Sylph

Altair al-Behzad's page

41 posts. Organized Play character for Michael Hallet.


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The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

I planned on the belt, but it will be at least one more adventure before I have the gold for that. Had to get the handy haversack and efficient quiver first so that this character didn't have encumbrance penalties.

I have to take at least 8 levels of rogue to get the 2nd scout archetype feature. But I'm wondering if I keep going with rogue or switch to something else like fighter for the bonus feats. Maybe rogue 9/fighter 2 by level 11.

I'm going for a flying skirmisher, picking up Spring Attack at level 7 and Wings of Air at level 9 for feats.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

@Vrald - The extra +1 comes from the spear being darkwood. Darkwood items are considered masterwork, same thing with the bow. The +1 damage on the EBS comes from being a two-handed weapon and thus doing 1.5*Dex to damage as per the FAQ.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

I had fun too even though I didn't have a lot of luck with the dice in this one.

I need to figure out how to improve this character's capabilities, especially his attack bonus, which seems fairly low for his level.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Reeling from the heavy blow, Altair stabs at the large Vrald again and then moves back.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

I think the cover should protect me from an AoO, but including an Acrobatics check just in case.

Acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair moves to where we can use the benches for cover and tries to stab at the large version of Vrald.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Sneak Attack: 3d6 ⇒ (1, 1, 4) = 6

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Once everyone is ready, Altair will kick open the door.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair moves to scout the chapel.

Stealth: 1d20 + 15 ⇒ (12) + 15 = 27
Perception: 1d20 + 10 ⇒ (3) + 10 = 13

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

I am at convention this weekend, so I may not post again until Monday.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

These men appear to be who they claim. Our best move is to do as they ask and face our accusers. Let us see if this a case of tribalistic fear-mongering or if the true guilty party has the ear of the Satrap.

Altair hands his weapons to one of the men on horseback.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

This all seems unusual, and unreasonable to Altair. He considers the situation and the ramifications of coming along or not.

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge (local): 1d20 + 11 ⇒ (13) + 11 = 24

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair continues to strike from his advantageous position.

Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Sneak Attack: 3d6 ⇒ (6, 6, 2) = 14

If the man takes sneak attack damage his speed is cut in half and cannot take 5-foot steps for 1 round.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Looks like Rogar ninja'd me. I was hoping he'd move to flank with Altair.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair moves around and waits for someone to position themselves opposite the man.

Move and ready an attack for someone to step into flank.

Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Sneak Attack: 3d6 ⇒ (5, 2, 4) = 11

If the man takes sneak attack damage his speed is cut in half and cannot take 5-foot steps for 1 round.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Are we supposed to take our turns or were you waiting on an AoO from Altair to resolve the spell?

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair's AoO.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

A bit confused. We see someone, but nothing is on the map.

Does the person we see appear to be in the same place as the person I heard?

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair motions for the others to halt and then points in the direction of the movement before slowly stalking that way, sticking to cover where possible.

Stealth: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36

Well this is what Altair would have done, not sure how that will interact with Vrald's actions.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

While Shonne scouts the windows, Altair gets to work at the door.

He searches the door for traps: Perception (urban trapfinding): 1d20 + 10 + 2 + 2 ⇒ (16) + 10 + 2 + 2 = 30

Should he find something suspicious he will attempt to disable it with his masterwork tools: Disable Device: +15

If there is no trap or it is bypassed, he will listen at the door: Perception (urban): 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

He will then test the door to see if it is locked. If locked, he will work to try to quietly pick it. Disable Device: +15, Stealth (urban) +17

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair nods.

Avenue of the Phoenix it is.

He gets ready to scout the way ahead.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair wondered if the name Raamiz Ibn-Chadli was a familiar one.

Knowledge (local): 1d20 + 11 ⇒ (15) + 11 = 26

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair did what he was good at, he looked around for any signs of places where the gifts could have been hidden, or tracks indicating where they might have been taken.

Perception: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Survival: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Doesn't seem like it was necessary for Vrald's attack, but remember that Altair is using a reach weapon, so Vrald was flanking the last dervish.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair stabs the wounded dervish as he moves in.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

If the dervish is still up, Altair steps as indicated and attacks it.
Otherwise, Altair attacks the dervish attacking Shonne from the same square.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Cursing in Auran for missing, Altair quickly drops his bow. He moves towards his original target while drawing his spear and then stabs at him.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 4 ⇒ (1) + 4 = 5 piercing
Sneak Attack: 3d6 ⇒ (1, 5, 1) = 7

If the target takes sneak attack damage, it becomes hampered:

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair holds up 3 fingers, then 2 pointing to his right and one when pointing to his left.

He grabs his bow and nocks an arrow, taking aim at the one of the left.

Assuming he can get a shot off in a surprise round...

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 ⇒ 3 cold iron, piercing
Sneak Attack: 3d6 ⇒ (4, 1, 3) = 8

If the target takes sneak attack damage, it becomes hampered:

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair motions to the others, pointing to his ear and waving with a few fingers towards the door.

He attempts to quietly open the door and peek inside.

Stealth: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Perception: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

If the coast is clear he holds a finger to his lips and motions the others slowly inside.

Stealth: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair will also try to approach silently (Stealth +15/+17 urban) and look for any recent tracks (Survival +11/+13 urban) as well as any traps along the way (Perception in stat line, Disable Device +15). All-in-all moving very slowly but being very careful unless something comes up that requires them to rush in.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

"I'm no expert in human religions, but it sounds like we should at the very least expect those who like to use fire as a weapon."

Altair will try to lead the way, looking for any signs of unusual tracks or pitfalls, while scouting ahead.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

I assume these wagons are being guarded? If so, does the adventure talk about them at all?

Also can you help me understand what type of place we are in? I am unsure if I should be applying my favored terrain (urban) to any of my rolls. Urban terrain bonus kicks in within the confines of buildings, streets, and sewers.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair did not participate in the fighting, nor the mingling. He pretty much kept to himself. These weren't the sort of events that made him comfortable. He's be much happier when they were down to the business of securing and moving the relics. That was something he was comfortable with.

He wanders around exchanging a pleasant greeting, a glance, or nod of the head where he must, but mostly keeps an eye open for trouble. Trouble always seemed to find important people. Perhaps that's what he liked about being a courier the most. Messengers weren't important people. They didn't cause trouble, even if they occasionally had to bear it. All the drumming and fighting, was all too convenient a distraction for someone who wanted to sow mischief here.

Perception: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 (includes urban favored terrain bonus but not other situational bonuses such as danger sense or trapfinding).

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair will buy a courtier's outfit. He'll wear his mithril shirt underneath.

"If we are supposed to be guarding relics, what about our weapons? Are we expected to have them or have them close by?"

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

I specialize in traveling long distances over dangerous terrain. Wearing fancy clothes wouldn't do much good as they'd be ruined before I reached my destination. How far away is this wedding exactly? Tailors can't make formal wear in a few hours."

Altair takes a moment to look over the invitations. He wondered if they were legitimate invitations or clever facsimiles.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Maybe he knew some useful information about the place where they were and were going.
Knowledge (local): 1d20 + 11 ⇒ (13) + 11 = 24

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

As if it were not obvious enough by the simple peasant's garb he wears, Altair adds, "I am a long-distance messenger. My clothing is all picked for comfort rather than fashion. I'm afraid I possess nothing fancy."

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Appears to be negative.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

It was probably a bit under-priced, but now it's just terrible. A non-upgradeable ring of protection +1 that takes up your head slot and has a one time ability that tacks on an extra 3000 gp to the price.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Update Document

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

To be specific, the jingasa now provides a +1 deflection bonus to AC instead of a luck bonus and the negate a crit is once EVER instead of once per day.

The totally overnerfed it.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Just a heads-up, I will be away most of the weekend with very limited access to internet.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

Altair al-Behzad (2608-8)
Faction: The Exchange
Day Job: 20 (take 10) for 20 gp.

Will spend 750 gp for a potion of fly.

The Exchange

Male Sylph Unchained Rogue 5|HP 14/33|AC:19 (23 Mobility)/T:14/FF:15|Perception +10 (+12 urban), Danger Sense:+1, Trapfinding:+2, Darkvision 60'|F:+3/R:+8 (evasion)/W:+4; +2 vs air, electricity|CMB:+3|CMD: 16|Speed 35|Init. +3 (+5 urban)

The sylph earlier seen delivering invitations at the lodge rushes in. "I hope I'm not too late!"

The Exchange

Osric Longstride wrote:

A tall, weathered man enters the lodge and surveys the gathered Pathfinders.

"Well, they keep dragging me back. What a bloody mess that last job was... Nevermind that! The Ten need a few good agents to handle a delicate assignment. A wedding! Some lucky Pathfinder is marrying a wealthy Quadiran. Bunch of relics involved too, that's where you'll come in..."

Recruiting is open for Our Lady of Silver on GM Derek W's signup!

Hoping to start by the upcoming weekend if possible (June 3).

A lanky sylph rushes into the the lodge, a stiff breeze following in his wake. He slips a sealed envelope under the door to the Venture-Captain's office.

"I might as well, as I'm headed back there when I'm done. That's assuming that I manage to get all the invitations to said wedding delivered in time. My name is Altair al-Behzad."