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Albinius Ap Medvyed's page
43 posts. Alias of EmEss.
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NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius bows galantly.
"Thank you kindly for your helpful advice. My name is Albinius Ap Medvyed and my companions here are Krazok Vell Firesource, Krafnik Thorgrappin, Aurora Blackrose, and Selena. I'm sure we would be delighted to take you with us when we leave with place, miss..."
Albinius's voice rises questionly at the end and he waits for a response before continuing
"That candlestick with twelve candles has a magical aura as does that silver urn in the corner. They may also contain imprisoned individuals"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius enters the room and looks around carefully, casting detect magic
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5

NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
heal: 1d20 + 1d6 + 8 ⇒ (10) + (6) + 8 = 24 free use of inspiration from wild whisper class feature
"It's quite fascinating, the curse seems to be keeping him a sort of strange 'half-life' neither truly alive nor undead. I've never seen anything like it before. Us making wishes seems to restore it's body somehow as well, possibly at the cost of our own condition if we make multiple wishes. A remove curse spell may be sufficient to end his suffering although this seems a remarkably potent curse, to be capable of jumping from one individual to another, sustaining a soul in an otherwise lifeless corpse, and granting wishes. Corpse, I wish for a full and complete understanding of the curse that afflicts you.
I realise that this might not be the wisest idea but Albinius would totally want to know about this oddity.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius follows Krazok and looks curiously at the talking corpse.
[b]"Who punished you? How can we help?"[b]
knowledge religion?: 1d20 + 5 ⇒ (16) + 5 = 21
knowledge arcana?: 1d20 + 8 ⇒ (15) + 8 = 23
Think those are the two most appropriate knowledge checks here. What is causing the corpse to talk? A Ghost? Some other sort of undead?
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius mixes two vials together and throws the resulting mixture at the swarm of centipedes
Bomb: 1d20 + 4 ⇒ (16) + 4 = 20
fire damage: 1d6 + 4 ⇒ (6) + 4 = 10
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
knowledge arcana: 1d20 + 8 ⇒ (5) + 8 = 13
"Have you tried just pushing on any of the doors? There's a chance that one of them might be unlocked"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"Well that could have gone better" Albinius remarks dryly.
"I can't really help with any magical healing today. I am skilled at non-magical healing if anyone would like me to look over them and treat their wounds at the campsite and I could always prepare some healing magic tomorrow if we need it"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius goes down under the onslaught from the lizardfolk.
I took 35 damage that round and only have 21hp. I assume they stopped hitting me when I got to 0hp (the last of the ones using d8s for damage would drop me to -2hp)
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Round 6
Albinius quickly mixes two vials from his bandoleer together and throws it into the mob of lizardfolk, causing a small explosion
Throw Bomb: 1d20 + 4 ⇒ (2) + 4 = 6 Targeting a grid intersection (AC 5) creatures in all adjacent squares take 5 points of splash damage (reflex save 15 for half damage). Obviously targeting an intersection with the greatest number of lizardfolk surrounding it.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius moves over to the injured catfolk lady, figuring his skills as a healer are more useful hear than his skills as a fighter.
Round 3
Heal (First Aid): 1d20 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11 Free Inspiration
Maybe not
Round 4
I believe First aid can be retried if failed
Heal (First Aid): 1d20 + 8 + 1d6 ⇒ (18) + 8 + (6) = 32 Free Inspiration
That's better! Selena should now be stable (at least). Any chance of her being restored to 1hp for getting double the DC for a first aid check?
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
I'm here. Had a crazy busy week getting stuff finished before the Christmas break. I do have non-magical healing.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
knowledge local: 1d20 + 6 ⇒ (7) + 6 = 13
knowledge dungeoneering: 1d20 + 5 ⇒ (14) + 5 = 19
"The skull is a Will O'Wisp! It's probably feeding off the fear and hate here, it may even have caused the fight. We need to deal with skull"

NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26 In case I needed it to get through the crowd.
"Excuse me ... dreadfully sorry ... May I just trying to catch up with my friends."
Making excuses as he runs Albinius hurries after Jenya and Krafnik.
perception: 1d20 + 15 ⇒ (12) + 15 = 27
nature?: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23 To identify the glowing skull. Is it a natural creature of some kind? Willing to use another knowledge skill if more appropriate (Arcana is +8, Religion and Planes +5, I can use inspiration for free on knowledge nature checks but will spend a use of inspiration if another knowledge is more appropriate)
Catching up with the group Albinius looks quizzically at the skull.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Perception: 1d20 + 15 ⇒ (5) + 15 = 20
"Easy there. We don't want any trouble. We are not your enemy here. We can help you" Albinius says as he takes a step back, tightening his grip on his quarterstaff.
Diplomacy (if time): 1d20 + 7 + 1d6 ⇒ (15) + 7 + (5) = 27 Using inspiration
Fighting defensively if I can.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
perception: 1d20 + 15 ⇒ (8) + 15 = 23
"Perhaps we could discuss these matters more comfortably inside the village?" Albinius asks before moving closer to the lizardfolk with the white frill and lowering his voice.
"I know a fair bit about spirits. We would be more than happy to assist you with your problem if you let us."
Albinius definitely would not have picked up on any suggestions of killing the chief and is making a genuine offer to help deal with troublesome spirits, which he suspects could be linked to the Will o' wisps
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"I'm no good at sneaking but I can 'make nice' all day if needs be. Hopefully we can talk our way out of this one and there is no need to start anything unfortunate- the lizardfolk doubtlessly know the land well, they could be a valuable ally."
Albinius says as he follows Krazok
Acrobatics 1: 1d20 + 2 ⇒ (13) + 2 = 15
Acrobatics 2: 1d20 + 2 ⇒ (11) + 2 = 13
Acrobatics 3: 1d20 + 2 ⇒ (1) + 2 = 3
Acrobatics 4: 1d20 + 2 ⇒ (2) + 2 = 4
Unfortunately Albinius isn't paying attention to his footing and slips about three quarters of the way across.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"Slow and Steady wins the race as they say"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"How good is everyone at swimming? I can swim fairly well and can prepare an extract to help me swim even better but if other people in the group are not strong swimmers or have stuff that they need to keep dry then we will need to look for a boat. If so then I suggest speaking to the lizardfolk first to attempt to secure one."
knowledge nature: 1d20 + 1d6 + 10 ⇒ (5) + (6) + 10 = 21 Wondering if there might be anything nasty likely to be living in the lake
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Will'o'Wisps sounds good to me. Fascinating things, quite fascinating. Did you know that nobody really knows what they are or where they come from? replies Albinius
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius takes a look at Aurora's ring.
"Yes the enchantment on that ring is the same as the enchantment on your ring"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
spellcraft: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20 Using 1 use of inspiration
spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
Albinius also takes a look at the items.
Hmm, I'm not sure about the armour either but the ring should make you a little harder to hit
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius also doesn't have a magic weapon but he doesn't have as much need for one as a caster
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
initiative: 1d20 + 2 ⇒ (7) + 2 = 9
perception: 1d20 + 15 ⇒ (19) + 15 = 34
Albinius spots the lack of comprehension in the old mans eyes as he greets him and as the man runs away he quickly prepares a spell.
Surprise Round
Casts entangle on the the area around the old man. Hoping to catch only the old man in the 40 foot area with the majority of the affected area being in front of the old man Partial Reflex save DC 15.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 15 ⇒ (16) + 15 = 31 Checking the area to see if there is anyone else around, hiding in ambush
"Peace friends. I'm sure the old man means us no harm, besides we are many and he is few." Albinus says to the group before turning towards the old man.
"Cyfarchion Hen Feistr. Cwrdd yn dda. Ymddiheuriaf am anfoesgarwch o fy ffrindiau"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"Indeed, between us we seem to have no shortage of food. I shall also devote my focus to exploration and not gathering more food." replies Albinius
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"I vote for starting with the mad hermit. That seems to be the nearest and starting with the easiest job makes sense to me. That way if the worst should happen, we've still achieved something eh" Albinius replies.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
I'll be away on business between the 10th and 17th of September. I should still have internet and be able to post but I may not so I thought I'd better give you a heads up.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Selena the Elfen Feline wrote: Selena goes to jump the fence and appears to hit an invisible wall and now lays dazed next to the fence. "Looks like she is a powerful magic user at any rate. We'll have to tread carefully, she could be a useful ally or a dangerous enemy if angered. I wonder if she'd respond well to flattery, saying that we've heard of her wisdom and power and seek her advice?" Albinius whispers to the others.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius looks over the notes with Jenya.
"This is absolutely fascinating! Whoever made these notes clearly knew what they were doing. I wonder what could have happened to them? I suggest we clearly label and divide up the potions and also take the notes with us for further study"
Not expecting any further benefit of future study but this is the sort of thing Albinius would do. He will probably try to rewrite the contents of the notes in a more approachable manner when he gets the time
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius' eyes light up at the mention of the laboratory;
"An alchemist's laboratory you say? I know a little of the art myself. I would be very much interested in having a look at what you found."

NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Jenya P. wrote: Krazok Vell Firesource wrote: "What do you think, mark it and come back or send Sly to find the others as we wait?" Krazok asks. Well either's good. Don't think the person in the cottage is botherin' anybody. I say come back later? Unless someone else really wants to go on in and knock. Is the blue smoke bright blue and obviously unnatural or a more normal bluey grey type smoke?
"It really depends. There's no sense in the entire group investigating if it's just a couple of charcoal burners with some weird herbs. Is it worth trying to get a closer look before we make the decision? Jenya has a good point about there seeming to be no urgency here though so I guess we could just mark it and move on but I admit to being curious about who might be in there."
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"I'd be more than happy to take fourth watch" Albinius replies "I always do like to watch the sunrise and I can have breakfast all ready for you all when you wake up. Nothing like a good breakfast to start the day right."
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius makes his way over to one of the horses Jorne indicates and begins gently stroking it on the nose.
"Hello there old girl, looks like you and I will be going on a little journey soon. How does that sound to you?"
The horse whinnies appreciatively before rearing up in fear as an adder pokes its head out of one of Albinius' pockets.
"Easy there! Easy old girl! Credincios is a friend, he won't hurt you"
Wild Empathy: 1d20 + 1d6 + 2 + 2 ⇒ (20) + (5) + 2 + 2 = 29
Wow! Nailed that check. I guess the horse really, really likes me now
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
"Sounds good to me as well, looks like we'll be travelling together again Jenya." Albinius smiles at Jenya before turning back to Krazok.
"I'm afraid I don't have a horse. On my own I prefer to travel on foot, it makes it so much easier if I happen to spot an interesting plant or animal. I don't want to slow you down however. Do you suppose the bandits here have a beast I could borrow?"
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Albinius offers a hand to Krazok to shake.
"Absolute pleasure to make your acquaintance Krazok, old bean. My name is Albinius Ap Medvyed, Gentleman Naturalist. Exploration you say? That sounds exactly like my cup of kahve. Be jolly nice to have some company for a change after all that time I've spent working on my book. So where abouts are we exploring exactly?"

NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
The other one of the pair is on foot.
A tall, somewhat gangly Half Elf (standing around 6'2") with fairly short dark hair, neatly parted on the left hand side and piercing green eyes. He's wearing a khaki coloured linen shirt, carefully laundered, tan trousers, and a wide brimmed hat. Like his companion a pair of bandoleers filled with vials cross his chest and he is carrying an expensive looking backpack, with an umbrella and a butterfly net attached to the left and right side respectively. A plain looking walking staff is held in his left hand.
"So what's going on here, eh?" he asked good naturedly.
"My friend Jenya here reckoned that there had been some sort of brouhaha and that it was worth checking out. Oh, where are my manners I haven't introduced myself. My name is Albinius Ap Medvyed. Absolutely delighted to meet you all."
He finishes with a little bow before extending his hand out to shake.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
All travelling and arriving together sounds good.
NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
My character could be introduced quite well by coming across him camping somewhere and him offering to share a meal. After hearing what's going on he would be happy to help.

NG Half-Elf _ HP: 15/21, AC: 12 _ T: 12 _ FF: 10 _ Perception +15, Lowlight Vision., Initiative: +2, Fort +6 _ Ref +4 _ Will +7 , CMB: +1, CMD: 13, Speed: 30 Acrobatics + 2 Bluff +5 Climb +4, Diplomacy +7, Heal +8, Intimidate +2 Ride +6, Stealth +2, Survival +10, Swim +4 Sense Motive +5 Inspiration 3/5 Bombs 3/5
Hi, another of the Tier 2 invites requested to post.
Albinius is a somewhat atypical druid in that his interest in the natural world is far more academic than spiritual. He wants to learn all he can about nature, both for the sake of the knowledge itself and to make people's lives better. He is heavily inspired by the Victorian ideal of an explorer as a gentleman and a scientist but with a dash of social reformer thrown in.
For these reasons I would really love to play in a Kingmaker campaign as I feel that he would fit really well with both the wilderness exploration and kingdom building parts. Personally I am really excited about the roleplay side of kingdom building and in character discussions about the kind of society we want to create. Likewise Albinius would also be excited about this but would prefer more of a backseat advisory role to one in the spotlight
Mechanically he's a Wild Whisperer Druid 2 (Druid with Inspiration) / Alchemist 1, and would gestalt those two classes when the opportunity occurs. He quite a good support character, with the ability to heal and a broad range of skills and utility spells but is somewhat less optimised for combat at this moment.
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READY(ish)
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With the exception of my second feat which I'm still stuck on and a few book keeping additions (such as weapon damage, number of uses of certain abilities etc.) but I have to dash off to work now. How does the GM feel about combining archetypes (that replace different things) I'm thinking of adding the Bramble Brewer archetype (from ARG)
EmEss here with the start of my submission. It's still very much a work in progress at this moment but thought I would post what I have so far and then update it as I go. Will probably add a full background and the rest of the crunch tomorrow. The idea behind the character is that he is a gentleman and a scholar, fascinated by the natural world and spending most of his time travelling in the wilderness studying plants and animals.
HP Rolls: 2d8 ⇒ (5, 5) = 10
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