![]()
![]()
“The Iro-shu says, ‘wise it is to look ahead but difficult to look further than you can see.’” Antonella frowns at a passing Unsinkable. I am home, and I’m NOT DRUNK! ☯ Irori's adept stands near the prow of the ship, her long braid blowing out behind her, indicating the wind direction as faithfully as any weather vane. “Brother Varret or Sister Pip, may I trouble you to assist with my wounds, or would it be more prudent to consume my lesser healing potion?” ![]()
GM Doug H wrote: Antonella, have a hero point for your good-natured attitude throughout the chase! I enjoyed her commentary even if she didn't succeed quite succeed as much as hoped. Sorry, Boss. I just noticed this. Thank-you very much! Up until recently in PFS1 I have played low skill point characters (clerics, fighters, paladins), so I am used to falling back on descriptive roleplay to garner GM sympathy during chases ;) Though in all seriousness, I have found with even semi-rigid GMs the usual 1e fighter/paladin skill specialities can assist the team during skill challenges, with a little creative roleplay. ![]()
Unsinkable. That name really doesn’t sound promising … Pip wrote: Pip reaches down to the earth and talks to it. “Tell it ‘Hi’ from me, sister.” Hmm. Killer bunnies, charismatic goblins, wounded dirt. What Pip’s doing seems kinda normal.
Surely the hero point couldn't be worse: 1d20 + 7 ⇒ (7) + 7 = 14 If the golarion has goiters, why can’t the sand have hands? ![]()
Through the dank mist, a young woman in bunny slippers approaches Antonella. She has the same height, build and facial features as Antonella. Though her complexion is paler and her eyes and nose are narrower. Toni? NO! I am rid of you! The countless hours I spend atoning and meditating to exorcise you … So I could move on without the pervasive guilt that takes your shape … The apparition smiles patiently, before opening its delicate mouth. Its ROAR hammering cracks of doubt in the Iroran’s bulwarked psyche. I see you’ve made some new friends. One of them you call ‘sister.’ How cute! Do they know what you did? That you murdered your own half-sister out of greed and spite? You are as much a monster as the Qxal you seek to slay! But a reckoning awaits, sister. The fourth dimension conspires to weave an inescapable shroud. It is fitting that your pride sees you kneeling before Eternity … soon ... Occultism: 1d20 + 6 ⇒ (11) + 6 = 17 ![]()
Feral wildlife stampede wrote: Qxal has disturbed the burrowing creatures of the island, turning all the lovable weasels, rabbits … “That’s the most foul, cruel and bad-tempered bunny I have ever set eyes on.” It looks to have a vicious streak a mile wide! It’s a killer … “Right! Cover me.” Antonella readies her blade. Antonella delays this round, in an attempt to avoid a crit fail. ![]()
What? I cannot be last again, surely! At Pip's call, Antonella pulls her head out of the cramped space she was philosophizing in, and turns her mind to the matter at hand (and foot). Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27 "I am pleased to reward your faith, sister. Though I am reminded of one of the Iro-shu's parables." The aspiring champion pauses to help a pre-teen to his feet, before he gets trampled. "It concerns the last duck aboard a Tien river boat being caned to remind it of its duty to its Master, its brethren and itself." ![]()
Round #1: AC 23 ☤ 47/47 hp “How are you on the frontline, Sister Pip?” Antonella holds her ground and lines up Gremlin #2. “Get thee back, First World wildlings! Listen for my sister’s sweet song, as my blade draws forth your own!” +1 longsword (versatile P) + filk on #2: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
shield boss + filk on #2: 1d20 + 11 + 1 - 5 ⇒ (10) + 11 + 1 - 5 = 17
She then raises her shield. ![]()
Round #3: AC 23 ☤ 38/47 hp “Brothers Gurmire and Packet, you are of little use to us in your next lives.” Antonella advances 10 feet and attempts to smite the king with the flat of her blade. +1 longsword (versatile P) + filk – non lethal: 1d20 + 12 + 1 - 2 ⇒ (7) + 12 + 1 - 2 = 18
“There is no shame in withdrawing to heal, while I take a stint defending Lady Pip and the archers.” She then raises her shield. ![]()
Round #2: AC 23 ☤ 38/47 hp Antonella attempts to keep the ever-changing turmoil of the unfolding battle straight. “Yousir, are limping from non-lethal injuries, and are thus fair game!” +1 longsword (versatile P) + filk + flank on #3: 1d20 + 12 + 3 ⇒ (20) + 12 + 3 = 35
Ouch! That's gonna smart. Trying not to think about what she might have done to #3, Antonella moves onto #1. shield boss + filk + flank on #1: 1d20 + 11 + 2 + 1 - 5 ⇒ (2) + 11 + 2 + 1 - 5 = 11
She then raises her shield. "I don't suppose there's any chance you'll do the sensible thing and surrender, is there?" ![]()
“That’s the King of Roses I saw in my dream! Should we take him alive?” Antonella takes a 5’ step to the east to engage Guard 1 and mumbles, "Yewr drew first blood." +1 longsword (versatile P): 1d20 + 12 ⇒ (20) + 12 = 32
Thinking that won’t put the guardsman down, Antonella attempts a secondary shield bash. shield boss: 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
In the unlikely event Guard 1 is down, Antonella moves to the square directly east of Guard 2 ![]()
“No pain, no gain… fully employed warpriests spouting clichés, Brothers.” Antonella smiles as she helps hack Gurmire and Packet free with her longsword-cum-machete. The acolyte runs a finger over her blade, *frowns*, and prepares to battle the rooty tangle herself. Nature: 1d20 ⇒ 3 No hero pts left. ![]()
“Adjust the rope however you like, Brother!” Antonella calls from the other side, and hopefully not the bottom of the chasm. "Similarly, feel free to direct me if I can assist you from this end." "I should be able to *flick* the grappling hook free once everyone’s finished with the line. But if that doesn’t work, the sacrifice is small." ![]()
Antonella looks longingly past the chasm at the safe ground beyond, before physically shaking herself in disappointment. “The Iro-shu teaches ‘Happiness is not at the top of the mountain, but in how to conduct the climb.’” She pulls 50 feet of rope out of her pack, securing one end on a blocky outcrop with her grappling hook, and fixing the other end so the rope feeds out as she climbs. “When I make it to the other side, the rope may make it easier for another to cross.”
![]()
Antonella flips her dishevelled plait over her shoulder. "Bailiff, I've a feeling we're not in the Hao Jin Tapestry anymore." ✨ < toss > < toss > The bloodrage troubles the warrior as an aspiring disciple of the Serene Circle. I shall meditate on its meaning later. Perhaps it is a test? But for now, tempo seems important. “I agree with Brother Packet. Sister Pip, are you to be the Crown-Bearer?” ![]()
![]()
Antonella’s first thoughts are that the old woman is some Tapestry-trapped echo of the Ruby Phoenix, Hao Jin. And Qxal is the True Name of the perpetually-reincarnating Guardian of the Falls that nearly wiped her underprepared party. Rage? Bloodthirst? The faerie was despatched efficiently in self-defense. Ah, but this tributary of thought assumes the perfect justice of the Master of Masters! Ineffable concepts to the Wild Hunt mayhaps? Before you, performing the headstand lotus Śīrṣāsana on a granite outcrop is a fit young woman of obvious Mwangi descent. She is dressed simply in a light linen wrap and loose matching trousers. Her coal-colored hair is drawn into a tight plait which in accordance with physical laws, falls behind her head to touch the forest floor. Upon seeing you, she dismounts her rocky perch gracefully, one slender leg following the other to the clearing. “Antonella Schiavo, aspiring champion of Irori.” She proffers her right hand in imitation of the Enlightened One’s holy symbol, her intelligent eyes assessing your appearance and bearing. “You appear not to be of the Consortium, brothers and sisters. Could you be fellow Pathfinders?” “If so, is this the Isle of Bhopan? And are we still within the Tapestry?” ![]()
Yours is mined wrote: Brew, try these. Trust Heccan is staying out of trouble? ![]()
Antonella upholds her right hand and returns Ischell’s bow formally. “Peace and long life: “Dude.” ![]()
Lynn wrote: “I feel like you all would have had a much easier time through all that without me.” “I am sorry you feel that way, sister.” Antonella stands at ‘chilled-attention’ in Tāḍāsana or Mountain Pose. “Your perceived limitations are just that -- perceptions … illusions … You constantly strived to be helpful to this party and … succeeded.” The priestess’ secret smile reveals itself. “I know of at least one who entertained similar doubts along the long road as a Pathfinder.” “If they had to do it all over again, I suspect they wouldn’t change a thing.” ![]()
Aram Zey wrote: "What did you learn?" “Though underwater combat is challenging, shared adversity builds a close team.” The paladin looks the Master of Spells in the eye. “Also, encouraging one who has stumbled without censure or prejudice, can pay dividends.” “But I am sure you already know that, Venture-Captain.” *bow* ![]()
“Sister Lynn, there are paladins present.” Antonella checks for traps and oddities on every door she finds. Flyn’s use of CMW wand on Antonella: 2d8 + 3 ⇒ (4, 4) + 3 = 11 “My thanks again, brother.” aid/perception for traps: 1d20 + 7 ⇒ (20) + 7 = 27 “Lynn, will your sweep reveal eldritch traps as well? Kelumur can you disable the portals or will we have to break them open?” She stops. “The Ironwhip’s body might contain a key. I will help Kelumur search it for traps and useful artefacts too.” ![]()
Lynn, if you miss the save, you can have my hardcopy character folio re-roll if you like :) Reflex save: 1d20 + 12 ⇒ (11) + 12 = 23 "Thank-you, Flyn." If anyone is down, Antonella pours her held CMW potion down their throat. (full round action) CMW potion: 2d8 + 3 ⇒ (6, 7) + 3 = 16 She then lays hands on herself. (swift) lay hands on Antonella: 2d6 ⇒ (6, 6) = 12 “There are barred slave cells to the east. I can’t see much of what’s inside.” She gestures with the empty potion vial to the west. “Another room with a barred door. Somewhat plusher – though it’s all relative with Droskar’s followers.” “Maybe an unholy vestry?” ![]()
“I’ve got an idea for trying to draw Chergin out.” Antonella points to the barred gates in the west. “Are those slave pens? Should we try to open them?” “What about the chambers(?) to the east and south-east. One is probably the Clan treasury.” “Do you think Chergin would mind if we ransacked it to give to the slaves?” ![]()
“Great work, Lynn.” Round #4: ☤ 82/84 hp ☤ AC 31 vs Chergin (smite evil), 27 otherwise; Touch 22 vs Chergin ; CMD 31 vs Chergin, 27 otherwise (+6 vs grapple); shield (6/10), divine favor (7/10), bless (5/10) “Chergin is healing, but so are we, brothers and sisters!” Antonella channels the power of Irori to heal all her friends once more, before laying hands on herself. (std + swift) channel healing: 1d6 ⇒ 2 lay hands on Antonella: 2d6 ⇒ (3, 4) = 7 “Chergin is using up spell valences while we treat our wounds. When he finally decides to rise from the stone, it will be six united against one!” “Arrows, blades and holy smites do not fade, unlike the dying flame of the Dark Smith’s forge.” She then takes a 5’ step to the east and draws a potion of cure moderate wounds, proffering it in an outstretched hand. (no action + move) “Zaarah, Kelumur and Ischell, this healing potion is for one of you, if you want to take it from me.” ![]()
Round #3: ☤ 73/84 hp ☤ AC 31 vs Chergin (smite evil), 27 otherwise; Touch 22 vs Chergin ; CMD 31 vs Chergin, 27 otherwise (+6 vs grapple); shield (5/10), divine favor (6/10), bless (4/10) Reflex save: 1d20 + 12 ⇒ (16) + 12 = 28 “Can anyone dispel the blade barrier?” Antonella invokes her miracle worker ability and swift heals herself as a Paladin 9. lay on hands: 4d6 ⇒ (6, 4, 3, 4) = 17 She then drops back 25’ to a central position and channels healing to affect all her allies. channel healing: 1d6 ⇒ 4 “It doesn’t matter if Ironwhip goes under the blade barrier after you, Flyn-Lynn, I will charge back through to help you.” She bows to the others. “Your courage has inspired a paladin, my friends.” ![]()
Round #2: ☤ 62/84 hp ☤ AC 43 vs Chergin (defensive crane wing, osyluth guile, smite vs Chergin), 35 otherwise; Touch 34 vs Chergin ; CMD 43 vs Chergin, 35 otherwise (+6 vs grapple); shield (4/10), divine favor (5/10), bless (3/10) "You are a brave man, Kelumur." Antonella delays until after Kelumur. She then calls down a swift smite evil against Chergin Ironwhip. Taking advantage of the rocky terrain covering the chapel pews, she advances in a straight line 20’ move equivalents, before rolling at half speed to get up close and personal with Chergin. (40’ move equivalents) acrobatics to avoid AoO if not blind: 1d20 + 15 ⇒ (18) + 15 = 33 Did you say he doesn’t have a weapon drawn, GM SV? She then throws a single defensive stunning fist at the Ironwhip clan leader. defensive IUS + bless + divine favour + Lynn + smite: 1d20 + 14 - 2 + 3 + 4 ⇒ (16) + 14 - 2 + 3 + 4 = 35 I have not accounted for possible blindness
If it hits, DC 19 Fort or stunned ![]()
Toni’s order of spell-casting matches yours, GM SV ;) Round #1: AC 39 vs Chergin (defensive crane wing, osyluth guile vs Chergin), 35 otherwise; Touch 30 vs Chergin ; CMD 39 vs Chergin, 35 otherwise (+6 vs grapple); shield (3/10), divine favor (4/10), bless (2/10) Reflex Save: 1d20 + 12 ⇒ (10) + 12 = 22 Antonella enters crane style (swift), rushes 35’ through the blade barrier and strikes defensively at the most wounded, still living sentinel out of blue or purple with her stunning fist. Toni’s movement should not provoke. defensive IUS + bless + divine favor: 1d20 + 14 - 2 + 2 ⇒ (9) + 14 - 2 + 2 = 23
If it hits, DC 19 Fort or stunned ![]()
“Sister Lynn, my thanks for sorting out my … naughty wand.” Antonella smiles, after sharing in the captured CLW wand charges to fully restore her health. “Ischell or Kelumur, if you would like the benefits of enlarge person for one minute, I would be pleased to cast it upon you. I will not use it otherwise.” As Kelumur or Flyn prepare to open the doors, Antonella will also help search for traps. aid perception for traps, alarms etc: 1d20 + 7 ⇒ (15) + 7 = 22 She then drinks a potion of darkvision, ✨casts bless, shield and divine favor. "Lynn, may I suggest you stay close to Flyn towards the rear with the wand of CMW at hand? I sense the probability of victory will be enhanced by the number of arrows that fill the air." bless is up, peeps! ![]()
aid perception for useful items: 1d20 + 7 ⇒ (5) + 7 = 12 Lynn wrote: “But i feel like the zombies were more difficult?” “They were. Underwater combat provides its own challenge.” Antonella draws her misbehaving mage armor wand and approaches the bard-slinger. “Lynn, would you be so kind as to try and wand me with this?” “I have failed to get it working for the last hour.” *bow* Otha wrote: “We should press on as soon as we can...” “Agreed, brother. If anyone is not fully healed, it would be my pleasure to ensure you are one hundred percent before we face the clan chieftain.” survival (if required): 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
Round #1: AC 31 vs trinary (defensive crane wing, osyluth guile), 27 otherwise; Touch = AC-1 ; CMD 39 vs trinary, 35 otherwise (+6 vs grapple) Antonella enters crane style, moves 35’ around the flat-footed trinary creature and strikes defensively at it with her stunning fist, once Flyn has fired his arrows. Movement provokes if the trinary critter has combat reflexes etc. If the creature is down, she switches to the duergar battle-smith, also with stunning fist active. defensive IUS + Lynn: 1d20 + 14 - 2 + 1 ⇒ (10) + 14 - 2 + 1 = 23 vs FF trinary creature
If it hits, DC 19 Fort or stunned ![]()
Although concerned that the light from her wayfinder may have helped attract the attention of the duergar patrol, Antonella can see no way most of the group can operate without it. Toni’s CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9 After the early morning climb and fight on the ramparts, the monk also looks to reinstate mage armor after the battle with the duergar squad. She withdraws her wand and attempts to activate it:
UMD + guidance: 1d20 + 12 ⇒ (5) + 12 = 17
*Fail* Knowledge (arcana): 1d20 + 4 ⇒ (3) + 4 = 7
Content to let the others parley, Toni ✨casts shield and detects evil on the trinary creature, before following this up with divine favor and detect chaos. ![]()
“I would know you better before allowing you to settle on my face, Master.” The paladin wears a secret smile as the oni flits away in a huff. Yes, I think this one may hide a germ of redemption -- whether he realizes it or not! “As I said, I have no problem with sharing our fellowship with brother Tanbaru. During His ascent, even the Iro-shu once strayed from the path – until a kind sister helped guide Him back.” ![]()
Antonella is *bumping* fists with her companions when the oni appears. “Who was your most recent master, creature?” sense motive: 1d20 + 6 ⇒ (19) + 6 = 25 Antonella searches the fallen for healing tinctures, before setting up her bronze gong to recharge her ki pool. take 10 perception: 10 + 7 = 17 ☯ ☯ EDIT, for simultaneous post with the GM “I vote to bring this one along with us. I sense he could benefit from some time spent in our company. Stay back now, Master Tanbaru ...” Toni channels positive energy out of range of the oni and strikes the small gong twice.
|