
Full Name |
Andrus Merula |
Race |
Human Cleric of Shelyn 1 | HP:13/16 | AC:16 TAC:14 (Shield:+1) | F:2 R:2 W:6 | Perception +5 | |
Classes/Levels |
Spell Pool: 3/4 | Channel Energy: 2/4 | Resonance: 2/2 | Hero Points: 1/3 | Conditions: |
About Andrus Merula
Name: Andrus Merula
PFS Number: 215076-1501
Ancestry and Background: Human (Mindquake Survivor)
Class: Cleric of Shelyn (Protection)
Level: 1 XP: 0
Alignment: CG
Age: 34 Gender: Male
Languages: Taldane
Perception: +5
Spell Pool: 4
Speed: 20
Bulk: 6/(8,13)
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DEFENSE
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HP: 16
AC: 16 TAC: 14 (Breastplate)
Fort: +2 Ref: +2 Will: +6
Special: Shield Cantrip (+1)
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OFFENSE
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Melee: Glaive +4 (1d8+3S, Deadly d8 / Forceful / Reach)
Melee: Dagger +4/+2 (1d4+3P, Agile / Finesse / Thrown 10' / Versatile S)
Ranged: Javelin +2 (1d6+3, Thrown 30') x3
Cleric Divine Spellcasting Prepared (CL 1st)
...1st bless, color spray
...0 (at will) daze, guidance, light, shield
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STATS
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Str 16 Dex 12 Con 10 Int 10 Wis 18 Cha 12
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REACTIONS
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Divine Ward:
Trigger: An ally within 30 feet takes damage
Effect: Expend 1 point from spell pool to redirect damage (but not other effects) to you. Maximum level x 2.
Healing Hands:
Trigger: Start to cast heal to heal a living creature
Effect: Add a Verbal Casting action to increase healing by 1d8. 10th level increase by 2d8. 20th level increase by 3d8.
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CLASS ABILITIES
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Channel Energy: You gain a pool of positive energy. This pool of energy allows you to cast the heal spell a number of times per day equal to 3 plus your Charisma modifier without needing to prepare the spell in advance. All spells you cast in this way are heightened to the maximum spell level you can cast as a cleric.
Deity (Shelyn): Add 1st: color spray, 3rd: enthrall, 4th: creation to spells known.
Domain (Protection): You hold the power to ward yourself and others. Powers: Divine ward; Protective aura (2).
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Skills
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Acrobatics: -4 ()
Arcana: -1 ()
Athletics: +0 (T)
Crafting: +1 (T) Sig
Deception: +0 ()
Diplomacy: +2 (T) Sig
Intimidation: +0 ()
Lore: Dominion of the Black +1 () Sig
Medicine: +5 (T) Sig
Nature: +3 ()
Occultism: +0 ()
Performance: +0 () Sig
Religion: +5 (T) Sig
Society: -1 ()
Stealth: -4 ()
Survival: +3 ()
Thievery: -4 ()
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FEATS
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Ancestry: Natural Ambition
Background: Dubious Knowledge
Class: Healing Hands
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Equipment
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Backpack:
hemp rope 50'
waterskin
flint and steel
healer's tools
Others:
ordinary clothing
wooden religious symbol
Coins:
SP: 0
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BOT ME
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Downtime: TBD
Exploration: Searching
Encounter: Move 10ft to enemies for reach melee; channel energy to heal allies when needed