Zaarah Katsu
|
Reflex : 1d20 + 11 ⇒ (8) + 11 = 19
Using Zaarah’s Lessons of Chaldira trait to reroll a failed save.
Reflex Chaldira Reroll : 1d20 + 11 ⇒ (13) + 11 = 24
”Chaldira always says that you have to jump into battle to fight evil!! Do you think she isn’t with me?!? Ha ha ha ... “ Zaarah says laughing maniacally.
| GM supervillan |
"Слава Дроскару!" cry the duergar soldiers.
waraxe vs Kelumur: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d10 + 3 ⇒ (5) + 3 = 8
waraxe vs Kelumur: 1d20 + 5 ⇒ (14) + 5 = 19damage: 1d10 + 3 ⇒ (4) + 3 = 7
The guard nearest Kelumur swings his axe rapidly, causing a minor wound to his opponent.
His fellow approaches and instead of swinging his axe, he attempts to push Kelumur back into the whirling blades of force! Kelumur you may take an AoO.
bull rush vs Kelumur: 1d20 + 6 ⇒ (11) + 6 = 17
The risky manoeuvre does not pay off, as Kelumur evades the clumsy attack.
The remaining guard moves to protect his chieftain's flank, and doubles in size.
Combat round 1 / 2
Zaarah
Kelumur (-9hp) (has an AoO)
Chergin Ironwhip
Sentinels (purple - 19hp)
Antonella (shield 7r, divine favour 6r)
Flyn (gravity bow)
Lynn
Ischell (enlarged, 8r; -1hp)
active conditions: bless (9r)
The bold may act!
I will resolve all round 1 actions before Zaarah and Kelumur's round 2 actions.
Flyndyngylyn
|
Flyn's first four attacks will have Perfect Strike since this looks to be the climactic fight...it'll always be on the first shot...
Flyn curses mildly as he sees the blade barrier go up; he worries about his friends trapped on the other side and wonders if his arrows will breach the barrier...
Once Ischell moves, Flyn will move 5' north. "Erastil, guide my arrows," he murmurs before and sending four of cold iron towards towards Chergin Ironwhip and his allies...
Note: Flyn's Manyshot (first shot) will always be targeted at Chergin...his others will vary according to circumstance...this time, the other two will go to the injured Duergar (purple) as he's hoping to drop him to give Kelemur and Zaarah one less foe to worry 'bout next round...
To Hit: Dex+Base, Magic, Weapon Focus, Lesser Bracers of Archery, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Bless, Perfect Strike
Damage: Gravity Bow, Strength, Magic, PBS, Deadly Aim, Clustered Shot
Magic Composite Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (18) + 14 + 2 + 1 + 1 - 2 - 3 + 1 = 32
Magic Composite Longbow (Perfect Strike): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (2) + 14 + 2 + 1 + 1 - 2 - 3 + 1 = 16
Magic/Cold Iron Damage: 2d6 + 2 + 2 + 6 ⇒ (3, 4) + 2 + 2 + 6 = 17
Magic/Cold Iron Damage: 2d6 + 2 + 2 + 6 ⇒ (6, 3) + 2 + 2 + 6 = 19
Magic Composite Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (7) + 9 + 2 + 1 + 1 - 2 - 3 + 1 = 16
Magic/Cold Iron Damage: 2d6 + 2 + 2 + 6 ⇒ (3, 3) + 2 + 2 + 6 = 16
Magic Composite Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (15) + 14 + 2 + 1 + 1 - 2 - 3 + 1 = 29
Magic/Cold Iron Damage: 2d6 + 2 + 2 + 6 ⇒ (1, 5) + 2 + 2 + 6 = 16
Zaarah Katsu
|
Zaarah smiles at the retreat of the duergar guard.
She focuses on her scimitar with her blue scarf and her movements suddenly reach much further and her intelligent black blade vibrates.
Spending a panache point to activate the swashbuckler flair blue scarf again for +5ft reach.
Spending a point from the black blade pool for Black Blade Strike (Sp) as free action to add +2 to damage for 1 minute.
Zaarah then casts 'mirror image' on herself ...
Mirror Images #: 1d4 + 2 ⇒ (3) + 2 = 5
... and moves forward.
"You cannot hide from me!" she says grinning.
Ischell
|
Ischell strides forward, hesitating just at the edge of the spinning barrier. Taking a deep breath, he steps through- gritting his teeth against the pain of the whirling blades.
Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27
As he lifts his head on the other side, he makes eye contact with the Druegar. "That ain't right, man. Nobody messes with The Dude!"
Swift: Smite #2, Chergin
Ischell swings his Kama about, before flinging it out at the large, fallen, dwarf. Instead of heading for his body, Ischell targets the weapon that he is wielding.
SUNDER (Warhammer?), Bless: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 +3 due to smite?
Damage, S, Adamantine, Bless: 1d8 + 17 + 1 ⇒ (3) + 17 + 1 = 21 +5 due to smite?
Reach, 20 feet (5-10ft unarmed, 15-20 DC Kama)
AC 19 (22 against Chergin) (11 Touch, 18 Flat), AoO x2/round
With Power Attack:
+12/+7 Kama for 1d8+17
+9/+4 Unarmed for 1d8+10
I assume the benches are difficult terrain that prevent a 5 foot step?
Against Chergin: SUNDER! (or attack): 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 Damage: 1d8 + 17 + 1 ⇒ (4) + 17 + 1 = 22 +3/+5 due to smite?
Against anyone else (Or AoO #2 against Chergin): TRIP!: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
I tried to look up whether smite bonus could be applied to combat maneuvers, but I couldn't find a FAQ. My impression is that you can since the attack is still against the CMD of an evil creature. If you disagree, feel free to ignore my OOC comments above
Kelumur
|
Cold Iron Dagger,AoO: 1d20 + 12 ⇒ (2) + 12 = 14P/S: 1d4 + 6 ⇒ (1) + 6 = 7
Kelumur seems distracted in the moment as the enemies surround him. He dives under Ischell to get himself to a position less threatened, following he swings his arm releasing the clasp of the shield hoping it would cause one of the minions to lose his footing.
Move Acrobatics through Ischell, Standard to combat manoeuvre to trip Purple.
Acrobatics to avoid AoO: 1d20 + 16 ⇒ (12) + 16 = 28
Throwing Shield vs CMD; trip: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
I'm not sure if i'm allowed the stand in the path of the animation, if not he will be diagonally NW
Antonella Schiavo
|
Toni’s order of spell-casting matches yours, GM SV ;)
Round #1: AC 39 vs Chergin (defensive crane wing, osyluth guile vs Chergin), 35 otherwise; Touch 30 vs Chergin ; CMD 39 vs Chergin, 35 otherwise (+6 vs grapple); shield (3/10), divine favor (4/10), bless (2/10)
Reflex Save: 1d20 + 12 ⇒ (10) + 12 = 22
Antonella enters crane style (swift), rushes 35’ through the blade barrier and strikes defensively at the most wounded, still living sentinel out of blue or purple with her stunning fist.
Toni’s movement should not provoke.
defensive IUS + bless + divine favor: 1d20 + 14 - 2 + 2 ⇒ (9) + 14 - 2 + 2 = 23
magic bludgeoning damage + divine favor + deliquescent gloves: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 + acid: 1d6 ⇒ 4
If it hits, DC 19 Fort or stunned
| GM supervillan |
| 1 person marked this as a favorite. |
Kelumur could choose to move into the blade barrier, but it would be a very bad idea because he'd take damage, so I've put him back in his alternate position.
Lynn Kuro
|
Dashing forward with the party she stops herself just short of the magical spell, though she doesn't know what it is, she can't imagine it's very safe. Especially considering one of the nearby chairs was getting chopped to tiny wood chips.
"Fight on friends I shall join you momentarily!"
Standard to start bardic performance, REMEMBER THOSE +1's PEOPLE!, move to get closer. I'm gonna guess the chair inside the blade barrier is getting chopped up, adds some flavor and a good IC reason why she'd know not to move through it aside from... well ya know giant whirling wall of death.
| GM supervillan |
Kelumur misses the opportunity to strike the incoming duergar, his dagger glancing off the dwarf's armour.
Ischell advances bravely through the whirling blades force damage: 12d6 ⇒ (5, 6, 3, 3, 6, 2, 1, 3, 5, 4, 3, 3) = 44 and is badly wounded, though he dodged as many blades as hit him. 1/2 damage
I will allow smite to apply to any combat manoeuvre that uses an attack roll against the smite target. Chergin holds a large steel shield, and is armed with a warhammer that he has not yet drawn. However, your sunder attempt missed.
Flyn launches a volley of arrows. His first two strike Chergin squarely, causing the chieftain to flinch. There's a puff of stone dust where the two arrows land. Chergin has DR, but you used Clustered Shots. His remaining arrows drop one of the sentinels. one miss, one hit, but enough damage to drop purple.
Antonella joins her fellow Iroran on the other side of the wall of swords. force damage: 12d6 ⇒ (3, 5, 5, 4, 1, 2, 6, 5, 4, 4, 1, 4) = 44 She is also injured, but dodges the worst of it. She strikes at a duergar sentinel.
fort vs stunning fist: 1d20 + 6 ⇒ (11) + 6 = 17
The duergar drops his axe and reels from the blow.
Lynn shouts encouragement and advances.
Zaarah comes forwards, taunting the Ironwhip chieftain. Zaarah you appear to have one too many images, your caster level is 5 for the mirror image spell. She protects herself with an illusion.
Kelumur throws his shield at a sentinel, but it bounces off the floor. Kelumur, did I place you in the correct square bearing in mind that you probably wanted to avoid damage from the blade barrier?
"Erastil? Chaldira? Dyma'r duwiau o wendidau a chaethweision! Droskar yw'r ffordd!" cries Chergin Ironwhip.
A shower of jagged stones explodes from Chergin Ironwhip, leaving the floor covered in rubble. The squares marked by the dark grey border are now difficult terrain. The chieftain backs up, and as he does so those nearby notice that his feet do not rest upon the ground, but it is as if he is wading in the stone. He invokes Droskar's name, and a column of fire engulfs Ischell and Zaarah.
damage: 12d6 ⇒ (1, 5, 3, 1, 6, 2, 3, 6, 5, 1, 3, 4) = 40 DC 19 Reflex Save for half. Half this damage is Fire damage, and the other half is Droskar's unholy power.
The large sentinel swings his axe at Zaarah.
waraxe vs Zaarah: 1d20 + 5 ⇒ (1) + 5 = 6damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18
waraxe vs Zaarah: 1d20 + 5 ⇒ (20) + 5 = 25damage: 2d8 + 4 ⇒ (3, 1) + 4 = 8
1 potential hit, 4 images plus the real Zaarah: hit on a '1'.
image hit?: 1d5 ⇒ 3
One of Zaarah's mirror images is dispelled.
Combat round 2 / 3
Zaarah (Ref save needed; 3 images)
Kelumur (-9hp)
Chergin Ironwhip (-26hp)
Sentinels (blue - 17hp, stunned)
Antonella (shield 6r, divine favour 5r) (-22hp)
Flyn (gravity bow)
Lynn
Ischell (enlarged, 7r; -23hp) (Ref save needed)
active conditions: bless (8r), Inspire Courage
The bold may act!
As before, I will resolve all round 2 actions before Zaarah and Kelumur's round 3.
And good luck pathfinders! Chergin is a real monster.
Ischell
|
28 doesn't beat his CMD? Yikes! Also, if he didn't have a weapon out Ischell probably would have attacked him and not attempted a sunder, but that is the nature of PBP
Ischell's hands glow with a bright white light that soon engulfs his entire body.
LOH, Fey Foundling: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
-22 for blade barrier, -16 Spell (Fire ER 4, -20 damage), +10 for LOH)= 28 damage. Ouch.
"This aggression will not stand, Man!". The very large man looks gravely wounded, scorch marks and open abrasions across his torso and face. He looks around to the other pathfinder, cringes, and steps forward to continue to threaten the dwarf. Spinning his kama, he flings it at the Dwarf's feet.
+2 Kama, PA, Smite, inspire, TRIP!: 1d20 + 12 + 3 + 1 ⇒ (17) + 12 + 3 + 1 = 33
Move action: 5 ft move (10ft movement). Standard: Trip. (I REALLY need to stop stepping away...)
HP 23/52
Reach, 20 feet (5-10ft unarmed, 15-20 DC Kama)
AC 19 (22 against Chergin) (11 Touch, 18 Flat), AoO x2/round
With Power Attack:
+12/+7 Kama for 1d8+17
+9/+4 Unarmed for 1d8+10
+2 Kama, PA, Smite, inspire: 1d20 + 12 + 3 + 1 ⇒ (12) + 12 + 3 + 1 = 28
Damage, Adamantine, Smite, IC: 1d8 + 17 + 5 + 1 ⇒ (7) + 17 + 5 + 1 = 30
+2 Kama, PA, Smite, inspire: 1d20 + 12 + 3 + 1 ⇒ (16) + 12 + 3 + 1 = 32
Damage, Adamantine, Smite, IC: 1d8 + 17 + 5 + 1 ⇒ (5) + 17 + 5 + 1 = 28
Kelumur
|
That is the correct spot, thanks GM
Once in the clear, Kelumur turns his attention to the large duergar and hopes his momentary distraction would buy time for the Pathfinders to strike cleanly. Acrobatically the halforc, attempts to dodge Ironwhip's offense to get up close.
Kelumur acrobatics at full speed to avoid AoO, and attempts a dirty trick to blind Ironwhip
Acrobatics: 1d20 + 16 ⇒ (5) + 16 = 21
Improved Greater Dirty Trick (Blind) vs CMD,Bless,IC: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25
Hmm, I'll GM reroll the dirty trick
Improved Greater Dirty Trick (Blind) vs CMD,Bless,IC: 1d20 + 16 + 1 + 2 + 3 ⇒ (16) + 16 + 1 + 2 + 3 = 38
Flyndyngylyn
|
Perception vs DC16: 1d20 + 20 - 4 - 6 ⇒ (8) + 20 - 4 - 6 = 18 (-4 for barrier, -6 for ~60')
Flyn, having noticed the stone dust upon impact of his arrows on Chergin, recalls the fossegrim's warning of how he has power over stone...he changes to adamantine arrows when firing at Ironwhip…
The Elf moves 5' north and fires adamantine at Chergin…and then cold iron at the blue Duergar with his last two shots, hoping to take it out so Antonella can focus on the big guy...
To Hit: Dex+Base, Magic, Weapon Focus, Lesser Bracers of Archery, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Gravity Bow, Strength, Magic, Deadly Aim, Clustered Shot
Magic Composite Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 ⇒ (19) + 14 + 2 + 1 + 1 - 2 - 3 = 32
Magic Composite Longbow (Perfect Strike): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 ⇒ (3) + 14 + 2 + 1 + 1 - 2 - 3 = 16
Magic/Adamantine Damage: 2d6 + 2 + 2 + 6 ⇒ (4, 3) + 2 + 2 + 6 = 17
Magic/Adamantine Damage: 2d6 + 2 + 2 + 6 ⇒ (2, 2) + 2 + 2 + 6 = 14
Magic Composite Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 3 ⇒ (3) + 9 + 2 + 1 + 1 - 2 - 3 = 11
Magic/Cold Iron Damage: 2d6 + 2 + 2 + 6 ⇒ (4, 2) + 2 + 2 + 6 = 16
Magic Composite Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 ⇒ (11) + 14 + 2 + 1 + 1 - 2 - 3 = 24
Magic/Cold Iron Damage: 2d6 + 2 + 2 + 6 ⇒ (1, 2) + 2 + 2 + 6 = 13
(Perfect Strikes Left: 2/4)
| GM supervillan |
Ischell steps into the stone shards, and flings his weapon at Chergin in an attempt to pull the duergar leader off his feet. But the grey dwarf is too stable to be budged. Duergar have dwarven Stability - otherwise you'd have tripped him.
Incidentally, I'd not be against switching your initial combat manoeuvre to an attack, given that the artwork for Chergin doesn't agree with his actual equipment - but you'd lose two points from your attack roll (Large size becomes a penalty instead of a bonus) and you'd miss.
Flyn shoots again, this time his volley causes Ironwhip real pain. The sentinel engaged with Antonella is mown down.
Combat round 2 / 3
Zaarah (Ref save needed; 3 images)
Kelumur (-9hp)
Chergin Ironwhip (-57hp)
Sentinel
Antonella (shield 6r, divine favour 5r) (-22hp)
Flyn (gravity bow)
Lynn
Ischell (enlarged, 7r; -29hp)
active conditions: bless (8r), Inspire Courage
The bold may act!
Kelumur's action to be resolved after Lynn's and Antonella's.
Antonella Schiavo
|
Round #2: ☤ 62/84 hp ☤ AC 43 vs Chergin (defensive crane wing, osyluth guile, smite vs Chergin), 35 otherwise; Touch 34 vs Chergin ; CMD 43 vs Chergin, 35 otherwise (+6 vs grapple); shield (4/10), divine favor (5/10), bless (3/10)
"You are a brave man, Kelumur."
Antonella delays until after Kelumur. She then calls down a swift smite evil against Chergin Ironwhip.
Taking advantage of the rocky terrain covering the chapel pews, she advances in a straight line 20’ move equivalents, before rolling at half speed to get up close and personal with Chergin. (40’ move equivalents)
acrobatics to avoid AoO if not blind: 1d20 + 15 ⇒ (18) + 15 = 33
Did you say he doesn’t have a weapon drawn, GM SV?
She then throws a single defensive stunning fist at the Ironwhip clan leader.
defensive IUS + bless + divine favour + Lynn + smite: 1d20 + 14 - 2 + 3 + 4 ⇒ (16) + 14 - 2 + 3 + 4 = 35 I have not accounted for possible blindness
magic bludgeoning damage + divine favor + Lynn + smite + deliquescent gloves: 1d8 + 4 + 2 + 9 ⇒ (8) + 4 + 2 + 9 = 23 (smite damage overcomes all DR) + acid: 1d6 ⇒ 1
If it hits, DC 19 Fort or stunned
Lynn Kuro
|
know:arcana: 1d20 + 8 ⇒ (8) + 8 = 16
Paced behind the blade barrier unable to join her allies, "Be brave and stand tall, against all foes we shall prevail!"
She glanced down at the table and wondered if she might be able to use it to push through the blade barrier safely. Looking back to Flyn she shook her head, "Flynn I can't provide much help from back here, any ideas?"
She flipped the table onto it's side and used it as cover in case the dwarves pulled out ranged weapons.
Depending on Flynn's response i'll probably be doing the same next round.
Zaarah Katsu
|
Thanks GM, Sorry for Mirror Images. Rolling checks in the order asked by GM.
Knowledge arcana : 1d20 + 14 ⇒ (16) + 14 = 30
”Team, use adamamtine weapons against Chergin!“
Reflex : 1d20 + 11 ⇒ (11) + 11 = 22
Zaarah dodges the flames but nonetheless cries out.
”Ahhhrghh ... you’ll pay for that!!“ she shouts.
Spellcraft : 1d20 + 8 ⇒ (19) + 8 = 27
Swift Action: Seeing that Chergin is only affected by adamantine weapons she uses her arcane pool to change her scimitar’s enchantment. +2 Intelligent black blade becomes +4 for overcoming DR so is treated as adamantine.
Zaarah again starts her spell combat and casts another shocking spell.
Again, with her reach of 10 ft she attacks the sentinel duergar with her spell combat.
SG, if an attack succeeds,empowered : 5d6 ⇒ (1, 6, 3, 1, 5) = 16 +50%= 24
Free action to deliver SG, Scimitar Black Blade +4 attack roll, spell combat, ic +1: 1d20 + 14 - 2 + 1 ⇒ (20) + 14 - 2 + 1 = 33
Scimitar Black Blade +4, Dex mod +6, Damage roll ic +1 : 1d6 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Crit SG empowered : 5d6 ⇒ (5, 2, 3, 2, 5) = 17 +50%= 25
Crit confirm Scimitar Black Blade +4 attack roll, spell combat, ic +1: 1d20 + 14 - 2 + 1 ⇒ (1) + 14 - 2 + 1 = 14
Crit Scimitar Black Blade +4, Dex mod +6, Damage roll ic +1 : 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14
-
The she makes another attack!
Regular during spell combat.
Scimitar Black Blade +4 attack roll, spell combat, ic +1: 1d20 + 14 - 2 + 1 ⇒ (3) + 14 - 2 + 1 = 16
Scimitar Black Blade +4, Dex mod +6, Damage roll ic +1 : 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14
* * *
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry, size -2: 1d20 + 14 - 2 + 1 ⇒ (13) + 14 - 2 + 1 = 26
Reposte immediate action:
Scimitar Black Blade +4 attack roll, ic +1: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Scimitar Black Blade +4, Dex mod +6, Damage roll ic +1 : 1d6 + 10 + 1 ⇒ (1) + 10 + 1 = 12
| GM supervillan |
Lynn flips the table and hides behind it, whilst offering encouragement. Clan Ironwhip are going to need a new interior decorator after this.
Zaarah is burned by Droskar's fires, but fights on! She attempts a spell, relying upon her illusions to protect her...
AoO, sentinel vs Zaarah: 1d20 + 5 ⇒ (2) + 5 = 7damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18
...but the sentinel panics, having seen what became of his comrade. He meets the same fate, exploding in a storm of lightning and blood.
Kelumur throws sand in Ironwhip's eyes, temporarily blinding the chieftain!
No AoOs against you or Antonella - Ironwhip could technically shield bash, but then would lose his shield bonus to AC, and doesn't want to do that; the scenario has Ironwhip fight with 'a mixture of spell and melee', but then equips him with a warhammer and heavy shield and no way to circumvent somatic spell components, so no weapon in hand right now. He wears chainmail, giving him useable gauntlets, but those are still unarmed strikes and he does not have Improved Unarmed Strike.
Antonella bides her time, reading Kelumur's intention, then she strikes, smiting the enemy.
Fort save vs stun: 1d20 + 9 ⇒ (14) + 9 = 23
He resists the impact of Antonella's mighty blow.
There is another explosion of stone shards. The previous area of difficult terrain is replaced by a new one - again, indicated by the dark grey border on the map.
piercing damage: 6d6 ⇒ (5, 1, 6, 4, 2, 2) = 20 [ooc]Kelumur and Antonella DC20 Reflex save for half.
Then, Chergin Ironwhip drifts backwards and sinks into the stone. He has taken a swift action and a Withdraw action.
Combat round 3 / 4
Zaarah (-20hp; 3 images)
Kelumur (-9hp) (ref save needed)
Antonella (shield 5r, divine favour 4r) (-22hp) (ref save needed)
Chergin Ironwhip (-81hp)
Flyn (gravity bow)
Lynn
Ischell (enlarged, 6r; -29hp)
active conditions: bless (7r), Inspire Courage
The bold may act!
Kelumur
|
Is Ironwhip still blinded? Every +5 above CMD grants an extra round of blindness.
Kelumur flips timely landing with incredible acrobatic skill landing on his feet. He turns around and attempts to seek out Ironwhip.
Reflex: 1d20 + 13 ⇒ (8) + 13 = 21 Evasion negates
Perception?: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Flyndyngylyn
|
Flyn seeing Chergin disappear, laughs loudly, taunting him, calling him out. "A follower of Droskar runs from followers of Erastil and Chaldira? It appears Droskar is the weak one!"
Flyn has his bow ready to fire an adamantine arrow the moment Chergin reappears...
Damage: Gravity Bow, Strength, Magic, Deadly Aim, Inspired Courage
Magic Composite Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 3 + 1 ⇒ (20) + 14 + 2 + 1 + 1 - 3 + 1 = 36
Magic Composite Longbow (Perfect Strike/Confirm): 1d20 + 14 + 2 + 1 + 1 - 3 + 1 + 3 ⇒ (17) + 14 + 2 + 1 + 1 - 3 + 1 + 3 = 36 (Per rule, the Perfect Strike roll serves as crit confirmation roll)
Magic/Adamantine + Crit Damage: 6d6 + 6 + 6 + 18 + 3 ⇒ (1, 6, 3, 3, 4, 1) + 6 + 6 + 18 + 3 = 51
Whispering to Lynn while he awaits. "Keep our morale up and keep an eye out for Chergin…"
ETA: GM, can Tanbaru sense where Chergin is? And maybe give us a head's up if/when he reappears?
Flyn will keep his eyes peeled as well, hoping his heightened senses through Tanbaru's meld will help locate Ironwhip more quickly...
Perception: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Zaarah Katsu
|
Zaarah casts another shocking spell and holds the charge!
Last memorised SG. Would need a standard action to activate Pearl of Power to regain one SG.
She takes a 5 ft step forward.
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry, size -2: 1d20 + 14 - 2 + 1 + 1 ⇒ (14) + 14 - 2 + 1 + 1 = 28
Reposte immediate action:
Shocking grasp empowered : 5d6 ⇒ (1, 4, 3, 2, 5) = 15 +50% = 23
Scimitar Black Blade +4 attack roll, bless, ic +1: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19
Scimitar Black Blade +4, Dex mod +6, Damage roll ic +1, Black Blade strike +2 : 1d6 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
Antonella Schiavo
|
Round #3: ☤ 73/84 hp ☤ AC 31 vs Chergin (smite evil), 27 otherwise; Touch 22 vs Chergin ; CMD 31 vs Chergin, 27 otherwise (+6 vs grapple); shield (5/10), divine favor (6/10), bless (4/10)
Reflex save: 1d20 + 12 ⇒ (16) + 12 = 28
“Can anyone dispel the blade barrier?”
Antonella invokes her miracle worker ability and swift heals herself as a Paladin 9.
lay on hands: 4d6 ⇒ (6, 4, 3, 4) = 17
She then drops back 25’ to a central position and channels healing to affect all her allies.
channel healing: 1d6 ⇒ 4
“It doesn’t matter if Ironwhip goes under the blade barrier after you, Flyn-Lynn, I will charge back through to help you.”
She bows to the others. “Your courage has inspired a paladin, my friends.”
Lynn Kuro
|
| 2 people marked this as a favorite. |
Round3
dispel: 1d20 + 5 ⇒ (18) + 5 = 23
Lynn growls from behind her table shield but pops up screaming out as her eyes light up with white fire. "By the power of the Heavens we will not be stopped by some frail barrier!" The visage of a winged woman carrying a flaming sword appeared just behind Lynn slicing at the blade barrier, before bowing her head and ascending once more.
using my Gift of the Ghaele boon to cast dispel magic CL5 with a 23 that should dispel the blade barrier 23=11+(CL12 judging by the damage dice)
The woman then pulls out the wand they received from the fey earlier and charge up to Ischell preparing to heal the giant man the white fire in her eyes slowly dimming. "You will not stand alone in this, not on my word as captain."
standard use muh boon, move pull wand free(both hands full now) and move to ischell, free to keep that inspire going.
Ischell
|
Ischell steps forward again, placing even more of the room within reach of his Kama's. Once again, his hands light up and a wave of bright white energy washes over his body.
LOH 3/5, Fey Founding: 2d6 + 4 ⇒ (6, 1) + 4 = 11
He braces himself for the dwarf's reappearance, keeping the kama's spinning in his right hand.
Swift: LOH, Move: 5 feet (10 ft movement), Standard: Readied Attack
+2 Kama, PA, IC, Bless, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (6) + 12 + 1 + 1 + 3 = 23
Adamantine, PA, IC, Smite: 1d8 + 17 + 1 + 5 ⇒ (5) + 17 + 1 + 5 = 28
+2 Kama, PA, IC, Bless, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (11) + 12 + 1 + 1 + 3 = 28
Adamantine, PA, IC, Smite: 1d8 + 17 + 1 + 5 ⇒ (7) + 17 + 1 + 5 = 30
+2 Kama, PA, IC, Bless, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (20) + 12 + 1 + 1 + 3 = 37
Adamantine, PA, IC, Smite: 1d8 + 17 + 1 + 5 ⇒ (6) + 17 + 1 + 5 = 29
HP 34/52
Reach, 20 feet (5-10ft unarmed, 15-20 DC Kama)
AC 19 (22 against Chergin) (11 Touch, 18 Flat), AoO x2/round
Attack with Power Attack:
+12/+7 Kama for 1d8+17
+9/+4 Unarmed for 1d8+10
Combat Maneuver (with power attack)
+14/+9 Kama
| GM supervillan |
Flyn readies an arrow and mutters under his breath to Tanbaru.
"He's still here, in the stone, close-by." says the oni.
tanbaru: 1d20 + 10 ⇒ (15) + 10 = 25
"Look at the place. He made it, made it with magic, you can see it in the stone. So much for the 'god of toil!'"
An angelic presence within Lynn undoes the magic of the prophet of Droskar!
Ischell heals himself and swings his kama, ready to strike.
Zaarah electrifies her black blade once more.
Kelumur searches for signs of Ironwhip's presence. You blinded him for 2 rounds - though he could take a standard action to remove the condition.
Antonella heals herself and the nearby wounded.
Ironwhip: 3d8 + 5 ⇒ (7, 2, 6) + 5 = 20
Ironwhip does not re-emerge. Yet. Because taking the standard action to clear the blindness and then popping up somewhere would be bad for his health ;)
Combat round 4 / 5
Zaarah (-16hp; 3 images)
Kelumur (-5hp)
Antonella (shield 4r, divine favour 3r) (-11hp) (ref save needed)
Chergin Ironwhip (-61hp)
Flyn (gravity bow)
Lynn
Ischell (enlarged, 5r; -14hp)
active conditions: bless (6r), Inspire Courage
The bold may act!
Antonella Schiavo
|
“Great work, Lynn.”
Round #4: ☤ 82/84 hp ☤ AC 31 vs Chergin (smite evil), 27 otherwise; Touch 22 vs Chergin ; CMD 31 vs Chergin, 27 otherwise (+6 vs grapple); shield (6/10), divine favor (7/10), bless (5/10)
“Chergin is healing, but so are we, brothers and sisters!”
Antonella channels the power of Irori to heal all her friends once more, before laying hands on herself. (std + swift)
channel healing: 1d6 ⇒ 2
lay hands on Antonella: 2d6 ⇒ (3, 4) = 7
“Chergin is using up spell valences while we treat our wounds. When he finally decides to rise from the stone, it will be six united against one!”
“Arrows, blades and holy smites do not fade, unlike the dying flame of the Dark Smith’s forge.”
She then takes a 5’ step to the east and draws a potion of cure moderate wounds, proffering it in an outstretched hand. (no action + move)
“Zaarah, Kelumur and Ischell, this healing potion is for one of you, if you want to take it from me.”
Kelumur
|
"Coward!" Kelumur calls out Ironwhip, as he turns to the corner and braces for the Duergar to re-emerge.
Move + Total Defense
Kelumur is good-ish on health, so I'll pass on the offer, but thank you!
Flyndyngylyn
|
Figures the rat b@st@rd wouldn't show up when I had a confirmed crit waiting on him :P
Flyn nods appreciatively to Lynn as he moves up 20' and readies another adamantine arrow should the cowardly Duergar appear...
Damage: Gravity Bow, Strength, Magic, Deadly Aim, Inspired Courage
Magic Composite Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 + 1 - 3 + 1 ⇒ (11) + 14 + 2 + 1 + 1 - 3 + 1 = 27
Magic Composite Longbow (Perfect Strike): 1d20 + 14 + 2 + 1 + 1 - 3 + 1 ⇒ (14) + 14 + 2 + 1 + 1 - 3 + 1 = 30
Magic/Adamantine Damage: 2d5 + 2 + 2 + 6 + 1 ⇒ (4, 4) + 2 + 2 + 6 + 1 = 19
Perfect Strike Uses Left: 1/4
Flyn shakes his head, whispering to Antonella. "Maybe not...but we had better take him out when he pops up this time or he'll just disappear into stone again where we can't follow..."
In hopes of getting Chergin to show himself, the Elf joins with Kelemur in deriding Chergin, yelling loudly, "You speak of Droskar's strength and then run and hide from those you call slaves?"
Ischell
|
LOH 4/5, FF: 2d6 + 4 ⇒ (5, 4) + 4 = 13 Plus the channels, full health
Ischell continues to look about the room, using his detect evil to try to locate the creature.
Move: Focus detect evil. Standard: Readied attack
+2 Kama, PA, IC, Bless, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (12) + 12 + 1 + 1 + 3 = 29
Adamantine, PA, IC, Smite: 1d8 + 17 + 1 + 5 ⇒ (5) + 17 + 1 + 5 = 28
+2 Kama, PA, IC, Bless, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (20) + 12 + 1 + 1 + 3 = 37
Adamantine, PA, IC, Smite: 1d8 + 17 + 1 + 5 ⇒ (4) + 17 + 1 + 5 = 27
+2 Kama, PA, IC, Bless, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (19) + 12 + 1 + 1 + 3 = 36
Adamantine, PA, IC, Smite: 1d8 + 17 + 1 + 5 ⇒ (7) + 17 + 1 + 5 = 30
Confirm: 1d20 + 12 + 1 + 1 + 3 ⇒ (5) + 12 + 1 + 1 + 3 = 22
Extra Damage: 1d8 + 17 + 1 + 5 ⇒ (4) + 17 + 1 + 5 = 27
HP 52/52
Reach, 20 feet (5-10ft unarmed, 15-20 DC Kama)
AC 19 (22 against Chergin) (11 Touch, 18 Flat), AoO x2/round
Attack with Power Attack:
+12/+7 Kama for 1d8+17
+9/+4 Unarmed for 1d8+10
Combat Maneuver (with power attack)
+14/+9 Kama
Zaarah Katsu
|
Zaarah moves back and readies an action to Slumber Chergin should be appear within 30 ft.
Slumber, dc 16 Will save or asleep 5 rounds.
In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of tshe opponent is lower than Zaarah's parry then the opponent does not hit and Zaarah could potentially reposte)
Opportune Parry, size -2: 1d20 + 14 - 2 + 1 + 1 ⇒ (11) + 14 - 2 + 1 + 1 = 25
Reposte immediate action:
Shocking grasp empowered : 5d6 ⇒ (2, 4, 5, 5, 4) = 20 +50% = 30
Scimitar Black Blade +4 attack roll, bless, ic +1: 1d20 + 14 + 1 + 1 ⇒ (13) + 14 + 1 + 1 = 29
Scimitar Black Blade +4, Dex mod +6, Damage roll ic +1, Black Blade strike +2 : 1d6 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
Antonella Schiavo
|
“I’ve got an idea for trying to draw Chergin out.”
Antonella points to the barred gates in the west. “Are those slave pens? Should we try to open them?”
“What about the chambers(?) to the east and south-east. One is probably the Clan treasury.”
“Do you think Chergin would mind if we ransacked it to give to the slaves?”
| GM supervillan |
Anything more from Lynn before we see what Chergin is up to?
Flyn you have to blame Kelumur for imposing 2 rounds of blindness that needed a Standard action to clear :o I didn't even open the Ready action spoilers.
Lynn Kuro
|
oh sorry, nothing from me really aside from keeping inspire up and by the looks of everyone healing themselves already, keeping an attack readied.
"Perhaps we should get what we came for and hurry out, i very much doubt the 'king' of the mountain sits idle."
readied: 1d20 + 8 ⇒ (2) + 8 = 10
=damage: 1d8 ⇒ 1
| GM supervillan |
Flyn relocates and readies an arrow...
Lynn aims her pistol...
Ischell seeks for evil, sensing Tanbaru's presence but not Ironwhip's. He heals himself again and swings his kama...
Zaarah summons up her hexcraft...
Kelumur lurks in the corner.
Antonella dispenses healing and advice.
Chergin Ironwhip rises from the stone, in the south-west corner of the room. The wicked grin on his face vanishes as, instead of finding a single pathfnder trapped behind his blade barrier, he faces the whole team with no protection but an upturned table.
Readied actions go off - Ironwhip has cover as he is not fully emerged from the stone, not that this helps him against Flyn.
Flyn hits Chergin with a precision arrow. Lynn fires her pistol (Ironwhip still hasn't drawn his hammer) but seeing the duergar chieftain in close quarters unsettles her, and her aim is way off. Zaarah aims her hex...
Will vs slumber: 1d20 + 11 ⇒ (16) + 11 = 27
...Ironwhip resists the witchery. Ischell's whirling weapon is just out of range of the enemy.
Enraged, Ironwhip evokes another column of divine fire that engulfs the whole party save for Kelumur.
damage: 12d6 ⇒ (6, 3, 3, 4, 1, 1, 6, 2, 5, 2, 5, 5) = 43 DC 19 Reflex save for half. Half the damage is fire, the other half is Droskar's malice.
Finally, Chergin Ironwhip draws his warhammer. He sneers...
Combat round 5 / 6
Zaarah (-14hp; 3 images)
Kelumur (-3hp)
Antonella (shield 3r, divine favour 2r) (-2hp)
Chergin Ironwhip (-80hp)
Flyn (gravity bow)
Lynn
Ischell (enlarged, 4r)
active conditions: bless (5r), Inspire Courage
Reflex saves needed from everyone but Kelumur.
The bold may act!
Flyndyngylyn
|
Reflex: 1d20 + 16 ⇒ (16) + 16 = 32
Singed just a bit, Flyn steps 5' south and fires a rain of adamantine at Chergin, smiling a wicked grin...
"Time...for you...to die!"
To Hit: Dex+Base, Magic, Weapon Focus, Lesser Bracers of Archery, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Bless
Damage: Gravity Bow, Strength, Magic, Deadly Aim, Clustered Shot, Inspired Courage
Magic Composite Longbow (Manyshot): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (8) + 14 + 2 + 1 + 1 - 2 - 3 + 1 = 22
Magic Composite Longbow (Perfect Strike): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (18) + 14 + 2 + 1 + 1 - 2 - 3 + 1 = 32
Magic/Adamantine Damage: 2d6 + 2 + 2 + 6 + 1 ⇒ (2, 2) + 2 + 2 + 6 + 1 = 15
Magic/Adamantine Damage: 2d6 + 2 + 2 + 6 + 1 ⇒ (1, 1) + 2 + 2 + 6 + 1 = 13
Magic Composite Longbow (Iterative): 1d20 + 9 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (19) + 9 + 2 + 1 + 1 - 2 - 3 + 1 = 28
Magic/Adamantine Damage: 2d6 + 2 + 2 + 6 + 1 ⇒ (4, 3) + 2 + 2 + 6 + 1 = 18
Magic Composite Longbow (Rapid Shot): 1d20 + 14 + 2 + 1 + 1 - 2 - 3 + 1 ⇒ (19) + 14 + 2 + 1 + 1 - 2 - 3 + 1 = 33
Magic/Adamantine Damage: 2d6 + 2 + 2 + 6 + 1 ⇒ (3, 5) + 2 + 2 + 6 + 1 = 19
Perfect Strike Uses Left: 0/4
By golly, that oughtta do it...
After he fires, worried about Lynn, Flyn yells, "Someone heal Lynn, quickly!"
Just noticed...if Lynn fails her save, she's down to -11 and her CON is 12...hopefully my arrows took Chergin out, but someone needs to attend to Lynn immediately...
| GM supervillan |
Flyn rains adamantine death upon Chergin Ironwhip. Four arrows find their homes in the duergar's breast, and with a look of surprise on his stone-like features he slumps forwards, still half embedded in the floor of his sanctum...
Combat over pending Reflex saves!
As GM, I knew the best move for Ironwhip would've been to shut Flyn behind a wall of stone on round 1; but Ironwhip had only been shot once at that point, he couldn't know how deadly Flyn's archery would be, and you never really gave him time, you all kept him under pressure. Plus, he's not super intelligent.
't'aint over yet though...
Flyndyngylyn
|
Thanks GM...felt good getting that last volley in as I hated 'wasting' that readied crit...like you said, I'll blame Kelumur for that. ;)
After Chergin falls, if Lynn has dropped from the flame strike, Flyn will immediately drop his bow, quickly draw his CLW wand from his bandolier and tap Lynn with it...
CLW (Lynn): 1d8 + 1 ⇒ (2) + 1 = 3
Antonella Schiavo
|
Lynn, if you miss the save, you can have my hardcopy character folio re-roll if you like :)
Reflex save: 1d20 + 12 ⇒ (11) + 12 = 23
"Thank-you, Flyn."
If anyone is down, Antonella pours her held CMW potion down their throat. (full round action)
CMW potion: 2d8 + 3 ⇒ (6, 7) + 3 = 16
She then lays hands on herself. (swift)
lay hands on Antonella: 2d6 ⇒ (6, 6) = 12
“There are barred slave cells to the east. I can’t see much of what’s inside.”
She gestures with the empty potion vial to the west. “Another room with a barred door. Somewhat plusher – though it’s all relative with Droskar’s followers.”
“Maybe an unholy vestry?”
Lynn Kuro
|
reflex: 1d20 + 9 ⇒ (15) + 9 = 24
Most of Lynn's clothing catches fire despite her ducking out of the way of the brunt of the attack. The smell of burning hair filling the room quickly as she screams and starts swatting the fire in her clothes out.
Many nautical expletives left the woman's lips in a very sailor-y fashion.
She took care of herself with the wand in her hand first.
cmw: 2d8 + 2 ⇒ (3, 8) + 2 = 13
I dont actually know what the CL on the wand is, i assumed 2 but i'll change if that's not right.
Flyndyngylyn
|
While glad to see Chergin drop, Flyn breathes a sigh of relief to see Lynn emerge from the flames intact.
"Good job all...is everyone OK? Who needs healing?"
When Lynn is through with the wand, he'll take it and tap her with it one more time, Antonella once, and then himself twice...
No need to be shy with the charges from the wands we found; while we seem close to the end, no need to take any chances. I'll use the average which is 11 for each use of the wand, putting Lynn, Antonella, and Flyn all back to full HP at the cost of four more charges of the CMW wand, five counting the one use by Lynn...we can heal Zaarah and Ischell once we know the results of their reflex saves.
Kelumur
|
Kelumur walks over to give a little kick at Ironwhip, ensuring he's fall is not a trick. "Hmm.. Mindless violence, to what ends." He mutters to himself as he searches the body for any useful belongings.
I'll take one charge!
Flyndyngylyn
|
Flyn nods to Kelumur and taps him once with the CLW wand they found earlier. He'll also tap Zaarah and Ischell with the CMW wand to get them to full health...
One use of the CLW wand on Kelumur and two or four uses each on Zaarah and Ischell depending on whether they make their saves...
With the healing done, Flyn will look over Chergin's lair, examining the area and doors for traps...as well as keeping an eye out for the Sky Key fragment they were sent to retrieve...
Perception: 1d10 + 20 + 2 ⇒ (8) + 20 + 2 = 30
Lynn Kuro
|
"Th..thanks Flyn honestly thought I was a goner there." Though the magic of the wand had cured her ills she touched her face which was still very tender from the burns. "Echh.. ahh. well.. Assuming we want to look for the key in this room, and barring it being in a lead box or behind any thick walls I might be able to detect it's magical signature. My guess is all the shards will be similar at least."
She would chant a small incantation and begin pacing about the room hands outheld in a cone. Looking both physically and Magically for any sign of the fragment.
perception: 1d20 + 6 ⇒ (5) + 6 = 11
know:arcana: 1d20 + 8 ⇒ (18) + 8 = 26
My guess is the fragment isn't in this room but i'm rolling incase i find any magical auras that way we at least know the schools. Hopefully if the fragment is around Lynn is familiar with it due to her having 'helped' obtain it.
Zaarah Katsu
|
Reflex : 1d20 + 11 ⇒ (15) + 11 = 26
Antonella Schiavo
|
“Sister Lynn, there are paladins present.”
Antonella checks for traps and oddities on every door she finds.
Flyn’s use of CMW wand on Antonella: 2d8 + 3 ⇒ (4, 4) + 3 = 11
“My thanks again, brother.”
aid/perception for traps: 1d20 + 7 ⇒ (20) + 7 = 27
“Lynn, will your sweep reveal eldritch traps as well? Kelumur can you disable the portals or will we have to break them open?”
She stops. “The Ironwhip’s body might contain a key. I will help Kelumur search it for traps and useful artefacts too.”
| GM supervillan |
As Ironwhip dies, Tanbaru detaches himself from Flyn's face.
"Ha-ha! The tyrant is dead! I am free. But... ah, well. I shall need new purpose. How are you getting out of this accursed mountain, friends?"
The oni mask turns and looks towards the waterfall. "Can you fly? Oh, silly question. You'd have flown through the mountain, or come up via the waterfall. I'll guide you out. Then were are we going?"
You search Ironwhip's body. He has enchanted chainmail and warhammer, a magical headband and cloak, a fine but non-magical shield, a key ring and several hundred gold pieces worth of onyx shards. There are also several fading magical auras on his body. These are active spells that will quickly fade as their durations expire.
You are able to open all of the doors, using Chergin Ironwhip's keys.
The room to the west features a long stone table and two chairs. A gleaming, solid, ovoid piece of metal with four cylindrical indentations and strange, fluid engravings rests on top of the table. This piece of metal is a fragment of the Sky Key. It has an overwhelmingly strong magical aura.
The room to the southeast is a bedchamber. A search turns up nothing of special note.
There are two cells to the east. One is empty, but the other holds a gaunt Wayang. He is suspended from the wall by manacles. His eyes open and in a weak voice he says "Please... release me."
There are enough charges in the two wands that you found to completely heal the party. The wand of CMW is CL3.