Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Once the detainee is awake and de-pilled, Alexander will try the first tactic; honeyed words. Aided Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 "It would seem you've been left behind my good man. Perhaps a few words with us about this escapade of yours could help your reputation in the immediate vicinity. If you would do us a kindness and answer a few questions?"
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Alexander takes a step towards the shooter. He speaks in a practiced tone hoping to let level heads prevail. If they don't, well at least he did what he could for this poor guy. "Before we resort to such methods, let us attempt civility, shall we? We ought to avoid making a decision we will regret. I'd like to speak with him first. You know how I have my ways after all." Before anything else, the (damp) gentleman looks over the captured sniper for weapons. these rogue types are tricky that way: 1d20 + 6 ⇒ (2) + 6 = 8 This ruffian is very crafty. That or Alexanders eyes are still watering from the sewage action earlier. Either way he's pretty sure he found everything. "Oh, and perhaps someone could tie this gentleman down?"
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Alexander is gonna just kinda keep moving since he doesn't quite know where he'll bump into the kidnappers. In one hand he draws his pistol, and in the other his blade comes out. There's clearly going to be no negotiating here.
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
If alexander has some way to track down the manhole, he'll try to do so.
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Lacking in smokeproof googles as he is, Alexander attempts to move back the way he came hoping to escape the fog. Or at the very least, uphold his duty to protect the *Cough* "The shooter has allies gents. We need eyes on our charge." Perception for Dorf struggling: 1d20 + 6 ⇒ (16) + 6 = 22
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Not Edgar either?
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
For his part, Alexander remains close to his charge as well. He moves with Edgar and readies an attack to trigger if an apparent assassin moves into melee range with either himself, Edgar or Steelbones. So where are we bringing him? Out of the gas and plan from there?
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Can Alexander use aid another to help Steelbones too? Or is the bullet taken care of now?
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
What kind of dwarf cant take a bullet or two?
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Alexander will move in to Steelbones' other flank. "May I suggest we hurry along?"
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Sense Motive: 1d20 + 6 ⇒ (5) + 6 = 11 Alexander remains out of the spotlight and attentive, but can't help separating his attention between many of the folks moving closely to his group. He hopes Edgar can provide some of that professional focus of his to the situation. Perception that I totally caught the first time: 1d20 + 6 ⇒ (17) + 6 = 23
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20 "If I could speak out of turn? I sense that we may have quite a bit of resistance ahead of us. I could not fault you if you were to follow your best judgement."
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Alexander holds a very practiced look of dignity while his teammate offers Steelbones some slime.
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
"Ha ha! A pleasure to make your acquaintance sir. Alexander Reginald Goodeman the third. Alexander or Mr. Goodeman if you please." He adjusts his well-fitted suit as he introduces himself. Handshake with two pumps, no more, no less. It's an easy enough routine to pick up and memorize over years in the gentry. "Negotiations and tactician. Though I would never call myself the leader of this merry band, you may catch me offering advice at times."
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Gambling: 1d20 + 6 ⇒ (19) + 6 = 25 Alexander parks himself at the high-roller table. Sure he lost money here last time, but he's really feeling the heat from the cards now. And despite all common sense, he might be right. He'll go for the high-rolling table. Sorry bout the late post.
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Gunnery Sgt. Jahg Cru'dahl wrote: "Heh, and if we cheat what're a bunch of rich fops gonna do? Throw us out? I'd like to see them try." Jahg lets out a guttural laugh. "It would seem to me that preventing a stain such as that on our reputation would be reason enough to supress our lesser instincts. It certainly would make finding contracts more difficult I dare say."
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Nothing says old money like gentrification, I say Casino 21. Also because half of this party is gonna be hilarious in high-class places.
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Noice Buffer vs early poopstorm: 2d4 ⇒ (4, 1) = 5 "Yes masters Melkurio and Alistair, do join us. The more the merrier. Especially when plans must be made." Alexander grabs his overcoat his cane and holsters his pistol away under the double-breasted coat to complete his outerwear. "We may stop at the casino on the way."
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
"If I may, I wouldn't mind getting out for the evening as well. A walk is good for the mind. And we may well scout out some points of concern on the way. If goodness forbid, an attack were to come from the rooftop, we would be harder pressed to stop it." Alexander stops to greet Chester Jr. as well as he would for anyone, slime or otherwise. "Good evening little chap."
Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6
Paizo's giving me an error when I try to fiddle with this alias more, I'll fill things out soon. A man named Alexander sits in a well-fitted blue suit with a pink undershirt. Posture is important to prevent creasing as he sits upright and attentive to his recent allies around him. His average height and build fitsl well with his polite and reserved demeanor to give the image of a man who doesn't stand out until needed. His cool-head under pressure and tactical advice serves his role in this managerie well. "Shall we iterate our plan once more? Or do we suppose that would hex us?" A somewhat superstitious thing to say, but you never know these days. |