NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
I'm still good. I've enjoyed it so far, but we haven't heard from the GM for a while. If this one died, I'd be 2-2 in the last couple of weeks as it seems the DM in my Rise of the Runelords game just ghosted.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern lines up a shot on the robot and misses wide, trying not to hit Lance. Attack, EAC: 1d20 + 4 ⇒ (4) + 4 = 8 This is if the robot is still standing after Lance's attack.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern moves to cover Lance's six. "Keep an eye out for that creature, I'm not sure if we killed it or not. I'm sure we definitely injured it, so maybe it won't mess with us, but everyone keep your eyes up!"
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"I'll defer to Declan on any matters with electronics or computers, I'm not the best with either. As far as supplies I agree. Let's see if there is anything worthwhile near the ship and load it up." Albern says, taking a closer look around the hanger. Perception: 1d20 + 11 ⇒ (2) + 11 = 13
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Let's get it done!" Albern says as he heads to the ramp off of the ship, double checking that he has a full charge on his pistol.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Declan what did the diagnostics show? Is this thing space worthy? Can we get out of here?", Albern asks hopefully.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Sounds like a plan. I'm gonna take a quick look around the ship.", Albern replies. Also spending a RP for Stamina.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
So now I suppose we need to figure out who is going to fit what role. I'm probably best for captain, at least skills wise (Trained in Intimidate and Diplomacy).
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"I'll back you up Lance, none of us should go alone," Albern says while moving to follow Lance. "Let us know what that notice says."
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Declan, should we check the console? It's blinking. Hopefully it's not the security system warming up!", Albern asked Declan. Albern scans the room, hoping to see anything that might be useful to them. Perception: 1d20 + 11 ⇒ (16) + 11 = 27
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Well I'm not sure it's coming back. How is everyone doing? Anyone severely hurt? Should we take a look at that ship over there? I could be our ticket off of this rock!", Albern says to the group.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern keeps his head on a swivel after hearing the voice in his head. He isn't sure that the creature is really gone. "Keep your eyes up, I'm not sure that it is done with us yet!", Albern says to the group. Readied action to shoot the creature with my arc pistol if it reappears.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
I'm not sure. Pretty sure everyone has posted an action as far as I can see.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Ah, that one hurt!", Albern says as he is dealt a fierce blow by the creature. He ducks out of the way of the creature and taps into the powers of the universe to heal himself. Guarded step away from the creature then I'm spending one resolve point and move action to use Healing Channel on myself. Healing Channel: 2d8 ⇒ (7, 5) = 12
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Mysticism: 1d20 + 10 ⇒ (3) + 10 = 13 Albern, feeling drained, tries to remember if he had ever heard of a creature like this, while aiming his arc pistol and squeezing off another shot. Attack: 1d20 + 4 ⇒ (14) + 4 = 18
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern moves about 20ft into the room, 4 squares east, pulling his arc pistol as he moves. Seeing the creature move through the wall Albern thinks to himself, I don't think throwing rocks will be very effective since this thing can move through walls!. He lines up a shot with the arc pistol and pulls the trigger. Attack: 1d20 + 4 ⇒ (14) + 4 = 18
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern moves up to the bodies trying to figure out what happened to them. Medicine: 1d20 + 7 ⇒ (3) + 7 = 10
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Do you know how to work that panel? I'm not good with computers and the like.", Albern asks Lance as he falls in behind to provide what cover he can.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern regroups with Lance, also ready to move on and hopefully get off of this rock soon. He pulls out his arc pistol in case they come upon anymore of the monsters they have seen.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern takes a long look at the ceramic tiling and looks for a piece that is broken off that he can take with him, to see if they can get it analyzed to figure out where the Drift Rock came from. Perception: 1d20 + 11 ⇒ (7) + 11 = 18
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"It will be ok, you'll see. We will get you out of here as soon as we figure out what is going on!", Albern says to Atrios as he looks him over for any obvious wounds, trying to calm him down. As he sees any wounds he takes his time patching them up, using his mystical healing power. I'm using Healing Touch, so you heal an additional 10HP.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern focuses on another piece of debris, "Come on, gotta hit this time!". Telekinetic Projectile: 1d20 + 4 ⇒ (5) + 4 = 9
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern stretches his hand out to Atrios again and spends his last spell healing him. Mystic Cure: 1d8 + 4 ⇒ (4) + 4 = 8
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
As Atrios stands up, Albern hurls another piece of debris at the zombie. Telekinetic Projectile: 1d20 + 4 ⇒ (10) + 4 = 14
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Seeing Atrios fall, Albern reaches out and focuses the mysteries of the universe into his hand and touches Atrios on the sholder. Mystic Cure: 1d8 + 4 ⇒ (1) + 4 = 5
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Seeing that Atrios is hurt, Albern focuses once more on the zombie attacking him and hurls another piece of debris at it. Telekinetic Projectile, KAC: 1d20 + 4 ⇒ (3) + 4 = 7
Cursing to himself that he once again failed to connect, Albern moves up behind Atrios, preparing to call upon his healing powers if necessary.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern, seeing Atrios get hit by the zombie's tongue, moves southwest 5 feet and then hurls a rock from the floor at the zombie attacking Atrios. Telekinetic Projectile: 1d20 + 4 ⇒ (8) + 4 = 12
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern readied an action for when the zombie appears after backing away from Lance.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern moves back to the space just south of DeeCo and mentally lifts another rock from the floor, preparing to throw it at the zombie attacking Lance when it comes into view. Readied Action: Telekinetic Projectile: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 ⇒ 6
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
My mistake on my attack roll, it should be 10 not 11. I accidentally added wisdom mod instead of dex mod for the roll. New to spells in Starfinder.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Seeing the zombie in bad shape, Albern focuses again lifting another rock from the ground and hurling it at the zombie, hoping to be able to kill it before it attacks Lance again. Telekinetic Projectile: 1d20 + 5 ⇒ (6) + 5 = 11
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Mysticism Check: 1d20 + 10 ⇒ (3) + 10 = 13
Telekinetic Projectile, KAC: 1d20 + 5 ⇒ (10) + 5 = 15
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Atrios, don't forget that your HP should be at max, I gave you 10 points of healing a few posts ago.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern follows Lance's lead, but is giving him some room to work by staying ~25ft behind him. Stealth: 1d20 + 3 ⇒ (9) + 3 = 12
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern reaches out and touches Atrios on the sholder, concentrates for a moment and then a soft light passes from Albern's hand into Atrios. Mystic Cure: 1d8 + 4 ⇒ (6) + 4 = 10
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Atrios, how are you feeling? If you need healing I can look to your wounds before we move through the ship.", Albern says, not sure how much rest Atrios has had since the battle. "We will have to inquire about this recording when we get back to Absalom Station."
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
"Atrios did they tell you that your journey would be recorded while you were here? We saw the whole thing live on the station.", Albern asks while falling in with DeeCo and Lance.
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Albern raises a hand toward Atrios, trying to indicate to him that they are here to help, before stepping off of the shuttle and joining the group. He makes a few adjustments to his equipment, ensuring that his arc pistol is easily reached and pulls out a flashlight, remembering that the corridors looked quite dark. "The society has sent us to help you complete your mission. We are very sorry for the loss of your team. We will do our best to assist you in discovering what has happened here. As you can see they aren't leaving the shuttle here for us, but Chiskisk did give us a way to contact them when we have successfully completed the mission."
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
As the shuttle lifted off Albern spoke up trying to get a read on his new companions,"So what brings you two to this mission? The adventure or some other reason?"
NG Mystic (Healer) 2 | HP15/16 | SP14/14 | RP 3/5 | 1st Level Slots 0/3 | Speed 30ft | Init 3 | Perc 11 | KAC 16 | EAC 14 | Fort 3 | Ref 3 | Will 7 | CMB 24 | Low Light Vision | Blindsense (Scent, 30ft.) | Arc Pistol Rounds 16/20 |
Approaching the shuttle is a blue-grey furred vlakan with a scar across his left eye, wearing what appears to be Kasathan Microcord under his traveling clothes. Strapped to his hip is what appears to be an arc pistol of some sort. "My name is Albern. Is this the shuttle to The Rock? I saw what happened and wish to lend my assistance, medical and research expertise. I've been traveling for several years and haven't seen anything like this before." |