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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Thanks for running this, I had a blast and it was fun to see what my guy could do. Though since this is my first time at a higher tier, I do have a question with the chronicle. I see I was in between the tiers so I understand the gold, but do I get access to both sets of bonuses (the map and the amulet/full plate) or just one of the tiers? ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Honorless huh, we we're the ones stabbing someone in the back. Argus growls at Du'Mer before making sure the man is unconscious. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Haven't been called sir in a long time, but if that's how you want it. You have a few debts that need to be paid. Argus growls as he takes a step then races at Du Mer, ending the charge with a jumping punch. Swift to activate Dragon Style, then charging Du Mer (using Red line) Unarmed @ Du Mer, Charge, Bull's Strength: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Yeah Argus would like the amulet if possible. And Odd, save the Fervor, since Argus would have offered up his clw wand to heal himself. Aye Odd. Lets settle things up with these ones. Argus moves up next to Odd while drawing a vial from his bandolier and downing the liquid. Using my potion of Bull's Strength. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Argus takes the talon along the shoulder, wincing slightly. The flames around his hands die out as he launches into another round of attacks. Just die already, you vile bird-wench. Reread elemental fist and I realized that it uses one use per attack, so Argus is out after last round. Unarmed @ Purple, Flurry: 1d20 + 3 ⇒ (12) + 3 = 15
Unarmed @ Purple, Flurry: 1d20 + 3 ⇒ (11) + 3 = 14
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Ha, nicely done. Argus calls as he tries to ignore the blood seeping from the wound to his arm. Unarmed @ Red, Flurry, Flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
If that drops Red, Argus turns on Purple Unarmed @ Red or Purple, Flurry, Flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Yeah definately getting into flank with Odd if the map allows. Alright ladies, time to show you a trick some kobolds taught me. Argus concentrates for a moment before clapping his hands together. Flames erupt from his fists as he drops into a fighting stance before striking out at the red feathered harpy. Move action to use martial flex to gain Elemental Fist and setting it to Fire. Swift action to start up Dragon Style. Fists of the Golden Dragon. Add 2 if I can get into Flank
Flurry @ Red: 1d20 + 3 ⇒ (16) + 3 = 19
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Will: 1d20 + 5 ⇒ (11) + 5 = 16 Argus feels the magic falling over him, but gritting his teeth he resists the magic. Cursed, filthy beasts! Argus growls as he sees the harpies fly away with their captive. Rushing up the cliff, he puts himself close to the creatures in hope of getting an attack in. Double move up the cliff. I can't edit the map from my tablet so if someone could move Argus up to 60 feet, hopefully close to a harpy. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Yeah I don't know if I've ever seen a counter song used before. Very fine work there Vasily. Argus blinks and shakes his head, remembering the last time he felt like that it was due to a really badly aged ale. Wait, what's .... Argus sees the harpies swoop down and grab a hold of Atmar and Hokama. His blood begins to boil as Atmar is lifted up, wishing there was something more for him to do. Would love to do something kinda stupid, but I think it would be cool. But I don't think grapples can be done off of charges. Nahramon, can you get that thing to let Atmar go? Argus calls to the cleric as he rushes along the mountain, positioning himself carefully. Atmar, fight that blasted beast. Argus will ready himself to try to catch Atmar if he is dropped, using his own body to absorb as much of the impact as he can. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() I've never heard a melody like this in all my travels. Argus muses as he continues up the path, his feet sure even on the rocks. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Will: 1d20 + 5 ⇒ (4) + 5 = 9 +2 if spell, poison, or spell-like ability lol, guess Argus likes the song. Argus's eyes get a bit distant as he begins to hike up the cliff. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Argus will take one of the helmets and keep it close, but not donning it yet. This could come in handy if I plan to travel more in the desert. ------- Yes we need to catch up with the caravan and figure out what is going on. Hopefully we can prevent more of this. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() A bad way to go Argus grumbles as he kneels next to the body, removing the blade as humanly as possible before laying the corpse back down. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() I'm pretty sure my Hp is correct. Come on you little rats, let's end this now. Argus's fists flash out at the goblins in reach. Flurry @ Red, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (16) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 23
Assuming the goblin drops
Crit damage: 2d6 + 6 + 2 + 1 + 1 + 4 ⇒ (1, 5) + 6 + 2 + 1 + 1 + 4 = 20 I don't think the bonus from Hatred or Inspire Courage are doubled, correct? Once those two are down, Argus moves toward the one harrying Vasily, visibly popping his knuckles. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Good hunting Odd Moving to fill in the gap Odd left, Argus strikes out at the goblin flanking Vasily. Flurry @ Green, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (14) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 21
Flurry @ Red, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (2) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 9 Come on you little desert rats. Come at me. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Wiping away the blood from the pair of new cute, Argus spits sand from his mouth as he feels the surge of power from Nahramon's spell. Yeah I suppose you're right. Thinking back, Argus remembers tricks he learned on a caravan. Tricks that were supposed to let you guide your weapon to it's target easier. Using Martial Flexibility to gain Weapon Focus Unarmed. Then flurrying the two hobgoblins. Flurry vs Green, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (7) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 14 Damage??: 1d6 + 3 + 1 + 1 + 2 ⇒ (3) + 3 + 1 + 1 + 2 = 10 Flurry vs Green/other, Storm, Hatred, Bless, Inspire, Bull's, Focus: 1d20 + 3 - 2 + 1 + 1 + 1 + 2 + 1 ⇒ (18) + 3 - 2 + 1 + 1 + 1 + 2 + 1 = 25 Damage: 1d6 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 1 + 1 + 2 = 8 ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() sounds like fun. Have a good time. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Bah forgot about the luck. He did just cast it this round on me correct, or have I forgotten it before? ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Blood boiling over the downed civilian, Argus lashes out at more of the goblins. Flurry vs Orange, Storm, Hatred, Bless, Inspire: 1d20 + 3 - 2 + 1 + 1 + 1 ⇒ (14) + 3 - 2 + 1 + 1 + 1 = 18 Damage, Lethal: 1d6 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11 Flurry vs Next to Orange, Storm, Hatred, Bless, Inspire: 1d20 + 3 - 2 + 1 + 1 + 1 ⇒ (4) + 3 - 2 + 1 + 1 + 1 = 8 Odd, can you hold these here? The others are coming in. Argus yells over the storm, gesturing over to the other side of the attack. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Little beasts are going to make it hard to finish this trip if they kill off all the camels. Argus lashes out at two of the goblins flanking him. Attack @ North, Storm, Bless, Hatred: 1d20 + 3 - 2 + 1 + 1 ⇒ (5) + 3 - 2 + 1 + 1 = 8 Attack @ South, Storm, Bless, Hatred: 1d20 + 3 - 2 + 1 + 1 ⇒ (17) + 3 - 2 + 1 + 1 = 20
Wow, what is it with only being able to hit with one attack. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Dirty little rats! Argus growls as the small blade cuts a shallow cut across his arm. Narrowing his eyes against the raging storm, Argus strikes out against two of the mangy ambushers. Brawler's Flurry against Red first, then Blue
Unarmed @ Blue, Storm, Bless, Hatred: 1d20 + 3 - 2 + 1 + 1 ⇒ (1) + 3 - 2 + 1 + 1 = 4 ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Fort Save: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Vile little vultures. Argus growls, his body shifting into his fighting stance almost by itself before he launches himself at the advancing goblins. Swift to activate Dragon Style, then charging the goblin in blue Charge, Sandstorm, Hatred: 1d20 + 5 + 2 - 2 + 1 ⇒ (6) + 5 + 2 - 2 + 1 = 12 eh, doubtful Damage, lethal: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 AC 14 ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() As Zymir talks with Jamila, Argus trades stories with du Mer and Hokama. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Very fine words there Zymir. It will be good to travel with such a well established caravan. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Good to know Targos caused enough of a stir with these guys that they hated him even in death. Argus watched Idgethun dispatch the cleric and checking the followers. Yeah looks like I might not have held back as much as I should. Upon meeting up with Jamila at the caravan, Argus keeps an eye out for anything out of the ordinary. Perception: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Glancing at the wounded leper, Argus nods and turns back toward the bigger fight. Rushing past Zymir, he strikes at the leper in front of Nahramon. Pardon Zymir. With Dragon Style, I can charge through ally's squares. Charge Attack, Non-Lethal: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() I'll be right back. Argus gives Idgethun a smile before tumbling away from the leper and heading back to help Vasily. He aims an attack at the leper Vasily isn't attacking. Acrobatics to avoid AoO Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13 Attack vs Leper: 1d20 + 5 + 1 - 1 ⇒ (12) + 5 + 1 - 1 = 17
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Fort: 1d20 + 7 ⇒ (5) + 7 = 12 Just curious, who does the token of the old man on the couch represent? ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Your goddess can't help you now. Argus growls at Ben-Gurion as he lashes out at the two lepers near him, this time remembering to pull his punches enough. brawlers fury vs the two lepers within reach, non-metal damage. attack 1: 1d20 + 3 + 1 - 1 ⇒ (7) + 3 + 1 - 1 = 10
using touch of luck on first attack
damage: 1d6 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Fort: 1d20 + 7 ⇒ (10) + 7 = 17 Argus takes a glancing blow off his shoulder, the next he turns aside at the last moment. Ah, now this is my kind of wake. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Well, we tried to be nice. Argus says with a small smile as he remembers back to a trick he learned on how to make his attacks hit harder. Martial Maneuvers to Gain Power Attack He quickly switches the way he holds his body, his feet and hands moving quickly before he strikes out hard at one of the advancing lepers. Swift action to activate Dragon Style, then using Brawler's Flurry to attack the leper next to Argus. If he drops, second attack at the priest. Brawler's Flurry w/ Power Attack: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6 Wow what a whiff
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() K. Local: 1d20 + 4 ⇒ (20) + 4 = 24
Does Targos have a family or relatives that are present? ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Int: 1d20 + 0 ⇒ (9) + 0 = 9
Argus moves in to the side of Zymir, not liking the welcome they've received, but knowing his own lack of tact would probably not be the best at the moment so he bites his lip hoping Zymir and Odd can sort things out. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Glancing up at the sun as he downs a bit more water, Argus will also go and switch out for a hot weather outfit. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Lithrac, just to clarify. Argus is only lvl 3, 2 brawler 1 monk ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Yes, it's good to have one of yours on a mission like this. Argus says with a nod. Seems very appropriate. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Zymir, long time no see. A dwarf moves up to the group, taking a long swig from a canteen. Though he looks as wide as he is tall, he moves with an unusual grace. His knuckles are covered in scars and his nose is crooked, as if it was broken several times without being set properly. He wears loose clothing for the desert with a bandolier filled with vials stretched over his barrel chest. At his hip rides a battleaxe of an odd coloration and metal and leather glove. He extends a hand to Zymir before taking in the rest of the group. The name's Argus. I've been around for a bit. Hopefully a trick or two I've picked up will be useful to us. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Sorry for the late reply. Missed the part in the message from Evan that said this one had started. PFS #: 108064-4
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Yeah it was a fun game. Found it funny how the wizard was doing better than the brawler on some of those grapple checks. So just curious, was there a way we could have released the demon guy? ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Flicking the undead matter from his axe, Argus stashes the blade as he joins the others around the woman and listens to her tale. Once Silas banishes the demon back to it's own plane, Argus moves back to the sleeping paladin. Can we wake him or do we need to drag him back to his home? ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Slipping his battleaxe from it's holder, Argus moves up to the undead monster flanking with Silas before striking with a two-handed blow. Battleaxe, 2 Handed w/ flanking & Power Attack: 1d20 + 5 + 2 - 1 ⇒ (19) + 5 + 2 - 1 = 25 oh so close to a crit chance
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Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Argus skirts around the outside of the area, looking to get into a better position. Double move, due to short dwarven legs. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Okay... suspected the gnome was something else, but did not expect skeletal dragon. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Silas, perhaps you should check the other two out. See if you see anything evil coming from them. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Well at least he's getting some rest. Argus mutters as Kalkamedes steps in and lays down near the women. He then follows Ardain to the other circle and takes it in. So we have 2 unconscious ones over there, I wonder if the woman sleep-walked all the way here too, but this one is up and ready to go. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Yeah message boards were down. Argus follows along with Kalkamedes and Ardain, his eyes scanning the darkness where Ardain's light doesn't get to. Upon seeing the elven woman, Argus moves up to the edge of the circle making sure not to touch it. Ardain, I don't suppose those lines are some kind of healing circle? Oi, lass can you hear me? Argus calls to the woman. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() I have nothing going on this weekend. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Argus grabs the wand and gives it a sharp tug, pulling it out of the statue's hand. Well looks like it's going to take two of us staying behind or hanging outside the cage. I wonder how far down it goes. Argus peers over the edge, hoping to see how far down it goes. Darkvision 60 feet. If he can't see the bottom, he pulls out his rope, ties his battleaxe to it and begins to lower the rope. ![]()
Skills: Acro +8, Climb +7, K.Local +4, K.Engineering +5, Perception +9, Stealth +7 Tracked: AC: 1615/1615/109 | HP: 26/27 | Saves: +7/+7/+5 (+2 vs spells, poisons, spell-like abilities) | Senses: Darkvision 60' Perception +9
Martial Flexibility 3/4 | Stunning Fist 3/3 DC 14 ![]() Argus struggles against the door, staring at it as Shagruk opens it easily. Seems you have a few tricks yourself. Argus then moves up to peer at the wand, seeing if there's anything that looks out of place. Perception: 1d20 + 8 ⇒ (14) + 8 = 22
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