ 15

Stable.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save 1:1d20 + 3 ⇒ (14) + 3 = 17
Fort Save 2:1d20 + 3 ⇒ (11) + 3 = 14

Blast Damage:1d6 + 1 ⇒ (2) + 1 = 3

Arryn again keeps it together and flees towards the table, dropping another rune.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save the first:1d20 + 3 ⇒ (16) + 3 = 19

Fort Save the second:1d20 + 3 ⇒ (20) + 3 = 23

Arryn keeps his cool and moves out of the room, leaving the doors open. He waves a hand and traces an invisible rune just outside the door.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn retrieves a scroll from his posessions and casts Cure Light Wounds on Johari.

1d8 + 1 ⇒ (8) + 1 = 9 HP restored.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn delays to see what his companions do, and what he can do for them.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Spellcraft:1d20 + 7 ⇒ (3) + 7 = 10


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Ominous Doors are only ominous until they are opened. Let us proceed!, Arryn says with an eerie enthusiasm.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn again channels healing energies into Delhindron.

1d8 + 2 ⇒ (3) + 2 = 5


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn reaches up and grabs Delhindron with both arms, attempting to wrestle the man from the creature. He whispers a mantra in the old tongue, the words of The Green. Delhindron is healed for 1d8 + 2 ⇒ (1) + 2 = 3.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Curiouser and curiouser.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Saving Throw:1d20 ⇒ 7


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Saving Throw:1d20 + 3 ⇒ (19) + 3 = 22


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn swiftly moves into the room and looks the creatures over with a curious eye. He calmly draws his sword and stands at the ready--to heal his friends or attack his foes.

Double move.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn recovers and moves away, toward the door. But... These are animals. Creepy crawlies to be sure, but animals. Arryn spends the round watching them, trying to sense what they want and how they are behaving. It's possible we disturbed them, or that they're frightened.

Knowlege: Nature? Sense Motive? If you need a check I'm here for you, Game Master.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save:1d20 + 3 ⇒ (8) + 3 = 11

Arryn can do little but heave and cough. He moves from the swarm.

I'll post the move in R20 tomorrow. Having some Mac troubles.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Will Save: 1d20 + 7 ⇒ (9) + 7 = 16

Arryn controls his fear.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Something's coming.

He moves to the corner just past the door and puts his back to it. Arryn is focused, eyes peeled for anything.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn looks at the mist, looking for familiar disturbances and oddities, marking it as otherworldly, living, dead, or un-dead.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn refastens his trousers, moves his armor back into place and follows Zadok

Something is off with R20. I can't move Arryn out of the chamber with Zadok.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0
Zadok Obed Mlaştină wrote:
"I have to micturate."

Arryn looks to Zadok.

Oh, thank you. I've been holding it in, afraid of offending anyone.

Arryn wanders off to a corner, adjusts his hides and loudly urinates on the wall.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn is right behind you, Zakok.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn reports his medical findings to everyone.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn wants a silver dagger. I'll take the scrolls and the wand. I'm OK with it, but why am I not getting a potion?


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn turns and looks at Zakok with his eyebrows raised.

My hero?


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn approaches the body and examines it, attempting to discern cause of death (if it's not the apparent impalement) and how old it is. Then he'll go through the pockets, looking for anything that may yield new information.

Heal: 1d20 + 9 ⇒ (8) + 9 = 17 if you want it.

EDIT: I moved into the room, but I can't quite tell from the map where the hearth is.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn moves up to Zakok and nods.

Curiouser and Curiouser he says with an affirmative voice.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

There's something out there. In the mist.Something... Wrong.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn strides in behind Zadok, backing up the occultist.

Curiouser and curiouser...


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0
Deldhindon Duskmere wrote:
Why are you asking it to blink twice if it doesn't understand you? If it did blink twice, would that mean it was lying?

No, it would mean it had a sense of humor. I was including the second option to save time and relay information.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn is hesitant... But Druidic is an old language. Perhaps?

Druidic:
"Do you understand me? Blink once for yes, and twice for no."

To the others: We can't attack this thing, until we know more about it. It may be intelligent.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

To the eye: "Do you understand my words? Please blink once for yes and rapidly twice for no."

That was Taldane. He will try Elven and Sylvan if there is no clear response.

Is Druidic spoken on Golarian or written only?


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

What can I discern about the way this eye works? What it can see or not see, what is it's field of vision? Does it have low light or infravision?

And from a medical standpoint... How is this thing carrying out biological processes?

Heal and Perception are both +9.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn looks at the eye.

Very curious.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

OK, first... That's a disease on Johari, right? Can I treat his disease that morning?

Heal:1d20 + 8 ⇒ (20) + 8 = 28

Second, Arryn closes and attacks.

1d20 + 1 ⇒ (3) + 1 = 4

And hopes he gives the shapeshifter a moment of introspection. Perhaps he will mend his wicked ways.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

SCIMITAR!

1d20 + 1 ⇒ (13) + 1 = 14
Damage on hit:1d6 + 1 ⇒ (1) + 1 = 2


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

J'attaque la vile créature!

1d20 + 1 ⇒ (7) + 1 = 8


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

I'm out of 1st level spells I think. So Arryn will close with the rat like thing and attack with his scimitar.

Scimitar:1d20 + 1 ⇒ (6) + 1 = 7


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Pearl of Power.... Sweet! Thank you.

What's next?


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn notices Zadok's demeanor change, and he approaches.

Zadok... Are you all right? What is it?


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn hustles up (double move) and joins the battle.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Double move up. All I can do.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Blast Rune just outside the door.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Nature:1d20 + 6 ⇒ (10) + 6 = 16

Beware! Those creatures are venomous!

I'm not seeing anything in R20. Anyone else?


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Arryn calls out to the new voices.

Are you injured? I can heal you.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Fort Save +2:1d20 + 2 ⇒ (2) + 2 = 4

Arryn's ears ring and his hands to go the sides of his head. After half a minute, he blinks and snaps his fingers by his ears.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Can I find my belongings without searching the bodies?

That will determine if I search the bodies.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0
Zadok Obed Mlaştină wrote:
"There's little green here friend, but I can appreciate finding meaning in what is. Now we must make what ought to be."

Arryn grows animated suddenly.

Oh but there is! That's the mistake that many make! The Green is all around us. Cities are nothing more than hives, lairs, anthills made my the hands of humans and demihumans. Dirt tunneled by ants is still earth. And steel is naught but iron ore dug up by insignificant creatures and shaped by their hands. Hewn stone is still stone. And life continues to brim in the cracks and crevasses between the worked metals and earth. Trees die in the forest and continue to house and offer succor to creatures great and small. Is there any difference in a human cutting down a tree and shaping it make his dwelling? This is where I walk.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

Did we all get our posessions back?

I am called Glasswalker by most. I speak for The Green, and navigate our unique place in it.


Male Human Urban Druid/2 HP: (16)10; AC14, Touch 10, FF 14, Fort +3, Will +7, Ref +0. Init +0

OH, I'm going to that pile of stuff!!!

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