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                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus shrugs and points to the building he'd been at a moment ago. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus sighs in disgust as his request gets forgotten in the chaos, leaving the gore soaked home alone for a few minutes the Dwarf then walks over to the red gate and stands in front of the zombie. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus flinches as he sees the carnage in front of him planting the head of his recently obtained hammer onto the ground and leaning against it. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Soo.. we still good? Argus intends to ransack the house in the bottom corner that has been left alone as of now. sounds like Tark and our Church going expedition are all going to check out the houses surrounding it.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Ok.. thats really weird. I recall posting a response a day and 1/2 ago. joy. Anyway, Argus would have stated how that was an idea likely to get us both stabbed and that either bartering for coins to be shared or melting down the gold statues into 7 equal parts would be a better option. However apparently that post didn't land. Argus still mulling the decision grunts onces as the human leaves. The dwarf glancing to the three remaining statues and shrugging. 
 Argus goes to check out the bottom right building, in the corner. Same method. If the door is unlocked use it, if not a window. bash open anything that wont open with a swift tug or an easily accessible key. Perception: Traps? useful things?: 1d20 + 8 ⇒ (11) + 8 = 19  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus snorts "More like back to watching me work. Not that your help'd do much against solid granite." The Dwarf states bluntly as he goes back to his hammering, stopping a few swings later to knock more stone out of the way. "I don't hear any screams so I'm guessing the rest of our band of @#$#heads have yet to die horribly. That spiky grey brick stack looks like he would take a good amount of killing to actually fall over."  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus slams the hammer home as he continues to work his way through the wall. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus shrugs at the mans implication. And with a grunt of force swings again. 
  
 
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   "Nope, but -highly suspicious doors- don't get the @#$#in' pleasure of being opened by me." the dwarf grunts back in the dwarven language as he surveys his progress before knocking a few loose bits off and continuing. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus considers the doorway, looking at the obvious trigger and back to his hammer. The wheels in the dwarfs head overtaxed as he considers the building. "well f!!@ that." the dwarf states to himself. He then hefts his new hammer and sets about making a brand new doorway out of the wall immediately to the left of the doorway. right from the top of the screen, directly in line with the window in the room. Argus will begin smashing a new doorway instead of touching the -highly suspicious doorway-  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus shrugs as he looks at the human obviously having lost interest in the room. "Alright. tell me if you see anything actually useful. There other places ta look still." The Dwarf then steps back to the ghost. "Seriously the #$@# did you direct us to a bunch of rusty rakes for? Bah whatever I'm gonna go check one of these houses."  Argus will attempt to break into and loot the house with an entry way closest to where he is now. Looks like the one to the east of us. He'll break a window and knock all the glass out if the door is locked. and if the window is too small for his stocky frame Argus will put his fancy new blood hammer to use bust it down.   
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Gordan Shellin and Argus are all in the alleyway with the "Dead man" in it. bottom left, red dot marking the dead guy. There is a door highlighted in blue, we are all clustered around that as there apparently a storage room there, at least that is what the dead guy says. Dentch is with you, following 10ft behind as of his last post. Koon and Dwight are in the church and have just battered open the back door leading into some exterior area. The wolf that ran away just yelped in pain in the distance.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus waits for a moment to see if he hears any dangerous clicks or cries of pain before following after the human into the room itself. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   " Find me my place? The hells that suppose to mean you mage tricked piece of hammered fools gold." the dwarf rants before flippantly dropping the amulet and its note to the snowy ground. 
 -Argus walks 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   To condense our current actions I beleive after doing all their own things everyone is either
 Oh and Argus picked up a possibly cursed bloody hammer. But who cares about that.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Man life would suck for you against undead wolves. Mind immune, DR/5 slashing, 50ft charge range to take advantage of the staggered condition. Oh and trip. Trip is mean on a staggered creature, they can still make AoO's. So, bets on this hammer Argus picked up being cursed?  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus nods in agreeable to the tiefling's comment before gesturing to one of the houses. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Strangely I stopped receiving updates on this game. looks like it happened around Wednesday. Weird. Anyway i'll go ahead and get back into the swing of things now. "Weird buildings and their strange things. Who leaves a perfectly good hooked hammer lying around like that when everything else is looted?" The dwarf mutters to himself as he throughly loots the house. Dagger on his belt, shield on his back and hammer resting on one shoulder the short one walks back to the yelling Tiefling. 
 "So, looks like that was just a damn shop. Dunno where the bloody hammer came from, could use a wash but it looks good enough. Either of you two want a shield or a dagger? I ain't got use for them and figure someone can use them til we get back." The dwarf says as he finishes reading the note
 I like the look of the house in the bottom right corner of the map. It looks like a great place to loot. And now that Argus has a big honkin hammer all the doors and windows look like entrances to him.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Hey I am absolutely fine with looting a bow that was so nicely left for me. At least until I can afford to barter for a actual weapon of quality having a basic bow means I can actually flurry. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Back left pocket behind the mints, paperclips and mindflayers. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Yes I'll move into the shop. Get the rest of the information I can from that roll. [/b] Argus looks at the collected objects for a moment before shrugging. The dwarf glancing for a door and attempting to try opening it. [ooc] If it is locked.
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus gives one of the corpses a kick as he walks around the area to retrieve his chakram. "Damn steel." the dwarf mutters. "So does anyone want a sword or some armor? that alley over there has a dead guy with two swords and some kind of heavy armor. Might be worth something as well. Think I might try entering one of these houses. Would be better to deal with critters lookin to jump on our faces before they get a chance to try." Argus asks as he continues to walk. as argus will be getting fairly close to the houses on the other side of the clearing (Chakram are over there) he will look in the windows if a chance arises.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		    with the wolves dead it looks like it is all of us followed by the remaining wolves. Then Shellin who's going to zap a wolf with Jolt.  
 Lucky 3rd?: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7 assuming I'm taking a range penalty, will move down the roof toward the spider/wolf battle if I'd take a second range penalty otherwise. EDIT The charkam arcs toward the wolf looking ready to be a beautiful strike. Then it arcs off like the other two. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Fairly sure that Gurthock's AC is 19 normally -2 from his heavy shield bonus assuming he doesn't have improved shield bash as a feat. So I don't think the wolfs attack roll of 16 breaks Gurthock's AC of 17. Much less if he happens to actually have that feat and his AC be 19 still. Once it becomes pertinent. Pulling a double today and am unlikely to be able to post for a while. " Stay still yeh stinking carpet wit' legs!" The dwarf curses as he draws another chakram and hurls the weapon at an injured wolf. Chakram: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 3 ⇒ (3) + 3 = 6 EDIT: ... The dice gods seem to disagree with me so far. Welp, time to go sacrifice a sheep to the RNG volcano.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus shrugs "Joy, flea ridden mutts. The dwarf comments before flipping a sharpened steel chakram at the wounded wolf. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus pokes his head back over the nearest roof. "These places are made entirely of granite, damn good construction. there's a dead guy in a tin suit down the alley over there, couple swords as well." The dwarf states gesturing towards the right of the party. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   I intend for Argus to scout the streets so we can get a basic idea as to what we are going to face. Basically moving across the roofs and lying toward the roofs edge to break past the fog and get a general idea as to what is below. I was thinking of going east first and will examine any windows as well.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus recovers his grappling hook looking about the fog cover. "Can't see shit in this fog. I see a clearer area right outside of this rinky dink street. Gonna see if I can find some things up here. Some kind of damn purple mist up here that I can see. Dunno if you stoneheads can see it down there. " The dwarf mutters angrily as he stands on the roof. The Dwarf bounding across the open street and leaping to the other side. I'm assuming the group of us is in the bottom left portion of the map where the cluster of buildings converge to provide the only "Dead end" in town. Argus, who I assume is on the first building to the north of the hallway (forms the upermost portion of the stone dead end. He is going to leap to the right, head to the edges of the building and poke his head out of the cloud clover by hanging on the edge of the building. Also, are the buildings here made of stone? His racial stone sense ought to help in finding anything hidden under the fog and snow. Un;ess people start moving on without him Argus is going to do a sweep as best he can of the edges of each building. Looking at it with his current jump check there is no way he can reach the other clusters of buildings without jumping off the roof and climbing up to the next spot. Perception: Traps: 1d20 + 8 ⇒ (5) + 8 = 13  Potential to trigger stone cunning. Keeping an eye out for thing that might mess me up on the roof. Also roof access to the buildings
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus looks at the alley thinking for a moment. 
 Climbing the wall and going to do my best to follow the group along the rooftops. I'll take 10 on both climb (13) and balance based Acrobatics (20) if allowed. Should be enough to climb a rope with a wall to brace on, don't know the construction of the roofs but we shall see if Argus can manage.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   If the deer is in 40ft-ish Argus is going to lasso it with a rope. The Dwarf looks over the edge of the stairs and does his best not imitate a cabbage as the drop below reveals itself. "Never was much a fan of heights. Couldn't they have just used a normal door?" the dwarf asks as he follows along with the rest of the group.* * unless of course I can catch me a faun.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   I think I'm getting mixed up here. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   The Dwarf looks up at the grey skinned man and shrugs. "You can measure your big floppy devil dick with everyone else interested later. Soldier of hell or dead guy with dreams it doesn't matter. This damn twistly place and its floating rocks is where we all get to live now. I do agree that leaving would be nice, this place makes my brain hurt. seriously why flowers underground?" the dwarf responds muttering the last part mostly to himself. The dwarf flippantly gestures to the group before speaking again.
 With that the dwarf looks over at the yammering human Vevnan? yeah. thats it. Wait why do I care? "Do we get to keep what we find in there?"  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   the dwarfs eyes narrow slightly as he seems to catch something of importance in the room before leaving. "Meh. Not like I was expectin' much, dunno why people are fool enough to wait on my ass. They want me to hold their hand or somethin?" 
 With the the dwarf shrugs 
 The dwarf then walks in the direction of the towers main room and settles himself on a comfortable piece of wall. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   As the woman prattles on the dwarf seems to lose interest. Looking toward the garden and the variety of strange and exotic plants in the collection. Wonder if they have a gem flower cactus down here. Wait we are still floating. Up here? but we are under the ground. "Stupid wizards and their nonsense places." the dwarf mutters coinciding with the woman stopping her speech. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   "So I take you can't speak then." The dwarf asks the red man. 
  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   Argus picks up his rock and looks at the now obviously strange item. "Tha'hell did this thing come from?" A gradual darkening of the shadows around the dwarf gives him the clue of such being true.
 Argus ambles in the direction of the gardens, likely getting lost a few times on the way.  
 
            
              
                 Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn) 
              
              
                
                   
	
		   I realize on looking at it that while I previously thought that the pathfinder's kit included a  rope and grappling hook it does not appear to.
 Annoys me that I missed that. 
 About Thorven ShieldheartUnnamed Hero
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