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Alessia of Keoland's page

354 posts. Alias of The Eldritch Mr. Shiny.


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female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:
"Um, Alessia? You can stop smashing things now! Probably shouldn't have STARTED smashing until we figured out what was what, But THAT ship has sailed,... We can TRY to hook this back up? But I'm not sure that there's much left to hook it to. Or much time left to do it."

Alessia stops trashing the room (cockpit? bridge?), then slowly turns her head to look directly at Justin. After locking eyes for a few seconds, she stalks toward the doorway. Just before stepping across the threshold, she lashes out to smash one last control panel on the wall.


female human wight fighter (armor master) 8 / furious guardian 2

Man, all the action seems to happen after I go to bed, or while I'm at work...

As Hamar sets about slicing the control chair to bits, Alessia turns her attention to the rest of the machinery, clearly still enraged by her encounter with the mummy lord.

Slam: 1d20 + 15 ⇒ (20) + 15 = 35; Damage: 1d4 + 5 ⇒ (4) + 5 = 9 plus energy drain
Shield bash: 1d20 + 10 ⇒ (10) + 10 = 20; Damage: 1d4 + 5 ⇒ (1) + 5 = 6 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Alessia follows closely behind Hamar, her eyes scanning the chamber for things to smash.


female human wight fighter (armor master) 8 / furious guardian 2
Hamar of the Hyena Tribe wrote:
Hamar keeps gaining altitude while carrying Alessia, "Should we fly to Merle directly? I believe she can cast a fly upon you as well" the Barbarian shouts through the wind.

Alessia says nothing, but Hamar is fairly certain he can hear her teeth grinding over the sound of the wind.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

150 feet is 15d6 damage, and you fall much more than 150' in one round. so, Alessia you will take 15d6 minus whatever shenanigans you have to ameliorate that amount

Mel watches in impotent frustration as the armored warrior plunges into the jungle canopy. Alessia feels the jungle floor rise up to smack her roughly

Falling doesn't count as an attack, which means she only gets her regular DR 6/- instead of the double DR 12/-, so it comes out to 36 damage, putting her at 79 hit points.

On her next action:

Alessia lands in a heap on the forest floor, her limbs and body twisted into unnatural positions. After a few moments, however, with a series of unsettling cracking and popping sounds, she slowly stands up, her joints and spine returning themselves to their proper orientations. Wordlessly, she begins walking toward the base of the pyramid.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia, do you have anything or will the others have to try an in-air pick up?

Nothing that allows her to fly or levitate, just DR and a big pile of hit points


female human wight fighter (armor master) 8 / furious guardian 2

Perception: 1d20 + 17 ⇒ (17) + 17 = 34


female human wight fighter (armor master) 8 / furious guardian 2
Ragadolf wrote:

SO, If I am counting right, split 9-ways?


Merle, Alessia, Crookshanks, Swire, Avrahim, Martin, Karrin, Mel, Justin
9, yes?

So 666GP each, with a few spare silver left over for each. (Actual math is 666.666667 GP each ;P

I doubt Alessia would be interested in any of the treasure, so feel free to split 8 ways


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia’s damage: 3d6 + 1d8 ⇒ (1, 4, 4) + (1) = 10

DR is currently sitting at 12 (if I read the feat correctly), and 6 (if I didn't), so Alessia either takes 0 or 4 damage.


female human wight fighter (armor master) 8 / furious guardian 2

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Reflex: 1d20 + 4 ⇒ (13) + 4 = 17


female human wight fighter (armor master) 8 / furious guardian 2

Currently waiting to see what the others do. Alessia doesn't really have anything in the way of ranged attacks, and even if she did, she isn't quite in her right mind at this point. Maybe charge in as bait?


female human wight fighter (armor master) 8 / furious guardian 2

Alessia lets out an enraged shriek and charges directly at the nearest retriever.

Moves to K15

+2 keen furyborn bastard sword: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 1 ⇒ (3) + 17 + 1 + 1 = 22

Damage: 1d10 + 7 ⇒ (4) + 7 = 11 plus energy drain
Damage: 1d10 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23


female human wight fighter (armor master) 8 / furious guardian 2

As Justin and Hamar discuss the magical gate, Alessia steps into the flames.


female human wight fighter (armor master) 8 / furious guardian 2

Survival: 1d20 + 9 ⇒ (16) + 9 = 25


female human wight fighter (armor master) 8 / furious guardian 2

As Karrin finishes expounding, Alessia stops and stares at her blankly for several beats, then quickly turns and continues forward down the tunnel.


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female human wight fighter (armor master) 8 / furious guardian 2
Cartographer Monkey wrote:

>UPDATED MAP<

The party tramps down the hall. so far, it seems to be empty. They turn the corner and see the original intersection ahead.

Actions??

That link takes me to a GIF of Elrond saying "DESTROY IT!"


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:
"Huh. Well I'll be an Imp's Uncle. Lookit that. Way to go Eagle-Eye Alessia! Issaac would be proud!"

"...Who is Isaac?"


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Behind a pile of rusting clockwork gears, Alessia sees a fissure in the wall that has a distinct greenish tint, like the copper pieces in Sigil. It is about half a kilometer from their position

Alessia points toward the distant fissure.

"Green..."


female human wight fighter (armor master) 8 / furious guardian 2

Perception: 1d20 + 17 ⇒ (20) + 17 = 37

Survival: 1d20 + 9 ⇒ (5) + 9 = 14


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia feels the life force of the creature flowing into her. She feels like her skin is glowing, her muscles swelling with raw elemental power. She gets snatches of visions from the creature’s life. Swimming in pools of molten metal. Striding through rock as if it was nothing but fog. Kneeling in glowing chains before a crystalline giant with blue glowing eyes and a literal cloud of ioun stones orbiting his head

Just out of curiosity...

Knowledge (religion): 1d20 + 10 ⇒ (2) + 10 = 12


female human wight fighter (armor master) 8 / furious guardian 2

Confirm critical hit: 1d20 + 12 + 1 + 5 ⇒ (1) + 12 + 1 + 5 = 19

Natural 20 immediately followed by a natural 1. That's new.


female human wight fighter (armor master) 8 / furious guardian 2

I think this might be the first time Alessia has taken damage since the start of the adventure... If true, she's down to 102 hp.

+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 3 ⇒ (15) + 17 + 1 + 3 = 36
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 4 ⇒ (14) + 17 + 1 + 4 = 36
+2 keen furyborn bastard sword: 1d20 + 12 + 1 + 5 ⇒ (20) + 12 + 1 + 5 = 38

Damage: 1d10 + 7 + 3 ⇒ (2) + 7 + 3 = 12 plus energy drain
Damage: 1d10 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17 plus energy drain
Damage: 1d10 + 7 + 5 + 2 ⇒ (4) + 7 + 5 + 2 = 18 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Coin flip says...

1d2 ⇒ 1

Alessia abruptly turns and stalks off toward the entrance to the rightmost path. (L32 on the map)


female human wight fighter (armor master) 8 / furious guardian 2

Alessia lets out a low hiss like an angry cat and begins searching for the most likely way forward.


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
I am assuming that Alessia wouldn't give two fncks about the fire.

Accurate. What's the point of having hit points if you're not going to use them?


female human wight fighter (armor master) 8 / furious guardian 2

Confirm critical hit: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Confirm critical hit: 1d20 + 17 + 1 + 1 ⇒ (16) + 17 + 1 + 1 = 35

Jesus H. Christ...


female human wight fighter (armor master) 8 / furious guardian 2

Confirm critical hit: 1d20 + 12 + 1 + 5 ⇒ (15) + 12 + 1 + 5 = 33


female human wight fighter (armor master) 8 / furious guardian 2

On her action:

+2 keen furyborn bastard sword: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 1 ⇒ (17) + 17 + 1 + 1 = 36
+2 keen furyborn bastard sword: 1d20 + 12 + 1 + 2 ⇒ (6) + 12 + 1 + 2 = 21

Damage: 1d10 + 7 ⇒ (10) + 7 = 17 plus energy drain
Damage: 1d10 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19 plus energy drain
Damage: 1d10 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Déjà vu all over again:

+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 5 ⇒ (5) + 17 + 1 + 5 = 28
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 5 ⇒ (6) + 17 + 1 + 5 = 29
+2 keen furyborn bastard sword: 1d20 + 12 + 1 + 5 ⇒ (20) + 12 + 1 + 5 = 38

Damage: 1d10 + 7 + 5 ⇒ (4) + 7 + 5 = 16 plus energy drain
Damage: 1d10 + 7 + 5 + 1 ⇒ (8) + 7 + 5 + 1 = 21 plus energy drain
Damage: 1d10 + 7 + 5 + 2 ⇒ (2) + 7 + 5 + 2 = 16 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

When all you've got is a hammer...

Initiative: 1d20 + 5 ⇒ (7) + 5 = 12


female human wight fighter (armor master) 8 / furious guardian 2

"Write... down," Alessia says slowly.

One gets the impression that she hasn't had occasion to write anything down in a very long time.

Sorely tempted to come back after a week in-game with a piece of paper reading "Went to Tomb of Horrors. Everyone died."


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

Suddenly, a shadow moves from a dark crevice in the wall. A large golden bipedal form emerges from the shadows. It is large, over seven feet tall, and golden hued. Its form is lumpy, as if roughly shaped. A fine golden haze swirls around it, obscuring its features. It moves towards the party and a rumbling voice like screeching metal emerges from the golden haze

"Meat things. Surrender your gold to me or perish"

Alessia lets out a small [disgusted noise] and steps to the front of the group, sword drawn.

"No meat. No gold. Let us pass, or I will cut you in half," she states flatly.

Intimidate: 1d20 + 17 ⇒ (17) + 17 = 34


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:

Justin nods slowly.

"Yes. EVERYONE has a weakness. I'm not saying it will be as easy to find and exploit as an opening in a suit of armor, but he has one. We find that, we CAN beat him. Into the ground." The wizard assures her.

Quietly, hesitatingly, Alessia replies.

"Then you have my sword. Where do we start?"


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Well, check the map and tell me …>:)

Maybe take a 5-foot step to Q33? Either way, I'm not super worried (DR 12/-, still has HP in the triple digits, and can still energy drain every round with her slam attack if she gets grappled), and I'm not sure she'd have the presence of mind to actually move. I don't think she's used any rounds of rage yet, though, so that might be a thing.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Alessia of Keoland wrote:

Apologies for any math mistakes-- the stacking bonuses from Hammer the Gap and Furyborn can get kind of confusing across multiple attacks and multiple rounds.

No worries. This is a ‘potential’ attack at the moment, because the oozes go prior to you. What occurs when they attack might predicate you modifying your actions..j/s

How worried should I be?


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:

"We need to focus on research first. Discover his weaknesses. Make sure that whatever happens, we are ready for him. We need to know how to defeat him. Permanently. After THAT,... we can decide how to actually get at him."

Justin ventures a small, cautious, smile.

"Who knows? Maybe we'll get lucky and the Planescape itself will provide an opportunity. I mean, Karma IS a thing. This guy is SO bad, maybe the universe itself is setting up an opening for him to get his payback. I mean, I've heard of stranger things. Look at,.. um,... what we're dealing with right now."

"Re...search."

Justin can almost see the gears turning slowly in Alessia's head. Very, very slowly... This is clearly not how she typically approaches problems. Finally, she leans forward slightly in her chair.

"You believe that he has a weakness?"


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Try a K(Local), since you’ve been here before

She doesn't have K(local), but I can try an Intelligence check

Intelligence: 1d20 + 1 ⇒ (10) + 1 = 11


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:

"I'm with Mel. This may be a nice place to visit, NOT, but I wouldn't want to camp here. Anyone have any idea how to find the 'green caves' part of this fortress?"

Justin turns to Alessia, and after a moment, gently adds, "Alessia? Do you remember anything about that?"

Alessia looks slowly from one end of the corridor to the other.

"Green..."

Knowledge check?


female human wight fighter (armor master) 8 / furious guardian 2

Once more, with feeling:

+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 3 ⇒ (16) + 17 + 1 + 3 = 37
+2 keen furyborn bastard sword: 1d20 + 12 + 1 + 4 ⇒ (17) + 12 + 1 + 4 = 34

Damage: 1d10 + 7 + 2 ⇒ (7) + 7 + 2 = 16 plus energy drain
Damage: 1d10 + 7 + 3 + 1 ⇒ (10) + 7 + 3 + 1 = 21 plus energy drain
Damage: 1d10 + 7 + 4 + 2 ⇒ (8) + 7 + 4 + 2 = 21 plus energy drain

Apologies for any math mistakes-- the stacking bonuses from Hammer the Gap and Furyborn can get kind of confusing across multiple attacks and multiple rounds.


female human wight fighter (armor master) 8 / furious guardian 2

Alessia slashes viciously at the nearest ooze.

+2 keen furyborn bastard sword: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
+2 keen furyborn bastard sword: 1d20 + 17 + 1 + 1 ⇒ (5) + 17 + 1 + 1 = 24
+2 keen furyborn bastard sword: 1d20 + 12 + 1 + 2 ⇒ (2) + 12 + 1 + 2 = 17

Damage: 1d10 + 7 ⇒ (4) + 7 = 11 plus energy drain
Damage: 1d10 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18 plus energy drain
Damage: 1d10 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14 plus energy drain


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11


female human wight fighter (armor master) 8 / furious guardian 2

"Wasting time. We should kill them both."


female human wight fighter (armor master) 8 / furious guardian 2

Not sure if Alessia would have the presence of mind to actually act on any of this, but...

Knowledge (religion): 1d20 + 10 ⇒ (3) + 10 = 13

Wisdom: 1d20 + 2 ⇒ (13) + 2 = 15


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
“Kill me”

"Perhaps you wish to spare this one also," Alessia deadpans.


female human wight fighter (armor master) 8 / furious guardian 2

"Kill it," Alessia hisses.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
It’s a bold strategy Cotton, let’s see if it pays off for her

I mean, so far the strategy of "walking into traps, setting them off, and soaking the damage" seems to be working pretty well...


female human wight fighter (armor master) 8 / furious guardian 2

"We should kill it."


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:
"Slow down a bit! And watch where you're going! This MIGHT be benign. Maybe the resident Mummies are just clean freaks. But if there IS a 'Gelatinous Cube' around, you do NOT wanna walk straight into it!" Justin tries to stage whisper so Alessia can hear him, without raising his voice to 'Here I am! Come and get me!' levels of volume.

Alessia doesn't acknowledge him and keeps walking.

High Perception, doesn't need to breathe, immune to paralysis, decent DR, high CMB... she's not worried.