Asmodeus

Amurayi's page

5 posts. No reviews. No lists. No wishlists.


RSS


This is a great link. Thanks.

However I would prefer to have an "official" book instead. Reasons:

- the NPCs have been checked by an editor and follow the game rules
- cool pics for each NPC to show the players
- tactics descriptions to get the best out of the build
- handy while inmid-game at the gaming table
- Print vs. Online: Print wins for RPG purposes!
- Famous NPCs previosuly published revisited


Hey there,

just wanted to express my wish for something I desperatly need: A compendium with humanoid NPCs for high level challenges. Dungeon magazine is a great source for this (one of the reasons I regulary buy it). But it would be even better to have a compiled product which focuses on this topic.

I can imagine a layout where one NPC covers one page including stats, spells, strategys and motivation and a small picture. I wouldn`t mind if these NPCs were all already published before as long they are v3.5.

The majority of players are playing between level 1 and 12 WotC once stated. That`s the reason why we hardly get high level monsters and NPCs. Just look at D&D minis: We hardly have ANY encounters harder than CR15.

I run a group who started at Level 1. They are level 16 now and I find it harder and harder to prepare my games as NPC making is so time intensive (and we play weekly). A product which would take away this work would be very much appreciated.

If you already know if such a product exists plase let me know.

Thanks

Amurayi


More Infos here:
http://www.wizards.com/default.asp?x=rpga/hq/newcomers


The OP made a good point here. My oldest D&D memorys are some Forgotten realms SSI computer games on the Commodore 64. I asked my players what they consider "the ol`D&D days". A lot of them said "The epic adventure in the Baldur`s Gate computer game!" (PC).

Think about it! "D&D - The next generation"


Greetings,

first post on your boards. This product lured me over. I have been a DM for D&D for quite some years now and run several groups at the moment (high and low-level Forgotten Realms and Living Greyhawk). I am also a regular Dungeon reader.

My first reaction: Oh wow! Cool things to hand out to my players for them to keep.

Second reaction when I read about the steep price of the follow-up displays: Oh my... not ANOTHER random card distribution. All my money goes into D&D minis already. ;)

I read a few comments from several Paizo employees here and now have a better picture what it will be like. Giving it a second thought after this and reconsidering the value of these cards I must admit I still love the idea about hand-out cards.

What I like:
- All cards have the same rarity. Great!
- Excellent illustrations!
- Great give-away and incentive for players!
- Boosters can be bought to spice up the game for a low price.
- The price for the introduction set is great! I really wish this would be the price for the upcoming sets as well. Not sure what your pricing politics will be here. I am not concerned about the random distribution

My concerns (and worst case scenarios for me as a DM):
- Price of display seem too steep. Would you guys price a fixed amount of non-random cards for the forthcoming sets like the first? (54 cards for 10 dollars) I probably won`t buy displays after the first set exept for the casual booster now and then.

- Avaiability in the future. For how long will you stock and produce older sets? As your sets are themed I might run out of older cards at one point (let`s say in two years). Will I still be able to get older cards?

- So I hand a player a card with my writings in the back of it. Next thing the players do is sell all the stuff in town. There goes the neatly written card back into the DMs Vault. What am I gonna do with the card now? Only solution I see is handing it another player in another group or I will get a regular "Oh, that Potion #23 again, huh? No way I gonna drink it.". Cards seem to be "wasted" quickly.

- Who will pay for the cards? Not as in what kind of people will buy but who at my gaming table: The DM or the players? These are great cards to hand to the players and let them keep them. So I as DM pay for them? Or will the players chip in some money here and then? Wouldn`t they complain if they pay but didn`t get cool cards now and then?
That`s why a low cost fixed set would work so much better in my opinion. I wouldn`t mind getting a bunch of cards for 10 bucks to give them away for free as a DM. But to get a display to have enough cards it REALLY hurts to pay 42 dollars for give-aways. By the way: How many boosters are in one display and would a display cover ALL items in the set?

- Variety. Let`s say my players are really hyped about those cards. Now they demand a card for every item they find! Players find all kinds of weird things. As I don`t know what things you guys have planned let me express my wish to see at least ALL wondrous items from the DMG pop up in a set sooner or later (especially all these Headbands of Intelligence, Gauntlets of Ogre Power, Amuletts of Health, ... you catch my drift...)

- Will the Power level of items be visable? As we all know you can get a longsword +1 or a longsword +5 or a Headband of Int +2 or +6. Are there illustartions which are based on the same item but have different "magical auras" strengths? This way players have a similiar item (based on same design) but small details are enhanced (more gems, fiery auro, bigger details). Anything like this covered yet?

- "Can I have a card for the things we already found?". Here`s an idea: Would you mind putting a blank card online as PDF? All we need is the nice frame in the proper size front and back and a white rectangle in the middle. This way we can also make our own magic items cards. We add them to the set for the players who have found really strange things which your item pack doesn`t cover. Just an idea.

To sum it up:
Looking forward to get a starter set to test my players reaction. The boosters are alright. When ordering something from an online retailer or shopping in the FLGS grabbing an extra booster doesn`t hurt the wallet a lot. I would prefer to known what I get but random distribution is easier for retailers to store and display these things. As this increases the chance that my FLGS will offer them at all it thus turns out to be good.

We will give it a try!

Amurayi
www.lemonbutter.com/dd
www.lemonbutter.com/westgate