Zorgus

Apraham Lincoln's page

RPG Superstar 9 Season Star Voter. 359 posts. No reviews. No lists. 1 wishlist.



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Mages magnificent mansion, create demiplane, guards and wards, fabricate, permanent image to create the home you want with simple protections.
Age protection spells, disguise self, greater magic aura for vanities sake.
unseen servants and animate objects for minor tasks
greater teleport plane shift and planar adaptation for holidays
scrying and sending for old time instant messaging
some polymorph spells for messing about in.
Overland flight because fly
purify body/particulate form/restoration for health.

With no limits on spells known there is no reason and wizard couldnt do whatever they wanted. even with limited spells known a lot is possible


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I have always used knowledge:nobility as a stand-in skill for an character who wants act as a lawyer facing the justice courts. Proper etiquette and at least some law knowledge (heredity and lines of sucession need laws and these need to cover the passing of wealth so need laws on property, defence of property etc)


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Spend more time with your divine mount than with them and dont let anyone else ride it incase they damage it


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The compression ability sounds like a good fit.
Some ability to move among slimes, maybe an immunity or resistance to the touch of slimes
Maybe the ability to use handle animal on slimes etc as tho they were animals and not mindless.
Thematic small powers


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Nice handy list of stuff and that fits in a Handy Haversack


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Also check out a Raktavarna as an improved familiar. Sure it has a lawful evil requirement but gives some idea of a ballpark for abilities.

The Shadow 1.00 mark


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I think it means that if you accept 1 point of burn, whenever you use basic TK or TK haul within the next 1min/level it will have the increased weight allowance. This would allow you to stop concentrating for a few rounds/minutes and you wouldn't have to re-accept burn for the increased allowance.


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A Demon Mother's Mask would reveal all, with disturbing implications for a female half elf wild caller


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Not Brother Maynard wrote:

And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the Lord did grin. And the people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats, and large chu...

Brother Maynard: Skip a bit, Brother...

Cleric: And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.


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Dragon cannibals who gain the strength of the devoured.
Dragannibals!


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HI there, long time reader and thought it was about time i threw my hat in the ring and set myself up for a contribution.

Ive had a look at the existing MCAs and have an idea that i dont think has been done yet.

I humbly offer up

The Body Mechanik
1st Monk
2nd Alchemist

Tbh, i am kinda surprised that this hasn't been done before given the obvious synergy between mutagens, select discoveries and monk abilities. Think of him as a magical-steroid using warrior who will do anything to improve his prowess. To him, his body is nothing more than an organic machine that can be tuned and maximized.

I originally posted a similar idea as a monk archetype about 2 years but i think could really benefit from some MCA love.

Queue me up baby!


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Acid, as it hurts regenerators, is often conjured so ignores some SR


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Half Orc Barbarian Breaker Archetype with 2 levels of fighter

Power attack
Improved Sunder
Improver Unarmed Attack
Combat expertise
improved disarm
catch off guard
smash (im pretty sure there is a rage power that lets you do a similiar thing)

Here you have a guy who goes into combat unarmed, breaks your weapon, steals it off you and then proceeds to hit you in the face with it, with extra damage against a flat footed foe. Ouch indeed


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I was playing around for a half orc battle oracle but noticed that most of the things that i wanted were in the orc blood line for sorcerers. Remebering the paragon prestige classes from 3.5 i threw this together, figuring that the oracle class would best suit a half orc (or orc) paragon.

Most of it is copy/pasta from other revelations and the orc bloodline for sorcerors.

Suggestions/fixes/omgawdbrokenlol always appreciated.

Orc Mystery:
Orc Oracle Class Skill: Survival, Intimidate

Bonus Spells: enlarge person (2nd), bull’s strength (4th), rage (6th), divine power (8th), flame strike (10th), transformation (12th), destruction (14th), frightful aspect (16th), meteor swarm (18th).

Revelations: At 1st, 3rd, 7th, 11th, 15th, and19th level, choose from a revelation from below.

Orc Reborn (Ex): You gain the orc subtype, including darkvision 60 feet. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

Blood Rage (Su): As a move action, you can call upon your orc ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves for a number of rounds equal to your Charisma bonus. At 7th level, this bonus increases to +2, and at 14th level this bonus increases to +3. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter.

Greater Weapon Familiarity (Ex): Choose a weapon with Orc in the name or a greataxe or falchion. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

Born for War (Ex): You gain proficiency in all martial weapons and heavy armor.

Greater Ferocity (Ex): You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points. At 7th level, you gain Diehard as a bonus feat. At 11th level, you do not lose a hit point when you take a standard action while disabled. You do not need to meet the prerequisite to receive the Diehard feat.

Orc Tusks (Ex): You gain a bite attack that does 1D4 (1D6 if you have the Toothy racial trait) points of piercing damage. This is a primary natural attack, or secondary if using a weapon. At 8th level you add Strong Jaw as a bonus 4th level spell.

Giant Stride (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame curse may not choose this revelation.

Fearless (Ex): You gain a +4 bonus on saving throws made against fear and a +1 natural armor enhancement bonus. At 9th level you gain immunity to fear and your natural armor bonus increases to +2.

Strength of the Beast (Ex): You gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. You must be 9th level to choose this revelation.

Power of Giants (Sp): You may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments. You must be 11th level to choose this revelation.

Final Revelation: Warlord Reborn (Su): At 20th level, you become a true orc warlord of legend. You gain immunity to fire and DR 5/—. Once per day, you can cast transformation as a spell-like ability using your sorcerer level as your caster level.