Follower of Razmir

Alessia of Keoland's page

375 posts. Alias of The Eldritch Mr. Shiny.


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Perception rolls please
Alessia of Keoland wrote:

Standing completely still, Alessia listens for any movement in the darkness.

Perception: 1d20 + 17 ⇒ (17) + 17 = 34


female human wight fighter (armor master) 8 / furious guardian 2

Standing completely still, Alessia listens for any movement in the darkness.

Perception: 1d20 + 17 ⇒ (17) + 17 = 34


female human wight fighter (armor master) 8 / furious guardian 2

Alessia turns to look back at Justin for a moment, then begins descending the stairs, sword point scraping along the stonework.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia of Keoland wrote:

Alessia stands like a statue in the center of the room, ichor dripping from her sword. Though it's hard to tell, given that she doesn't breathe or make unnecessary movements, to those who have spent significant time in her company, she looks exhausted.

After a few moments, she walks slowly toward the door, the tip of her sword dragging on the stone floor. She stares at the black rectangle below the skull motif, cocking her head to one side like a curious kitten.

The black rectangle… attracts her. It’s like a warm spot on a cold day for a human might be like. The rectangle is the perfect size for an outstretched palm, as if made to warm (or in this case to chill) her

Alessia reaches out with her right hand and places her outstretched palm on the black rectangle.


female human wight fighter (armor master) 8 / furious guardian 2

Alessia stands like a statue in the center of the room, ichor dripping from her sword. Though it's hard to tell, given that she doesn't breathe or make unnecessary movements, to those who have spent significant time in her company, she looks exhausted.

After a few moments, she walks slowly toward the door, the tip of her sword dragging on the stone floor. She stares at the black rectangle below the skull motif, cocking her head to one side like a curious kitten.


female human wight fighter (armor master) 8 / furious guardian 2

Move to F27; Choreographer is now flanked

+2 keen furyborn bastard sword: 1d20 + 17 ⇒ (16) + 17 = 33

damage: 1d10 + 7 ⇒ (6) + 7 = 13


female human wight fighter (armor master) 8 / furious guardian 2

Alessia takes 19 force damage, but is still at triple-digit HP.

How badly damaged is the Choreographer? Not sure if Alessia should try to move and attack, or if Karrin has finished it off.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

The dancers begin their attacks. Two of the ones surrounding Hamar break off in a sinuous twirling duo to go after Alessia

Dancer Green- Alessia: 1d20 + 12 ⇒ (14) + 12 = 26
Dancer Green- Alessia 2nd ATK: 1d20 + 12 ⇒ (5) + 12 = 17
Dancer Yellow- Alessia: 1d20 + 12 ⇒ (2) + 12 = 14
Dancer Yellow -Alessia 2nd Attack: 1d20 + 12 ⇒ (8) + 12 = 20

On her next action:

Defly sidestepping the dancers' sword strikes, Alessia repositions and aims a series of slashes at one of her attackers.

5-foot step to L28, attacking M27

+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (8) + 18 = 26
+2 keen furyborn bastard sword: 1d20 + 19 ⇒ (13) + 19 = 32
+2 keen furyborn bastard sword: 1d20 + 15 ⇒ (6) + 15 = 21

damage: 1d10 + 7 ⇒ (10) + 7 = 17
damage: 1d10 + 9 ⇒ (3) + 9 = 12
damage: 1d10 + 11 ⇒ (9) + 11 = 20


female human wight fighter (armor master) 8 / furious guardian 2

Alessia slashes again at the construct, her technique resembling nothing so much as splitting firewood.

+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (13) + 18 = 31
+2 keen furyborn bastard sword: 1d20 + 19 ⇒ (11) + 19 = 30
+2 keen furyborn bastard sword: 1d20 + 15 ⇒ (7) + 15 = 22

damage: 1d10 + 7 ⇒ (9) + 7 = 16
damage: 1d10 + 9 ⇒ (9) + 9 = 18
damage: 1d10 + 11 ⇒ (4) + 11 = 15


female human wight fighter (armor master) 8 / furious guardian 2
Melchizedek. wrote:
Dancer Atk Alessia {Purple}: 1d20 + 12 ⇒ (17) + 12 = 29 1d6 + 5 ⇒ (6) + 5 = 11{Force dam}

The attack bounces off Alessia's armor. She doesn't seem to notice.

AC 32, DR 12/- against whichever opponent she is attacking, DR 6/- against everyone else


female human wight fighter (armor master) 8 / furious guardian 2

confirm critical hit (first attack): 1d1d20 + 18 ⇒ (16) + 18 = 34

additional damage if critical: 1d1d10 ⇒ 6


female human wight fighter (armor master) 8 / furious guardian 2

Alessia charges the nearest enemy and hacks at the construct with her blade.

+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (20) + 18 = 38
+2 keen furyborn bastard sword: 1d20 + 19 ⇒ (3) + 19 = 22
+2 keen furyborn bastard sword: 1d20 + 15 ⇒ (15) + 15 = 30

damage: 1d10 + 7 ⇒ (9) + 7 = 16 plus energy drain
damage: 1d10 + 9 ⇒ (10) + 9 = 19 plus energy drain
damage: 1d10 + 11 ⇒ (6) + 11 = 17 plus energy drain

Man, I forgot how irritating it is to calculate the bonuses from haste plus furyborn plus Hammer the Gap in PbP format... All of the bonuses here are assuming the previous attacks hit, so if they don't, the second and third attacks are somewhere between -1 and -3 damage, I think.


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16


female human wight fighter (armor master) 8 / furious guardian 2

Wordlessly, Alessia looks at the rope, then looks back up at Justin, then begins climbing the rope.

Skill check needed, or no?


female human wight fighter (armor master) 8 / furious guardian 2

Alessia stands statue-like at the base of the tower, metaphorical gears sticking and straining inside her head as she weighs the pros and cons of attempting to smash her way through the wall.


female human wight fighter (armor master) 8 / furious guardian 2

Alessia continues to walk steadily forward, heading straight for the temple steps.


female human wight fighter (armor master) 8 / furious guardian 2

Alessia slows her pace, then very deliberately cranes her neck to stare directly at the jackal golem. She stops entirely as Justin approaches, then turns her gaze toward the wizard.

"What?" she hisses.


female human wight fighter (armor master) 8 / furious guardian 2

As the group slows in their approach, pausing to discuss their options, Alessia continues to walk steadily and purposefully toward the tower.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Since you folks seem to be under the impression you are in a confined space

Weren't we all moving along the road toward the city on the horizon? That's kind of what I saw in my mind's eye when I said Alessia was moving to the front of the group


female human wight fighter (armor master) 8 / furious guardian 2

Alessia also makes her way to the front of the group as they follow the road, her eyes fixed on the horizon.

"Tower..."


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:

<*Cough*>

The wizard turns to the undead warrioress.

"Alessia, would you mind terribly assisting the Per,.. Erm, Memnon in the chamber? I think he's onto something. And you are the only one the Necro energy can't hurt. I think you just need to hold the spinal cord steady for him. Is that right Mem?"

Justin is obviously dying to ask Memnon more detailed questions, but he seems distracted. He keeps glancing at the chamber, and the sky, and the surrounding area.

Alessia turns back around slowly, a few stray tendrils of negative energy creeping across the plates of her armor. One gets the sense that, were she alive, she would be breathing heavily, shaking with exhaustion and rage, but for now, she might as well be a statue. After a few moments of staring at the wizard, she finally replies.

"What..."


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:
"Um, Alessia? You can stop smashing things now! Probably shouldn't have STARTED smashing until we figured out what was what, But THAT ship has sailed,... We can TRY to hook this back up? But I'm not sure that there's much left to hook it to. Or much time left to do it."

Alessia stops trashing the room (cockpit? bridge?), then slowly turns her head to look directly at Justin. After locking eyes for a few seconds, she stalks toward the doorway. Just before stepping across the threshold, she lashes out to smash one last control panel on the wall.


female human wight fighter (armor master) 8 / furious guardian 2

Man, all the action seems to happen after I go to bed, or while I'm at work...

As Hamar sets about slicing the control chair to bits, Alessia turns her attention to the rest of the machinery, clearly still enraged by her encounter with the mummy lord.

Slam: 1d20 + 15 ⇒ (20) + 15 = 35; Damage: 1d4 + 5 ⇒ (4) + 5 = 9 plus energy drain
Shield bash: 1d20 + 10 ⇒ (10) + 10 = 20; Damage: 1d4 + 5 ⇒ (1) + 5 = 6 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Alessia follows closely behind Hamar, her eyes scanning the chamber for things to smash.


female human wight fighter (armor master) 8 / furious guardian 2
Hamar of the Hyena Tribe wrote:
Hamar keeps gaining altitude while carrying Alessia, "Should we fly to Merle directly? I believe she can cast a fly upon you as well" the Barbarian shouts through the wind.

Alessia says nothing, but Hamar is fairly certain he can hear her teeth grinding over the sound of the wind.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

150 feet is 15d6 damage, and you fall much more than 150' in one round. so, Alessia you will take 15d6 minus whatever shenanigans you have to ameliorate that amount

Mel watches in impotent frustration as the armored warrior plunges into the jungle canopy. Alessia feels the jungle floor rise up to smack her roughly

Falling doesn't count as an attack, which means she only gets her regular DR 6/- instead of the double DR 12/-, so it comes out to 36 damage, putting her at 79 hit points.

On her next action:

Alessia lands in a heap on the forest floor, her limbs and body twisted into unnatural positions. After a few moments, however, with a series of unsettling cracking and popping sounds, she slowly stands up, her joints and spine returning themselves to their proper orientations. Wordlessly, she begins walking toward the base of the pyramid.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia, do you have anything or will the others have to try an in-air pick up?

Nothing that allows her to fly or levitate, just DR and a big pile of hit points


female human wight fighter (armor master) 8 / furious guardian 2

Perception: 1d20 + 17 ⇒ (17) + 17 = 34


female human wight fighter (armor master) 8 / furious guardian 2
Ragadolf wrote:

SO, If I am counting right, split 9-ways?


Merle, Alessia, Crookshanks, Swire, Avrahim, Martin, Karrin, Mel, Justin
9, yes?

So 666GP each, with a few spare silver left over for each. (Actual math is 666.666667 GP each ;P

I doubt Alessia would be interested in any of the treasure, so feel free to split 8 ways


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia’s damage: 3d6 + 1d8 ⇒ (1, 4, 4) + (1) = 10

DR is currently sitting at 12 (if I read the feat correctly), and 6 (if I didn't), so Alessia either takes 0 or 4 damage.


female human wight fighter (armor master) 8 / furious guardian 2

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Reflex: 1d20 + 4 ⇒ (13) + 4 = 17


female human wight fighter (armor master) 8 / furious guardian 2

Currently waiting to see what the others do. Alessia doesn't really have anything in the way of ranged attacks, and even if she did, she isn't quite in her right mind at this point. Maybe charge in as bait?


female human wight fighter (armor master) 8 / furious guardian 2

Alessia lets out an enraged shriek and charges directly at the nearest retriever.

Moves to K15

+2 keen furyborn bastard sword: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 1 ⇒ (3) + 17 + 1 + 1 = 22

Damage: 1d10 + 7 ⇒ (4) + 7 = 11 plus energy drain
Damage: 1d10 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23


female human wight fighter (armor master) 8 / furious guardian 2

As Justin and Hamar discuss the magical gate, Alessia steps into the flames.


female human wight fighter (armor master) 8 / furious guardian 2

Survival: 1d20 + 9 ⇒ (16) + 9 = 25


female human wight fighter (armor master) 8 / furious guardian 2

As Karrin finishes expounding, Alessia stops and stares at her blankly for several beats, then quickly turns and continues forward down the tunnel.


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female human wight fighter (armor master) 8 / furious guardian 2
Cartographer Monkey wrote:

>UPDATED MAP<

The party tramps down the hall. so far, it seems to be empty. They turn the corner and see the original intersection ahead.

Actions??

That link takes me to a GIF of Elrond saying "DESTROY IT!"


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:
"Huh. Well I'll be an Imp's Uncle. Lookit that. Way to go Eagle-Eye Alessia! Issaac would be proud!"

"...Who is Isaac?"


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Behind a pile of rusting clockwork gears, Alessia sees a fissure in the wall that has a distinct greenish tint, like the copper pieces in Sigil. It is about half a kilometer from their position

Alessia points toward the distant fissure.

"Green..."


female human wight fighter (armor master) 8 / furious guardian 2

Perception: 1d20 + 17 ⇒ (20) + 17 = 37

Survival: 1d20 + 9 ⇒ (5) + 9 = 14


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia feels the life force of the creature flowing into her. She feels like her skin is glowing, her muscles swelling with raw elemental power. She gets snatches of visions from the creature’s life. Swimming in pools of molten metal. Striding through rock as if it was nothing but fog. Kneeling in glowing chains before a crystalline giant with blue glowing eyes and a literal cloud of ioun stones orbiting his head

Just out of curiosity...

Knowledge (religion): 1d20 + 10 ⇒ (2) + 10 = 12


female human wight fighter (armor master) 8 / furious guardian 2

Confirm critical hit: 1d20 + 12 + 1 + 5 ⇒ (1) + 12 + 1 + 5 = 19

Natural 20 immediately followed by a natural 1. That's new.


female human wight fighter (armor master) 8 / furious guardian 2

I think this might be the first time Alessia has taken damage since the start of the adventure... If true, she's down to 102 hp.

+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 3 ⇒ (15) + 17 + 1 + 3 = 36
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 4 ⇒ (14) + 17 + 1 + 4 = 36
+2 keen furyborn bastard sword: 1d20 + 12 + 1 + 5 ⇒ (20) + 12 + 1 + 5 = 38

Damage: 1d10 + 7 + 3 ⇒ (2) + 7 + 3 = 12 plus energy drain
Damage: 1d10 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17 plus energy drain
Damage: 1d10 + 7 + 5 + 2 ⇒ (4) + 7 + 5 + 2 = 18 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Coin flip says...

1d2 ⇒ 1

Alessia abruptly turns and stalks off toward the entrance to the rightmost path. (L32 on the map)


female human wight fighter (armor master) 8 / furious guardian 2

Alessia lets out a low hiss like an angry cat and begins searching for the most likely way forward.


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
I am assuming that Alessia wouldn't give two fncks about the fire.

Accurate. What's the point of having hit points if you're not going to use them?


female human wight fighter (armor master) 8 / furious guardian 2

Confirm critical hit: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Confirm critical hit: 1d20 + 17 + 1 + 1 ⇒ (16) + 17 + 1 + 1 = 35

Jesus H. Christ...


female human wight fighter (armor master) 8 / furious guardian 2

Confirm critical hit: 1d20 + 12 + 1 + 5 ⇒ (15) + 12 + 1 + 5 = 33

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