Eagle Knight

Andrus Merula's page

40 posts. Organized Play character for kuey.


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Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Thanks for running. I enjoyed it very much. Digging quite a bit of the rules, especially the 3-action combat.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

How's the health situation for everyone?

After taking care of severe injuries in the group, Andrus joins Biffin in searching the area.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

Should he fail to find anything, Andrus suggests to push on for there are still caverns not uncovered.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

GM, Andrus is using his Divine Ward ability, the protection domain power.

Olise, if you come into the space beside Biffin, you could cast burning hands on him without hitting anyone else. Only thing though is if Drakus can take AoO.

Andrus, as usual, reacts a bit slower but at the very least, he was able to instantaneously reduce Vardigas wounds somewhat. That is not enough, however. He quickly runs up behind him, lays a hand on his shoulder and calls forth the divinity of Shelyn to help him heal from his wounds.

"Lady Shelyn, grant your proection upon this mortal, that he can continue to bring beauty to this world."

Stride, Channel Energy to cast heal, Healing Hands to add Verbal component for additional 1d8

heal on Vardigas, healing hands: 1d8 + 4 + 1d8 ⇒ (7) + 4 + (1) = 12

Andrus will continue to use divine ward to transfer 2 damage to himself as reaction.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

As usual, Andrus will use his reaction to transfer up to 2 damage to himself, spending 1 SP, if any of his allies are hit.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Not noticing anything strange, Andrus goes over to search through the open chest. After that, he goes over to the closed chest and attempts to open it.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus climbs up and with his glaive raised in front of him, he enters the chamber apprehensively. He pokes through the items with the blade of his weapon.
perception: 1d20 + 5 ⇒ (2) + 5 = 7


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

I would like to continue, with a couple of days to update our character to new rules. Although there are a number of updates, most are character specific, so for each of us, only a small number of relevant. Otherwise, rules-wise, the greatest update is on dying, which thankfully, none of us have encountered. Bulk of the rest of the rules are still relevant. Just my two cents worth.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Look," Andrus says as he points up to the ledge. "A ledge up there. Anyone can get up there to take a look?"


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

perception: 1d20 + 5 ⇒ (20) + 5 = 25
"Look! There's a stash of items. Probably from the goblins." Andrus pulls out two flasks of alchemist's fire, a smokestick, and 10cp.

After the treasure has been distributed, Andrus gestures the south. "This way? I feel more comfortable circling the dungeon than cutting straight through."

Biffin, yeah looks that way.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus moves out of the grease patch, moving behind Xune, then striking at the remaining goblin from over her head.

stride, strike, strike

vs pyro: glaive: 1d20 + 4 ⇒ (17) + 4 = 21 dmg: 1d8 + 3 ⇒ (4) + 3 = 7
vs pyro: glaive: 1d20 - 1 ⇒ (19) - 1 = 18 dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus gets up on his feet very gingerly, and carefully steps out of the grease patch. Then he shortens his grip on his glaive and swings at the (yellow) goblin.

stand, step, strike

vs yellow: glaive: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d8 + 3 ⇒ (4) + 3 = 7
crit dmg, deadly: 1d8 + 3 + 1d8 ⇒ (1) + 3 + (8) = 12


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

acrobatics: 1d20 - 4 ⇒ (6) - 4 = 2

Andrus was caught by surprise and his feet slides out from under him. He lands hard on the floor.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Seeing Vardigas take down the red-garbed goblin effortlessly, Andrus dashes into the room and swings his glaive at the orange-garbed one.

double move, strike

glaive, IC: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 dmg: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

edit: reaction: the first ally within 30ft gets hit, Andrus will spend one spell point to activate divine ward to redirect up to 2hp of damage to himself instead.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

A 14 is a critical fail? :P

"The lock is a rather complex one? Seems rather convenient, that whoever laid out this place aims to channel us through the eastern passage." Rather redundantly, he adds, "Be wary/"

He waits for Biffin or Varidgas to take the lead before moving up behind them.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus moves up behind Biffin, his glaive held tight. He smiles warmly in reply, "Well, we'll go through all of this eventually anyway, won't we?"


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus is taken aback when he gets a good look at the idol. He unconsciously takes a few steps back, and looks uneasily at how Xune is cradling it with ease.

Anyone with detect magic?


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus stand watch, his hands gripped tight on his glaive, keeping his eye on Xune should any monster attack while she is vulnerable.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

"Yes, let's retreat. There is no necessity to harm the native wildlife here unnecessarily. That is not why we are here."

Andrus with be Searching with +5 to perception.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Wait, so to clarify, that plant creature is rooted, and we can just retreat without it chasing us?


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

"I... uh can heal myself, so why not the rest of you take the... kernels." Andrus looks faintly disturbed, and is glad he has found an excuse not to use them.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Why not let Andrus channel healing first, since 3 of us are injured?

"Let's save your divine berries first?" Andrus smiles warmly to Olise in appreciation. He grasps the medallion of a songbird that is hanging around his neck, closes his eyes to concentrate and mutters a series of prayers. A wave of energy burst from him, healing Olise, Vardigas and himself of part of their wounds.

All gain 4 hp.

Actually, since goodberries last a day, why not cast all of them now and spread them around?


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Other than Andrus who is down by 5hp, how's the health of everyone else?

Andrus swings at the retreating bug, even though it is out of reach even for his glaive. Thank you, Shelyn. Eventually, he catches his breath and still his pounding heart. Looking around at his teammates, he examines them for their wounds. "Is everyone ok?"


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus does his best to calm his heavily beating heart. Finding himself trapped between two of the giant bugs is not a good place to be. "Shelyn, please protect your servant." Try as he does, he finds himself panicking as he swings wildly at the bug between him and Xune, with increasing desperate strikes.

vs yellow: glaive, flank: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 dmg: 1d8 + 3 ⇒ (6) + 3 = 9
vs yellow: glaive, flank: 1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 8 dmg, forceful: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
vs yellow: glaive, flank: 1d20 - 6 + 2 ⇒ (20) - 6 + 2 = 16 dmg, forceful: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Woohoo!
extra crit dmg, forceful, deadly: 1d8 + 3 + 2 + 1d8 ⇒ (4) + 3 + 2 + (3) = 12


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Don't forget the +1 attack from Andrus' bless!


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

I'll try to keep an eye but please holler if you need healing.

Andrus rears away from the bug just in time. He shortens his grip on his glaive and jabs at the bug in return.
vs blue: glaive: 1d20 + 4 ⇒ (4) + 4 = 8 dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Then, he releases his right hand, grasp the medallion of the songbird around his neck, mutters a quick prayer and a blast of holy blessings wash over the party.
1: strike; free: release hand, 2&3: cast bless


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

medicine: 1d20 + 5 ⇒ (17) + 5 = 22
Andrus moves up to study the dead goblins together with Olive. ”In case anyone was wondering, this is not the work of a vampire. The dead goblins have not arisen. Besides, there is just one hole. But it does beg the question who has been draining the blood of them.”

But he hears Biffin’s warning, and moves in, making space for Vardigas to move up to the front, as he tightens his grip on his glaive.

I swapped Andrus’ and Vardigas’ postions.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus hands the vial over to Xune instead. "Here you keep it. Shelyn willing, I can heal myself easily if I need to. You would have greater need."

perception: 1d20 + 5 ⇒ (8) + 5 = 13


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Um, Andrus rolled a 7. Not sure how that could have hit? :)


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus shifts his grip winces and swings at the goblin in front of him but the wound on his leg throws him off balance. He is glad that Vardigas is finally here to hold down the fort. He takes a step back away from the goblins, then quickly hobbles to the side passage where he can still strike at approaching goblins while opening tactical space for Biffin as well.

Strike, Step, Move

glaive vs orange: 1d20 + 4 ⇒ (3) + 4 = 7 Dmg: 1d8 + 3 ⇒ (1) + 3 = 4


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:
GM Zer0darkfire wrote:
I don't see it mentioned anywhere, but you guys are welcome to confirm either way. I don't think you are flat-footed until you act in this edition.

Yes, I believe that is the case. Only rogues have the default ability to treat those who haven't acted as flat-footed.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Oh yeah, in fact that is what Andrus did. What I meant is that quite a number of the goblins are after you in initiative, so Andrus moved to the other side to stop them from surrounding you on all sides.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Sorry for the absence. We had a few days of holidays here which took me out quite a bit.

I’ll need to hold the line or Xune would be swamped.

Andreas moves past Xune to the other side of the small chamber, then swings his glaive at the (orange) goblin.

move, move, strike

glaive: 1d20 + 4 ⇒ (11) + 4 = 15 Dmg: 1d8 + 3 ⇒ (1) + 3 = 4


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus' only outward reaction at the rather... unusual creature is raised eyebrows. Not that he has seen much wonders in this world, for he has yet to really experience much in his life, but he has learnt that there is usually really no need to over-react. Besides, the corn-familiar is really quite beautiful in its own way.

"Maizy is quite an amazing creature. How did she... um come about? But Master Biffin is right. Best to keep it safe."

Of course, there are no stats for familiars in the rulebook so that technically makes them invulnerable? :P


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Got it!

Separately, need a GM ruling on this since I think the rulebook is vague here. As Andrus fights with a two-handed weapon and would repeatedly need to take a hand off to manipulate his holy symbol when casting spells, what actions would taking off the hand off the weapon, and putting the hand back on be? My take is that removing the hand should be a free action as it is akin to Drop a weapon (but still held on in the other hand), but it seems it would take an Interact action to grab the weapon again.

Separately, it seems no longer possible to Ready to cast most spells since you can only ready an single action and most spells take two actions.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

If I'm not wrong, 2E no longer has contested checks. Xune's thievery would have been against our perception DC, i.e. 10+perception bonus.

"Thugs robbing artifacts brazenly? We can't have that." Andrus speaks up with a quiet but determined voice. Little does he realise what is going on directly in front of him.

"Lead on." He gestures to the half-elf and dwarf.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Andrus fights with a reach weapon so is best placed in the 2nd rank where he can do that, while throwing healing on the frontliners where needed. Olise, not sure if you intended to be in the 2nd rank on the map. Can I swap with you?


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Sigh, what has Keleri gotten herself into this time? Still Ms Deverin has always been generous with the church of Shelyn, and while his hands are not as masterful as some of the other priests in creating beautiful works for the Eternal Rose, providing assistance to the friends of the church is something that Andrus could readily do. Besides, this invitation comes too closely to that dream. Perhaps they're related?

He finds himself the next to arrive. The Taldan man of slightly above average height and prematurely graying hair on the sides enters the lounge steadily. He smiles warmly at the dwarven being bombarded by Keleri chatter. Andrus carries himself with ease, his lean and sinewy muscles suggests a life of hard labour before entering Shelyn's service, although his eyes reveal a hint of weariness beyond his years.

He first sends his greetings semi-formally to the hostess before turning to Biffin. "Good day, master dwarf. I am Andrus Merula, servant of Shelyn." He rest on his glaive like it's a walking stick, while a carved symbol of long-tailed songbird hangs about his neck.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Exploration Mode:
Normal - Searching
Social - Carousing

Alright, Andrus' character is ready to go!


Forum Name: kuey
Character Name: Andrus Merula
PFS Number: 215076-1501
Perception Modifier: +5

Ok, decided to go with a Cleric of Shelyn. Got my character ready, but still need to update the profile page.


Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:
GM Zer0darkfire wrote:
It looks like it is a lot easier for a sorcerer to spam crossbow bolts though, or even swing a finesse weapon. They are basically full BAB since they are trained in simple weapons, have a good dex stat and you're very likely to hit as well as anyone else. It also looks like ranged attacks are much easier since most creatures don't give others cover from your attacks and only give a +1AC for "in melee".

This is kuey

Played around with a few different builds for sorcerer but couldn't quite make it work. Went I got to piling heavy armor on it (since it's just a -2 to AC for being untrained), I decided I was going too far. :) So decided to go with a cleric instead for what I have in mind.