Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Alestone continues Inspire Courage
Alestone thinks for a moment while moving to catch up with Scourge, trying to decide if there is any reason to keep these scum alive? "NO QUARTER for da scum!" Right before laying into Scourge's shin with a vicious kick. stats: HP: 19/19
AC: 20/F16/T16 Speed: 20 In Hand: Belaying Pin 0/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Attack w/flank 1d20 + 7 ⇒ (1) + 7 = 8
Alestone continues to shout at Scourge as he flails away ineffectively. Stats: HP: 19/19
AC: 20/F16/T16 Speed: 20 In Hand: Belaying Pin 0/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Maintain Bard Song
Seeing all the firepower against Pugg, Alestone will 5ft step up and try and kick Scourge square in the jimmies. "Keep it up! Won't be long now!" Stats: HP: 19/19
AC: 20/F16/T16 Speed: 20 In Hand: Belaying Pin 1/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Inspire Courage: +1 Hit/+1 Damage/+1 Saves vs Fear
If we had a moment before going up on deck I would have liked to have Aoro read my scroll of Mage Armor on myself. Stats: HP: 19/19 AC: 16/F12/T16 Speed: 20 In Hand: Belaying Pin 2/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Alestone will attend the sending off of Cog and will whisper a prayer to Torag under his breath and pour out a swig of grog overboard for the fallen pirate. Alestone will take his 337gp share and add it to his savings of: 1gp & 5sp for a total of 338.5gp ***** Ship Action 1: Shopping
338.5-234=101.5gp ***** Ship Action 2: Gambling
***** Ship Action 3: Gambling
***** Ship Actions 4/5: Sleeping off the horrible hangover from Heave. I am happy to let DM Bound Shade roll all the gambling dice, or I can add my own.
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Alestone will continue to inspire courage.
Seeing Torque readying the final blow Alestone will circle around the officer to get out of Torque/the ranged combatants' way (5st if possible, tumble if necessary) before dropping his belaying pin and grabbing the Pike out of the Officer's hands to truly clear the path. "Ow! Finish 'er off!" Stats: HP: 14/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin / Pistol 1/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Inspire Courage +1 Attack/Damage/Saves vs Charm/Fear Alestone will close ranks with the enemy, positioning himself near Sunny in case she needs an escape route after having been beaten up a bit before shouting. "Ya worthless sea scum, we a'ready took out the best of ya. Let's make quick work o' these grog 'eads boys." Stats: HP: 19/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin / Pistol 1/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Attack 1d20 + 6 ⇒ (5) + 6 = 11
Alestone, pleased with his defense last round and seeing the numbers shifting in his favor will switch to a more offensive stance and will over confidently lash out at sailor #4 with a savage backhand. (or the other sailor I'm engaged with if #4 has gone down) Stats: HP: 19/19
AC: 16/F14/T16 (Including +2 from fighting defensively) Speed: 20 In Hand: Belaying Pin 1/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Fightning Defensively vs #4 1d20 + 2 ⇒ (15) + 2 = 17
Alestone will make as best use of the belaying pin as he can to keep the sailor's pointy bits away from his fleshy bits as he makes a chop for one of their elbows. Stats: HP: 19/19 AC: 18/F14/T18 (Including +2 from fighting defensively) Speed: 20 In Hand: Belaying Pin 1/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Stunning Fist:1d20 + 6 ⇒ (19) + 6 = 25 DC 15
Alestone will close with one of the new pirates, swap his belaying pin to his left hand, grin, and throw a right cross in an attempt to ring his bell. Stats:
HP: 19/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin 1/2 Stunning Fist (DC 15)
Notes:
Also please note that Inspire Courage is down
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Alestone will stop inspiring courage, take a moment to catch his breath and have a quick swig from his flask before offering it to Aoro. "Best I got for ya" Stats: HP: 19/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin 0/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Alestone will continue to shout words of encouragement, inspiring his allies before closing with one of the musketmen and striking at his elbow if possible. Stats: HP: 19/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin 0/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Activate Inspire Courage
"Now's our moment laddies! get'm while da gettin's good!" stats: HP: 19/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin 0/2 Stunning Fist (DC 15)
Notes:
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Acrobatics if a 5ft step won't suffice to flank 1d20 + 6 ⇒ (6) + 6 = 12
Stats:
HP: 19/19
AC: 16/F14/T16 Speed: 20 In Hand: Belaying Pin 0/2 Stunning Fist (DC 15)
Alestone will step into flank with Torque, tumbling if necessary before letting out a hearty Yarr! and attempting a chop at the poor sailor's elbow. Sorry, I missed the statblock request
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Alestone will continue to inspire courage and will reluctantly hop down into the bilge, getting himself between Aoro and his assassins and will ready to stunning fist defensively if approached. "Time ta surrender 'fore ya beomce fish bait mate. The jig's up."
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
I have survived the first half of my finals. May be iffy on posting Tuesday-Thursday of next week as I finish them up and then travel. Alestone will shout words of encouragement. Inspire Courage. +1 Competence hit/damage + non stacking morale buff to fear with bless.
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Profession Sailor: 1d20 + 11 ⇒ (3) + 11 = 14
Alestone will collect Aoro's dagger from the deck after the morning meeting. Alestone is loathe to return to bilges, being his first day on deck again but he also worries about Aoro. Sunny's a good barometer for trouble though, maybe I should try followin' her once she heads below decks, hopefully Aoro won't 'ave been drowned by then.
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Alestone shouts back up "I think I see lanliss but 'e's wrapped up by a 'pider bigger 'an me." If possible Alestone will grab a memento from Duo before grabbing the rope and getting the hell out of dodge. "Let's get outa 'ere, they're both done for."
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Perception 1d20 + 9 ⇒ (16) + 9 = 25 Alestone shouts back up"That crazy be fiddlin' wit an altar, an' I ken only see Duo" Alestone will pull Duo out of the fire towards the grate before shouting at the top of his lungs: "LANLISS, WHERE ARE YA!?!"
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Attack 1d20 + 5 ⇒ (14) + 5 = 19
Alestone shouts up to Aoro
Then down to Sunny in the water.
Alestone will then backhand Syl across the face.
Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9
Acrobatics 1d60 + 6 ⇒ (9) + 6 = 15 (+2 more to balance)
I may provoke or get a charging bonus or fall into the water. I leave it to the GM. Included an acrobatics and a grapple roll though
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