Obherak

Alvin Dar's page

31 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

I heard a loud noise too and when I walked in everyone was dead, I decided to investigate the cause of death and who killed who. I'm still trying to figure out who is here at large. deception: 1d20 ⇒ 12

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin Dar commands his chair to move
He then fires his longbow at blue hit: 1d20 + 11 ⇒ (7) + 11 = 18 dmg: 1d8 ⇒ 4 concealed chance: 1d20 ⇒ 11
hit: 1d20 + 6 ⇒ (4) + 6 = 10 dmg: 1d8 ⇒ 3 concealed chance: 1d20 ⇒ 17
quickened action: 1d20 + 1 ⇒ (19) + 1 = 20 dmg: 1d8 ⇒ 3

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Moves to get a better shot, first action
Second action, go into point blank stance
Third action shoot purple hit: 1d20 + 11 ⇒ (9) + 11 = 20 dmg: 1d8 ⇒ 5
quickened 4th action fire again hit: 1d20 + 6 ⇒ (14) + 6 = 20 dmg: 1d8 ⇒ 3

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Okay, gives action to chair and chair moves in
Draws bow
then shoots yellow, he would not enter point blank stance on his first round since he wouldn't have the action economy to do so this round. 23 to hit with the -2 penalty.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Pulls out longbow. Goes into point blank shot stance. Fires at yellow hit: 1d20 + 11 ⇒ (14) + 11 = 25 dmg: 1d8 ⇒ 7

Envoy's Alliance

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Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Changed my size to large since I'm in a large sized legchair. I'm always on the legchair unless I have a reason to be off of it.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin will study the texts as best he could and see what he knows arcana: 1d20 + 9 ⇒ (11) + 9 = 20 arcana: 1d20 + 9 ⇒ (3) + 9 = 12 arcana: 1d20 + 9 ⇒ (12) + 9 = 21

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

fire spells lore: 1d20 + 9 ⇒ (2) + 9 = 11 expert
Oh right, I'm fielded agent lore: 1d20 + 9 ⇒ (14) + 9 = 23 the other 4 days.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin will pass for now unless we need more help, he'd rather not trigger a crit fail.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

I proceed by moving closer to the door.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin will enter the portal last if you all do it.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Looks over at Iltag. Nice analogy.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

The little man speaks. Yeah, I'm with Zaza on this. But are there any other ideas?

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

I say we do Envoy's Alliance first, of course, I am that faction, so I have a biased towards it. fielded agent.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

The tiny sized sprite on a large sized leg chair walks in Well, hello, I may be small, but I can do great things.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin is a tiny sized pc riding a large sized chair, hence the reason he is large sized in the marching order.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

3 GM glpyhs

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

A plan to starve out the oozes? occultism: 1d20 ⇒ 3 do oozes need to eat or drink to live?

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin moves and shoots at it twice hit: 1d20 + 9 ⇒ (13) + 9 = 22 dmg: 1d4 ⇒ 2
hit: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 1d4 ⇒ 1

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin doublemoves forward and fires at the ooze hit: 1d20 + 9 ⇒ (16) + 9 = 25
dmg: 1d4 ⇒ 1 blunt dmg as a bullet hits the thing, or not.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin moves up and opens a different door at the same time someone opens the north door.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin moves closer, goes into his point blank shot stance and fire his air repeater. hit: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 dmg: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5 piercing dmg.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin gladly moves in.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Try again, maybe, you'll disable it. Unless you just crit failed. Check other players profiles, maybe somebody else bought thieves tools you can borrow. Also, maybe the DM will say you did buy them and let you subtract the gold from your inventory and add thieves tools to your inventory, cause a Rogue thief, now come on, would not forget to buy something like that.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Alvin is hold his air repeater and steel shield.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Well, one entrance and no windows, shall I go first?

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

my arcana check:
arcana: 1d20 + 4 ⇒ (13) + 4 = 17

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Dealing with oozes, yeah, I guess we need to keep the place clean. I'm in.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Clean out some pests, sounds easy

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

Almost forgot to dot in.

Envoy's Alliance

Male Sprite Oread Fighter 5: spd:20, AC:21, HP:76/76, Fort:12, Ref:13, Will:9, Perc:9, Darkvision

I'm okay with being hit with some splash damage.