Daniel Luckett wrote: I do believe this discussion has diverted significantly away from a PFS purview to a Game Design one. We are not the ones who decide how the game works, that's Jason Bulmahn's territory. If you don't like the way monk's work, we can't help you the way you're asking us to. Daniel, I am very happy with the changes to monk and the reduced AMF price was an unexpected treat. I am grateful to have developers who listen and take their time to make sure they are making the correct decision. We probably shouldn't pick apart others' arguments for or against such a change. There are several legitimate reasons on both sides, and--as you pointed out--that part of the discussion should be left to the developers. Perhaps we should start a new thread, but I don't see this discussion as unhealthy.
Bob Jonquet wrote:
A monk's unarmed attacks are the only manufactured weapon that aren't always available as a +1 weapon. Monks are already at a disadvantage because an AMF +1 costs a lot more than a +1 weapon and uses up their neck slot. We don't see AMF as an always available item because of status quo and its category, but if it were "+1 fists" it wouldn't sound like such a strange request (aside from magical fists being strange). Yes, monks can use magical weapons, but if I were playing a level 8 monk (let alone a level 12 monk), you'd be saying that I can't have my primary weapon be +1 unless I've played particular scenarios at higher tiers. I'd have to use a 1d6 quarterstaff (or equivalent monk weapon) instead. If any other manufactured weapon was deemed too rare or exceptional to be always available at +1, a fit would be thrown. "Yeah, your fighter uses an elven curved blade, but we've decided that a +1 elven curved blade is too rare/powerful to be always available, so how about you use a +1 longsword instead?" That wouldn't fly, and so should be the same with unarmed attacks, even if that items comes as a wondrous item and not as a weapon. TL;DR:
Thanks for hearing us out.
Daniel Luckett wrote:
*phew!* For a second there I thought I might not be a complete newbie :D Which guide is that from? I did Ctrl+f on the Combat section of the PRD, but I didn't find anything. I kinda wish all the combat rules were on one page :-/ Why would they use a different mechanic for Rending Claws and rending? Would rending just be too powerful for a feat? All that aside. The description says it's the "rend special attack", as in, it could choose to not use rend if it wanted to [unlikely]; that it's not simply the two attacks being so powerful as to cause extra shredding damage. So, here I am, with both my claws buried into Chaosthecold's chest... now how do I perform a power attack exactly? Why would I have to declare the rend as a power attack before even being in the position to declare that I'm going to rend? Why would I, a "brutal combatant driven by hunger", even choose not to declare power attack on my rend? How exactly am I sacrificing accuracy for strength in this scenario where there is no accuracy involved? There's a lot more questions along those lines, but none of them seem to imply that power attack is added to rend. This isn't the case at all if rend damage isn't optional. Now perhaps when it says "the rend special attack can cause tremendous damage" it means "perhaps you role a 6 [tremendous damage!] or perhaps you role a 1 [not tremendous damage...]" but that doesn't seem likely to me. Maybe the rend benefits from the power attack from the previous two hits. But as I said before, that would imply that rending damage is caused by shredding from the other attacks, not an independent attack. But wouldn't that imply that more than two successful hits should add to the rending? Too many questions. If rule provokes too many compromising questions, then it probably needs to be clarified or reworked.
Kyle Baird wrote:
Ummm... am I just a complete newbie or hasn't Jason already ruled on this issue: Advanced Player's Guide wrote:
I didn't see this mentioned at all in this thread, nor in the James Jacobs thread (though he was in agreement with this feat's description). I don't have the stat block for X, but I think this mitigates some of the damage. No critical bonuses because it's precision damage. No power attack because it's precision damage. And no 1 1/2 STR bonus for two hands on a single attack because "the second claw attack deals an additional 1d6 points of damage", so it's only one claw doing the rend damage, giving it a standard STR bonus. Right?
Yeah Nolen, I just added my character and I'm gonna (try and) not sweat over one point in linguistics ;-) As far as the race/blood argument goes, I guess I was just trying to say that aasimar/tiefling isn't cut and dry like other races. They can just pop up at any time for a number of reasons unlike most races that appear to be more Mendelian in Pathfinder.
Thanks for your responses everyone. kdk86, Riddler, Starglim I'd assume that all the rulings would go one way, i.e. if you can't take traits then you can't learn languages either. Mystic Lemur, I'd argue that aasimars and tieflings are more human than a half elf. The companion materials seem to indicate that they have much more human blood; Blood of Angels even says outright that aasimars are not close to being half celestial. There are also indications that no non-human blood needs to be involved, that a tiefling ancestor could have made a pact with a devil or an aasimar's family might have been blessed by a celestial. Also, an aasimar/tiefling and a human pairing will often result in a normal human child, while a half-elf and human pairing would result in a quarter-elf (yes? no?). Since the PFS rulings usually lean toward simplicity and balance and most people seem to be saying "Yes, aasimars/tieflings have ethnicity, but they don't gain any of the human benefits from it" I'll assume that Paizo will rule similarly, unless I hear from them otherwise.
I was interested in playing an aasimar monk who grew up in the Mwangi Expanse. However, that led me to a questions about aasimars and ethnic languages: Do aasimars know the ethnic language of the ethnicity they grew up in? I asked several knowledgeable people here in Boston and I got conflicting answers. My Venture-Captain, Don Walker--who worked closely with Paizo on the 4.2 PFS Organized Play Guide--didn't know definitively and encouraged me to post here. So I am :) The reason I've gotten so many different answers is probably because it doesn't appear like there is any such rule on the books and I couldn't find anything here on the boards. I bought Blood of Angels and the Advanced Race Guide, but no luck. Below I'll discuss the evidence I've found on the topic, most of it supporting the notion that aasimars know their ethnic tongue: The simple argument against aasimars knowing their ethnic language is that 1. Aasimars aren't human and the 4.2 rules clearly state that "you gain free languages granted by your race, ethnicity (for humans), and class" 2. Aasimars can't have an ethnicity (at least the books don't say they can have an ethnicity). However, the first line of the aasimars section in the Advanced Race Guide states that "aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry". Unlike half-elves and half-orcs, who don't automatically know ethnic languages, aasimars have a significantly larger proportion of human heritage (otherwise they'd be half-celestials), so it's not clear if they qualify as "human enough" or not from this passage alone. Some might say "but aren't they outsiders? How can they still be human?" Yet no one would argue that a monk can't know their ethnicity's language after attaining Perfect Self (regardless of Tongue of the Sun and Moon). But what about aasimars having an ethnicity at all? This question probably deserves another post and answer, but I should mention that no one that I asked thought that my aasimar couldn't learn Polyglot, just that she might have to take a rank in linguistics to do so. There was consensus on this point even though the Advanced Race Guide and Blood of Angels do not list any of the ethnic human languages as accessible to aasimars. Also, the level to which an assimar can assimilate into their local society would indicate that they can speak the ethnic language. Blood of Angels says that "Most aasimars are born to human parents and live in mainly human settlements. An aasimar might spend a good portion of her childhood thinking of herself as human". Zenj don't know Polyglot because of their Zenj blood. They know Polyglot for the exact same reason that I know English, because they grow up speaking it. It would be odd if my character grew up in the middle of the Mwangi Expanse, considered herself to be Zenj, but found herself incapable of learning any Polyglot. So, could someone at Paizo please answer these for me:
Left Field question:
Thanks! :D Edit: Another question: 5. Do all of the above answers apply similarly to tieflings?
James Jacobs wrote:
I meant to say, more mythology creatures from Bestiary 2, 3, 4, 5 and 6, which are less changed by D&D like the Chimera and Barghest are. Also more bizarre, obscure mythology creatures, like Papinijuwari and Abaia for example. But thanks for that answer, that's pretty cool! Another question, are the Rusalka, Eloko, Mokele-Mbembe, Asanbosam and Kishi in Bestiary 2? The mythology creatures from the Adventure Paths? I wouldn't mind seeing ALL the AP bestiary monsters in the upcoming bestiaries. Also may I really say that the Furcifur is an awesome creature that really needs more attention in Pathfinder 2nd Edition!
CorvusMask wrote:
That is because the Saxra is more widely known as the Machukuna, and no, I don't think they are protected YET. lol.
Zum-Graat wrote:
Lol, I always wondered why the Polevik was turned into a mushroom man, while the Spanish Trenti would make much more sense for that role. The most abominable creature in Pathfinder based on mythology though, is the Isitoq in my eyes, nothing like the real myth. Also, I never liked the Kongamato in Pathfinder for some reason, same with the Ankou. The Pathfinder Ankou could be called the Gaueko, suits it much better.
Zum-Graat wrote:
Don't get me wrong, I love many made-up critters from today, but you can't replace monsters like Wendigo, Papinijuwari, Akhlut, Golems, Djinns, Ifrits, Yara-Ma-Yha-Who's and the like with modern made up monsters, I like a good mixture of those. But reading James Jacobs reply made me happy and relieved, can't wait for Bestiary 2! Seeing Rysky favoriting that reply must mean she doesn't mind more Wendigo-like creatures being used in future Bestiaries, so that is also a nice thing to see. For me, all monsters are made up eventually, I don't believe in spiritual things and are as atheistic as they come.
It's like the most beautiful art and the ugliest art switched in both first Bestiaries! Glabrezu was the most awesome art in Bestiary 1 (first edition), but now in 2nd edition is the ugliest artwork in the book. Griffon was the ugliest artwork in Bestiary 1 (first edition), but now it is one of the most beautiful! LOL Coincidence or did you guys order this on purpose? :-p Also, is there already a bestiary 2 wish topic? I'm not gonna create one, but I'm just interested if there is any yet.
I was really surprised the Nuckelavee didn’t make the first Bestiary. Anyway, these are all the 1st Edition monsters from pathfinder that I really hope make it in Bestiary 2. Tooth Fairy / Alpluachra / Chon Chon / Crawling Hand / Grindylow / Oread (non playable) / Giant Urchin (any) / Wizard’s Shackle / Akaname / Almiraj / Eurypterid / Echeneis / Jack-o-Lantern / Leaf Ray / Mockingfey / Ostovite / Giant Water Strider / Cave Fisher / Choker / Incutilis / Augur / Raktavarna / Slithering Pit / Soulsliver / Adaro / Assassin Bug / Chupacabra / Crysmal / Abrikandilu / Zebub / Disenchanter / Fungal Crawler / Onyvolan / Pard / Quickling / Spriggan / Ahkhat / Decapus / Gambling Devil / Pachycephalosaurus / Dust Digger / Flail Snail / Fossegrim / Freezing Flow / Gloomwing / Junk Golem / Heikegani / Karkadann / Korred / Lovelorn / Mandragora / Myceloid / Peryton / Scrivenite / Sha / Giant Solifugid / Giant Ant Lion / Blightspawn / Bogwid / Buggane / Cuero / Danthienne / Mist Drake / Fachen / Gearghost / Grodair / Hypnalis / Kikimora / Lampad / Leucrotta / Megatherium / Raiju / Rat King / Saguaroi / Killer Seahorse / Vodyanoi / Ahuizotl / Cordulegaster / Death Worm / Delgeth / Babau / Dunkleosteus / Hungry Fog / Karkinoi / Kyton / Mothman / Mudlord / Nekomata / Kigyo / Remacera / Scrapshell / Skrik Nettle / Stymphalides / Tiyanak / Aatheriexa / Shadow Demon / Levaloch / Mngwa / Moldwretch / Nogitsune / Pukwudgie / Qallupilluk / Totenmaske / Xenopterid / Hydrodaemon / Deathtrap Ooze / Destrachan / Drowning Devil / Druj Nasu / Gammenore / Girtablilu / Bone Golem / Gorgon (Khalkotauroi) / Hellwasp Swarm / Iku-Turso / Intellect Devourer / Maenad / Mihstu / Mohrg / Polong / Pyropiscis / Quickwood / Shard Slag / Su / Svartalfar / Whirlmaw / Yuki-Onna / Aurumvorax / Baykok / Sangudaemon / Osyluth / Giant Mantis Shrimp / Coral Golem / Ijiraq / Nependis / Nuckelavee / Sargassum Fiend / Tikbalang / Witchfire / Yrthak / Abaia / Alp / Bogeyman / Kalavakus / Therizinosaurus / Ghawwas / Magnetite Golem / Kapre / Korir-Kokembe / Mobogo / Nue / Peluda / Peuchen / Water Orm / Carnivorous Crystal / Meladaemon / Hamatula / Devourer / Impundulu / Jinmenju / Nulmind / Amarok / Banelight / Omox / Jorogumo / Kokogiak / Interlocutor / Lorelei / Rusalka / Scitalis / Vouivre / Alraune / Blights / Charybdis / Cherufe / Corpse Lotus / Thanadaemon / Furcifer / Gashadokuro / Ixion Worm / Kamaitachi / Papinijuwari / Viper Vine / Atuikakura / Bodythief / Rawhead / Rokurokubi / Crucidaemon / Dybbuk / Gorynych / Hyakume / Isonade / Jubjub Bird / Popobawa / Riftcreeper / Sea Bonze / Ypotryll / Ecorche / Scylla / Vilderavn / Zomok / Bakekujira / Bandersnatch / Phasmadaemon / Plankta / Tunche / Bone Ship / Purrodaemon / Erlking / Mosslord / Euryale / Eremite / Cipactli / Wood Colossus / Drakainia / Leanan Sidhe / Shen
The Good:
The Bad:
The Ugly:
Overall I like this first Bestiary, some surprises but otherwise a good amount of classics. I hope Bestiary 2 gives me more surprises though, and much more mythological obscurities. 7 / 10
All the monsters I wish make it back into Pathfinder 2nd Edition Official Bestiaries are: CR: Drow / Duergar / Orc / Oread / Sylph / Undine / Vishkanya / Changeling / Kitsune / Astomoi / Skinwalker / Strix / CR 0: Goblin / Kobold / Dire Rat / Skeleton / Stirge / Vegepygmy / Zombie / Giant Cockroach / Crawling Hand / Compsognathus / Grindylow / Sagari / Alpluachra / Grimple / Isitoq / Tooth Fairy / Animate Hair / Hobkins / Nuno / Pyrausta / Ramidreju / Wizard’s Shackle / Biloko / Chon-Chon / Black Spot / Gishvit / CR 1: Lemure / Gnoll / Goblin Dog / Lizardman / Akata / Giant Amoeba / Jinkin / Hippocampus / Reefclaw / Giant Tick / Atomie / Carbuncle / Festrog / Flumph / Fuath / Death Heads Jellyfish / Nixie / Zoog / Almiraj / Boilborn / Chaneque / Dark Dancer / Dimorphodon / Dossenus / Jack-o-Lantern / Leaf Ray / Ningyo / Pickled Punk / Akaname / Brain Mole / Echeneis / Ostovite / Coral Capuchin / Eurypterid / Gluttongrass / Mockingfey / Wolpertinger / Bogwiggle / Frost Fir / Katroome / CR 2: Giant Ant / Lantern Archon / Boggard / Bugbear / Cave Fisher / Choker / Imp / Giant Leech / Wererat / Werewolf / Morlock / Sahuagin / Shocker Lizard / Vargouille / Yellow Musk Creeper / Silvanshee / Cassisian Angel / Blindheim / Blink Dog / Cacodaemon / Draugr / Leprechaun / Wereboar / Poltergeist / Sinspawn / Slurk / Soulbound Doll / Triton / Axe Beak / Faerie Dragon / Garden Ooze / Huecuva / Kappa / Augur / Raktavarna / Sasquatch / Tatzlwyrm / Incutilis / Phantom Armor / Pooka / Nosoi / Shredskin / Soulsliver / Weedwhip / Apallie / Chuspiki / Ovinnik / Thought Eater / Water Leaper / Xiao / Giant Belostomatid / Slithering Pit / Swamp Barracuda / Bog Strider / Kijimuna / Ghelarn / Nehushtan / Drexin / Warpglass Ooze / Cat Sith / Panotti / Fading Fox / CR 3: Ankheg / Centaur / Cockatrice / Derro / Deinonychus / Doppelganger / Dryad / Ettercap / Gelatinous Cube / Hyaenodon / Giant Mantis / Rust Monster / Unicorn / Dire Wolf / Yeth Hound / Bunyip / Chupacabra / Crysmal / Zebub / Fungal Crawler / Howler / Merrow / Pech / Quickling / Sandman / Spriggan / Vampiric Mist / Adaro / Adherer / Allip / Ceratioidi / Dimetrodon / Disenchanter / Giant Chameleon / Magmin / Phantom Fungus / Giant Skunk / Moss Troll / Trollhound / Formian Warrior / Wax Golem / Hungry Flesh / Wereshark / Mindslaver Mold / Pard / Spring-Heeled Jack / Dire Weasel / Abrikandilu / Digmaul / Guardian Scroll / Domovoi / Kawa Akago / Deep Merfolk / Shasalqu / Drekavac / Impaler Shrike / Kuribu / Merlucent / Onyvolan / Chickcharney / CR 4: Hound Archon / Barghest / Daeodon / Gargoyle / Griffon / Harpy / Hydra / Mimic / Minotaur / Otyugh / Owlbear / Pixie / Satyr / Sea Hag / Dire Wolverine / Yeti / Amphisbaena / Attic Whisperer / Slicer Beetle / Decapus / Devilfish / Giant Dragonfly / Dust Digger / Gloomwing / Kelpie / Korred / Werebear / Mandragora / Megaloceros / Peryton / Phycomid / Scarecrow / Serpentfolk / Slithering Tracker / Albino Solifugid / Vulnudaemon / Pachycephalosaurus / Aghash / Flail Snail / Kamadan / Myceloid / Shae / Tanuki / Thriae Soldier / Voonith / Comozant Wyrd / Fossegrim / Freezing Flow / Junk Golem / Huldra / Living Topiary / Nightgaunt / Sea Cat / Udaeus / Ahkhat / Gancanagh / Blood Caterpillar / Gravebound / Gray / Heikegani / Karkadann / Flytrap Leshy / Spear Urchin / Sha / Kasa-Obake / Lovelorn / Tenome / Ukobach / Calathgar / Chemosit / Hala / Bishop Agathion / Skeltercat / Magadaz / Scrivenite / Bagman / Thin Man / Ekekeh / CR 5: Basilisk / Cloaker / Cyclops / Barbazu / Air Elemental / Earth Elemental / Fire Elemental / Water Elemental / Djinn / Gibbering Mouther / Manticore / Mummy / Nightmare / Phase Spider / Troll / Winter Wolf / Wraith / Achaierai / Giant Crawling Hand / Ice Elemental / Lightning Elemental / Leucrotta / Lurker in Light / Megatherium / Siren / Giant Ant Lion / Ascomoid / Cecaelia / Ghul / Globster / Grodair / Giant Owl / Sabosan / Shadow Mastiff / Hieracosphinx / Ogre Spider / Spider Eater / Vodyanoi / Buggane / Styracosaurus / Mist Drake / Fachen / Gearghost / Graeae / Hypnalis / Lampad / Rat King / Saguaroi / Killer Seahorse / Selkie / Great Assassin Bug / Blightspawn / Cuero / Ceratosaurus / Ichthyocentaur / Kikimora / Lotus Leshy / Kaprosuchus / Rope Dragon / Tizheruk / Giant Hellgrammite / Venedaemon / Danthienne / Kentrosaurus / Gowrow / Raiju / Bogwid / Polevik / Dawn Piper / Shell Sentinel / Goldpebble / Fear Eater / Deadfall Dweller / CR 6: Babau / Ankylosaurus / Ettin / Wood Golem / Kyton / Lamia / Salamander / Shambling Mound / Will o Wisp / Wyvern / Xill / Vulpinal / Belker / Death Worm / Sea Drake / Giant Gar / Wood Giant / Glyptodon / Mothman / Redcap / Tendriculos / Rock Troll / Witchwyrd / Ahuizotl / Annis Hag / Berbalang / Cerberus / Deathweb / Incubus / Cave Giant / Hodag / Hungry Fog / Terra-Cotta Soldier / Jiang-Shi / Apocalypse Locust / Blood Golem / Karkinoi / Mudlord / Swan Maiden / Bagiennik / Cytillipede / Delgeth / Jungle Drake / Grimslake / Roiling Oil / Wihsaak / Giant Scarab / Tiyanak / Dunkleosteus / Nekomata / Skrik Nettle / Megapiranha Swarm / Helicoprion / Cordulegaster / Ambergrim / Tidewretch Dryad / Kigyo / Giant Devils Tooth / Bushyasta / Vetala / Remacera / Trompe L’Oeil / Spiroskek / Scrapshell / CR 7: Aboleth / Lillend / Cave Bear / Bulette / Chimera / Chuul / Shadow Demon / Succubus / Drider / Shaitan / Flesh Golem / Invisible Stalker / Medusa / Remorhaz / Chaos Beast / Frost Drake / Dullahan / Hangman Tree / Soul Eater / Totenmaske / Legion Archon / Adhukait / Caulborn / Shark-Eating Crab / Pairaka / Kirin / Manananggal / Megalania / Water Naga / Rot Grub Swarm / Pukwudgie / Tupilaq / Gaki / Oceanid / Qallupilluk / Winter Hag / Xenopterid / Yaoguai / Aatheriexa / Cerynitis / Levaloch / Duppy / Mngwa / Storm Hag / Veela / Crypt Flower / Suspiridaemon / Quetzalcoatlus / Hookfang Sea Worm / Dweomercat / Vilkacis / Nogitsune / Serpopard / Adaptive Ooze / Black Shuck / CR 8: Behir / Erinyes / Efreet / Stone Giant / Gorgon / Intellect Devourer / Mohrg / Dark Naga / Ogre Mage / Gynosphinx / Smilodon / Treant / Bodak / Hydrodaemon / Destrachan / Tylosaurus / Marsh Giant / Glass Golem / Gray Render / Mihstu / Moonflower / Brain Collector / Quickwood / Giant Tarantula / Baku / Deathtrap Ooze / Girtablilu / Bone Golem / Guecubu / Hellwasp Swarm / Iku-Turso / Lammasu / Baluchitherium / Stymphalides / Wolf-In-Sheep’s-Clothing / Yuki-Onna / Blood Hag / Sarglagon / Trapper / Maenad / Shard Slag / Svartalfar / Megaprimatus / Encantado / Polong / Su / Urannag / Giant Starfish / Canopy Creeper / Azgenzak / Gammenore / Pyropiscis / Waldgeist / Thrushmoor Angler / Druj Nasu / Whirlmaw / CR 9: Sarcosuchus / Vrock / Osyluth / Tyrannosaurus Rex / Dragon Turtle / Mastodon / Marid / Frost Giant / Night Hag / Megalodon / Vampire / Avoral / Aurumvorax / Leukodaemon / Alchemical Golem / Giant Snapping Turtle / Witchfire / Yrthak / Baykok / Rift Drake / Garuda / Desert Giant / Nuckelavee / Sargassum Fiend / Galvo / Cliff Giant / Coral Golem / Ijiraq / Leanan Sidhe / Nependis / Tikbalang / Ahool / Bisha Ga Tsuku / Caller in Darkness / Moon Dog / Pakalchi / Giant Mantis Shrimp / Stranglereed / Sangudaemon / Fungus Queen / Elasmotherium / Mokele-Mbembe / Skull Ripper / Camulatz / Mederach / Paguroida / Animated Hoard / CR 10: Bebilith / Couatl / Fire Giant / Guardian Naga / Rakshasa / Shield Archon / Kalavakus / Behemoth Hippopotamus / Water Orm / Adlet / Bogeyman / Phistophilus / Ghawwas / Jungle Giant / Mobogo / Nue / Siyokoy / Abaia / Einherjar / Kapre / Myrmecoleon / Peluda / Rukh / Therizinosaurus / Ether Drake / Egregore / Fext / Peuchen / Ursikka / Alp / Bloody Bones / Daitengu / Fen Mauler / Muhuru / Vrykolakas / Wild Hunt Hound / Gargiya / Kere / Poludnica / Magnetite Golem / Blood Lily / Pyrogeist / Korir-Kokembe / CR 11: Hezrou / Hamatula / Devourer / Cloud Giant / Meladaemon / Thunderbird / Aghasura / Carnivorous Crystal / Spinosaurus / Graveknight / Sapphire Jellyfish / Lukwata / Moon-Beast / Royal Naga / Sleipnir / Taotieh / Harionago / Jinmenju / Juggernaut / Seps / Cameroceras / Fastachee / Nulmind / Erodaemon / Llorona / Mapinguari / Gigas Clam / Living Sandstorm / Marax / Fuldrex / CR 12: Purple Worm / Roper / Leonal / Catoblepas / Derghodaemon / Omox / Taiga Giant / Shining Child / Baregara / Coloxus / Shira / Jorogumo / Rusalka / Valkyrie / Aoandon / Lorelei / Sayona / Vouivre / Amarok / Scitalis / Banelight / Bonethorn / Ghole / Gravesludge / Yurei / Black Jinni / Umdhlebi / Kokogiak / Ez-Azael / Nachzehrer / CR 13: Glabrezu / Gelugon / Froghemoth / Banshee / Charybdis / Thanadaemon / Viper Vine / Akhlut / Alraune / Azruverda / Gore Weaver / Argus / Gashadokuro / Seaweed Siren / Wickerman / Cetus / Cherufe / Corpse Lotus / Papinijuwari / Kamaitachi / Kikituk / Titanoboa / Psoglav / Inkanyamba / Ixion Worm / Radiant Essence / Empusa / CR 14: Nalfeshnee / Gylou / Leng Spider / Nightwing / Worm That Walks / Demilich / Sepid / Ankou / Bodythief / Ocean Giant / Rokurokubi / Xanthos / Death Coach / Wakandagi / Atuikakura / Temerdaemon / Plague Giant / Rawhead / Lapsudaemon / Grisantian Lion / Bolla / Chronogeist / Kakuen-Taka / CR 15: Neothelid / Phoenix / Cetaceal / Crystal Dragon / Black Scorpion / Xacarba / Crucidaemon / Dybbuk / Cannon Golem / Gorynych / Jubjub Bird / Kongamato / Popobala / Sea Bonze / Barometz / Hamadryad / Hyakume / Ypotryll / Seraptis / Nightmare Dragon / Isonade / Riftcreeper / Gold Golem / Targotha / Addu / Faceless Whale / Basavan / CR 16: Astradaemon / Bdellavritra / Brine Dragon / Nightwalker / Scylla / Slimy Demodand / Ecorche / Grootslang / Fjord Linnorm / Warsworn / Zomok / Gegenees / Muse / Ningen / Vilderavn / Saurian / Elder Sphinx / Mustelidal / Kudimmu / Corbayrant / CR 17: Marilith / Magma Dragon / Rune Giant / Keketar / Thrasfyr / Wendigo / Winterwight / Bandersnatch / Bakekujira / Immortal Ichor / Tunche / Cervinal / Deimavigga / Plankta / Wyrmwraith / Swamp Blight / Phasmadaemon / CR 18: Bronze Dragon / Kraken / Purrodaemon / Cloud Dragon / Nightcrawler / Sky Dragon / Norn / Advodaza / Erlking / Taniniver / Anemos / Anunnaki / Bone Ship / Saxra / Mosslord / Hadhayosh / Ammut / CR 19: Silver Dragon / Shoggoth / Puragaus / Umbral Dragon / Adamantine Golem / Sard / Forest Dragon / Humbaba / Deep Sea Serpent / Tzitzimitl / Stone Colossus / Grendel / Dream Dragon / Obcisidaemon / Wild Hunt Monarch / Sturzstromer / CR 20: Balor / Gold Dragon / Draconal / Olethrodaemon / Nightwave / Eremite / Time Dragon / Empyrean Angel / Euryale / CR 20+: Solar / Tarrasque / Jabberwock / Hekatonkheires / Drakaina / Elohim / Julunggali / Mogaru / Fomorian / Glaistig / Grim Reaper / Hundun / Shen / Cipactli / Green Man / Ouroboros / Apocalypse Dragon / The only two I'm doubting of adding here are the Colour Out of Space and the Hound of Tindalos. Everything not mentioned here, well I'm not a big fan of those, I understand that others are and I of course won't mind their inclusion (though I hope robots end up with the Starfinder material)
I don't understand why Patfinder 2 still has D&D monsters at all? I would get rid of all of them, spare for the mythological ones, and even those should be changed, such as the Barghest and the Chimerae to resemble other creatures, not pure D&D clones. I actually LOVE the newly created daemons (pathfinder originals) more than the D&D ones, so I wouldn't miss those at all. I really hope at least the Salamander, Barghest and Chimera will be changed as well, they feel too much like D&D, and not as pathfinder.
Kobold Cleaver wrote: You mentioned all the monsters I included in my post, and if it's not addressing this conversation, what is it about? You asked if I wanted wendigos gone, and I said no, I did not. Hell, I don't even want orcs gone. I know you don't want them gone, and I even agree about the Leprechaun (mostly because that picture was very ugly lol) but a lot of people do want Native American monster gone from the games. I would find that very disastrous as those are among my favorite monsters.
Well if some people get their way, not many races remain standing it seems.
But if there are no more Wendigo, Golems, Orcs, Leprechaun, Djinn, and Akhluts, I'm not gonna like it one bit. I love those monsters, and I'm sure nobody sleeps less if such creatures get used in fantasy settings.
Chol = Sand Phoenix (https://en.wikipedia.org/wiki/Chol_(Bible) ) Ham Verenti = Persian Warrior Spirit Garei = Living Painting from Japanese Myths (https://hyakumonogatari.com/2013/10/27/garei-the-picture-ghost/) Amarum = Spirit Snake with the souls of mages inside it (https://pantheon.org/articles/a/amarum.html) Stewa Rutu = Like some Bhutan version of a Lovecraft horror thing, much like the Butatsch-Cun-Ilgs with tentacles which drain blood from shadows. (http://guardian-cross.wikia.com/wiki/Stewa_Rutu) Kubot = Replacement for Harionago, it is an aswang with living hair. (https://gunshiprevolution.deviantart.com/art/Kubot-and-City-Guard-73170876 6) Jiaotu is a snail dragon that loves solitude. (https://immortalmountain.wordpress.com/glossary/chinese-bestiary/
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