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Amy Gillespie's page

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Excellent! Right, so spell gems of Magic Missile!

Mind Thrust? That's a good idea. Thank you!


Oh my goodness!
I've had a dickens of a time logging in! I think my settings and cookies have gotten messed up!

First of all, THANK YOU! for your responses! This is great information, and I think it will be helpful as I rework my character just a little with all this in mind.

I think Debuffer makes sense. Utility is probably a good idea, too. We have some great combatants, so I don't necessarily need to compete with them. I just keep getting in the way and being the one to take all the damage because I'm the squishiest, obviously, and easiest to hit.

My husband, since we don't have any other casters, is opening up the spell list so I can basically take any spell, regardless of class.

Spell Gems work like scrolls, right? I'm still trying to wrap my head around the differences. ;)

Thanks again!


I need some help. I'm trying to make a Witchwarper work with Optimizing Players, Min/Maxers is too negative a connotation, these guys are great, they just crunch numbers better than I do.

Okay, a few things:

  • A) Homebrew Campaign
  • B) Level 5
  • C) The GM is my husband - so I have leniency.

Anyway, why Witchwarper, you ask?
Flavor, I say!

The flavor of the Witchwarper fits so very well in this campaign. It's a science-fantasy world where 4k years ago humans crossed dimensional barriers with their technology and came to this high magic universe. Humans didn't have magic. Floating in the space between universes, even in statis, granted some of these humans the ability to use a new form of Magic - Channeling - where they would basically channel different realities. (This is an old setting of my husbands, but now you see why Witchwarper seems so perfect!)

Now, many people went insane, and those who didn't slowly changed and melded this new magic with established ones to lower the incidences of tragedy.

No one knows how many of these Arcs there were, and for a character background, my character was on a ship that came through the barriers 15 years prior to the adventure. Her parents are dangers to themselves, her brother is a danger to society with the ego to match, and so it's just been the character who is trying to find out more about her abilities which are so much more pure than anyone knows at this point in time, that she's gone off and is a wandering adventure that is also trying to prove that she isn't insane as well - mostly trying to prove that to herself.

So, I'm surrounded in this campaign with 2 Operatives - one espionage/spy/stealth based, one technology/hacker based, a Mechanic and a Soldier. They are all great players, but I just can't optimize a character to save my life. Get me started, and I can continue but ... I'm too much of a "Let's let RP decide what I take this next level ...." Which is inefficient compared to my companions.

I'm just not understanding spell usage, or picking the right spells, to be all that effective, though I have maxed out Diplomacy - so I have one useful skill!

Any suggestions on what Paradigm Shifts to choose? What spells to choose? I took Cook Grenade because the thought of making grenades more effective via the Treknology of a Witchwarper amused me. I should probably get rid of that.

But spells, class abilities, feats? Any suggestions? My husband is already considering just letting me have access to all spells, since no one else is playing a caster and has no interest in it.

Help me, please!!!


Dang, I wish my job let me be online voting all day. I am going to be lucky getting Star Voter this year. :(


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Yo, ho! Yo, ho! A pirates life for me!


Is it just me, or is this item like smoking a funny cigarette without the munchies?


Blast! I knew I was missing something from the rules. That's what you get for trying to post while on vacation with limited connectivity - from a phone! ;)


Female Human Geek 6/Mother 14

Frowning faintly as the half-orc runs forward, Iryana looks to the boat and those inside. Seeing no dead or unconscious bodies amoung the Pathfinders, Iryana then takes off at a sprint behind Slachagok.

Someone has to keep the half-orc out of trouble!

"Sooooo ... what's the play?" she asks the half-orc with a bright and cheerful smile.


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I think an Organization round would be nice. That shows some writing chops aside from mechanics and allows the entrants to add a little bit of flair in a round.

Honestly, I thought the last organization round was fun, and was looking forward to it.

Well, that and I am better at coming up with, and writing things along those lines, than something needing a heavier mechanics hand.

If you could do freelance work for Flavor alone ... I would be a happy camper.

But you can't, obviously. So I try to come up with ideas with each round, and improve myself.

However, I really would like to see the organization round make a comeback.


I have a character up on Mythweavers that I would be willing to migrate here.

Actually, I have two. Both Winter Witches - which can make decent healers.

One is from a failed Reign of Winter game. Yekaterina is found here.

The other is from a failed Jade Regent game ... can I like her concept. I can remove the Jade Regent campaign trait and easily substitute another. The interesting thing about this other witch is that she is an elf that was reincarnated by a force behind winter itself when she died of exposure looking for her lost love in a winter storm. Sekki is found here.


@Nazard: Ah! Tactics! How could I forget those? Very important. And I am the Queen of Typos, for some reason I just cannot see then in the 1st draft, something I need to work on.

@Anthony Adam: You know when you have a concept in mind and you try to make it work? I like getting rid of Shadow's Grasp and See in Darkness.

As for Thing In Nightmares, the Korean creature I took inspiration from grows larger the longer it is looked at. Infinite "Enlarge Person" is not fun, note interesting, really. I thought if I could render something in retesting akin to "Lock Gaze" that might be fun.
I think it is still doable with some rewrites.

Thank you both for your input!


I'll give mine a stab in the dark, so to speak.

I do need some suggestions on mine, while I like the concept, the mechanics have me flailing a bit.

Wrapped in shadows and darkness, this creature has glowing red eyes. Fear seems to radiate from its gaze as it grows larger with each heartbeat.
Eoduksini CR 4
XP 1,200
CE Medium outsider (evil, native)
Init +6; Senses see in darkness; Perception +8 (+13)
Aura Feed on Fear (30 ft.)
----- Defense -----
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 Natural)
hp 40 (5d10+5)
Fort +5, Ref +6, Will +1
Resist Cold 5, Electricity 5
----- Offense -----
Speed 30 ft., climb 30 ft.
Melee Claw +4 (1d4+1 plus Shadow’s Grasp)
Space 5 ft.; Reach 5 ft.
Special Attacks Shadow’s Grasp, Fear Assault
----- Statistics -----
Str 12, Dex 14, Con 13, Int 10, Wis 11, Cha 15
Base Atk +2; CMB +4; CMD 15
Feats Improved Initiative, Weapon Finesse, Improved Natural Armor
Skills Escape Artist +10, Intimidate +10, Knowledge (Planes)+8, Perception +8(+13), Sense Motive +8, Stealth +15; Racial Modifiers +5 Stealth, +5 Perception in dim illumination or darkness
----- Ecology -----
Environment any urban (Tien Xia)
Organization solitary, or pair
Treasure standard
----- Special Abilities -----
Shadow’s Grasp (Su) When an eoduksini strikes a creature it rips some of the creature’s vitality away. Whenever an eoduksini hits with a claw attack, the amount of damage done to the target, heals the eoduksini the same amount..
Fear’s Thrall (Su) The eoduksini may use its Fear’s Thrall ability to hold a creature in a near trance state - locking the target’s gaze upon theeoduksini. A DC 15 Will save is needed to successfully keep from being drawn into the eoduksini’s thrall. The eoduksini can only affect a creature once iper day with this ability, whether or not the save is successful. This is a mind-affecting, fear effect.
Thing of Nightmares (Su) As a creature gazes upon theeoduksini, fear and raw emotional energy is drawn out of it. The eoduksini uses this ability to appear to grow large and even more hideous. A creature must succeed a DC 15 Fort save to keep from feeding theeoduksini. A failed save causes the target to be wrapped in mental illusions of theeoduksini growing into a shadow of impossible darkness and stature. An affected creature takes a -2 on AC, CMD, saves as well as a -2 on attacks made against theeoduksini.
Fear Assualt (Su) Every 1d4 turns, the eoduksini may create a 20 ft. burst of fear, centered on itself. This burst saps a creature’s Strength by 1d4 points of damage. A successful DC 14 Reflex save reduces the damage by half.
Feed on Fear (Su) An eoduksini feeds on fear, and so long as a creature within 30 feet has been affected by any of the eoduksini’s abilities, the eoduksini gains Fast Healing 1+1 for each affected creature in the aura.
See In Darkness (Su) The creature can see perfectly in darkness of any kind, including that created by [i]deeper darkness[i].

Pulled from the Plane of Shadow during the Time of Darkness, the eoduksini found themselves in the lands of Tien Xia, midst a veritable buffet of fear. Sadistic in nature, eoduksini often take to terrorizing their prey before killing it, savoring the feast of fear before a creature is driven mad or dies of fright.

Taking to their new home, eoduksini began to spread across all of the Tien lands. Over time, however, the more solitary nature of the eoduksini took over, and the great bands that destroyed entire villages dispersed. Often eoduksini are driven out of villages or cities, only to return months or even years later.


Female Human Geek 6/Mother 14

Wheeee! Been running my kids around. Should have dinner time after work today.


Yay! Can't wait for the next step!


Female Human Geek 6/Mother 14

"I assume you have descriptions for us, just to cover any variable, of course," offers Iryana sounding almost bored.
Knowledge Religion - (bardic knowledge + adventurer's luck): 1d20 + 5 ⇒ (17) + 5 = 22


Vrog Skyreaver wrote:
amy, thank you for your interest, but I already closed new player interest on last Friday. Apologies if you did not see that.

HAHAHAHA! Just my luck! ;)

Thanks!


GM_Solspiral wrote:
43) Kana'ti Fetish

Thank you, Solspiral. This is the type of feedback I need. I LOVE color - but lack umph on rules knowledge and follow through of that sort.

What I get is that - with the feel, and the unique attunement, I was on to something. The MEH of what it actually did is what killed it for me.

I am happy to work with this!

I am in your debt, Sir!


Hurray for a day off finally! (And having time waiting at the dentist to start things).

Of there is still time to submit I would like to.
Otherwise disregard these rolls.

4d6 ⇒ (1, 4, 1, 1) = 7Reroll 1's: 3d6 ⇒ (1, 5, 4) = 10Reroll 1's: 1d6 ⇒ 3
4d6 ⇒ (5, 2, 2, 2) = 11 Reroll 1's: 1d6 ⇒ 3
4d6 ⇒ (4, 5, 2, 3) = 14
4d6 ⇒ (3, 6, 6, 3) = 18
4d6 ⇒ (6, 6, 1, 4) = 17
4d6 ⇒ (2, 5, 1, 4) = 12 Reroll 1's: 1d6 ⇒ 3

And here is hoping I used the code right.

Stats: 19, 18, 16, 14, 14, 11

I am liking a dump stat. ;). This could be fun. Phone about dead, will work on it when I get home.


I will admit interest here.

Concepts:
A Dhampir (who doesn't know who her father is and doesn't understand why she is so pale) necromancer of the Life school with a domineering mother.

A swashbuckler sailor ... who gets terribly seasick.

Mysterious Stranger/Bard - Gritty inspiring speeches and I shoot you dead with my gun.

Divine Hunter - I really want to play an archerdin.

Maerid Daivrat - Not only am I a genie, I summon others and talk them to death. (A genie talk-show host, basically)

Pistolero with summer rogue ability - disable device: I shoot it until it opens. Or I could just play Derringer Meryl.

A magus samurai with a naginata. Probably Kensai.

Halfling gun tank - little girl BIG gun! Knocks her back half the time. Using a weapon that is you big for her will be difficult, but fun visual.

What about psionics and 3PP archetypes?

If you are up to Psionics a marksman with the volley or finnese style could be fun.

An winged (aasimar, Erin yes, strix, tengu) tactician would be fun.

Or an elemental based meditant pshycic warrior (suli, oread, undine, efreeti ...).


Chris Donnangelo wrote:

Had not been able to find it during the voting. Maybe it was disqualified?

Fury Powder

I saw this item several times, so unless I was looking at a list no one else saw ... It wasn't disqualified.

I liked this item. The concept behind it was fairly sound. The writing needed as other edit or two. I think that is what was your "downfall" per se - it was a little convoluted and the origin didn't necessarily need to be in the item. I have failed in that myself.

Add lots of flavor about the item and then let your mechanics fall flat.

There is the possibility many voters suffer from hay fever and are wary of having to deal with that in-game, too.


Arkos wrote:


Sun Wukong's Puzzle Box

I loved this item. Now, I don't play LoL, so didn't catch a correlation there. HOWEVER, being a history and mythology buff, this item had create flavor.

I lean towards the LoL connection and it coming across as a SIAC for not making it into the Top 32. The balance seems pretty sound.

However, I upvoted it every single time I saw it.

I really am a sucker for Eastern Mythology/History.


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Leave it to gamers to be adept at sorting spreadsheets and Google Docs!


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Total Spell-In-A-Can, I know. And the last +5 to stealth ... I don't know what I was thinking. Foolish, that.

However, what I want to know is what I could have (if anything) done to tighten this up, and make it interesting and printable.

Kana'ti Fetish
Aura Moderate Transmutation CL 7th
Slot Neck; Price 15150 gp; Weight --
Made of interwoven twigs, leaves, feathers and rough twine, this amulet-like fetish is fastened with a cord of braided horse hair. Originating among the kana'ti – warriors and hunters – of the Shoanti to aid in their life among the steppes, plains and mountains of Varisia, other groups have started crafting their own such fetishes to aid in hunting or long wilderness journeys.

The wearer of the Kana'ti Fetish must spend 10 minutes to ritually braid the horse-hair chord before the fetish can activate. Once a creature has spent the time to braid the chord, they can remove and replace the fetish as many times as they like – however, one must wear the Kana'ti Fetish to gain use of its magical abilities. Another wearer must complete the braiding ritual before the fetish will grant any benefits. Only one creature may make use of the fetish at a time.

The Fetish grants its wearer a +10 enhancement to their base land speed. In addition, the wearer is able to cast 'Darkvision' once a day. Finally, the Kana'ti Fetish provides the wearer with a +5 competence bonus to Stealth.

Construction
Requirements craft wondrous item, longstrider, darkvision; Cost 7575 gp


Anthony Adam wrote:

Template Fu will step in on those top 100.

I will start a thread after they are posted separate from the main feedback thread. When it appears, if you want a Template Fu review, then post it as entered and I will work through them in that separate thread.

Please everyone else, post to the main critique thread so I can concentrate on the Top 100.

Dude. You work too hard to simply "rock" as the vernacular goes.

Still, I am in awe of your helpfulness, kindness and willingness in so many things in this community.

I do have to ask ... take apart my item after the top 100? ;)


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Hurray for three Top 32!

And Belladonna Blue ... unless I am mistaken you are the only one of female persuasion.

Not to add any more pressure ....

Show those boys up! ;)


There it is!


Samuel Stone wrote:
Now I want to see a Santa Claus monster in the monster round.

Santa Claus

NG Fey Elder
Naughty List: To those of evil alignment, Santa Claus is able to lob lumps of coal from infinite range with excellent accuracy as a touch attack. Instead of taking damage, the target must make a DC 35 Will Save or be Dazed by depression
Nice List: To those of good alignment, Santa Claus may appear, once a year and grant a single wish for a non-magical item of the target's choice. Once the wish is made, the object appears and Santa Claus disappears in a swirl of snowflakes.
Immunities: Cold, Electricity, Acid, Sonic, Fire, Force


Barham, if you want to bring your Warpriest, I'll bring Brigid, my Polearm fighter.

If you want the Swashbuckler, I can bring my Bard (if someone has a healing stick) and can play healer.


...
>.>
<.<
...

Maybe?


Leabhaer (LAVE-air)
Goddess of Redemption, Hope and Divine Retribution
Originally a goddess of gentle means, Leabhaer earned the last portion of her portfolio when she sought justice against Javisk who thought little of her ideas and ignoref them to make way for his own.

Javisk
God of Struggles, physical prowess and order.
A harsh master, Javisk struggles to place everything in perfect order. Vain and arrogant, Javisk is rarely swayed by what he sees as frivolous and chaotic. He does not care for Laebhaer in the least, thinking her dimwitted and weak. He tolerates others if he find then neccissary for his vision of order. He is a perfectionist.


I have a 2nd level set up for my usual haunt on Myth-Weavers. Actually, I have 2 available:

2nd level polearm fighter
2nd level archaeologist bard.


Gah! I would love to have draft #1 done but SOMEONE (El Hubino) got a bee in his bonnet and is on a major cleaning streak! I have to sneak a peak at the boards from my phone or risk upsetting "the monster"!


I've got three ideas that I am not entirely impressed with, alas.

I will work them up for the practice of it, but hopefully I will be TRULY inspired should I (Heaven forbid!) advance to this particular round!


Wicht wrote:
Amy Gillespie wrote:
Rabbitball wrote:
I cast every vote I could for the Cheese Wheel of Fortune. You're welcome.
Sadly, there is no Zagyg in Golarion,...
Actually there is, he just goes under a different name.

What?

What?!

What!?

I see I need to peruse all the Golarion deities again.


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Rabbitball wrote:
I cast every vote I could for the Cheese Wheel of Fortune. You're welcome.

Sadly, there is no Zagyg in Golarion, or he would be proud. I assure you.

-Amy
AKA The Creampuff of Zagyg.


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Lamontius wrote:
opening monologue and musical number

Which musical number will it be?

"Little Baggie, You're The One?"
"Hey Mickey?"
"One of These Torcs (Is Not Like the Others)"
"(You Came In Like) A Boot to the Head"
"Wake Me Up (Then Put Me to Sleep Again)"


The White wrote:
Price is about right for the effect but completely wrong for spell used and CL.

I have seen items that way. They have a continual spell working and are lower than they should be. At least, if I have done my math correctly (and I might not have). Look at the handy haversack. 2k for a continuous 5th level spell seems a prime example.

There are rules, but also "make it make sense" is a time. 35k for an item that only partially duplicates a spell is a bit steep. This is where an understanding of the game and creativity come into play - if it doesn't make sense, it is the exception and sometime's that is OK.

Here is hoping my ramblings from work make sense.

EDIT:
Ninja'd! Darn it, Anthony!


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Feros wrote:
Azouth wrote:
I find it odd that we both hit champion so close to the same time.
I am using a tablet right now so I can't hover over the voter tag. Does it say votes over 5000 times still? Maybe they decided to change it.

I have found voting from my phone a pain. And next year, I am going to specifically take time off to vote. I don't know why, but I have enjoyed it thoroughly this year! So I am going to try for at least marathon next year!


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That is up to you. However, this is a competition to help Paizo fond more game writing talent, thus an understanding of game mechanics, formatting, etc. and a willingness to work within the set limits is important.


Blast you PFS Play-By-Post for dragging me in and now I am not a Marathon voter and I must go for the evening!

Bad role-play! No biscuit!


Sir William wrote:
Amy Gillespie wrote:


summon monster's mother

At least that works with my kids. "I'm mom, I win." "... okay."

While my mother was never a regular player, when I was in 6th-7th grade she hosted an ongoing game and sometimes would act as an reoccurring character. Specifically she enjoyed playing my (and my brother's) charcters' mother. It brought in some more mature play (characters considering what they do) but it was done well and didn't keep us from taking down some goblins.

When our characters were killed, her character, wanting revenge, became the major villian in our next game. That was our first exposure the a villian that had any depth we could understand.

(She slaughtered us).

+10!!!!!

That is an awesome mom!


Jacob W. Michaels wrote:
Amy Gillespie wrote:
I've seen True Stories of the ER! I remember that episode!
Like the time someone got amorous with a camp stove... ?

I don't remember that one!

...

Sadly it wouldn't surprise me.


Yeah, I think we need a ticker on the voting page or our account page, with the total of votes we've cast.

I'm such a space cadet this year, I am not keeping very good track.


SCSi wrote:
Amy Gillespie wrote:
GM_Solspiral wrote:
Ok every time I read the name of one of the consumables I'm like that's magical viagra it's got to be.

New from Paizo and Pfizer - Little Blue Pill of Wondrous Item Creation!

For when the RPG Superstar time is right!

Contact your doctor if the magical effect lasts more than 4 hours, for this could be a serious medical condition.

Oh, and just as a medical pro-tip, having a Priapism (look it up) is in-fact a medical emergency.

I've seen True Stories of the ER! I remember that episode!


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Woo! Finally found the Jar!
*takes a drink of DP!*


SCSi wrote:
I have not seen Pantaloons in quite a while. HOW DID PANTALOONS NOT MAKE THE CUT, I LOVE THAT WORD!

I've seen them.


Drejk wrote:
SCSi wrote:
Amy Gillespie wrote:
SCSi wrote:


Works as a GM too. "Im the GM, I win". What if your kids ARE your players, do you double win?

What if you're the GM's mom? What then?

Does everyone's head implode?
Does the power of GM override the power of mom? Or do you just lock lightsabers and stare at each other until one flinches.
The lock is broken with "I am your mother." words said in James Earl Jones voice... *shrug*

Sweet! I've been working on that voice!


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GM_Solspiral wrote:
Ok every time I read the name of one of the consumables I'm like that's magical viagra it's got to be.

New from Paizo and Pfizer - Little Blue Pill of Wondrous Item Creation!

For when the RPG Superstar time is right!


Zi'on Darkbane wrote:


SPELL FAILURE - Monster Mom Too Busy Making Monster Dad a Sandwich To Respond

WHAT?! He wishes!!!!!


SCSi wrote:
Just a useful ProTip(tm), A microwaveable burrito takes 3 votes to cook.

*howls laughing*

That ... I'm sorry. It just amused me dearly! I Love it!

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