Captain Elreth

Alestone Rockridge's page

161 posts. Alias of Pirate Rob.


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Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Well it's been nice sailing with you all for the past 6 months but here is where I bow out. I've got some minor complaints here and there, but who doesn't?

However the fact that I'm taking 18 credit hours this semester to finish my degree in May weighs heavily on my decision to leave.

Thank you all, especially to DM Bound Shade for stepping in and GMing for us after we lost our first two GMs.

DM Bound Shade: If you manage to make it to any con's this summer, lemme know and I'll buy you a drink if I can.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone has no interest in being captain, it's not his style.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone continues Inspire Courage
Attack 1d20 + 7 ⇒ (18) + 7 = 25 Damage 1d6 + 1 ⇒ (4) + 1 = 5

Alestone thinks for a moment while moving to catch up with Scourge, trying to decide if there is any reason to keep these scum alive?

"NO QUARTER for da scum!"

Right before laying into Scourge's shin with a vicious kick.

stats:
HP: 19/19
AC: 20/F16/T16
Speed: 20
In Hand: Belaying Pin

0/2 Stunning Fist (DC 15)
0/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Mage Armor
Inspire Courage
Bless


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Attack w/flank 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d6 + 1 ⇒ (3) + 1 = 4

Alestone continues to shout at Scourge as he flails away ineffectively.

Stats:
HP: 19/19
AC: 20/F16/T16
Speed: 20
In Hand: Belaying Pin

0/2 Stunning Fist (DC 15)
1/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Mage Armor
Inspire Courage
Bless


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

argh, when I preview the post it showed Ale stone, I must have accidently changed it when I finalized the post.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Maintain Bard Song
Attack 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d6 + 1 ⇒ (2) + 1 = 3
Stunning Fist DC 15

Seeing all the firepower against Pugg, Alestone will 5ft step up and try and kick Scourge square in the jimmies.

"Keep it up! Won't be long now!"

Stats:
HP: 19/19
AC: 20/F16/T16
Speed: 20
In Hand: Belaying Pin

1/2 Stunning Fist (DC 15)
3/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Mage Armor
Inspire Courage


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Revised Stat Block

Stats:
HP: 19/19
AC: 20/F16/T16
Speed: 20
In Hand: Belaying Pin

2/2 Stunning Fist (DC 15)
4/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Mage Armor
Inspire Courage


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Inspire Courage: +1 Hit/+1 Damage/+1 Saves vs Fear
"Now's the time laddies!"

If we had a moment before going up on deck I would have liked to have Aoro read my scroll of Mage Armor on myself.

Stats:

HP: 19/19
AC: 16/F12/T16
Speed: 20
In Hand: Belaying Pin

2/2 Stunning Fist (DC 15)
4/5 Rounds of Bardic Performance

Notes:
Deflect Arrows


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"A bit 'ere dat worries me. Somethin' nobody's said nothin' about yet. Is makin' sure we can sail 'da boat. I 'spect much less than a score o' able bodies would leave us just circlin' the drain."


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"Is Owlbear really wit' us? I'm not sure I know what makes dat man think, I'm also not so sure about the rahadoumi"

Take 10 on Profession Sailor is 21. How many do we need to sail this boat?


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"I think Aoro's got it right, out in the open, marchin' up into 'der quarter's ain't gonan do us no good.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Sense Motive: Rosie1d20 + 4 ⇒ (19) + 4 = 23

Alestone helps himself to another large helping of rum while listening to the plans and generally nodding.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone looks on in shock over Sunny's latest plot.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone is done.

Thanks for all the rolls GM, sorry to create so much work.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will attend the sending off of Cog and will whisper a prayer to Torag under his breath and pour out a swig of grog overboard for the fallen pirate.

Alestone will take his 337gp share and add it to his savings of: 1gp & 5sp for a total of 338.5gp

*****

Ship Action 1: Shopping
50gp Tanglefoot Bag
25gp Scroll of Mage Armor
25gp Holy Water
2gp Backpack
80gp Climber's Kit
50gp Potion of Cure Light Wounds
1gp Rope
1gp Grappling Hook
--
234gp

338.5-234=101.5gp

*****

Ship Action 2: Gambling
Alestone will get a game of Hog Lob with whomever he can (total bonus +1) and wager 10gp.

*****

Ship Action 3: Gambling
Alestone will attempt to get together a game of Heave to the tune of 25gp stakes. (Fort Save +7)

*****

Ship Actions 4/5: Sleeping off the horrible hangover from Heave.

I am happy to let DM Bound Shade roll all the gambling dice, or I can add my own.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will continue to inspire courage.
Acrobatics (if necessary) 1d20 + 6 ⇒ (7) + 6 = 13
Disarm 1d20 + 6 ⇒ (19) + 6 = 25

Seeing Torque readying the final blow Alestone will circle around the officer to get out of Torque/the ranged combatants' way (5st if possible, tumble if necessary) before dropping his belaying pin and grabbing the Pike out of the Officer's hands to truly clear the path.

"Ow! Finish 'er off!"

Stats:
HP: 14/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin / Pistol

1/2 Stunning Fist (DC 15)
4/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Inspire Courage +1


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Inspire Courage +1 Attack/Damage/Saves vs Charm/Fear

Alestone will close ranks with the enemy, positioning himself near Sunny in case she needs an escape route after having been beaten up a bit before shouting.

"Ya worthless sea scum, we a'ready took out the best of ya. Let's make quick work o' these grog 'eads boys."

Stats:
HP: 19/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin / Pistol

1/2 Stunning Fist (DC 15)
3/5 Rounds of Bardic Performance

Notes:
Deflect Arrows


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Ack, sorry, posted with the character from my other pbp, please treat Chun Hei above as Alestone Rockridge, I've been having a little trouble without my desktop on vacation.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

As a note I will be traveling all day Friday and will be out of contact that day.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I'm trying to hold back on the sauce a little. A belaying pin in one hand wasn't cutting it, now that I've got a pistol in the other I should be in business. :)


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will make sure to grab at least one of the pistols that is laying around.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Attack 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d6 ⇒ 6
Concealment 1d100 ⇒ 11

Alestone, pleased with his defense last round and seeing the numbers shifting in his favor will switch to a more offensive stance and will over confidently lash out at sailor #4 with a savage backhand. (or the other sailor I'm engaged with if #4 has gone down)

Stats:
HP: 19/19
AC: 16/F14/T16 (Including +2 from fighting defensively)
Speed: 20
In Hand: Belaying Pin

1/2 Stunning Fist (DC 15)
2/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Bless


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Fightning Defensively vs #4 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d6 ⇒ 2
Concealment 1d100 ⇒ 24

Alestone will make as best use of the belaying pin as he can to keep the sailor's pointy bits away from his fleshy bits as he makes a chop for one of their elbows.

Stats:

HP: 19/19
AC: 18/F14/T18 (Including +2 from fighting defensively)
Speed: 20
In Hand: Belaying Pin

1/2 Stunning Fist (DC 15)
2/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Bless
Fighting Defensively


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Stunning Fist:1d20 + 6 ⇒ (19) + 6 = 25 DC 15
Damage 1d6 ⇒ 3
Concealment 1d100 ⇒ 60

Alestone will close with one of the new pirates, swap his belaying pin to his left hand, grin, and throw a right cross in an attempt to ring his bell.

Stats:
HP: 19/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin

1/2 Stunning Fist (DC 15)
2/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Bless

Also please note that Inspire Courage is down


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will stop inspiring courage, take a moment to catch his breath and have a quick swig from his flask before offering it to Aoro.

"Best I got for ya"

Stats:
HP: 19/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin

0/2 Stunning Fist (DC 15)
2/5 Rounds of Bardic Performance

Notes:
Deflect Arrows
Bless


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d6 + 1 ⇒ (3) + 1 = 4
Concealment 1d100 ⇒ 27

Alestone will continue to shout words of encouragement, inspiring his allies before closing with one of the musketmen and striking at his elbow if possible.

Stats:
HP: 19/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin

0/2 Stunning Fist (DC 15)
2/5 Rounds of Bardic Song

Notes:
Deflect Arrows
Bless
Inspire Courage


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Activate Inspire Courage
Seeing Sunny and Torque heading to the aftcastle, Alestone will pause for a moment with Aoro, shouting out words of encouragement to his allies, while trying to make sure Aoro doesn't get ambushed or filled with holes.

"Now's our moment laddies! get'm while da gettin's good!"

stats:
HP: 19/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin

0/2 Stunning Fist (DC 15)
1/5 Rounds of Bardic Song

Notes:
Deflect Arrows
Bless (Missed this during the previous turn)
Inspire Courage


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Acrobatics if a 5ft step won't suffice to flank 1d20 + 6 ⇒ (6) + 6 = 12
Attack Roll (including flank) 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d6 ⇒ 5
Concealment 1d100 ⇒ 72

Stats:
HP: 19/19
AC: 16/F14/T16
Speed: 20
In Hand: Belaying Pin

0/2 Stunning Fist (DC 15)
0/5 Rounds of Bardic Song

Alestone will step into flank with Torque, tumbling if necessary before letting out a hearty

Yarr!

and attempting a chop at the poor sailor's elbow.

Sorry, I missed the statblock request


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Sorry for the delay, holiday family stuff has been keeping me buzy, the boards being down for about a day didn't help either.

Alestone will cross on the boarding plank, trying to stay near Aoro and not lose him in the fog.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will take a few swigs from his flask and say a quick prayer to Torag before grabbing a belaying pin and finding his way to Sunny and the others.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will scrounge up some soap and go back to attempting to remove the stink of bilge from his beard.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Finishing up finals and flying home to Berkeley, cya guys later Thursday night or more likely Friday.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will continue to inspire courage and will reluctantly hop down into the bilge, getting himself between Aoro and his assassins and will ready to stunning fist defensively if approached.

"Time ta surrender 'fore ya beomce fish bait mate. The jig's up."


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I have survived the first half of my finals. May be iffy on posting Tuesday-Thursday of next week as I finish them up and then travel.

Alestone will shout words of encouragement.

Inspire Courage. +1 Competence hit/damage + non stacking morale buff to fear with bless.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Sorry, I am dealing with finals, I will try and post late tonight, might not be till tomorrow, please run Alestone as you see fit.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Profession Sailor: 1d20 + 11 ⇒ (3) + 11 = 14
Perception to watch for Sunny 1d20 + 9 ⇒ (11) + 9 = 20

Alestone will collect Aoro's dagger from the deck after the morning meeting.

Alestone is loathe to return to bilges, being his first day on deck again but he also worries about Aoro. Sunny's a good barometer for trouble though, maybe I should try followin' her once she heads below decks, hopefully Aoro won't 'ave been drowned by then.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone shouts back up

"I think I see lanliss but 'e's wrapped up by a 'pider bigger 'an me."

If possible Alestone will grab a memento from Duo before grabbing the rope and getting the hell out of dodge.

"Let's get outa 'ere, they're both done for."


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Aoro is totally right about not being sensible to be down there. Alestone just hadn't realized quite how bad it was. Alestone'll pretty much be grabbing what he can this next round and getting back out.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Perception 1d20 + 9 ⇒ (16) + 9 = 25

Alestone shouts back up"That crazy be fiddlin' wit an altar, an' I ken only see Duo"

Alestone will pull Duo out of the fire towards the grate before shouting at the top of his lungs:

"LANLISS, WHERE ARE YA!?!"


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I've got a few buffs here and there :)


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I may just end up back up the rope in a sec, but I wanted to see what I could do to help first.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will begin inspire courage and lower himself down the rope.

"I'm common' laddies, don't die on me yet."


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Yarrr, welcome back everyone.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will help Sunny as best he can.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

[ooc]Move action grab either Aoro's dagger or Syl's, whichever is closer, standard action get back on board the ship.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

As a note:

Cover and Attacks of Opportunity

You can't execute an attack of opportunity against an opponent with cover relative to you.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Attack 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1d6 ⇒ 1
Stunning Fist DC 15

Alestone shouts up to Aoro
"Go make sure Lanliss an' Duo are alright, Syl ain't gonna be trouble."

Then down to Sunny in the water.
"Li' late for me Sunny, you too Syl."

Alestone will then backhand Syl across the face.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Acrobatics 1d60 + 6 ⇒ (9) + 6 = 15 (+2 more to balance)
Grapple 1d20 + 5 ⇒ (7) + 5 = 12

Alestone will hop off the ship down onto the boat with syl attempting to grapple her.

I may provoke or get a charging bonus or fall into the water. I leave it to the GM. Included an acrobatics and a grapple roll though


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will head back to the outside of the spider room and will take a took.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Opps, so I did. Depending on how many flames separate us from them will likely lead to a not following them through the door but perhaps checking out the hold from on deck.

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