Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Fear not, Lady Opalia, for he Who Hath Been Blesseth cannot be harmed by those who consort with evil until justice hath been serveth By the way, I think you forgot to add the effects of Albert's last attack or lack of. At least in the descriptions
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert, who has the utmost trust in his judgement and Heironeus' guidance, redoubles the attack (even if non-lethal) on the man. "Trust me! They are evil men who hath lieth to us! Only Heironeus knows what have they been up to!" Attack: 1d20 ⇒ 12
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert lifts his sword named Justice, and after a quick prayer to Heironeus, brings its flat-side down on the closest armed foe.
Mechanics: Bastard Sword: 1d20 ⇒ 14 So... I got a +2 to hit from Strength and Weapon Specialization, and my damage is 2d6+3 DamageVSMedium: 2d6 + 3 ⇒ (6, 3) + 3 = 12 I swear I usually pick up systems easily, but I don't seem to have my way with OSRIC... do I need any other books/pdfs or the basic one is enough?
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert's expression hardens as he hears the same words again. The paladin turns and steps closer to his companions and sighs "These men are evil, I sensed it. I tried to do it a different way... but they rejected it." Drawing his bastard sword he points at the acolyte with it "What have you done to Abramo, foul heretics. I demand an answer in the name of Heironeus... or you will answer directly before him." @Opalia: I totally didn't want to attack clerics, but I do believe they aren't unarmed just hiding their weapons. That said I tried to skip a combat.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Well, crap. I'm giving you guys till tomorrow to interrupt them before Albert does some paladin work. And I mean harsh paladin work... otherwise I can't do much as he does know now for sure that something fishy is here, and Abramo is most probably dead. "That wouldn't be necessary as we need to see Abramo himself. I will hold responsibility for any grievance or interruption." says the paladin as he has once again to contain himself... but not for long.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Alberts mutters to himself "Shady... could they be cultists too?" as he prays once again for Heironeus everjust guidance. Detect Evil on everybody. Detect Evil in ALL things. Detectator they'll call me "Well met! We are a group of jolly justice champions who happen to have stroll to your time, we'd like to meet the church's head to speak of this region's status." he says, his hand still ready.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"Worry not, Bradley, I am a protector not an assassin. I would never attack anybody based only on their aura, but she claimed to be the priestess... I needed to act, least she drew us into an ambush. I apologise for my course of action anyway." answers Albert in a humble voice before heading towards the door that the priestess was headed.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"I am a Paladin, the sword and shield of Heironeus! He blessed us with holy protections and sharp senses, the better to find evil and cleanse it while remaining unscathed!" says Albert, not angry but exalted as always, before turning to Charnum and Opalia
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"I am completely sure, Opalia. My Lord has never failed me and he has show me her aura. She is evil, but she isn't powerful. And she is afraid." says Albert as he gets closer to her, hand still in the hilt "That's why she is avoiding confrontation. She is a mere scared pawn of a greater evil. But she will speak."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
As the priestess is leaving, Albert stops her "Stop the charade. Heironeus have shone his light upon me, and I know your aura is evil, as so you are." he says as his hand goes to his bastard sword's hilt "If you try to move in any manner, I will strike you down. If you confess and speak of what have you done in this town, I will only arrest you for posing as a holy woman and revering evil deities. But if you lie to me, it will be Heironeus the one judging you."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"I am sorry, but we are seeing Abramo now." says Albert, not a single bit of kindness in his words "It's a matter of the utmost importance that cannot wait for later, so please guide us to him."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
As Cedric doesn't accompanies him, Albert walks in too, scanning the priest for the stain of evil present on the priestess. Damn you, guys. I can't outright and openly tell you that this woman is evil.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert slightly grunts in disgust "An evil being, even if faint... posing as a holy priest..." But he knows that justice shall be served in time. Putting the best face this situation allows him he waits to see if there are other clerics close, and asks Heironeus for guidance once again.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Ah, the eternal Paladin struggle. "Thou shall smite and cleave evil. For evil is huge, and it has huge evil to smite."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert is still suspicious about all of this, and even if its a futile attempt he prays to Heironeus for guidance. Detecting Evil on the gardener first and when we enter on the suspiciously attractive priestess. Suspiciously I say!
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert whispers to Cedric "A temple to the Goddess of Agriculture... with a not so well-tended courtyard? This isn't proof enough to bring justice upon them, but sure it is suspicious."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"I can vouch for Dorian and Llywillan. They hold no evil purpose in their minds, hearts or souls." says Albert, which being a man of action and righteous intervention is getting tired of all the waiting "But I have to agree that just breaking into the inn and snuffing out one of the bystanders isn't the brightest of plans. I then propose that we go back there and stay for the night. During the night hours one of you that feel capable of such dishonorable things, can sneak around and look for proof. If there is such a thing, we catch whoever is guilty. If not, before dawn we grab the patron and bring him here to interrogate him."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"एक पवित्र योद्धा कि बोलती है । मुझे खुशी है कि आप हमारी मदद करेंगे हूँ, आप के साथ हो सकता है।"
Elvish:
"A holy warrior that speaks elven. I'm glad you will help us, may Heironeus be with you." "Yes, Cedric plan's sound. We will go and sleep there, and will bring justice upon them if they are guilty."
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"Oh no... not the Clerics... damned foul beasts, desacrating holy ground for their nefarious machinations!" says Albert as he drops to his knees "Wait, to whom is dedicated the Church?"
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"Of course, Geary! We appreciate your help in this ours most holy quest to free this town from the grasp of evil!" he then stops and thinks about it "Well... crocodiles aren't evil... neither water... but whomever is behind this surely is wicked and tenebrous!"
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"Agreed then, the crocodiles shall know of Heroineus Swift Justice! But just so we know we can trust each other, how about we show our necks to be sure no changeling dopplegangers are among us?" says Albert as he removes his helmet to show his neck.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"You are right, Cedric, caution is a powerful tool and so I should be careful. But remember that justice have nothing to fear, and to be honest these fine people seem dependable." he claps his partner on the back "And the more people to join a righteous cause, the merrier!"
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
"Well met everybody! Looks like there is indeed a call for good in this town. My name is Albert Maxson, and I am but a humble servant of Heironeus travelling to this town to uncover and slay the many-headed creature that is ravenously stealing away Orlane's children." he stops to shake hands and greet everybody "But I don't want to be the centre of attention, why are you all here today? Maybe with my same goal, ready to team with me in the name of justice!?" he seems really excited about it.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Opalia raises a valid point. Are we a party yet? I don't think we are, that's why I thought about meeting people in the tavern, because that's where people usually meet. Maybe even recruit people to slay the Mighty Multi Headed Beast and such.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Albert gazes upon the elms, wondering how such a peaceful looking place can be under the attack of a monstruous creature like the one he heard of. He enters the town and proceeds to look for a person to ask "May Heironeus be with you, good sir. I came here following rumors of a mighty beast that besieges the populace of Orlane. Can you point to me to the town's tavern, so I can ask for more information?"
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Name's Victor and I will be your resident spaniard, so please forget if I appear to burst into random bullfighting attacks or I start dancing flamenco. I am 24 y/o -and looks like I'm not the group's youngster- and have been playing since I discovered 3.5ed during my first college year. Since that first greatsword wielding human fighter I've played long, and lucky to me -and everybody around me- I've already passed my powergamey and edgy phases. I live in Madrid, which is an awful hot during summer and cold during winter city, where I usually play Pathfinder and D&D 3.5 with my homegroup. I gave brief shots to Mutants & Masterminds and Dark Heresy, but we ended sticking with classic D&D. That's during the day, because at night I wear my vigilante clothes and play every kind of system I can here on the Paizo Forums. Parhfinder, Savage Worlds, Osric -now, and I'm thankful-, whatever I can get into. As you all may have guessed I'm fond of being light hearted and love to express myself a bit tongue-in-cheek, but that doesn't mean I can get my serious-bussiness hat on, I swear it. And to end this mighty wall o' text, I post almost 24/7, mainly because being a computer student means many a night has been spent coding, for so many time I almost evolced into a machine who doesn't sleeps. I just rest while I update.
Male Human LG Paladin | Lvl 1 | EXP 0 | HP 8/8 | AC 3 | STR Test, Minor 1-3, Major 10 | CON Test, Minor 80, Major 85
Young paladin coming thru! I'm really excited to give a shot to the classicest system who ever classiced, and as Fearcypher I may have a question or two later. For now I just seem unable to find explanation on the Extra Exp because of stats over certain amount, so if you could explain it to me I very much appreciate it!
3d6s down the road:
STR: 3d6 ⇒ (6, 3, 1) = 10 DEX: 3d6 ⇒ (2, 5, 1) = 8 CON: 3d6 ⇒ (5, 2, 6) = 13 INT: 3d6 ⇒ (2, 1, 6) = 9 WIS: 3d6 ⇒ (2, 4, 6) = 12 CHA: 3d6 ⇒ (2, 1, 2) = 5 4d6s drop lowest:
4d6 ⇒ (1, 1, 2, 3) = 7 4d6 ⇒ (3, 5, 2, 5) = 15 4d6 ⇒ (3, 3, 2, 1) = 9 4d6 ⇒ (1, 6, 1, 6) = 14 4d6 ⇒ (2, 3, 3, 2) = 10 4d6 ⇒ (5, 1, 3, 6) = 15 I've just realised that I screwed with the profile I posted hahahaha. I'll see if I use the 4d6k3 or I use the 20 point-buy, eill try to get a submit soon!
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I saw the rules for having access to 2 ethnicities or 2 regions, but I couldn't find any clarity on whether it was okay to just have a character of an ethnicity that is not at all common from their region? The specific thing in mind I am looking at is to have a Nidalese ethnicity character with the Alkenstar region, story background being his parent were immigrants there so he was raised in Alkenstar. The obvious mechanical benefit is the combination of access to Nidalese feats for low light/darkvision and firearms.
So I've only bought and read the first adventure, and it looks like there's only the initial show in the timeframe of the adventure. Several of my players are very interested in playing SimCircus, so I was just wondering how many actual performances can they expect to have? Is this something that I would just add more of in between the 6 adventures?
I'm just starting the first adventure in the arc and I have players who want to further build their backstories as part of growing up in the Celestial Menagerie. In the first part of the AP, it gives 3 members of that circus and says that more will be detailed in the second adventure. I'm not ready yet to buy that (I want to make sure my group finishes and wants to continue from the first).
Couldn't find this answered elsewhere....in the affliction rules is the following: "If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage." My question is, lets say the max level is 3 and you fail at 3 and would go to 4. Do you go to condition stage 4 that has the EFFECTS of stage 3 (So you still need to recover from a stage 4 affliction), or does your stage number stay at 3?
So, finally got around to buying and flipping through a dead tree format of the Bestiary. First two questioned popped up on everyone's favorite pal, the Rust Monster. 1: Its antenna is listed as a primary attack, yet only has an attack bonus of +1, 5 less than its claws, as if it was a secondary. Err? 2: Its carapace is listed as having the rust effect, yet I don't see anything in the rules about applying the rust effect to metal weapons that strike it. Double Err?
So, on page 96, there's a chart that says the escape artist check to escape an entangle spell is DC 20. The entangle spell on p 278 says the strength or escape artist check to unentangle yourself is the DC of the original spell. I'm inclined to believe it's the latter, and the former is an artifact of a cut and paste from 3.5 rules....especially considering how powerful a battlefield control spell Entangle is at level 1....however, it is a direct contradiction, so I figured I'd ask here/suggest it be added for whenever errata or future printings are made.
(Note, despite the 'now' part, this does not imply that its any different from older versions of the rules, which I haven't bothered to check) So, I started a new level 1 conjurer for a game...and there I was, casting Grease. Looking up the spell, I saw that its material component...is Butter! And of course, we all know our 5gp spell component pouch covers all material components that don't have a GP cost... Eww?
So, pathfinder changed the rules on specialist wizards from _can't cast any spells at all_ from their 2 opposite schools, to 'can cast at the cost of two spell slots'. The starting spell selection text however, seems to be directly copied from 3.5 SRD....
Spoiler:
A wizard begins play with a spellbook containing all
0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. Later on, we're told that a wizard can indeed cast cantrips from those opposite schools, for the standard 'cost' of 2 cantrip prepared spots. So....was this an unintentional artifact from 3.5 being blocked from casting at all, and pathfinder wizards should get all cantrips in their book now....or was it intentional, and you don't start with those cantrips, but can later find them and copy them into your book?
So, everyone's been talking about the arcane bond: Bow action. So, you have a bow, which in order to be 'readied' needs two hands. Just about every wizard spell requires somatic actions, which require a free hand to cast. So....can you use the hand you're holding your bonded item in cast spells with?
Couple questions on empower spell feat, healing spells, and healing domain power. 1: Cure spells do xD8+caster level, empower spell works only on spells with variable numeric effects, increasing effects by 50%. So....an empowered cure light wounds at caster level 5 will only multiple 1d8 part by 1.5, not the +5 part, correct? 2: If the answer to 1 is only the rolled part, what about the healing domain level 6 power? It says it works like empowered spells, and doesn't stack with powers, but just says the amount of damage healed is increased by 50%...is this just imprecise language?
So, this situation came up in a recent game, with a massively opposing disagreement on what RAW said...and within the single situation comes a few sub-questions. First: The situation: A harpy was using its Captivating Song (SU) ability. 4 of 6 party members failed, fortunately the Bard was not one of those people...unfortunately said bard had 0 ranks in any of the skills that provide countersong. The DM ruled that since the bard was providing a 'temporary, round by round' defense that he had to roll a different number for each round, that this protection would only last for rounds during which he made his roll..IE if he either failed his roll or stopped countersinging altogether, the original, ongoing effect would resume....or in other words, he was merely suppressing the effects of an ongoing ability. Rules questions involved on this: 1: Does a bard's countersong ability in fact work this way, the new save only applying for that round? In my opinion, that didn't seem _clearly_ either true or false as RAW, but that I had thought it pretty clear to be wrong by RAI. Now, for the stickler that kept me arguing for too long... #2. Assuming the answer to question #1 is yes, the specific ability in question, Harpy's Captivating song includes the following phrase: "A creature that successfully saves is not subject to the same harpy's song for 24 hours". I strongly feel that that means, even if the new bard's saving throw (Which is the way bard's countersong is worded, as granting a new save) only works for that one round, that RAW would mean that a single success on that would trigger the harpy's "make a save and become immune for 24 hours." Again, the DM disagreed. In ordinary situations, I'm 100% of the opinion that even if you think the DM is dead wrong on a RAW situation, you bring it up once then move on...this one just happened to both threaten an immediate TPK due to other circumstances....and have another circumstance that I'm not free to bring up on an open forum to lead me to care more than a 'normal' game. Anyhow, thoughts/opinions? I'd of course _highly_ appreciate an official designer response, but even well reasoned, cogent discussions from the usual crew'll be useful to bring up to the group I play in. (Like I trust you folks usually provide!). Thanks in advance.
SO, I've been noticing this feat a lot of late in various discussions, so I went to take a look at it...and an Idea (TM!) came over me. A large part of the feat comes in with the "Your opponent is flat footed when not wielding a weapon", that a lot of people said would rarely happen. So.....build this in with a rogue or fighter designed around improved/greater disarm! I pick up my barstool, knock your weapon away, and now your dex is gone for my followup attacks...yeah sneak attack on rogues, or for truly silliness on your combat superiority fighter, them being flatfooted drops their CMD even further....so you then use your second attack for your improved/grater trip! I laugh in your face, enemy humanoid!
So, as we all know and love, bursts require line of effect but not line of sight. Channeling is a burst. That pesky enemy put up an obscuring mist, so now I can't actually see him, but I know/suspect he's in by burst area. Can I select him to be ignored by my channel burst with Selective Channeling feat? Nothing in the feat actually seems to require line of sight..... This actually came up in a game. You might recognize what game it came up in. Not going into more details, silly spoilers :)
So, I was looking over/thinking about the awesome "fighters getting to move full speed in full plate" thing in Pathfinder, when that nasty thought "Yeah, but it still weighs 50lbs" popped up into my head.
More of a comment for thought than anything else
Alright...first, the spend 2 prestige award (off the left side of the /) for an up to 750GP purchase, once per session rule: 1: Does this still require you to have normal access to that item? IE Prestige total 4 or the item showing up on one of your last 3 campaign sheets if its 500gp or less (and not always purchasable), or PA 9 if its 500-750gp? 2: If yes to 1, can you spend 2 prestige at the end of a scenario that grants a 750GP item as accessible (Assuming you haven't used that option earlier in the scenario), or do you have to wait to your next table/opportunity to do so? ------------------------------------------------------ Loot/reward rules: 3: The party finds 5 cure light wounds potions, and uses 2 of them during the adventure. Am I supposed to take away 50/12=4.16gp from the total reward to indicate those were used instead of sold?
So I just ran my first PFS scenario, as a 'home game' style. I reported it, and I _think_ I got it right, and it assigned a report # of 1074. Unfortunately, I can't seem to go back in and make sure that the 6 people's info and prestige actually got saved properly....can someone with access peek and make sure there's 6 folks there to satisfy my paranoia? Thanks in advance (And for the 6 people who'd be affected if I screwed up) PS..GRR. I didn't report a "GM slot" for myself at half GP/1PA/1XP....can I go back in and edit that myself, and if so, is there a special way I should report that, or just as if I was at the table with the character in question?
Alright, this is something that Pathfinder has inherited from previous editions. It struck me as silly/stupid then, and it strikes me even more so now that I was looking at getting a neat scimitar made for my PFS char. Mithril chain shirt: 25lbs of normal metal, converts to 12.5lbs (or 10lbs on old 3.5 DMG table, dunno if PF kept that extra reduction or not. Game benefits: Get to use 2 more dex to AC (Potential 10% extra miss chance on enemy), get to save 12.5-15lbs of encumbrance room, drops armor check penalty to 0. Cost: 1000gp. Mithril breastplate: 30lbs of normal metal, converts to 15bs. Benefits: 2 higher max dex bonus (Much more likely to be useful), 3 less armor check penalty (all the way down to -1), 15 lbs extra encumbrance. cost: 4000gp Mithril longsword: 4 lbs of normal metal, convers to 2. Benefits: Save 2lbs of encumbrance range, counts as alchemical silver for DR purposes without costing you a point of damage.cost _2,000_ GP. Mithril Greataxe: 12 lbs of normal metal, converst to 6. Benefits: save 6lbs of encumbrance range, counts as alchemical silver for DR Purposes without costing you a point of damage. Cost: _6,000_ GP. from a game benefit point of view, mithril armor is way more beneficial than mithril weaponry. From an in game world point of view: There's 10-12 times more metal going into that mithral shirt over the mithral longsword, het the shirt costs half as much. Umm...? Personally, I'd like to see a 'flat rate' cost for mithril weaponry, maybe modified by size of weapon, to keep it in line with other special materials.
Well, I just played in my first pathfinder mod, at a table with 4 other brand new level 1 characters. We hit the problem that a mod tuned to provide a challenge for level 1 characters with additional gear, or level 2 characters, can easily prove overwhelming to a table of pure new level 1 characters. Just as a loosely worded example, to hopefully not be a spoiler....a level 3 evil cleric in an enclosed space's channel energy feature can easily drop said party with a single AoE. Now, I'm not sure if PFS has already done this, but I know Living Arcanis did..and if PFS hasn't, they should seriously think about it: An entry mod, that you can only play with a stock new level 1 character. That way the mod's difficulty can be specifically tuned to a table of brand new level 1 characters.
Well, I saw a discussion of this in the general rules thread, that said it should probably be erratted but wasn't yet, and nothing in the pathfinder society rules thread....so I'm making a new char. Do I include the weight of his explorer's outfit that he's wearing to my encumbrance level? Pathfinder seems to have erased that clause of '1 free worn clothing set' from 3.5.
My brief search fu is failing..... So, I've bought the core rules, read the first half of them, skimmed the rest, read the campaign document for the organized play....and I can't seem to find a writeup at all on the deities other then the basic table of portfolio, alignment, favored weapon, and domains. Are there any available short of purchasing another supplement? I'm not prepared to do that without first at least trying the game..but I do like to know a _touch_ more about the deity of a cleric I'm making than those base details. Rules wise, I'm currently leaning towards Sarenrae for domain access and alignment, but a bit more info for proper roleplaying would be nice!
I'm completely new to pathfinder and pathfinder society, and have been perusing what I presume to be the current rules set (2.01 guide to organized play, and the pdf of the core rules that I just bought a week ago online). I searched for an answer, and only found stuff from last year that seems out of date.... Table 7.02 (2.01 pathfinder society) lists gods with the Rune domain.
On a more general rules question, all the later on domain powers that let you put up an aura of an effect for several rounds a day...what kind of action is it to start/stop that aura? Free? Standard? |
