2_________DF________2 (Inactive)

Game Master Brian Minhinnick


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Okaym first two rounds of stuff happen.

No traps are seen/found.

Map

From their new position, Skivven and Jing can see into the next chamber.

Go ahead and give me another 2-3 rounds of actions.


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

A chamber lets check it out.

Jing steps forward draws another wand and uses it.

____________________________________________________


5' step toward the chamber

Move: Draw wand of mage armor

Standard: Use wand


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

My Round 3 actions are in my previous post.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Round 4: cast message on Jin and Andrezi, then move into the room.


Round 3

Andrezi uses a wand on Huggles.

(Skivven you only posted three rounds of actions so far.)

Skivven casts message on Jin and Andrezi and moves into the next room.

Jing Long steps towards the next room and uses a wand on himself.

Round 4

Andrezi uses a wand on Squeezums.

Map

Jing, Skivven give me round 4 actions. Everyone give me round 5 and 6 actions.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Round Three was drinking a vial of Troll Oil. Round Four was casting message.

Round Five
Skivven continues to move further into the chamber while scanning for any traps or notable features.
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Double Move Southeast. Continuing to Take10 on Perception/Stealth

Round Six
Unless something noteworthy happens or I see anything...
Skivven retrieves a scroll and reads it.
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5ft-step East
Move+Standard: retrieve and read scroll of resist energy(cold)

Current Buffs
Troll Oil - auto-stabilize/ignore bleed effects ~1hr
Alchemical Grease ~4hrs
Mage Armor (already calculated in profile spoiler) ~4hrs
Cold Resistance 30 (1hr, 50min)


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Round 4
Use wand resist energy Cold, for Resist 20 for 1hr 10min.
5' step.

_________________________________________________

Round 5
Draw wand of shield. Scout room.

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Round 6

Scout/walk around chamber looking for exits.


Male Varisian Human Witch (Hedge Witch) 1

"Do not stray off too far, I cannot follow you and prepare my snakes at the same time. We need to stick together."

Round 5:
Free Action: Drop used wand
Move Action: Draw Wand of Magic Fang
Standard: Use Wand of Magic Fang on Huggles

Round 6: Use Wand of Magic Fang on Cuddles

Hah yay buffs.. blargh XD


Round Five

Skivven continues to move further into the chamber while scanning for any traps or notable features. He sees a door and heads there.

Jing Long draws his wand of shield, and moves to follow Skivven.

Andrezi continues to use wands on his snakes, begging his companions to wait for him.

Round 6

Jing moves to the door and opens it. Skivven draws his scroll and moves into the next hallway. Andrezi uses his wand again.

Map


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Round 7

Skivven check the north door.

Jing will move and open the north door if Skivven gives the go ahead of it not being trapped. If it is trapped will check East door next.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Skivven reads his scroll (see previous post) , then moves to examine the north door for traps.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male Varisian Human Witch (Hedge Witch) 1

Round 7:
Standard: Use Wand of Magic Fang on Squeezums
Free: Drop Wand
Move: Draw Wand of Echolocation

Round 8:
Standard: Use Wand of Echolocation on myself
Free: Drop Wand


Sorry for the delay. Moved house this week, putting a kink in things. Hope to have an update for you later today.


Round 7

"Skivven check the north door," Jing says.

Skivven read his scroll, then moves to the north door.

Jing follows him, ready to open it if given the ok.

Andrezi uses his wand again, drops it and pulls out another wand.

Round 8

Skivven checks the door, and finds that it's not trapped or locked.

Jing opens the door and moves through, the rat follows him. They head to the next door, in the east wall of the chamber.

Andrezi uses a wand, drops it, and then moves to catch up with his companions.

Round 9

Skivven checks the door.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

He sees no traps or locks. Jing opens the door, and moves through. After seeing the room is clear he follows Jing. Andrezi hustles to catch up.

Map


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Making good time. I will put up my shield while you check the door to the right Skivven.

__________________________________________________

move to door with skiven
Use wand of shield charge 10min duration.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Skivven nods, retrieves another scroll, and moves to check the rightmost door.
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Move: retrieve scroll of see invisibility
Second Move: go to door and check for locks/traps
Perception: 1d20 + 11 ⇒ (14) + 11 = 25

@GM: Unless I roll in my post (like this one), I'm taking10 on Perception/Stealth. Or are you handling that a different way?


Taking 10 on perception is a move action. If you want to spend a move action every round for a 21 perception, that's fine. Or if you just want to do it at doors, that's also fine. Otherwise, I'll roll for you.


Avatar
Vitals:
HP: 27/27 | AC: 21; T: 21; FF: 17; CMD: 15 (+5 vs grapple) | Fort: + 4; Ref: +7; Will: +8 | Init: +4; Perc: 21; Stealth: 25

Ah, gotcha. I'd thought Move Action Perception was if I was focusing on a specific thing (like checking a door for traps). In that case, I'll take10 on doors and other noteworthy fixtures. Go ahead and roll for me otherwise.


Andrezi?


Male Varisian Human Witch (Hedge Witch) 1

Round 9:
Move Action: Draw Wand of Longstrider
Standard: Use it on Squeezums

Round 10:
Standard: Use Wand of Longstrider on Huggles
Move Action: Catch up

Round 11:
Standard: Use Wand of Longstrider on Cuddles
Move Action: Catch up

Round 12:
Standard: Use Wand of Longstrider on Self
Free: Drop Wand
Move Action: Catch up

If we catch them before I'm done buffing, ya'll's fault if we die.


Round 10

"We're making good time. I will put up my shield while you check the door to the right Skivven," Jing long says. He moves to the door and activates a wand on himself.

Skivven nods, draws a scroll and moves to the door.

Andrezi draws a wand and uses it on Squeezums.

Round 11
Skivven hangs onto his scroll for now, and examines the door.

Take 10.

He finds it to be untrapped and unlocked. Then he opens it.

Jing long moves into the new hallway.

Andrei uses his wand on Huggles, and then moves towards his team mates.

Round 12

Continuing down the hallway, Jing finds its a dead end. Skivven reads his scroll. Andrezi uses a wand on Cuddles and moves a bit more.

Map


54/37HP: AC:26, Tch:16, FF:24: F:+10(+12): R: +6, W: +10(+12) Perception:+10: CMB +7(+9): CMD 27(29)

Will have to double back and move into the central chamber with skivven and check the northern door there.

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