Kaptra Dorethain

Ansley Tanner's page

89 posts. Alias of Twistlok.


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Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Or retire the game.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

I am bowing out of this game. It has been inactive for quite some time and I want to free up gaming space to GM one more Pathfinder 1.0 game.

Thanks for getting it started GM, its a shame things just died off.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Oh no!!!! I should have read back further! Crap.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Right, fighting it is. Don't let any of em run off."

With a bit of a grumble Ansley moves into the room and heads straight for the dog and goblin to the north.

"Don't like killing dogs but here we are."

SHe brings her heavy mace down at the dog skull hoping for a rewarding crunch.

Heavy Mace: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Initiative: 1d20 ⇒ 14

Happy to roll but generally the Gm doing a batch roll is accepted on the forum.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ok, I am back from Disney.

I took the liberty of grouping your map and fog of war to make it less likely that a player disturb the fog. To edit just click on the fog piece twice. This has worked well for me.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Google has a handy tool to shorten urls.

https://goo.gl/

Beyond that I use Google Slides and set to anyone with the link can edit.

For fog of war I just group shapes over the map so moving icons doesn't bother them.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

As of 4:30am tomorrow I will not have an actual computer with me. Phone and iPad only so please bot me as needed. I will return to normal activity on the 4th or 5th.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

When Rigel moves towards a door Ansley nods and she actually smiles when Runt bolsters the bard. Teamwork already, that is good.

"Left it is."

She moves to follow in behind but is cut off by Runt


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Anyone hurt enough to need healing? Where there is one goblin there will be more I am sure. We should see what they are up to."

She checks the body of the fallen goblins in case they are carrying anything interesting.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Don't let that get away."

Init: 1d20 ⇒ 12


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley makes a terrible attempt at a joke as she swings her heave mace down at the goblin opening the door.

"Morning, selling maces! Want one?"

H. Mace: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley takes a step back.

"If they don't open quick I am going though it."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Did she dive in? Ughhhhh."

Ansley looks around at the others.

"Door?!"

She moves quickly towards the door to go in that way.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley looks up at the window and shakes her head.

"Little chance of me getting in that way I think. Get on my shoulders and you can open it."

Ansley drops to one knee in front of the window clearly thinking this is a normal thing.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Well it does look as though this is the place, or at least a place, we should be looking. Lets see if anyone answers."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

All yesterday it was down for me.

"Rigel probably has the right of it. Lets see if we can get some of the others around to check the dock. I assume the market and town hall would be readily apparent if trouble."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

After squatting to look at the tracks Runt has pointed out Ansley grunts as she stands up.

"If they are heading to different areas I guess we should check each of them. The market we have already covered in the attack I would think. Town Hall, I would think goblins would have been noticed by now. Docks and glassworks I cannot speak to really."

Looking at the others with a shrug.

"Any other ideas? Not really sure what we are looking for I guess."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley falls in beside Runt.

"You are full of surprises, lead on."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Responding to Syeira Ansley shakes her head and sighs.

"You would be amazed what people will do if given a chance. In some ways carrying a skeleton is on the harmless side of things that I use to see."

When Runt speaks up she gets Ansleys full attention.

"Well done, working that out. Guess we will need to follow up on where they head too."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Survival: 1d20 + 3 ⇒ (15) + 3 = 18 type of tracks?

"Hmm, been more of a city dwarf myself but its worth a look at the tracks anyway. I should at least be able to tell goblin from human feet."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Right, I appriciate the help. It was a good thing I only ran into skeletons last night, the power of Desna can deal with them easily. A couple of humans or goblins would have been difficult alone."

Looking at the others.

"Once your coffee gets you moving we can head out."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley wakes early and takes a walk before joining the others for breakfast. As normal she is not armored but does carry her mace and shield.

"Morning. Lets hope it is less exciting then yesterday."

Once Runt tactfully broaches the topic of the vault Ansley stops eating.

"I belive it was a deceased priest but I am not sure. Certainly worth looking into, was a bit of a thing with the skeletons. Maybe some other people could use a hand as well, after helping yesterday I would bet people will ask for more."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

After speaking with the sheriff Ansley is at a big of a loss. New to town and new to the people she has been working with today she is unsure how to approach this or even if they should.

Reluctantly she brings up what she has learned to the rest of the throwen together group. Finally saying that she would feel remiss if she did not look into it and any harm came to anyone else.

"Still you each have your own problems I know. We were thrown together today so I am not sure if any of you are interested in a problem like this."

It seems this new life has some of the same problems as my old life.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"I am sorry my new friends. I just wanted to check that the beautiful new cathedral was not damaged. I did not expect this. Syeira I agree, tomorrow. I would like a beer, badly."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

When the rest of the imromptu team enters Ansley relaxes. "Come in here, I could use your eyes."

Explaining what happened.

"Well...."

she scratches her head and looks around.

"So, here is the thing, back home I was.... you don't need all that. Lets just say I am thorough."

she signs

"I wanted to make sure that the places of Desna were not messed with during the attack. For some reason there were skeletons lurking about in here. Desna's blessing makes me well suited to the problem so" she points to the bones "there just bones again. Mind helping me look around to see if there is any clue as to what was happening?"


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

I need to get the others I think. Still best to looks around first."

Since there is no pressure I will take 20 to look around.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Stupid old dwarf blundering into things. Desna watch over your old girl her."

Again she calls on the power of Desna to end the un-life in front of her.

Channel Positive: 1d6 ⇒ 3

I hope its ok that I didn't roll a knowledge on the skeletons. I kind of think this is cleric 101.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Two drunks and a slightly past middle aged dwarf walk into a cemetery....

Seriously, I thought I had just thrown out a harmless RP line with checking the cathedral.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Blast is it rats or the undead?"

She moves into the room gripping her heavy mace.

If Skeletons:

If its skeletons Ansley will immediately channel positive.
Channel: 1d6 ⇒ 1


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley shrugs. "In for a penny and all that..

Percpetion: 1d20 + 3 ⇒ (4) + 3 = 7

She goes in and gives the room a once over before returning to the others at the bar.

I can report this in the morning.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Yeah, sorry guys didn't mean to go all solo. I really was just thinking to check and make sure the place had not been burnt down or some such.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Mumbeling to herself.

"Well that is curious. What could they want with a tomb."

Concious that a goblin could still be lurking inside Ansley arms herself and tries to pull the vault door the rest of the way open to get a look.

I hope I don't regret this.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley moves slowly though the cathedral and the area around it. Relaxed and moving slow she wonders why here and why now? Clearly this is not a place for easy food.

She hopes her shorter perspective may come up with something the majority human population may have missed.

After a circuit, if she finds nothing, she would heads back to the graveyard.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Amekio that is very nice of you but let me give you something for your trouble at least to offset what the food cost you." She produces a couple of gold (5). "After all we were just doing our part."

Regardless of whether or not she takes the money Ansley will order a round of drinks for those she fought with but does not get one for herself.

"I will be back shortly, I want to check on the cathedral."

Feel free to hand wave the cathedral with an 'it's ok' if you like GM. Not looking to force a moment but Ansley would check.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

So...


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley shakes her head but give a little true laugh.

"Let me help you set this right. We had a bit of a day and may be over exuberant. Can I hold it while you work on the hinges? Might make things safer."

Once she gets an answer.

"Remember the first round for you all is on me. You fight you deserve a drink."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Well I guess the sheriff is fine with a giant bead body laying about to scare the people. Wouldn't be my call but he knows his town. Sheall we check the inn? I would buy you all a drink for the work you did today."

If the others agree she heads to the inn and sighs when the door dosn't move freely.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Captain. It seems the little buggers a gone. A word however."

Waiting until they are close together and speaking more quietly.

"Ya may want to send someone back yonder to clean up a bit of a mess before too many see it. There was a bugbear with them which might make people a little nervous."

Beyond that she will ask how else she can help.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

As they walk back Ansley is more and more amused but how gossip spreads and the story changes. When Runt gives her version she has to look at the ground so as not to chuckle out loud.

"Well we agreed to do a job and did it so if he gives a bonus it is a nice touch but not necessary. As far as credit goes we were all just doing our job I think, don't know who this Foxes-gloves fellow is."

She looks about for the Sheriff to report back and see if more needs to be done.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Little chance of that I would think. Lets stick together I am sure he will be where the most trouble is."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley suppresses a slight shiver as the beast falls. Was not looking forward to taking the hits from that thing. I do wonder what happened to it.

"Aye Runt, must keep our focus on those little buggers."

She listens for yells for help and will move in that direction.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

With a grunt Ansley places herself directly in the path of the bugbear

This is going to hurt. But rather it attack me then others.

and with her shield high swings with her heavy mace.

"By the wings of the butterfly you will not hurt more people.

Mace: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Bugbear. Why would that be in town?"

Ansley rests a hand on Rigel's shoulder again and offers a small prayer and then steps forward into the path of the creature, shield high.

Bit of Luck on Rigel and then move to 5ft in front of the bugbear.

Runt and Rigel have Bit of Luck


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Fight. Protect the town."


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Blast and damnation, I should have helped him earlier, I did not see how badly hurt he was."

Mic kneels beside the fallen bard. "Desna grant me power and if you can save him from facial scaring as well, he would not want that."

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8 on Rigel burnt Bless slot.

Rising she sees the shape within and grips her mace.

Runt, remember you still have Bit of Luck.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Can I see Rigel or is that where we are heading?


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

"Yes more goblins. Not sure where to head though. Which once strike you as good targets?"


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

@ Nero: I can heal you. Honestly putting your HP in a spoiler means I am just not going to always see it.

As she looks she sees Noro's wounds and cast CLW on her before moving to find a target or heal others. Burning Longstrider

CLW: 1d8 ⇒ 7

@ Runt: Yes I did. Not sure how I get that one lol.


Dwarf Cleric 1 (Desna) | 10/10 HP | 17AC | 10 T | 17 F | +3 Fort | +0 Ref | +5 Will | +3 CMB | 13 CMD | +3 Heavy Mace 1d8+3 x2 | +3 Starknife 1d4+3 x3 5/5 Channel 6/6 Agile Feet | 5/6 Bit Of Luck
Spells:
0: Create Water, Detect Magic, Light | 1: Bless, Longstrider, Magic Weapon

Ansley whips her head around looking for a target or those in need of help. As she looks she places her hand on Runts shoulder and grants her Bit Of Luck.

"Runt, lets see to any goblins that we can or if you see wounded let me know I will heal them."

Ansley will move towards either goblins or injured, not sure what she can see at this point.

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